• 0

    posted a message on Testers needed - Invent the World
    I see this got moved from Discussion. Anyone here in servers interested?
    Posted in: Server Recruitment
  • 0

    posted a message on Testers needed - Invent the World
    Hi guys,

    I'm currently putting together some challenge and adventure maps for Invent the World and will be needed 10-20 testers before the course starts. If you are interested in helping please PM me here with your ingame name and age.

    Invent the World is a holiday program run out of Melbourne, Australia. Its designed to cater for nerdy kids who enjoy building, programming and gaming. The course runs for a week and each day the attendees are challenged in new ways with different tasks. Most of all its FUN!

    One of these courses takes place in Minecraft. Students learn team skills, problem solving and online social skills while completing challenge and adventure maps. Stoo and Gin tasked me with creating some new experiences using various mods from the community and also using vanilla Minecraft.

    The course is broken into two groups, one aimed at younger kids who mostly play creative mode (5-8 years old) and another group (8-12) who are interested in more complex mods and survival mode. If you are in one of those age groups, if you are an interested parent/teacher, or if you just feel you want to see what we are doing with MC and education, I urge you to PM me.

    The server information will be made available to those that we select and will be whitelisted. Positions for testing are limited to the number of students that will attend each class (10-20), but I might run multiple testing sessions for each map.

    The tests will take place on weekends, during the day, Australian Melbourne Time (AMT i just made that up btw) GMT +10.
    Posted in: Server Recruitment
  • 0

    posted a message on Chisel
    Any chance we can get some bedrock chisel blocks for us mapmakers? Unbreakable Bedrock that is transparent, bedrock that doesnt pass redstone and bedrock that can be stickypistoned would also be nice!

    Loving Chisel so far!
    Posted in: Minecraft Mods
  • 0

    posted a message on Glenn's Gases - Cool guys don't look at Gas Explosions 1.6.6
    I tested this last night with Biomes O' Plenty and I can confirm it doesnt work.
    Im surprised you havent decided to use buildcraft pipes instead of writing your own pipe code.

    Once this is SMP it will be included on my private server mod list! AMAZING WORK!
    Posted in: Minecraft Mods
  • 0

    posted a message on Simple replace blocks loop
    caagr98: This is exactly what I wanted! That will help immensly. Yeah I had noticed the 15-16 thing as I had unconverted lines running through the whole world.

    Also one bug also made skyhigh walls of bedrock running in the Z axis down the whole world. It might make an interesting game mode (World is only one chunk wide. spawn point is at one end).

    Im working on a bedrockVirus biome to implement at the moment, complete with special structures. Now I need to figure out how to change the color hues, and if they effect all blocks or just grass/leaves.
    Posted in: Modification Development
  • 0

    posted a message on Simple replace blocks loop
    Some of those suggestions seem to be just as computationally expensive as my solution.

    Oneric: I'm going to go through your link to try out modifying the landscape pre-load. I can see that the Block IDs are written to memory directly rather than using setBlock which updates them live.

    So here is the current result. I used a case statement so that it strips out plant life, then replaces solid blocks with bedrock and water/lava with obsidian.





    Posted in: Modification Development
  • 0

    posted a message on Simple replace blocks loop
    is there a better way than iterating through every X.Y,Z location? Are the block stored in a chunk container and I could do a "for each" loop?

    I replaced with setBlock and it works sometimes. I found one seed it works on every time so my guess is that its crashing somewhere during all the loops or throwing an error. If i remove one layer of iteration it works flawlessly and just does every block in the X and Z axis.

    How would I do this with the biome/terrain generation? I'm not sure when the biome selection is called but if I found that I would have it select a different biome on a per chunk basis.
    Posted in: Modification Development
  • 0

    posted a message on Simple replace blocks loop
    Heya,

    I wrote this simple set of nested for loops to replace all blocks except air in any given chunk with bedrock. It seems to hang the world generation. Can anyone help fix the code or suggest a better way to replace all blocks in a given chunk.

    public boolean generate(World world, Random random, int posX, int posY, int posZ)
    {
    		 int replaceBlock = Block.bedrock.blockID;
    	   
    		 for (int zN=0;zN<15;zN++)
    		 {
    		 
    		 
    		  for (int xN=0;xN<15;xN++)
    		  {
    		   for(int yN=0;yN < 128;yN++)
    		   if (!world.isAirBlock(posX+xN, yN, posZ+zN))
    		   {
    		   
    		    world.setBlockWithNotify(posX+xN, yN, posZ+zN, replaceBlock);
    		   }
    		  }
    		 }
    		
    		 world.setBlock(posX, 80, posZ, Block.bedrock.blockID);//adds a bedrock in the sky above each chunk origin
    		
    		
    		
    		 return true;
    }
    Posted in: Modification Development
  • 0

    posted a message on touchcraft new thread
    IGN:Abregado
    Age: 28

    Reason: Looking to try out some servers running economy, ect.
    Posted in: Alpha - SMP Servers
  • To post a comment, please .