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In light of MCF's troubles, the Frist has been moved to discord. Frist Discord Link
As the final days come upon us, the finished project has been posted to the Suggestions Forum. It will continue to be expanded upon in the discord.
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It came to me that a lot of people post a quick idea of theirs on the suggestion forum, get negative replies, and then never visit the forum again. The truth of the matter is that that forum’s a very serious discussion on implementing new features into the game. Imagine it like a board meeting for a company- saying a random thought won’t get you much support. A good suggestion, while fun, take days to create- time most of the community can’t afford. I think that’s why lots of people prevalent here avoid that sub forum.
While the seriousness does provide better feedback, I feel that it allows prevents a lot of great concepts off the drawing board. The small suggestions thread is rarely reviewed, so it doesn’t help much. There’s so many people here, it’s a shame we don’t all have the time to post detailed suggestions.
With that in mind, I’d like to introduce this thread. Collaborative Suggesting, is as its name suggests- a suggestion created by the entire Minecraft community. I will help by making sure the thread’s on track and updating the OP, but the rest is up to the community. We’re all creating this together, so we all have an equal say. You can chime in by adding some feedback, posting a little idea of yours, or could recurring post your thoughts and options.
I don’t know how popular this’ll be, but hopefully it sticks. It has the potential to become a very cool thread.
Let’s Get This Started!
To the start off, I thought we’d go with the most creative option available- building a new dimension from the ground up. Dimensions have so many possibilities- world generation, relationship with other dimensions, and the inhabitants of the world; to name a few. If you have any ideas for a new block, item, mob, structure, boss, anything- please post it. It doesn’t have to follow the suggestion forum rules, so it can be a vague wishlist for all I care. Just make sure you give a basic description so we know what you’re talking about, and it should be related to the dimension.
I think if hundreds of people start pitching in little ideas of theirs, we’ll have enough to create a new dimension three times over. This can be a place where everyone can work together, from experienced suggestors to everyday posters to new members.
After the dimension have been created and agreed upon by the majority, I’ll post the final product the suggestions forum. Then we can analyze what the critics say, and revise our idea until its perfect. After we deem perfect, I’ll post it on reddit. Maybe, just maybe, someone at Mojang sees it and gets inspired. If we all team-diamond it on reddit it should make top charts pretty quick
A Message to the Lurkers
I first went onto this forum over two years ago, in August 2015. Ever since then I’ve always been drawn to this forum. It was only until a month and a half ago when I had to courage to finally create an account and start sharing my ideas with the world.
If you’re reading this as someone who hasn’t made an account yet, I highly advise that you join the forum. It’s a thousand times more fun to be part of the community than just watching it.
This thread is a great place to start out. All you need is a tiny spark to contribute. Even if you don’t have an idea, you can provide feedback on others and help make this a reality.
Rules
I don’t want there too much rules, as this is more of a casual discussion between friends rather than a professional evaluation of a new feature (the suggestions forum). Still, everything needs at least some basic rules.
- It must be related to the topic. This isn’t a carefree version of the suggestion forum, we’re working on a single large idea (the new dimension). Make sure that any ideas you have are related to the dimension. If you have an idea that doesn’t have to do with the dimension, consider posting it on the Small Suggestions Thread, or post it as its own thread in the suggestion forum (read the suggestion guide though). You could feasibly add something to another dimension, but make sure its closely related to the dimension (ex: Enderman in the Overworld).
- Provide at least some small description. In a perect world, everyone would be detailed and precise about their ideas. But I understand that some people don’t have the time to put so much effort in one small idea. All I need is a basic description of what the idea would look like and do. Though if you do have time, add as much detail as you can to increase the chance of upvotes.
- I am not in charge. If you see an idea that you like and think it should be added to the dimension, upvote it. That way I can tell what the community wants in the final product (remember, this is collaborative, I shouldn’t be deciding anything by myself). In the event of a larger disagreement, I’ll post a quick poll.
- Keep it friendly. As I said before, the suggestion forum is like a business meeting. Everyone is very serious. Imagine this thread as the lunch break- if you dislike an idea, just say “I don’t think that’s a good idea, because ______” and be done with it in one simple sentence. No need to throw around support and no support either.
- No Aether. It’s been done over and over again. I would strongly recommend we come up with something more original.
- Have Fun. At first I wasn’t going to add this because it felt cheesy, but I do think it’s important to note that this is a carefree environment. This isn’t life or death. If you disagree with what the majority rules, don’t complain.
As usual, all forum rules still apply.
Get Suggesting!
I don’t want to post my ideas for this yet, as I don’t want to take over the thread. Remember that there are some questions to keep in mind as we begin. The first thing we need to figure out is the overall “feel” to the dimension. The Nether is “hell”, and the End is either “space”, “corruption”, or “heaven”. So what will the fourth dimension be? I’d advise it to not be related to the Nether or End, and take a new theme we haven’t seen before.
