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What it does
This mod adds musical instruments that allow you to play music in MML format. This is a format already used in some popular online games so there are many tunes available or you can create your own. You can play solo or in groups of up to eight players.
If you experience a crash, PLEASE open an issue and include crash logs.
If you are a MODPACK Author, please encourage your player base to send crash reports relating to mxTune. I can't fix things I don't know about. Please report issues on the mxTune projects page in CurseForge.
What is MML
MML, or Music Macro Language, is a simple way to represent musical notes, rests, and volume levels in ASCII text form. For more information please visit these sites:
I've followed the Mabinogi version to a point, but singing is not supported. I plan to support MIDI channel 10 for General Midi percussion.
Videos
Demo of the new Simple MML Editor Dialog
Mod Spotlight by LeKoopa
How to use it
Grab some Music Paper from Creative mode or craft it from four pieces of paper and one ink sack. See more recipes farther down in the post.
Hold the Music Paper in your main hand and right click air to open the dialog. If you hold an entire stack you will create a stack of the same piece of music. Enter a title in the upper text box and paste or type well formed MML into the center text box. The Done button will not activate if the MML entered does not contain a proper header "MML@" and and ending semi-colon ";". The MML is parsed in real time and it cannot be saved it there are errors. Errors will be displayed in red. Click on an error and the cursor in the editor will move to the error. If the MML parses without error the Play button on the left can be used to play the MML. A choice of instruments is listed on the left.
Click Done and the item changes into a piece of Sheet Music.
Play Solo
To play the enclosed MML, the Sheet Music must be placed into the inventory of an instrument. Hold an instrument, then SNEAK and Right Click. Place the Sheet Music into the slot and close the inventory.
To play the instrument, hold it in your main hand and simply Right Click to Activate. While playing you will be unable to move. If you want to stop playing you can press the ESC key. While holding an instrument the HUD will display the title and status in the upper left hand corner of the screen. This is currently hardcoded, but I intend to make if possible to configure the HUD layout.
Piano Usage
Piano Interactions. The piano does not have a inventory GUI like the handheld instrument. Once it's placed into the world it works like this
To place Sheet Music on the Piano Rack, hold a piece of Sheet Music in your main hand and right click the the piano.
To sit at the piano, right click it with your main hand. Note you can't sit at a piano unless there is a piece of Sheet Music on the rack. To dismount press the left shift key. To REMOVE a piece of Sheet Music SNEAK and right click the piano.
To play the piano there must be Sheet Music on the rack and your must be sitting at the piano, then right click the piano to begin playing.
This is going to be a bit buggy since I just added this new block instrument recently. It made me realize I need to review the current system and refactor it to make it cleaner. There are blatant holes in various interactions. See if you can find them.
Parties
A basic party system was created that does not rely on the vanilla teams system. A party can have up to eight players. Members can be removed or promoted to leader. A member may leave at will. If a member dies or they leave the game they are ejected from the party automatically. Members of a party cannot sleep.
Create a Party
Press "J" to create or open an existing party. If it's a new party you are the leader and your name will be at the top of the list once you click OK.
Join a Party
Parties are not secure at this time so anyone can join. Security will be added later. To join a party look for a player with music note placard over their head and Right Click on them. You will be presented with a dialog that gives you the options to join the leaders party
To Join the party Right-Click the leader.
Click Yes to join the party.
Welcome to the Group!
Group Members. Note the Party HUD upper left. The leaders placard has a star.
Leaders Party Dialog (J to open). Note the small buttons to the right of the 2nd member. The leader can (D)elete, or promote the member to (L)eader.
Members Party Dialog (J to open)
Playing Music while in a Party (Jam Session)
The purpose of the group play is to ensure players are synchronized when they play. The leader initiates the start of the session, but before that can happen all the other members need to queue up their parts. The process is the same as playing solo: Place the music in the instrument inventory, then while holding the instrument right-click the air. While in a group as a non-leader your placard will turn green, but you will not begin to play. Once everyone is ready, the leader just starts to play the usual way and the music starts.
