• 7

    posted a message on [1.6.4/1.7] Sleeping Bags mod! - Add sleeping bags into the game - 1.0.0 version IS OUT!

    DOWNLOAD: SleepingBags mod 1.0.0 (Minecraft 1.6.4)


    Add sleeping bags into the game and in your modpacks!Sleeping bags are very useful: they can be rolled up and down, you can bring them on your back, they have many colors and they don't set your spawn point when you sleep on them!Better than Minecraft beds, smaller than a normal block. Bring them everywhere during your adventures!Very useful when you want to sleep far from your home and when you are in small and deadly dangerous.


    Recently News:
    The first stable version is out! Give us your feedback!
    Please follow us on Facebook for more news: Digital Dragon Studios


    Screenshots:




    Copyright:

    Sleeping Bags mod is not an opensource mod.It is based on Minecraft and Forge code, developed with unique not sharable code.This mod is free, you will never have to pay for it.This mod is being developing by Digital Dragon Studios©.You can download, install and play the mod wherever you want.You can share this topic link.You can make videos for or with this mod.You cannot upload the mod anywhere, only this topic will have the right link for downloading the mod.You canput this mod in a modpack but you always have to link this topic.You cannot distribuite this mod to third parts without permission.This mod is registered with Creative Commons Copyright©. All rights reserved.

    Other popular mods by DDS:

    - Star Wars mod
    - Axel 3D item printer

    Posted in: WIP Mods
  • 34

    posted a message on [1.2.2] MCAnimator | Windows, Mac & Linux | Important fixes! | Create your models, animate them, paint your textures


    MCAnimator Beta 1.2

    1.2.2 version is a minor important update that fixes 4 bugs:

    - Texture can be loaded in Macs
    - Fixed wrong rotations at the first frame
    - Fixed wrong translations at the first frame
    - Fixed lag after the very last frame‏
    We suggest you to update to this version and to update your MCALibrary inside your mods.

    1.3 version will be out soon and will have a lot of useful features like exporting for items and blocks and even support for Minecraft 1.8.

    MCAnimator Beta 1.2.2 for Windows: Download (*)
    MCAnimator Beta 1.2.2 for MacOs: Download (*)
    MCAnimator Beta 1.2.2 for Linux: Download (*)

    How to use: read the simple instructions in the README.txt file. You need Java 7.


    THE DEVELOPMENT OF THIS SOFWARE IS TEMPORANELY DISCONTINUED. WE'LL TRY TO GO ON DEVELOPING AS SOON AS POSSIBLE :)

    Forget Techne and all its bugs and limitations!

    MCAnimator is a new free editor that lets you create your own Minecraft models and animate them without knowing how to code.


    Similar to Techne graphic, but completely made in Java for a perfect compatibility with all the computers, the MCAnimator will make your life a lot easier.







    Creating a new model is simple and the new parent-child box system will let you easily create complex animations, something that you cannot do withother softwares without a good Java knowledge.

    Many tools are included in the software and the texture offsets won't be aproblem anymore, you can just drag and drop the textureMap with fewclicks!




    MAIN FEATURES

    - Create Minecraft models
    - Set each box position, offset, rotation, textureOffset, mirrorTexture
    - Create parent-child boxes (connected boxes using "joints")
    - Move and set easily the TextureMaps position
    - Paint on the textureMap and see the result immediately on the model
    - Create infinte animations for your model and watch the preview whenever you need it
    - Import Techne models!
    - Open and save .mca files
    - Fly around your model
    - Export the Texture and the TextureMap
    - Create new empty textures
    - Copy and paste keyframe values
    - Exporter: export your models for any Minecraft version!
    - HD textues
    - Shortcuts for animations
    - Windows, Linux and Mac compatibility!
    - Much more: http://www.dd-studios.net/index.php/mcanimator



    Tutorials and Tips



    SCREENSHOTS


    Posted in: Minecraft Tools
  • 64

    posted a message on STAR WARS mod | Updated to 1.7.2 | New version 1.1.5f | Critical bugfix!