Beyond that, we also need a catchy yet original name, and a way to get to the dimension. If you have any other ideas not related to those three topics, feel free to post; but remember that for now we really need to figure out those three questions first.
I’ll leave you with a quote from the great Albert Einstein:
“Creativity is just intelligence having fun”
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An update for those who don't want to scroll through +10 pages: We decided on a frost dimension with runic, prehistoric, and steampunk features. We are nearly settled with how to get to the dimension, the current idea is by fighting a giant in a new mountains biome. We are now suggesting new mobs, blocks, and features of the dimension. This google doc has everything we've agreed upon, so you can skip straight to where the discussion currently is:
1
What if I don't have enough rupees?
How'd you compare the beginning of your 2020 with your 2021?
1
I'm pretty sure Mojang has rejected this suggestion in the past. Something to do with weather, especially snow getting messed up by it. Don't know the details though.
4
I think it's just doesn't really interact with other aspect of the game. It won't ruin the game or break immersion for sure but it just feels out of place I guess. Although the pot thing is cool.
7
Everything in the update was great. Apart from archeology which doesn't seem to fit with the game. We'll have to wait and see until its implemented i guess.
1
Villager guards would look very derpy ngl
1
While I get where you're coming from. Gem blocks like diamond and gold block look awful when turned into stairs and slabs because their texture are made to pop out instead of blending in when tiled. Just use a texture pack that replaces oak plank with diamond block for example and see how good the stair would look.
1
This comes down to personal preference. On the one hand, it would be great seeing new textures for those two potions. On the other hand, it would feel kind of redundant since those two potions are useless and could misdirect player into thinking that those two potions have some significance on brewing.
But I've explained the next point that the glint would be removed. Also, even with the glint, one can easily compare which of the two is enhanced or extended or regular simply by looking at it. Even if it is still difficult, at least they're different instead of sharing the exact same texture.
This is pretty subjective.
2
Your statement actually supports my case. So not only is this a tedious, monotonous grindy mechanic, it also very heavily relies on luck. Justifying OPness from "effort" by minimizing the chance of obtaining a godly item to 1 out of 1 thousand is still broken, period. While luck can make an aspect of a game exciting, like a random encounter of a dungeon. But luck in AFK fishing is just tedious and broken, no one should get a very big advantage over pure "luck".
But if you get those saddles from exploring, or defeating raids. Suddenly the value of that "worthless" item suddenly becomes a worthwhile treasure you can at least keep. That's the broken thing about AFK fishing.
Clownfish can be useful for water breathing potions thought. Name Tags can be useful if you don't want a certain mob to despawn or for your pet. Actually, your statement made me even realize that the existence of AFK fishing can greatly diminish the value of the variety of Minecraft items, which makes them even more harmful to the game.
And that's the thing! AFK fish farm broken nature made what's supposed to be a cherished rare item you used on special pets, animals, or any mob into a worthless junk that yu excessively get, thus reinforcing my previous point.
I mean you're getting what is essentially a level 30 enchantment from doing nothing. So it's still broken.
You can grindstone that enchanted items for a hefty amount of experience. You haven't even shown what's the enchantment are for it to claim it's junk.
The fact that it relies very heavily on luck and allows you to access powerful items makes AFK fishing a broken mechanic.
With all due respect, you can't just give what you think is a "powerful" item and concludes that because you didn't get said specific item makes them balanced. That's like saying finding a diamond block randomly in bonus chest is balanced because it's not enough to craft an entire set of armor and enchant it.
1
Potions are useful for many Minecraft players. However, they are pretty flawed visually. The appearance of the potion and how they look like in the user interface can be greatly improved. Today, I'm going to suggest improvements to Minecraft potions in order to make them more visually appealing, easier to manage, and accessible to more players. Since this is a tweak to the potion visual design, there won't be major gameplay change.
I. Awkward Potion
It sometimes bugs me how awkward potion looks exactly the same as a mere water bottle despite being created out of a magical plant straight from the depths of Heck. This seems trivial at first, but then I realized that without giving the player some indicator of progress. Some new player might think they're wasting their material or did something wrong. Giving the player a new visual for the awkward potion alerts them that they've done something new that is someway crucial to brewing. Even if you didn't have the previous problem, double-checking the item name to make sure the thing you're going to add material to is in fact an awkward potion and not a switched out water bottle is pretty tedious. So I present you the texture that I have created:
Regular Potion, Extended Potion, and Enhanced Potion will have different colored cork as shown in the picture below:
3
Regardless of whether or not you enjoy the benefit of AFK fishing, you have to realize one thing: it is not fun. The only reason people like AFK fishing isn't because it's engaging or there's something satisfying about it. It's the fact that you can get item, rare ones even, at the cost of virtually nothing. Good game design is when Player enjoyed getting engaged in the game they're playing. The rewards shouldn't be the only thing that keeps the player engaged, but also the journey.