Recipes
These are placeholders
Music Options
Latest development release - Mute Options added
Intended for multiplayer mode of course. At the moment players must be online for you to move them to the desired list.
Here's a run down of the Mute options (Changes with each click of the button):
Mute Off - You can hear everything.
Mute Others - Just hear yourself. Others can still hear you though. You can't JOIN a JAM.
Mute Blacklist - Hear everyone except members on the Blacklist. You can still hear them if they are a member of a JAM, but not if they are the leader of the JAM.
Allow Whitelist - Only hear yourself and music from players on the Whitelist. If a member is the leader of the JAM then you will hear ALL the members of the JAM.
Mute All - effectively disables all MML Music.
None of the options will STOP currently playing music, but they will prevent you from hearing newly launched tunes.
Other controls:
Adjust HUD - Choose the position of the on screen mxTune status widget.
Arrow Buttons ">", "<" - Situated between the lists, these are used to move players between the lists. Click on a player to select them, then click the appropriate arrow button.
Done - Make sure to click this to save your changes.
Cancel - Abort changes and return to the game.
Note: The mxTune volume is controlled by Players volume control from the vanilla Music & Sound Option dialog.
Current Beta Release Notes: mxtune-1.12.1-0.6.0-beta.4
BEFORE UPDATING TO THIS MXTUNE VERSION IN AN EXISTING WORLD
PLACE ALL OF YOUR SHEET MUSIC AND ITEM INSTRUMENTS IN VANILLA CHESTS AND/OR PLAYER INVENTORY. SHEET MUSIC IN PIANOS PLACED IN THE WORLD WILL BE UPDATED.
FAILURE TO DO DO WILL RESULT IN BROKEN SHEET MUSIC THAT CANNOT BE USED
The sheet music format changed. Added a song duration field and changed the internal nbt tag name from MusicBook to SheetMusic. Because of this I added a DATA-FIXER to update sheet music. It will only update sheet music to the new format in vanilla chests and player inventory. The sheet music loaded in instruments will also be updated provided
they too are in vanilla chests or player inventory.
Additions
New block: Band Amp - Lets you play multi-instrument MML Music.
Place the music into the instruments and add them to the Band Amp inventory. It is red-stone and hopper friendly. Use these features to automate playing tunes in sequence using mine carts, etc. That's right it's a low tier musical automata. There are 12 slots. Yes you can now play Maple Story 2 (MS2) MML 10 part, 10 piece JAMS, though you are stuck with current Mabinogi compatible instruments at the moment. The existing Orchestra and Standard percussion sets can be used in place of the MS2 Timpani and Tom Toms respectively.
*** This is very much an experimental addition and suggestions are welcome ***
Hand held Piano. It's intended to be used in the Band Amp.
Changes
The sheet music format changed. Added a song duration field (automatically calculated). Allows improved server
managed play management.
Add buttons to the hand held instrument inventory GUI's to open the Music Options and HUD placement dialog.
Starting and stopping instruments is more reliable now. No more clicks and pops when force stopping a play session.
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Use in Mod Packs
This is an WIP BETA mod. Use at your own risk.World Breakage Possible.
I've seen you mention this elsewhere in the forums, so I'm wondering, is this dead? I would love to see where it is if it's not. You see, I play Mabinogi and ArcheAge, where mml is the standard music format, so I already have a TON of mml made up and would love to see this go somewhere.
I won't let it die. I've resurrected it and will be continuing work. I've lost track of DaWicked1, but if he regains his interest who knows, he might re-surface. I need to make a new WIP page, but for now you can check progress at my blog mxTune - The Resurrection.
I working on a mod for 1.7.2 using Forge 1053. When I test it with NEI and CCC installed I'm experiencing crashes dues to key binding conflicts with NEI/CCC. I see NEI/CCC is still using it's own key binding GUIs. Maybe the issue is with my code. I'll paste some snip-pets and crash log here later.
edit: I found the problem in my code. Part of the issue anyway. Key's still conflict, but no more crashes.
