• 0

    posted a message on [WIP] Photoptics, optics in minecraft! (Telescopes, Binoculars, and so on)
    Quote from Firefly1337»

    I enjoy realistic mods like this. I am gathering mods to add to version 1.2 of my modpack, MaelstromMC. The MMC modpack primarily contains futuristic and modern items. I would very much like to include your mod because it is simple and modern. May I please use the Photoptics mod in the MaelstromMC modpack?


    Yes, Photoptics is free to use in modpacks.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)

    Next version of what? Stellar Sky or Stellarium?


    Ofc, Stellar Sky.

    P.S. I'm building a base for Stellarium by developing Stellar Sky. In other words, Stellar Sky is getting to Stellarium, while there won't be configurable planetary system in Stellar Sky.

    Posted in: WIP Mods
  • 1

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)

    Planned on the next version:



    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)
    Quote from Ivanovsky»

    Checked, incompatible with Shader mods.

    Depending on the shader mod, two things can happen:

    1)Stellar sky won't work;

    2) Sky will become black and glitchy.


    Can you fix it?


    What do you mean by 'wont work'?
    And what shader mod and shader packs did you used?
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)
    Quote from NinjaRayhan»

    It crashed my game, here's the crash report:


    ---- Minecraft Crash Report ----
    // Sorry :(

    Time: 5/15/16 10:06 AM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: stellarapi/api/lib/math/Matrix3
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
    at net.minecraft.client.Minecraft.func_71384_a(Unknown Source)
    at net.minecraft.client.Minecraft.func_99999_d(Unknown Source)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoClassDefFoundError: stellarapi/api/lib/math/Matrix3
    at stellarium.stellars.star.brstar.LayerBrStar.<clinit>(LayerBrStar.java:35)
    at stellarium.stellars.layer.StellarLayerRegistry.<init>(StellarLayerRegistry.java:38)
    at stellarium.stellars.layer.StellarLayerRegistry.getInstance(StellarLayerRegistry.java:30)
    at stellarium.common.CommonSettings.<init>(CommonSettings.java:27)
    at stellarium.CommonProxy.<init>(CommonProxy.java:23)
    at stellarium.ClientProxy.<init>(ClientProxy.java:22)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:59)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: stellarapi.api.lib.math.Matrix3
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 44 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 46 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.8.0_91, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 12669040 bytes (12 MB) / 187699200 bytes (179 MB) up to 259522560 bytes (247 MB)
    JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 Optifine OptiFine_1.7.10_HD_U_D3 45 mods loaded, 45 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UC FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
    UC Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
    UC CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UC itemphysic{1.1.5} [ItemPhysic] (minecraft.jar)
    UC NotEnoughItems{1.0.5.118} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.118-universal.jar)
    UC battlegear2{1.7.10} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.8.2.jar)
    UC bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar)
    UC Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar)
    UC adventurebackpack{1.7.10-0.8b} [Adventure Backpack] (adventurebackpack-1.7.10-0.8b.jar)
    UC hud{1.3.5} [Better HUD] (Better HUD by NukeDuck [1.7.10][1.3.5].jar)
    UC betterbeginnings{0.9.4-R2} [Better Beginnings] (betterbeginnings-MC1.7.10-b0.9.4-R2.jar)
    UC BetterFoliage{1.0.15} [Better Foliage] (BetterFoliage-mc1.7-1.0.15.jar)
    UC bigtrees{1.7.2b} [The BigTrees Mod] (BigTrees-172b-forge1060.jar)
    UC CosmeticArmor{1.0.5} [Cosmetic Armor] (CosmeticArmor-1.7.10-1.0.5.B8-universal.jar)
    UC creativecore{1.3.14} [CreativeCore] (CreativeCore v1.3.21 mc1.7.10.jar)
    UC DynamicLights{1.3.5} [Dynamic Lights] (DynamicLights-1.7.10.jar)
    UC DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_mobEquipment{1.0.5} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar)
    UC DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar)
    UC dsurround{1.0.5.6} [Dynamic Surroundings] (DynamicSurroundings-1.7.10-1.0.5.6.jar)
    UC enviromine{1.3.124} [EnviroMine] (EnviroMine-1.3.124.jar)
    UC Growthcraft{2.1.0a} [Growthcraft] (growthcraft-core-1.7.10-2.1.0a.jar)
    UC Growthcraft|Cellar{2.1.0a} [Growthcraft Cellar] (growthcraft-cellar-1.7.10-2.1.0a.jar)
    UC Growthcraft|Apples{2.1.0} [Growthcraft Apples] (growthcraft-apples-1.7.10-2.1.0.jar)
    UC Growthcraft|Bamboo{2.1.0} [Growthcraft Bamboo] (growthcraft-bamboo-1.7.10-2.1.0.jar)
    UC Growthcraft|Bees{2.1.0} [Growthcraft Bees] (growthcraft-bees-1.7.10-2.1.0.jar)
    UC Growthcraft|Fishtrap{2.1.0a} [Growthcraft Fishtrap] (growthcraft-fishtrap-1.7.10-2.1.0a.jar)
    UC Growthcraft|Grapes{2.1.0} [Growthcraft Grapes] (growthcraft-grapes-1.7.10-2.1.0.jar)
    UC Growthcraft|Hops{2.1.0} [Growthcraft Hops] (growthcraft-hops-1.7.10-2.1.0.jar)
    UC Growthcraft|Rice{2.1.0a} [Growthcraft Rice] (growthcraft-rice-1.7.10-2.1.0a.jar)
    UC mobends{0.20.1} [Mo' Bends] (MoBends-0.20.1 for MC 1.7.10.jar)
    UC RTG{0.7.0} [Realistic Terrain Generation] (RTG-1.7.10-0.7.0.jar)
    UC sciapi{1.1.0.0} [SciAPI] (SciAPI-1.1.0.0[1.7.10].jar)
    UC StellarAPI{0.1.1.4d} [Stellar API] (Stellar API-0.1.1.4d.jar)
    UE stellarsky{0.1.3.8} [Stellar Sky] (Stellar Sky-0.1.3.8.jar)
    UC VersionChecker{1.1.9} [Version Checker] (VersionChecker-1.1.9.jar)
    UC Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UC XaeroMinimap{1.7.3.1} [Xaero's Minimap] (xaeros_minimap_v1.7.3.1_Forge_1.7.10.jar)
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 365.10' Renderer: 'GeForce GT 740M/PCIe/SSE2'
    OptiFine Version: OptiFine_1.7.10_HD_U_D3
    Render Distance Chunks: 8
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    OpenGlVersion: 4.5.0 NVIDIA 365.10
    OpenGlRenderer: GeForce GT 740M/PCIe/SSE2
    OpenGlVendor: NVIDIA Corporation
    CpuCount: 8


