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    posted a message on [1.0.0] Destiny Slime 1.2 - Become a Slime!
    It would be awesome if you could grow by eating diamonds and for each diamond you eat, your defense bar goes up a point (Legit maximum with armor : 20, minecraft maximum : 25) and you can have a maximum defense of 20. Of course, dying resets your defense.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    I just restarted in a new world with this, RPG mod,Mystic Ores and Ruins, Equivalent Exchange, Millienaire, RPGmod and Treecapitate. And i suggest everyone to try out Cannon Mod, i couldn't get it to work because of excessive amounts of mods, but hell, 1x2x1 blocks large, auto-reloading, incredibly fast cannons? Do want :laugh.gif:
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from lollypopKitty

    the controls menu is messed up so i can not change some of the controls :unsure.gif:

    You can download the arrow key version from OP or edit options.txt yourself.
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from blakmajik

    Thats exactly what I wanted to do :biggrin.gif: When that skeleton block receives power, the elevator goes to that floor.

    That was not what i was trying to say, but that would work nicely with redpower mod.
    Now that i think of it, it makes more sense :laugh.gif: .
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from sm284614

    Idea using auto-move-on-activate elevators that rejoin world on collision:
    (note that I removed cobblestone from the list of allowed blocks for these examples)


    A portcullis/any vertically moving door (could also easily be used for horizontal moving door).

    The single level will activate the controller block, the portcullis moves up and rejoins the world when it hits the top. If the level if thrown again, the redstone signal to that point activates and the portcullis moves down, rejoins the world when it hits the bottom. As the mod currently is, there's no way to close the door once it's opened as it'd too high!


    A multi-floor elevator

    The activator on the right will call the elevator whatever floor it is on (assuming it's joined to the world) The switchs and vertical redstone transmission on the left are used to select your floor and could also stop an evelator on the middle floor from moving upwards if it was called from the bottom floor. The restone's far from perfect here, but shows a little of what's possible. As the mod currently is, the piston system works fine for selecting floors, but there's no way to call the elevator.

    Well, blakmajik is looking into the redstone working on crafts, and i think i got an idea that just might work :
    Elevator blocks, like any other control blocks can be powered with redstone to activate. But, if the redstone power source gets interrupted, they align back into grid. Also, pressing the ascend/descend keys change speed by 5 points and maximum is 20. And finally, their movement stops if they touch a certain, configurable block. Lets assume that :Skeleton: is the elevator stopper, :opblock: is smoothstone and :chestfront: is a part of elevator/elevator block
    :opblock: :chestfront: :chestfront: :chestfront: :opblock:
    :opblock: :: :: :: :opblock:
    :opblock: :: :: :: :opblock:
    :opblock: :: :: :: :opblock:
    :opblock: :: :: :: :opblock:
    :: :: :: :: :opblock:
    :: :: :: :: :opblock:
    :: :: :: :: :opblock:
    :opblock: :: :: :: :Skeleton:
    :opblock: :: :: :: :opblock:
    :opblock: :: :: :: :opblock:
    :opblock: :: :: :: :opblock:
    When going down, elevator would stop as soon as it touches the :Skeleton: block.
    Posted in: WIP Mods
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    posted a message on [1.7.3]The Spy Chicken Legacy 1.2 - Become a chicken!
    I hate to advertise other mods in mod threads, but you can try AvAmod if you want to change your character model. I don't know much about it, though.
    But this and Pigu Delta are still awesome.
    Posted in: Minecraft Mods
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    posted a message on [V1.7.3] Dragons [WIP][v2.4.2]
    Mystic dragons are WAY too common on Vechs' maps, i dont know why. Makes graphics somewhat buggy, please add an option to configure how common the dragons are.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Why bother for a new block to calculate the center? If it's not too much trouble, i think you can make the iron block count as center since it's the heaviest block on the game. Or maybe make it configurable for people that prefer to use iron for actually building stuff.
    Posted in: WIP Mods
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    posted a message on [V1.7.3] Dragons [WIP][v2.4.2]
    Quote from Seppucrow

    The dragon staff is not working. Is anyone else having this problem?

    I got the same problem. I've got
    Peaceful modpack
    Blakmajik's Zeppelins
    Single Player RPG mod
    Mo'creatures
    Mystic Ores and Ruins
    some other mods that i can't remember.
    It's frustrating to feed your dragon food to grow it.
    Posted in: Minecraft Mods
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    posted a message on A Big Thanks To All The Modders! [Banner!] [Updated!]
    It's good to know that some of the forum users appreciate mod makers.
    I think you should add blakmajik for his Zeppelin mod.
    Posted in: Mods Discussion
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    posted a message on [V1.7.3] Dragons [WIP][v2.4.2]
    About the mystic dragons, it would be cool to make them require a special dust to "daze" them in order to tame them temporarily. Like, you put one of all kinds of dragon scales into a workbench (except white if it has one) and make 4 rainbow dusts. Each rainbow dust would make the dragon rideable for 5 seconds and effect would stack. When the effect is about to end, dragon could roar and slowly stop following your orders and eventually throw you off its back. And if you don't get off it's back on time and if it throws you off, it becomes aggresive towards you.
    Posted in: Minecraft Mods
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    posted a message on [1.4_01] Agressive Elemental Dragons [WIP][MOB]
    Just let it die! :angry.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] SUNSTONE MOD V 1.1
    What's with the rage towards people that don't own MC? I play it on offline mod thanks to my friend and can't buy MC myself, but it doesn't mean i don't support Minecraft. I've convinced EIGHT people to buying it. Give this fella a chance.
    On-Topic : More info about their durability, strength and speed would be nice.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    I started to play Vechs' Infernal Skies map recently, i'm planning to convert the Grand Armada into functional ships to obliterate everything in my way >:biggrin.gif:
    Posted in: WIP Mods
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    posted a message on [1.7.3]The Spy Chicken Legacy 1.2 - Become a chicken!
    Quote from Niceonegunit

    Give it a lick!
    Mm, it tastes just like raisins!


    And thanks!

    With a stroke of its mane it turns into a plane
    On the other hand, i think the egg laying should be something different. Like, if you right-click while holding a wheat, you digest it and produce an egg.
    Posted in: Minecraft Mods
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