They're very orange.
I dunno, it look purdy.
And do linear. I need somebody to make my decisions for me.
You exactly miss my point. Effects and stuff don't cause difficulty. Silverfish are more dangerous if there's silverfish blocks around. Creeper spawners are more difficult up high, while zombie spawners may turn out easier. A room filled with endermen spawners is peanuts, but with 1 creeper spawner it is far more difficult. Adding yet another creeper spawner then does way less.
If you want to BALANCE this you're going to run into so much trouble, unless you decide to not care.
@_Dani_F_, that would work and be balance, but... you'd still be spoiled. Even if the rooms are in a different order, they still are the same rooms, so entering one immediately let's you know what's in it if you have seen it before.
This would be really cool. HOWEVER:
Writing a consistent, good algorithm that generates dungeons with a good difficulty curve is insanely difficult. Writing a good, consistent algorithm using Minecraft cmd blocks to create Minecraft dungeons is.... far more difficult.
Thing is, you got to count in so many factors. Creeper spawner 5 blocks up is far more challenging then a zombie spawner 5 blocks up. However, a zombie spawner with dark space nearby is more challenging then a creeper spawner. If you want to keep a good idea of your difficulty, you'd have to do SO MANY MATHs, that you'd probably fill up every block in the spawn chunk and then you're still not done. You don't want to end up with just random spawners, that way randomization can create trivial and impossible areas.
I appreciate your help on this matter, i'm just looking to find a few ctms to play and enjoy myself.
You get access to something called 'Multicraft', which is basically console commands- you can type anything into it, and it acts as a console. Also, you can edit whitelist on the fly and upload hotfixes to craftscripts for customisations. A simple /reload ingame will implement changes.
You will need to use a program called Filezilla or an equivalent, which allows you to quickly upload save files to the server. There are tutorials for both Multicraft and Filezilla on Youtube. And you can contact the Cubedhost support staff at any time- expect an answer within hours.
They're an extremely good company and I've never had trouble with them. Seriously, they're good! Once you use them, you will look upon your port-forwarding/ Hamachi days and ask yourself why you ever bothered.
And I know that I sound like a sales person, but that's how good this company is- it turns a regular customer into a poster-paster.
I was having the same problems as you with the port forwarding, which is why I originally started using YAMS. It does it for you, and just streamlines the whole process. Also let's you have full control over the service since it's on your own machine and everything. I know Cubedhost is really nice, but you ought to try it out first if you already have a nice rig you want to run it on.
Rent a Cubedhost server! They're cheap, always online and run very well on even the lowest spec service you can go with. It uses the simplest and most comprehensive software to upload save files, download them, etc... Don't bother setting up a server, just rent one! You'll end up saving money doing this, as you will save on electricity. I made all of my SG maps, my 2nd CTM and most of my 3rd CTM on Cubedhost servers. Just do it!
i hope they add emerald tools in a later on update.
Quote from Reec3ty
I'm sorry, but I despise this idea of changing names. Sure, I regret my name, and more so down the track because I chose it from what bullies used to call me, but honestly let's look at the pros and cons of this.
1. You can have a cool new username.
1. Server Owners can't ban you if you change your name.
2. It is morally confusing for people to distinguish you.
3. It's going to cause many problems down the track, whether system overloads at Mojang, or debates of innapropriateness.
This is why I don't condone this new idea Jeb brought to mind, it's just plain horrible and will lead to a new level of griefing.
I think I know why notch got so pissed off at yogscast. It's because they showed off a lot of mods in their presentation and notch notoriously hates mods because he feels like they undermine his work. This is what I think anyway.