I don't really care about the soundtracks in a game (and I never played too many games to begin with) but I really like Udan Mas (both versions, but I prefer Peace) from Civilization V.
I don't see why you'd use a 9-slot chest that can only store books/maps instead of an actual chest. I like the bookshelves as a mostly aesthetic block. Plus, we don't need to make a rather commonly used block into a tile entity. But it makes sense I guess.
I'm not sure why there are blocks that occupy more than one item ID even though they are practically identical such as the new terracotta blocks and shulker boxes. Also the 1.7 logs and leaves being called 'log2' and 'leaves2' respectively and red sandstone slabs being called 'stone_slab2'. Why is this necessary? Can't they be simply be data values?
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Try making a big game like Minecraft and every time you release a big update, make it absolutely free of bugs.
Making and maintaining a game is hard work.
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Yeah, why not. I have other ideas for better indication of a fully charged attack but this'll work.
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MS Paint.
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I reset my entire Playstation 3. Does that count?
On second thought, using Cheat Engine and got myself permanently banned from an online game is probably the stupidest thing I've done.
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Somehow this makes sense and confusing at the same time.
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I don't really care about the soundtracks in a game (and I never played too many games to begin with) but I really like Udan Mas (both versions, but I prefer Peace) from Civilization V.
Baba Yetu is also a good one.
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How to survive the harsh northern winters.
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What is this?
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If I'm absolute true to what you say, the first thing I do is seek for trees for harvesting.
After that, I search for a cave.
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I don't see why you'd use a 9-slot chest that can only store books/maps instead of an actual chest. I like the bookshelves as a mostly aesthetic block. Plus, we don't need to make a rather commonly used block into a tile entity. But it makes sense I guess.
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The far lands is a bug and was accidentally patched, according to the wiki. It was laggy as all heck and it's likely not to be readded.
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Thanks for the info.
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Everything.
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I meant a stand-alone game, not a franchise.
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I'm not sure why there are blocks that occupy more than one item ID even though they are practically identical such as the new terracotta blocks and shulker boxes. Also the 1.7 logs and leaves being called 'log2' and 'leaves2' respectively and red sandstone slabs being called 'stone_slab2'. Why is this necessary? Can't they be simply be data values?