Without seeing your code I'm guessing you are spawning the item once on the server and a second time on the client. When you use an item the code for onItemRightClick is run on both the server and the client. You need to check and then choose the side you want to you. In your case I suspect you want to only run on the server side.
Example:
/**
* Called whenever this item is equipped and the right mouse button is
* pressed. Args: itemStack, world, entityPlayer
*/
@Override
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World,
EntityPlayer par3EntityPlayer) {
if (!par2World.isRemote) {
// Server Side
par2World.spawnEntityInWorld(new EntityCherryBomb(par2World,
par3EntityPlayer).setParams(explosionSize, mobDamage));
}
return par1ItemStack;
}
This is piece of music in the public domain. It's by J.S. Bach from his Eight Little Organ Prelude and Fugues. This is Fugue 6. I entered it by hand into 3mle and exported it in clipboard format
It's a nice mod and useful. I tried adding "fluids" as a class, but that does not seem to work. It would be nice if I could convert the Tinkers Construct Liquid Ender to the more useful Resonant Ender of Thermal Expansion. But I guess that might be considered more of a cheat -grins-, esp when using Mystcraft and you have an age filled with Liquid Ender lakes.
...
By default ODC only supports ores, ingots, dust, and blocks. This can be changed by editing the S:classprefixes line in the config file. The reason for this is that some mods register more advanced stuff, which can cause balance issues.
Have faith in diesieben07! He is quite active on the Minecraft Forge forums. Please consider that 1.6 bought some changes that all modders have to deal with and the looming MC 1.7 release will no doubt bring more challenges.
The sound tutorial worked well for me. The ogg files were found on the first client run once I fixed a couple of my errors related to using the Client Proxy. The random sound feature is pretty sweet. Thank you for sharing this information. Now to try out the Fluid tutorial.
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Updated main post with additional recipes. Uploaded new version to Dropbox and Curse. "mxtune-1.9.4-2016.05.23.jar"
0
I just uploaded the first release to Curse Forge http://minecraft.curseforge.com/projects/mxtune/files
The project is approved, but is marked experimental at this time. I'm not sure if anyone can download from my project or not.
Here is my Dropbox link mxTune on Dropbox
Bugs guaranteed. Added some simple recipes, but I recommend JEI to make it easy.
3
NOTE: This page has links to other sites that may use cookies or display advertising.
What it does
This mod adds musical instruments that allow you to play music in MML format. This is a format already used in some popular online games so there are many tunes available or you can create your own. You can play solo or in groups of up to eight players.
If you experience a crash, PLEASE open an issue and include crash logs.
If you are a MODPACK Author, please encourage your player base to send crash reports relating to mxTune. I can't fix things I don't know about. Please report issues on the mxTune projects page in CurseForge.
What is MML
MML, or Music Macro Language, is a simple way to represent musical notes, rests, and volume levels in ASCII text form. For more information please visit these sites:
MabinogiWorld: MML
MabinogiWorld: User:LexisMikaya/MML 101 Guide
MML Compatibility with other games
I've followed the Mabinogi version to a point, but singing is not supported. I plan to support MIDI channel 10 for General Midi percussion.
Videos
Demo of the new Simple MML Editor Dialog
Mod Spotlight by LeKoopa
How to use it
Grab some Music Paper from Creative mode or craft it from four pieces of paper and one ink sack. See more recipes farther down in the post.
Hold the Music Paper in your main hand and right click air to open the dialog. If you hold an entire stack you will create a stack of the same piece of music. Enter a title in the upper text box and paste or type well formed MML into the center text box. The Done button will not activate if the MML entered does not contain a proper header "MML@" and and ending semi-colon ";". The MML is parsed in real time and it cannot be saved it there are errors. Errors will be displayed in red. Click on an error and the cursor in the editor will move to the error. If the MML parses without error the Play button on the left can be used to play the MML. A choice of instruments is listed on the left.
Click Done and the item changes into a piece of Sheet Music.
Play Solo
To play the enclosed MML, the Sheet Music must be placed into the inventory of an instrument. Hold an instrument, then SNEAK and Right Click. Place the Sheet Music into the slot and close the inventory.