    You are using wrongvm version of Stellar API.
    Use v0.1.1.4f
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)
    Quote from Sebas811»

    in Stellarium

    Does change the size of the world of minecraft?


    Yes the size will be variable.
    Quote from Styler12»

    I'm reeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaallllllyyyy excited for stellarium 2.0

    Will you add telescopes to stellarium?

    I bookmarked the thread so that I can check it everyday.


    Find Photoptics mod, it is telescope part companion of Stellar Sky.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)
    Quote from Ivanovsky»

    Is Stellar Sky mod compatible with shader packs?If not, can you make it compatible?


    IDK, you should test it.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)
    Quote from Sebas811»

    Does this mod changes the shape of planet minecraft making spherical or cubical?
    Also it could create your own galaxy or the entire universe in minecraft?

    And how long it takes to do the mod?



    Do you mean Stellarium?
    In the case, planets will be spherical, and adding galaxy is far away feature.

    Posted in: WIP Mods
  • 2

    posted a message on [WIP] Photoptics, optics in minecraft! (Telescopes, Binoculars, and so on)

    Photoptics is a WIP mod about Optics.

    Currently this mod adds Basic Binoculars,

    which can be crafted by 4 glass panes on the edges, 3 iron ingots on the middle row in the crafting table,

    and can be used using right click.

    + On latest version for minecraft 1.7.10, golden / diamond (red/green/blue) binoculars/telescopes are added!


    Images

    With binoculars:


    Photoptics Binoculars are good companion of your night sky travel on Stellar Sky.



    Downloads

    1.7.10:
    This is API mod needed for Photoptics.


    This is the main mod, Photoptics.


    1.12 (1.12.1)



    1.11 (1.11.2)


    1.9.4 & 1.10 & 1.10.2


    For 1.9:


    For 1.8.9:


    Copyright

    Photoptics uses CC BY-SA 4.0.


    https://creativecommons.org/licenses/by-sa/4.0/


    You should give appropriate credit, by supplying the Author and this curseforge link.

    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)

    Of course you will be able to choose them on Stellarium. But on Stellar Sky, varying longitude and latitude was impossible since minecraft considers that the sky is constant by space in a world.

    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)

    Updated forum thread.

    Please check the latest versions.

    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)
    Quote from Ivanovsky»

    Could you add the milky way for 1.8.9?The reason i liked the mod was the milky way, and most minecraft mods aren't updated for 1.9,and for me(and a lot of other ppl) the fun in minecraft is in the mods


    See curseforge, there is updated version.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)

    Updated Forum post. Please visit the curseforge page for update informations.

    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)
    Quote from AchromaMC»

    I was really intrigued to use this mod. However, when I went into my world, I could only see the stars in the night sky - The moon and its halo weren't there and neither was the Milky Way.

    I'm using 1.8.9 Minecraft Tweaker (it's so I don't lag as much) along with the mods Forge (obviously), BetterFPS, BetterThanBunnies, Optifine HD, Xaero's Minimap, and this mod, Stellar Sky-0.2.1.0 and SciAPI-1.2.0.1.



    Use recent version of Stellar Sky. You can find it from curseforge.

    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)
    Quote from Zeklo»

    I've noticed that hostile mobs spawn during the day and never burn with this mod installed.


    Update stellar sky to recent versions. Currently there is no effect like that.

    Quote from rufo123»

    Awesome, are you planning to add Shader-Mod Support? :D


    Sorry, it's hard till Shader-Mod provides APIs.
    Quote from Hazzwold»

    I was also having the memory leak type issue on 1.7.10. Opened the game with Stellar Sky, SciAPI and like 100 other mods. Game locked up instantly, second time round I did shift-f3, the whole pie graph was Sky rendering related. was cycling memory usage like crazy and task manager said cpu usage was well above 50%


    using that latest 1.7.10 version.


    It's not memory leak, Stellar sky uses lots of short-lived objects. But on modern JVM, managing those are very efficient, so it should not be problem.
    It would be more related with your graphics if your fps is low, but tps is normal.
    Posted in: WIP Mods
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