Its different... will take some time to get used to it.
My only complaint is the profiles; in my opinion it was better when all the information came up on screen at the same time. The current layout seems... wasteful?
The community stats and contact information boxes that display when you first view a profile are massive. Obscenely massive. Personally I preferred them tucked on the left, under other information. There if you're looking for it, but not intrusively so.
Its probably just my own aversion to change, but I think the new profile layouts in particular are a swing and a miss.
0
Do you still get mo'creatures hostiles to spawn at night? And is this a previous map that you've upgraded mo creatures for?
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I was actually in the middle of tweaking MSC myself; could you perhaps expound on the process a little?
Or perhaps share notes? (ie post your config files in spoilers?)
Followup: Got the mod downloaded and 'working'?
Setup is going to take a while; thus far the only day mobs appearing are still minecraft vanilla mobs.
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If you remove the world folder; and regenerate it based on the same seed: the issue goes away.
Leads me to believe there is a problem in the world files.
Copied out the region and dim-1 folders onto the regenerated server; and the issue reappeared. Sad to say; its in the map itself somewhere.
Suggestions?
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On my local server; skeletons correctly have bows again.
1
spawnerFreq is the time between the checks for spawns. So the lower that number; the more frequently it checks for spawning conditions.
0
B:ModifyVanillaSpawns=true
B:DespawnVanilla=true
and
If there is any other information I can provide; please let me know.
Once again, thank you for your time.
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When I am able to this evening; I'll retrieve and test this solution.
More then I was honestly expecting; thank you for your time.
I understand there can be complications and things can take a while; just putting out as much information as I can to hopefully draw out this little bug.
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Running:
-Minecraft 1.4.7
-Server 1.4.7
-GUIAPI 0.15.2-1.4.6 (core mods folder: %appdata%\.minecraft\coremods
-CustomMob Spawner 1.11
-Mo Creatures 4.5.0
-Forge Universal: 1.4.7-6.6.0.497
Single Player: All mobs are perfect. Hostiles / neutrals spawn at appropriate times, in appropriate numbers.
Server: [Multiplayer] There are no "day" mobs. Aquatic creatures, and hostile 'Night' mobs are spawning perfectly; but its been 15 in game days without a single "day" spawn mob appearing.
My horses / ostriches / other players other creatures carried over from the last update fine.
Generated a new config file:
# Generated on 1/14/13 9:09 PM
####################
# general
####################
general {
B:AttackDolphins=true
B:AttackHorses=true
B:AttackWolves=false
I:BatFreq=4
I:BearFreq=4
I:BeeFreq=4
I:BigCatFreq=4
I:BirdFreq=4
I:BoarFreq=4
I:BunnyFreq=4
I:ButterflyFreq=4
I:COgreFreq=0
S:COgreStrength=3.0
I:ChickenFreq=4
I:CowFreq=4
I:CreeperFreq=3
I:CricketFreq=4
I:CrocFreq=4
I:DeerFreq=4
B:DespawnVanilla=true
B:DestroyDrops=true
I:DolphinFreq=4
I:DragonflyFreq=4
I:DuckFreq=4
B:EasyBreeding=false
B:ElephantBulldozer=false
I:ElephantFreq=2
I:EnderFreq=2
I:FOgreFreq=0
S:FOgreStrength=2.0
I:FWraithFreq=3
I:FireflyFreq=4
I:FishFreq=15
I:FlyFreq=4
I:FoxFreq=4
I:GhastFreq=5
I:GoatFreq=4
I:GolemFreq=0
I:HellratFreq=4
I:HorseFreq=4
I:HorseMobFreq=4
I:ItemID=8772
I:JellyfishFreq=15
I:KittyFreq=4
I:KomodoFreq=2
I:MagmaCubeFreq=4
I:MiceFreq=4
B:ModifyVanillaSpawns=true
I:OcelotFreq=4
I:OgreFreq=0
I:OgreRange=12
S:OgreStrength=2.5
I:OstrichFreq=4
I:PigFreq=4
I:PigZombieFreq=4
I:RatFreq=4
I:RayFreq=15
I:ScorpionFreq=4
I:SharkFreq=2
I:SheepFreq=4
I:SkeletonFreq=4
I:SlimeFreq=2
I:SnailFreq=4
I:SnakeFreq=4
B:SpawnPiranhas=true
I:SpiderFreq=4
I:SquidFreq=4
B:StaticBed=true
B:StaticLitter=true
I:TurkeyFreq=4
I:TurtleFreq=4
I:WWolfFreq=4
I:WerewolfFreq=2
I:WolfFreq=4
I:WraithFreq=5
I:ZebraChance=1
I:ZombieFreq=4
B:allowInstaSpawn=false
B:enableOwnership=true
I:maxAnimals=200
I:maxAquatic=35
I:maxMobs=140
I:maxTamedPerPlayer=50
I:spawnerFreq=25
B:useCustomSpawner=true
B:verboseConsole=false
}
I am at a loss. Help please.
0
Config file is newly generated; most mobs are on lv 4.
This works properly in single player; I see day spawning critters all over within seconds of starting a new world.
Server? Nothing. Days upon days without seeing a single non-hostile creature.
0
No 'day' mobs are spawning. Now, not even vanilla mobs.
Hostiles and 'dark' spawning mobs are fine.
This ONLY happens when I connect to the local server; not in single player.
Thoughts? Anyone?
-EDIT-
Is guiapi required for the server? I noticed the server has a separate coremods folder; but whenever I try to run it with the guiapi.jar in the server's coremods folder; it crashes on load.
Leaving that folder empty; allows the server to start, and players to connect to it. Thoughts?
0
Also is it a bug, or intended that nightmares can not equip any kind of armor?
0
Believe it or not; the issue was in the world files somewhere. Copying out the region files into a completely new server corrected my problem. While still slightly heavy with vanilla animals; I am at least seeing mo'creatures creatures.
0
I will investigate into this; but my single player is working fine. All mobs with expected frequencies.
However the server does not; I suspect the config for this reason. I could actually be very wrong; don't know.
I'll ask again:
Would anyone be willing to share the contents of their multiplayer config file? I posted mine a while back if you'd rather just look over it yourself.
0
I would like this question answered as well. If unconfirmed; is there any information at all on what can cause the spawn rates to be so... well, broken?
Still experiencing: no mo creatures neutral mob spawns, reduced vanilla mob spawns; very few mo creatures hostile spawns (except ogres, when placed at spawn chance: 1, I will get about 25 a night.)
Just scratching my head at this, help please.
0
Anyone out there have animals spawning properly on servers? If you do, would you be willing to copy / paste your config file?