• 0

    posted a message on Sulpher mines in the nether
    Wow, nice. Deffs tweet the guy.
    Posted in: Suggestions
  • 0

    posted a message on Minecraft feels too...Lifeless.
    I wouldn't say Minecraft is lifeless, it certainly has it's variety of mobs, but there does need to be more mobs, Like snakes, birds, sharks, crabs, bears, deer? (I know Mo' Creatures, and people would say "Just install the mod!", but there's many people who don't like mods and would appreciate things in the actual game).
    I know it's just a game but I don't think that if you found land, all that inhabited it was farm animals and squid :/
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on under water life
    I've wanted more underwater content since Alpha. The oceans are VERY dull and VERY boring. Then we were promised more underwater content about a year or so ago, and I got excited...

    *Added Squid!*

    Just wow is all I can say D:
    Jeb is doing a great job listening to us and hopefully he does something about the oceans.
    Just the simple addition of small fish mobs, coral and possibly sharks could make oceans so much better, and it would give people a reason to use boats more (to avoid the sharks). Sharks could also attack squid and fish to give it more of a natural feel? (Using the same code that wolves use to attack animals and cats use to attack chickens).

    Things that could come later coud be things like what ShadowKionic said. Underwater ruins, fallen castles and/or rubble with loot would give you an actual reason to go to the bottom of the ocean. But with the additon of things like these you'd need things like scuba gear. Which I haven't really wanted since there would be no use for it currently, but once underwater content gets added, if it ever does, scuba gear/helmet is a must. Flippers could make you swim faster, and a Scuba helment could greatly decrease the time it takes for your breath to go down, but at the cost of darknening the edges of the screen or something like that. Even something awesome like a scuba helment with a torch or glowstone on the top could act as a light. These things surely couldn't be that hard to implement?

    Lastly, with the new guy (don't know what his name is) working on the AI of all mobs and now villagers, it would be kind of cool to have things like pearls or rare shells at the bottom of the ocean that you could sell/trade with the villagers for items or recources? They would be relatively hard to get though, possibly hiding in seaweed or ruins, or you get attacked by sharks or something.

    Dunno why I was bothered to type all that, these things in the game would be damn awesome. Enough said.

    tl;dr - Yes, Adding tons of underwater crap would be sweet.
    Posted in: Suggestions
  • 0

    posted a message on Scubba Gear
    This is a good idea and has been floating around between everyone for a while. Scuba Gear is pointless though if there is no underwater content in general. This is a great idea if things were going to be added such as actual fish mobs, coral, seaweed, rocks, and trenches. These things + Your idea of Scuba Gear would be the most amazing addition to Minecraft o.o
    Also I don't really think the torso and pants are needed, only the helmet and an oxygen tank (which would go on your torso)

    Notch also promised us more underwater content, don't know what happened to that.
    Posted in: Suggestions
  • 0

    posted a message on Bring Back Beaches!
    /signed

    Beaches need crabs and shells too, that would be awesome (;
    Posted in: Suggestions
  • 0

    posted a message on Jungle Biome Additions (Update - Mob)
    I was thinking this exact same thing searching through the Jungles, and the 'Deep Jungle' idea sounds awesome, but I do think that having it on the highest possible fog setting would make it a nice challenge, and as rawgt3 said, there should be a specific item or potion ingredient that could be found in the deep jungle. There should be some kind of mob that spawns in the trees or the canopy and drops down on you from above, you wouldn't be able to see them until they fall due to the high fog level.
    Some people might say "Omg that would be annoying and hard to do!" but Minecraft needs an actual challenge, something that you need to prepare and organise thoroughly for before going to. Some people might say The End is hard enough as it is, but if I go in there right now with full iron armor, food, a sword and a bow, it's not actually that hard to defeat the Dragon..It doesn't take very long to prepare for either. It's also kind of a pointless dimension, just thrown in so they could add credits pretty much :\ (Don't get me wrong though, the Dragon and it's animation are amazing.)


    Quote from gypsyblackmagic

    Maybe in the deep jungle we could have ancient temples or something. They could be like strongholds except above ground. Maybe with chets full of ancient treasures, diamonds etc...

    Maybe a new mob called a jungle creeper that only exists in the deep jungle and temples (like cave spiders are only in caves). It could explode with triple the force to protect the diamonds and gold inside the temple.


    This is a great idea as well, but I think Minecraft needs new mobs, not re-skins. *cough* Moo-shroom *cough* Cave Spider

    P.S - The Ocelots are so cute :3
    Posted in: Suggestions
  • 1

    posted a message on Minecraft hand bug!! 1.1
    Quote from xcadaverx

    This has been around forever. Literally, forever. There's also a hand glitch when you're look at a map that makes the left hand point up at an angle while the right hand is normal. No big deal, really.
    Posted in: 1.1 Update Discussion
  • 1

    posted a message on Is it just me, or is Jeb better for Minecraft than Notch?
    Although I don't play the snapshots or whatever, I can definately say Jens is way superior to notch n__n
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on What's your opinion about Jungle Biomes?
    Definitely the best biome created to date, nice work Jeb :3
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on [Bukkit][Hamachi] Australian Vanilla Minecraft Server! [1.0.0]
    If you're in Australia, then 12pm - 12am Is probably a good guess. 12 Hours.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on [Bukkit][Hamachi] Australian Vanilla Minecraft Server! [1.0.0]
    Current ops are me, Reckless287 and Gluc0se, our name will be red in game.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on [Bukkit][Hamachi] Australian Vanilla Minecraft Server! [1.0.0]
    Quote from wishiwascool

    once i connect to your hamachi how do i get into the actual minecraft server?


    Just connect with the IP next to my name... I'll add to the main post
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on [1.0.0][Puz][Esc] The Abandoned Sewers [200+ Downloads!]
    Yo guys! Check it out! I did a quick test and everything seems to be functional in 1.0. Tell me if there is any problems!
    Posted in: Maps
  • 0

    posted a message on [Bukkit][Hamachi] Australian Vanilla Minecraft Server! [1.0.0]
    Australian Vanilla Minecraft Server! OFFLINE

    Hey everybody, this is just a random vanilla Minecraft Server, It's a work in progress, and we only have a few plugins, so if you have any ideas for the spawn town or any plugins we could add then talk to us! [Cracked players may join]

    The plugins are:
    - Essentials
    - WorldEdit
    - WorldGuard
    - SignColours
    - Lottery
    - Lockette


    Don't ask any admins to spawn items because this is vanilla. If we get enough regular players we will be convinced to keep the server up!

    It is up about 70% of the time at the moment!


    Hamachi:

    Network ID: AustralianMinecraftVanilla
    Password: 123

    Once you enter the network, use the IP next to my name to connect to the server.


    If you have any problems, comment below.

    Have fun!

    Screenshots:




    Posted in: Minecraft Survival Servers (archive)
  • To post a comment, please .