    Release 1.1.5f for MC 1.7.2: Download here

    Installation: Install Forge 10.12.2.1147 and then drag and drop the SW mod zip file in your .minecraft/mods folder. Have fun!






    If you want to see this mod in the future MC updates,
    please do a little donation for keeping it alive:


    :GoldBar: May the Force be with you! :GoldBar:


    What's new in this version: check the StarWars mod changelog.


    Information and Help
    Official SW server: http://swu.enjin.com/
    Follow us on Facebook: https://www.facebook.com/DigitalDragonStudios
    Follow us on PlanetMinecraft: http://www.planetminecraft.com/mod/official-starwars-mod/

    The 1.1.5c version is mainly an update to Minecraft 1.7.2, but it has some cool features and several important bug fixes. Our official server is updated too and we are organizing some new cool planets to visit and arenas!

    If you want to check all the new features, please check the
    changelog.

    Next 1.1.6 update will be dedicated to clones and droids factions. Expect many surprises and follow us on Facebook to check every news realtime!

    Finally, we are going to build an official website for the DDS, where we will host a new wiki and our model editor: the MCAnimator.

    Do you think you can do a good trailer or gameplay of the Star Wars mod? Please contact us and we will post it here!








     [url=http://www.minecraftforum.net/topic/734708-151star-wars-mod-official-110-prerelease-is-ready-for-download/][img]http://oi58.tinypic.com/2nlw7qv.jpg[/img][/url]




     [url=http://www.minecraftforum.net/topic/734708-151star-wars-mod-official-110-prerelease-is-ready-for-download/][img]http://oi61.tinypic.com/2q0u153.jpg[/img][/url]




     [url=http://www.minecraftforum.net/topic/734708-151star-wars-mod-official-110-prerelease-is-ready-for-download/][img]http://oi57.tinypic.com/25j8cp1.jpg[/img][/url]



    How can I install the StarWars mod?
    You must have the correct Forge version already installed. Then just download the mod and put it in your .minecraft/mods folder.

    Why can't I do this thing?
    Probably because we haven't added that feature yet. Sometimes, when Minecraft updates, we must remove some features and readd them later because MC code changes.

    How can I go to new planets?
    You can travel among planets since the 1.1.5 version of the StarWars mod. Just use your communicator device to call a freelance pilot who will give you a lift.

    How can I choose a faction?
    Click V and the factions menu will popup automatically.

    How can I support the StarWars mod?
    Without any support, the SW mod would die and wouldn't be updated for the next MC versions. Please, consider a very little donation for helping us to keep the mod alive.

    Hey guys, I've got so many suggestions for you!
    Suggestions are always well-accepted, but remember that the team has already got many ideas and it's not made of a bunch of stupid people. Please, don't think you are the only smart guy/StarWars geek around here :)

    Here's the full team who is working hard for you:

    Modders
    - AXELTOPOLINO
    - Matthias

    Modelers:
    - joetheantipro
    - berggeit

    Designers:
    - Borgeth

    Mappers:
    - the_soho
    - Xemnas
    - Infernus
    - AXELTOPOLINO

    Skin makers & pixel texturers:
    - mymaker123

    Sound Designers:
    - the_soho
    - AXELTOPOLINO

    IRC and Wiki manager:
    - AXELTOPOLINO

    Ex-Developers:
    - Reckoz
    - 2k10
    - Undeadflaime
    - MrSbug
    - StarWarsGamesPlayer
    - ThatGuyGio
    - Curly
    - Lazzeking
    - Samuele
    - Alessandro Scudeler
    - Shumpu
    - newmangamers
    - Manu
    - Zebo1
    - madcrazydrumma
    - gamer226
    - Minecart_fan
    -Themapmaker
    - jiggles27
    - Itsuki
    - Shrillhell
    - SamusChief

    Copyrights

    This mod is a Minecraft mod, not sponsored by Lucas Arts or Walt Disney.
    You can't use this mod code as it is without permission.
    You cannot upload this mod anywhere without permission.
    Private modpacks are encouraged, but you cannot put this mod in a public modpack without explicit permission.