To play the instrument, hold it in your main hand and simply Right Click to Activate. While playing you will be unable to move. If you want to stop playing you can press the ESC key. While holding an instrument the HUD will display the title and status in the upper left hand corner of the screen. This is currently hardcoded, but I intend to make if possible to configure the HUD layout.
Piano Usage
Piano Interactions. The piano does not have a inventory GUI like the handheld instrument. Once it's placed into the world it works like this
This is going to be a bit buggy since I just added this new block instrument recently. It made me realize I need to review the current system and refactor it to make it cleaner. There are blatant holes in various interactions. See if you can find them.
Parties
A basic party system was created that does not rely on the vanilla teams system. A party can have up to eight players. Members can be removed or promoted to leader. A member may leave at will. If a member dies or they leave the game they are ejected from the party automatically. Members of a party cannot sleep.
Create a Party
Press "J" to create or open an existing party. If it's a new party you are the leader and your name will be at the top of the list once you click OK.
Join a Party
Parties are not secure at this time so anyone can join. Security will be added later. To join a party look for a player with music note placard over their head and Right Click on them. You will be presented with a dialog that gives you the options to join the leaders party
To Join the party Right-Click the leader.
Click Yes to join the party.
Welcome to the Group!
Group Members. Note the Party HUD upper left. The leaders placard has a star.
Leaders Party Dialog (J to open). Note the small buttons to the right of the 2nd member. The leader can (D)elete, or promote the member to (L)eader.
Members Party Dialog (J to open)
Playing Music while in a Party (Jam Session)
The purpose of the group play is to ensure players are synchronized when they play. The leader initiates the start of the session, but before that can happen all the other members need to queue up their parts. The process is the same as playing solo: Place the music in the instrument inventory, then while holding the instrument right-click the air. While in a group as a non-leader your placard will turn green, but you will not begin to play. Once everyone is ready, the leader just starts to play the usual way and the music starts.
Recipes
These are placeholders
Music Options
Latest development release - Mute Options added
Intended for multiplayer mode of course. At the moment players must be online for you to move them to the desired list.
Here's a run down of the Mute options (Changes with each click of the button):
None of the options will STOP currently playing music, but they will prevent you from hearing newly launched tunes.
Other controls:
Note: The mxTune volume is controlled by Players volume control from the vanilla Music & Sound Option dialog.
Download
Dropbox
mxTune on Dropbox
Open Source
mxTune on GitHub
Current Beta Release Notes: mxtune-1.12.1-0.6.0-beta.4
Additions
*** This is very much an experimental addition and suggestions are welcome ***
Changes
Fixes
IntelliJ IDEA Rocks:
Upcoming Additions and Changes
Your input is welcome
Feel free to make suggestions to shape this mods future,
License
Use in Mod Packs
This is an WIP BETA mod. Use at your own risk.World Breakage Possible.
References:
0
I won't let it die. I've resurrected it and will be continuing work. I've lost track of DaWicked1, but if he regains his interest who knows, he might re-surface. I need to make a new WIP page, but for now you can check progress at my blog mxTune - The Resurrection.
0
I working on a mod for 1.7.2 using Forge 1053. When I test it with NEI and CCC installed I'm experiencing crashes dues to key binding conflicts with NEI/CCC. I see NEI/CCC is still using it's own key binding GUIs. Maybe the issue is with my code. I'll paste some snip-pets and crash log here later.
edit: I found the problem in my code. Part of the issue anyway. Key's still conflict, but no more crashes.
0
Example:
0
0
0
A popular editor for MML is at http://3ml.jp/
For examples you can paste in and play with I suggest you google on mabinogi MML.
mcMML requires the MML be formatted in MML clipboard format. That essentially looks like this:
MML@<mml code track 1>,<mml code track 2>,<mml code track3>;
e.g. MML@c,e,g;
The above would play a simple chord.
This is explained in the first link. You will find tunes pasted in posts in either clipboard format or as seperate tracks.
Some pieces are intended to played on multiple instruments at the same time. This is shown in the videos in the OPS posts.
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1
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