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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from SirBrock

    Also what do you guys think of this area? It's a I1 Area, The inspiration was definitely from the Everforge in Inferno mines (which was my favorite area in that whole map.
    PICTURE


    It's a nice skeleton, but it feels very gray. Just put some more details there-bizarre statues in the middle of those open areas, little towers popping up, but not giant flat areas.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Sylf_

    @Alvarp I dont know what you mean by houses :C

    @Grubbid The obsidian on the floor is a placeholder and will be replaced with something else later but the actual building is made of black stained clay and I think those two contrast nicely...

    Also, finito!!

    pic




    house refers to buildings. But if you're switching out the obsidian, it doesn't matter.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Interion864

    Community Question: Do you see the need to overcredit Vechs, or would you leave him out of the credits section?


    I don't see horror authors crediting Lovecraft in every book they write. I don't think Vechs should be treated any differently.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Sylf_

    I rather like the look of this:

    picture


    [feedback]
    it feels like the houses were just sort of smashed on the obsidian. It doesn't match up too well, but every particular element looks good. Maybe some hills or something along those lines would help improve it?
    [/feedback]
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Baked_Applez

    Hello everybody! So I know a lot of people here aren't exactly a... "fan" of me, but I'd just like to pop in to say that there's an event being hosted on my CTM server, in which everyone who signs up for the event gets to work on one big area for the upcoming map "Septum Immoriel" by Fangride. We've set it up so that it starts on March the 8th, and (hopefully) ends on March the 15th. VoxelSniper and WorldEdit will be installed, and Fangride will provide plans and initial details in a Minecraft Forum Private Message. So, if anyone's interested in joining, quote this comment and provide in the comment, your Minecraft Username so that I can add you to the white list.

    Thanks!

    ~Baked_Applez



    OOH, that sounds fun! ALVAROGUDIS
    it's in caps, too.
    hate me.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Infinity8miner

    Is this too much block variation?

    picture


    it's not that there's too much, but there's no flow to it. I feel like for good variation, you need to have a kind of coherency with your blocks.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Apollo9898

    words with picture included


    excuse me? Your glowstone seems to be colored. Fix it.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    so remember what I was talking about yesterday? Okay, if you don't, I just got this done.

    there's going to be more quartz "+" things, then I'm going to put fancy houses hanging at every intersection...
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Infinity8miner


    Community question:
    What sort of area is your favorite to make? By this I not only mean jungle,lava caverns, fortress of doom,etc but also with gameplay, loot (how much loot is given out and what kind), difficulty, basically all the things that define an area (and by this I mean EVERYTHING).




    Windy caves, with just a couple spawners. The aesthetics of those areas are just so damn fun. And a few traps and small details make it interesting. As far as loot, I have to work on that still.
    Quote from yelkca_

    COMMUNITY QUESTION TIME!
    How did you first learn about CTM maps? What were your first impressions? What drew you to them?



    No idea. I started with RFW, but it was just some thing, but it was also really scary and supposed to be stupidly tough. As far as what drew them to me, I wanted to LP something and decided to play Monstrosity on a whim...
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Whee! Can you say spectacle creep ten times fast?

    Before I crash my computer with a gigantic worledit replace function, do you guys think this:


    first area of Specters

    block variation replacing the sponge in this:


    Giant ugly sponge monster above.

    place with these kinds of things with quartz and a different scheme, but same concept:


    a WIP house of mine, which took far too long to make so far above.


    would look cool? I want to get negative feedback before my computer explodes, so yeah...
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Hey, I just decided to go full zombie and come back. I'm going to start putting up LPs again tomorrow, but next week, I'm house-sitting, like over christmas. Are there any minimaps that will take ~1-3 hours and are relatively easy (to play and on the computer) out somewhat recently that would be good to play?


    Oh, and I'm going to keep on working on my map. My updates there have been real consistent.

    now to learn about every change in MC that's in those new snapshots...
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    I feel like I have to post here to say I'm not dead. My map's currently on hiatus due to some computer geography, which really limits how much I can use the computer.

    But I'm not dead.

    I like being not dead.

    I'll continue to be functionally dead on this thread now.

    Seriously though, I'm not dead.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    ...everyone's talking about this new update. I shouldn't have logged 80 hours on KSP over the last week...I haven't even opened minecraft...
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Apollo9898

    Skeleton with a flame bow, there's an idea :D (of course the bow would show up, but oh well what're you gonna do?)


    To keep the bow from showing up, you could stack a blaze on a skeleton, make the blaze invisible, and make the skeleton unarmed and somehow useless? Not sure if that would work.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Vithrue00

    Sorry but, if you put a blaze on a witch, the witch will hit the blaze with the potions. The same happens with the blaze's fireballs. If you put a witch on top it will catch on fire. But you could have a witch riding a skeleton riding a wither skeleton; that would work.



    please...have mercy...
    Posted in: Maps Discussion
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