    Also all credits for the sounds library go to the_soho, our main mapper and our sound designer!



    Latest Old Versions
    Alpha 1.1.5b: http://adf.ly/1863384/starwars-mod-115b (for MC 1.6.4)
    Alpha 1.1.5: http://adf.ly/1863384/starwars-mod-115 (for MC 1.6.4)
    Alpha 1.1.4: http://adf.ly/1863384/starwars-mod-114 (for MC 1.6.4)
    Alpha 1.1.3B: http://adf.ly/186338...arwars-mod-113b (for MC 1.6.4)
    Alpha 1.1.3A: http://adf.ly/186338...r-wars-mod-113a (for MC 1.6.4)
    Alpha 1.1.3: http://adf.ly/186338...s-mod-alpha-113 (for MC 1.5.2)
    Alpha 1.1.2: http://adf.ly/186338...s-mod-alpha-112 (for MC 1.5.2)
    Alpha 1.1.0: http://adf.ly/186338...10-prerelease-b (for MC 1.5.1)
    Alpha 1.0.4 STABLE: http://adf.ly/186338...lpha-104-stable (for MC 1.4.7)
    Alpha 1.0.0 RC3: http://adf.ly/186338...-alpha-100-rc3b
    Alpha 1.0.0 RC2: http://adf.ly/186338...s-alpha-100-rc2 (for MC 1.4.5)
    Alpha 0.2.2: http://adf.ly/186338...rwars-alpha-022 (for MC 1.2.5)

    Posted in: Minecraft Mods
  • 135

    posted a message on [1.5.2]STAR WARS mod - NEW 1.1.3 VERSION - Please, follow the new thread



    RECENTLY NEWS

    We have officially moved into the new official thread in the "released mod" section:
    http://www.minecraft...s/page__st__380

    CHECK THE NEW INCREDIBLE 1.1.3 UPDATE AND PLEASE, FOLLOW THE NEW THREAD!


    Trailers & Gameplay
    Do you think you can do a good trailer or gameplay of the Star Wars mod? Please contact us and we will post it here!





    Screenshots









    BANNERS




    [url=http://www.minecraftforum.net/topic/734708-151star-wars-mod-official-110-prerelease-is-ready-for-download/][img]http://imageshack.us/a/img341/1814/banner02w.png[/img][/url]




    [url=http://www.minecraftforum.net/topic/734708-151star-wars-mod-official-110-prerelease-is-ready-for-download/][img]http://imageshack.us/a/img819/7958/banner03j.png[/img][/url]






    Latest Old Versions
    Alpha 1.1.0: http://adf.ly/186338...10-prerelease-b (for MC 1.5.1)
    Alpha 1.0.4 STABLE: http://adf.ly/186338...lpha-104-stable (for MC 1.4.7)
    Alpha 1.0.0 RC3: http://adf.ly/186338...-alpha-100-rc3b
    Alpha 1.0.0 RC2: http://adf.ly/186338...s-alpha-100-rc2 (for MC 1.4.5)
    Alpha 0.2.2: http://adf.ly/186338...rwars-alpha-022 (for MC 1.2.5)
    Posted in: WIP Mods
  • 1

    posted a message on Mc animator new mob help :(
    Quote from JizmoXD»

    YAY!!! IT HAS A TEXTURE!!!!! THANK YOU!!!! now to squash the bug that makes the fairy walk around inside the block instead of above the block hmm...


