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    posted a message on [1.7.10] [Forge] Torch Levers (and more) Version 1.4.2 (Updated 2015-8-13)
    Thanks for the info regarding the removal of the mod; its good to know that it won't cause any serious problems with my server.

    I hope my "golden rule" comment didn't offend you...in hindsight that comment was unnecessary.

    I haven't lost faith in your modding, you're a great modder with a great mod (which is why I broke my golden rule to begin with :D ). I look forward to what you come up with in the future. I'm sure your new mod will be even better than Torch Levers was.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] [Forge] Torch Levers (and more) Version 1.4.2 (Updated 2015-8-13)
    It's a shame to hear that this mod is being dropped....I've build my server/world with a lot of content from this mod. This is why my golden rule (which I broke) is to only add mods which have been active for at least a year. Anyway, thank you for all of your work and good luck with your new mod.

    Questions: When I remove your mod will it corrupt the world or cause problems requiring me to start a new world? What will happen to the items/blocks placed by your mod...will they just disappear when the world is reloaded without the mod?
    Posted in: Minecraft Mods
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    posted a message on [v1.8.20.2] SecurityCraft~ Security cameras, Retinal scanners, and more!
    1.3 sounds excellent....going to test it out later.

    Sorry to pester you again about this - but does 1.3 include a method to remove the keypad without going into creative mode? The reason I ask is that it would really help out server admins. I made a test server with your previous release and everytime users wanted to remove/move the keypad they had to message me to do it since they lacked the permissions to enable creative mode. With multiple users this could quickly become a pain to manage.

    Either way, thanks for all of your work.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] [Forge] Torch Levers (and more) Version 1.4.2 (Updated 2015-8-13)
    Quote from HitchH1k3r


    (I'll admit I only tested creepers before ^_^ ) I have a potential fix I still have to try out. It will disable knockback on spiketraps (making them do a lot more damage), so it will be a config option for MCPC compatibility. I'm looking to do a bit more work before I release a patch though (spamming everyone in game for one bug seems a bit mean). Once I test it I might push a silent update though, I'll let you know soon. In the mean time maybe disable spiketraps :(


    Ok, thanks for looking into this. I'm wondering if I should report this issue to the MCPC guys...problems is, I don't know the technical aspects of modding this game so I'm not sure how to even explain what is wrong.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    Quote from denoflions

    Odd. It used to allow hotswapping of files. I haven't changed anything in the server code in a long time. I'll try to duplicate that and see if I can get hotswapping back.


    Thanks Den for looking into it....take your time, I know all this updating and testing can burn someone out.
    Posted in: Minecraft Mods
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    posted a message on Misa's Realistic Texture Pack - Happy Holidays! (UPDATED 22 DEC 2020)
    Misa, I've been using your texture pack since I first started playing minecraft. I wouldn't even consider playing this game without your texture pack...no b.s.

    Thank you for all of your hard work and I hope that you will continue working on your masterpiece whenever your free time permits.
    Posted in: Resource Packs
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    Just wanted to report that HDSAC is working great on my server.

    I noticed that if you add a skin while the server is running (without the client logged in yet) and then the client joins the skin will not be visible unless the server is restarted.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    THANK YOU Denoflions for working so hard to make HDSAC working again!!! :Diamond: :Diamond: :Diamond: :Diamond:

    Also, the automation with Forge and updates is genius.

    I'm going to test this out later tonight or by the latest tomorrow...will report back.
    Posted in: Minecraft Mods
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    posted a message on MAtmos - Environmental sound atmosphere simulator
    Is this mod still being worked on? Hurricane hasn't posted in almost a month and last time he did it was a test version that claimed to still have bugs/issues.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] Custom Flags - 1.3.1 [ModJam]
    Wow this looks really nice. Its amazing how this was put together in such a short time. Going to try it out on my server later.

    Regarding SMP - are the other players able to see custom flags? Are the flags sent to all of the clients so they are able to see them? Just curious how this works.

    Great job!
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] [Forge] Torch Levers (and more) Version 1.4.2 (Updated 2015-8-13)
    Looks like I spoke too soon....it was working fine for a while but then the server crashed again.

    http://pastebin.com/BN4Nft3g

    From the looks of the crash report, it appears a spider on the spike trap was the culprit.

    Edit: Just to add - I saw Creepers going on the spike traps without any problems. Not sure what is different about the spiders that would cause the crash.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] [Forge] Torch Levers (and more) Version 1.4.2 (Updated 2015-8-13)
    Quote from HitchH1k3r

    Forge has done away with "coremods" to maximize compatibility. I was able to recreate this error using any version of MCPC+. It looks like their way of injecting code has a number of issues. I didn't think I would be able to work around it on my end, but with some changes to the way spikes deal damage I found a way. Version 1.3.2 should be MCPC+ compatible.


    Wow, thank you for taking the time to test and fix this!!! Will test it out later today.

    Update: Ok tested it on my server and it is fixed...no more crashes. Yay!
    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Excellent mod Mr. Crayfish, thank you! This mod adds a lot of immersion, functionality and aesthetics to the game.

    - I believe it was mentioned before..but on SMP games when players sit on chairs/sofas they look like they are still standing and their position is offset from the coordinates of the chair.

    - Would you be able to add an option in the config file to disable certain blocks/items for server use?
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] [Forge] Torch Levers (and more) Version 1.4.2 (Updated 2015-8-13)
    Hi,

    Just want to report...I placed an automatic spike trap down and when a creeper went near/on it the server crashed. (1.6.2 w/ Forge 836)

    http://pastebin.com/uMRehDH2
    Posted in: Minecraft Mods
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    posted a message on [v1.8.20.2] SecurityCraft~ Security cameras, Retinal scanners, and more!

    Unbreakable keypad:
    Thats not a bug, the block is unbreakable. (Unless your in creative mode)


    Are you saying that there is no way at all to remove it once placed in survival mode? If someone places it in the wrong spot then they are stuck with it? Surely there should be a way to remove it like the reinforced door?


    Texture bug:
    Could you post a picture/video on that? Im doing it now, and nothings wrong xD.


    Will try to post a pic later.

    To reproduce it:

    -Place reinforced door
    -Place keypad next to it and set password
    -Use codebreaker to open door
    -Break the door with the remove tool
    -Use codebreaker* on keypad and thats when the bug appears.
    *Note: I have to double check...I may have used the door removal door on the keypad when the bug appeared.


    State bug:
    Dont worry about it, Its probably just the code i use to save your username when you place the door down, nothings actually going wrong.


    Ok cool. Forge thought it was a nono and the log said to mention it to the mod author...so I did. ; )


    Redstone suggestion:
    Yeah, that shouldnt be that hard to make. Ill try that right now.


    Awesome!


    Config file:
    And finally, yeah, this is definitely going to be added for exactly the reason you said :) .


    You rock!

    Thanks for the response and for making the changes!!!
    Posted in: Minecraft Mods
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