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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from SyntaxError

    I've been trying for a few months now to get this mod working correctly on our server, its installed fine no errors or issues there.

    However i cannot seem to get it to spawn correctly, we have not had a single cow, sheep or pig spawn since we started the map a few months ago, currently we actually have crap loads of chickens and the default MC wolves spawning, if i turn off 90% of the spawns we do get more of the other stuff, but still zero cows, sheep or pigs.

    Also, I'm a little confused about the config and have been unable to find a definitive description on how it works, i'm aware the spawnerFreq is how often the server checks to see if it needs to spawn, but how exactly do the individual freq's work? for example pigFreq = 4 (default)

    if anyone could give me some direction on how to fix this issue? I'm actually starting to think its related to ExtrabiomesXL even though I've read there shouldn't be issues.


    Do you still get mo'creatures hostiles to spawn at night? And is this a previous map that you've upgraded mo creatures for?
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from nerclid

    I too deduced the issue to be in the world files. Although I do not understand fully what or why, after removing Mob Spawn Controls (MSC) and installing it again, and simultaneously using Custom Mob Spawner (Dr. Zark's) enabled, We are getting all of our spawns again. Like you, we brought our old world files over when we updated. I have now mostly tweaked the configs to my liking. I discovered that both CMS (Custom Mob Spawner) and MSC need to be enabled and both can spawn creatures in our old world. Again I do not completely understand how or why, but we have everything spawning on our server now.


    I was actually in the middle of tweaking MSC myself; could you perhaps expound on the process a little?
    Or perhaps share notes? (ie post your config files in spoilers?)

    Followup: Got the mod downloaded and 'working'?
    Setup is going to take a while; thus far the only day mobs appearing are still minecraft vanilla mobs.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Further tests brought up something interesting:

    If you remove the world folder; and regenerate it based on the same seed: the issue goes away.
    Leads me to believe there is a problem in the world files.

    Copied out the region and dim-1 folders onto the regenerated server; and the issue reappeared. Sad to say; its in the map itself somewhere.

    Suggestions?
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Emeralding

    Has the bowless skeleton glitch been fixed?


    On my local server; skeletons correctly have bows again.
    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from nukularpower

    Anyone? Would really like to know how this setting works.


    spawnerFreq is the time between the checks for spawns. So the lower that number; the more frequently it checks for spawning conditions.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from DrZhark

    I've been unable to reproduce the bug..... peaceful mobs are spawning fine for me during day time... do you have despawnvanilla turned on? otherwise your server is full of vanilla mobs that don't despawn... can you press F3 while on game and take a screenshot? I would like to see how many entities are loaded in your chunk


    B:ModifyVanillaSpawns=true
    B:DespawnVanilla=true

    and

    If there is any other information I can provide; please let me know.
    Once again, thank you for your time.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from nerclid

    We have the same issue when we migrated our server to the new version. I have made a little progress by using Mob Spawn Control by Davidee, and then removing it. Things are not spawning perfectly, but they are spawning.


    When I am able to this evening; I'll retrieve and test this solution.

    Quote from DrZhark

    I'll have to investigate that issue, I'll post an update as soon as I know more.
    It is common to have things break down when Minecraft or Forge update.
    I don't change my code, but the underlying minecraft / forge code does change and it is a huge work to test everything.


    More then I was honestly expecting; thank you for your time.
    I understand there can be complications and things can take a while; just putting out as much information as I can to hopefully draw out this little bug.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Minor update as I'm still looking for a fix:
    Running:
    -Minecraft 1.4.7
    -Server 1.4.7
    -GUIAPI 0.15.2-1.4.6 (core mods folder: %appdata%\.minecraft\coremods
    -CustomMob Spawner 1.11
    -Mo Creatures 4.5.0
    -Forge Universal: 1.4.7-6.6.0.497

    Single Player: All mobs are perfect. Hostiles / neutrals spawn at appropriate times, in appropriate numbers.

    Server: [Multiplayer] There are no "day" mobs. Aquatic creatures, and hostile 'Night' mobs are spawning perfectly; but its been 15 in game days without a single "day" spawn mob appearing.