    The model has been created via MCAnimator? If yes, MCAnimator already provides the solution for this problem: go in your entity's Render class and look for the variable "modelHeight". It will translate your model along the Y axis of the world (vertically) :)

    Posted in: Modification Development
  • 3

    posted a message on [1.2.2] MCAnimator | Windows, Mac & Linux | Important fixes! | Create your models, animate them, paint your textures

    Guys, the new version is out!

    1.2.2 is a minor update that fixes 4 bugs:


    - Texture can be loaded in Macs

    - Fixed wrong rotations at the first frame

    - Fixed wrong translations at the first frame

    - Fixed lag after the very last frame‏


    Thanks for your help in reporting hidden bugs!

    Posted in: Minecraft Tools
  • 1

    posted a message on Mc animator new mob help :(
    Quote from wildbill22»

    I'm not that great at mobs. I have someone else create them in techne. I export the Java code. If anything other than a biped model (so vanilla Minecraft render), I struggle for hours to get something that doesn't work even that good :)


    This is what MCAnimator is actually trying to solve, avoiding the struggling :D

    Quote from JizmoXD»

    Really I didn't see this if you could leave a link to where you saw this that would really help me :)


    True that why do you think I'm here XD


    Well, you should really document about the things you are going to do. ClientProxy is called only on the client-side, so it's the place where you have to register your render classes. In the CommonProxy, you will have to register your entity. In particular, in your common proxy you wrote this:

    EntityRegistry.registerModEntity(EntityFairy.class, "Fairy",210, this, 80, 1, true);

    the parameter "this" is not valid. You need to use the mod instance, like "MyMain.instance" .

    Posted in: Modification Development
  • 1

    posted a message on Mc animator new mob help :(
    Quote from JizmoXD»

    Yea I have refered to the tutorials but they seem outdated because it mentions common proxy which has been removed for a while but if you can point me to the Mcanimator forums I would enjoy the help :)



    Quote from wildbill22»

    I think this is the forum:

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2187221-1-2-1-mcanimator-windows-mac-linux-better


    Some people still use a common proxy, this is something you create, not something in Minecraft (I think). So you can call it the common or server proxy, they are really the same thing. There is code that runs on both sides, which goes in the common or server proxy, and there is code that only runs on the client, that goes in the client proxy. Not sure if this is 100% accurate, as I'm still pretty new to this myself.


    I suppose if you have code that only runs on the server, you would then also add a server proxy in addition to the common proxy.


    Hi guys, I'm one of the MCAnimator developers. Please ask on our forum thread for any help or problem. By the way wildbill22 is right. Many modders still use CommonProxy as it's very useful.
    You can register the proxies in 1.7.10 like this:
    @SidedProxy(clientSide="com.bedrockminer.tutorial.ClientProxy", serverSide="com.bedrockminer.tutorial.ServerProxy")
    public static CommonProxy proxy;


    Please check this tutorial to understand more: http://bedrockminer.jimdo.com/modding-tutorials/basic-modding-1-7/proxies/

    Posted in: Modification Development
  • 1

    posted a message on [1.2.2] MCAnimator | Windows, Mac & Linux | Important fixes! | Create your models, animate them, paint your textures
    Quote from dvatreknerd314»

    I just tried this with another model without checking this thread so I didn't realize a bug had been discovered, but the second model I made had a slightly longer walk animation. The same problem occurred, but only within the first three frames (the animation was five frames long, the last two worked fine) if that's at all helpful.


    UPDATE2: We have found the bug. Your simple but pretty model was affected by 2 bugs at the same time. And this caused the weird behaviour. We are fixing the last bug and then we'll release a fixed patch!

    Posted in: Minecraft Tools
  • 2

    posted a message on [1.2.2] MCAnimator | Windows, Mac & Linux | Important fixes! | Create your models, animate them, paint your textures
    Quote from Sarmachus»
    When you guys add the ability to export custom block models, will there be the ability to export them animated as well? Thanks.

    Of course, we are working on it right now (Fir3Will is doing an amazing work on it!) :D

    Posted in: Minecraft Tools
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