    My horses / ostriches / other players other creatures carried over from the last update fine.
    Generated a new config file:
    # Configuration file
    # Generated on 1/14/13 9:09 PM

    ####################
    # general
    ####################

    general {
    B:AttackDolphins=true
    B:AttackHorses=true
    B:AttackWolves=false
    I:BatFreq=4
    I:BearFreq=4
    I:BeeFreq=4
    I:BigCatFreq=4
    I:BirdFreq=4
    I:BoarFreq=4
    I:BunnyFreq=4
    I:ButterflyFreq=4
    I:COgreFreq=0
    S:COgreStrength=3.0
    I:ChickenFreq=4
    I:CowFreq=4
    I:CreeperFreq=3
    I:CricketFreq=4
    I:CrocFreq=4
    I:DeerFreq=4
    B:DespawnVanilla=true
    B:DestroyDrops=true
    I:DolphinFreq=4
    I:DragonflyFreq=4
    I:DuckFreq=4
    B:EasyBreeding=false
    B:ElephantBulldozer=false
    I:ElephantFreq=2
    I:EnderFreq=2
    I:FOgreFreq=0
    S:FOgreStrength=2.0
    I:FWraithFreq=3
    I:FireflyFreq=4
    I:FishFreq=15
    I:FlyFreq=4
    I:FoxFreq=4
    I:GhastFreq=5
    I:GoatFreq=4
    I:GolemFreq=0
    I:HellratFreq=4
    I:HorseFreq=4
    I:HorseMobFreq=4
    I:ItemID=8772
    I:JellyfishFreq=15
    I:KittyFreq=4
    I:KomodoFreq=2
    I:MagmaCubeFreq=4
    I:MiceFreq=4
    B:ModifyVanillaSpawns=true
    I:OcelotFreq=4
    I:OgreFreq=0
    I:OgreRange=12
    S:OgreStrength=2.5
    I:OstrichFreq=4
    I:PigFreq=4
    I:PigZombieFreq=4
    I:RatFreq=4
    I:RayFreq=15
    I:ScorpionFreq=4
    I:SharkFreq=2
    I:SheepFreq=4
    I:SkeletonFreq=4
    I:SlimeFreq=2
    I:SnailFreq=4
    I:SnakeFreq=4
    B:SpawnPiranhas=true
    I:SpiderFreq=4
    I:SquidFreq=4
    B:StaticBed=true
    B:StaticLitter=true
    I:TurkeyFreq=4
    I:TurtleFreq=4
    I:WWolfFreq=4
    I:WerewolfFreq=2
    I:WolfFreq=4
    I:WraithFreq=5
    I:ZebraChance=1
    I:ZombieFreq=4
    B:allowInstaSpawn=false
    B:enableOwnership=true
    I:maxAnimals=200
    I:maxAquatic=35
    I:maxMobs=140
    I:maxTamedPerPlayer=50
    I:spawnerFreq=25
    B:useCustomSpawner=true
    B:verboseConsole=false
    }

    I am at a loss. Help please.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from RaMMiroV98

    @Acteon, I think that if you don´t use guiapi there is no problem but changing the spawns ingame, you will have to do it in config

    @ClockworkHearts same for you try without guiapi

    hope that helps :)


    Config file is newly generated; most mobs are on lv 4.
    This works properly in single player; I see day spawning critters all over within seconds of starting a new world.

    Server? Nothing. Days upon days without seeing a single non-hostile creature.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Running into the same issue as before on multiplayer server:

    No 'day' mobs are spawning. Now, not even vanilla mobs.
    Hostiles and 'dark' spawning mobs are fine.

    This ONLY happens when I connect to the local server; not in single player.
    Thoughts? Anyone?

    -EDIT-
    Is guiapi required for the server? I noticed the server has a separate coremods folder; but whenever I try to run it with the guiapi.jar in the server's coremods folder; it crashes on load.

    Leaving that folder empty; allows the server to start, and players to connect to it. Thoughts?
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Random quick question: (As its not listed on the wiki:) What heals a Pegasus and Dark Pegasus?

    Also is it a bug, or intended that nightmares can not equip any kind of armor?
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I think I have mostly fixed the spawning issue.
    Believe it or not; the issue was in the world files somewhere. Copying out the region files into a completely new server corrected my problem. While still slightly heavy with vanilla animals; I am at least seeing mo'creatures creatures.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from TImekeeper232

    My Mo creatures server is working, but I didn't use the multiplayer downloads for mo creatures. I have used this video, but its for 1.4.5 It worked for me.


    I will investigate into this; but my single player is working fine. All mobs with expected frequencies.
    However the server does not; I suspect the config for this reason. I could actually be very wrong; don't know.
    I'll ask again:

    Would anyone be willing to share the contents of their multiplayer config file? I posted mine a while back if you'd rather just look over it yourself.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from woodendinosaur

    Does the custom mob spawner 1.9.2 fix the problems folks were having with excessive or borked creature spawns?


    I would like this question answered as well. If unconfirmed; is there any information at all on what can cause the spawn rates to be so... well, broken?

    Still experiencing: no mo creatures neutral mob spawns, reduced vanilla mob spawns; very few mo creatures hostile spawns (except ogres, when placed at spawn chance: 1, I will get about 25 a night.)

    Just scratching my head at this, help please.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    1.4.6 already? I'm still trying to get the server side mocreatures for 1.4.5 actually working.

    Anyone out there have animals spawning properly on servers? If you do, would you be willing to copy / paste your config file?
    Posted in: Minecraft Mods
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