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    posted a message on [REQ] 3rd Person Targeting Mod?
    Quote from jvilla »
    I would perfer FALLOUT kind of third person where the camera is a bit on your right side of your shoulder (or left) and it's free roam too... Yes I know THIS IS MINECRAFT..


    I haven't played Fallout but that sounds pretty neat. Would be nice if it was implemented.
    Posted in: Requests / Ideas For Mods
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    posted a message on [REQ] 3rd Person Targeting Mod?
    Meep.
    Posted in: Requests / Ideas For Mods
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    posted a message on [REQ] 3rd Person Targeting Mod?
    Hey all, just thought I'd put a request out there for anyone interested in trying it out.

    How about a 3rd person view mod that allows you to actually play as such?

    Currently using the 3rd person view is annoying since you can only target what is directly in front of you, the camera zooms in too close when you are in tight areas, etc.

    Imagine this.. 3rd person with targeting using the mouse! Maybe you can rotate the camera with right clicking? And maybe the camera moves through blocks so it doesn't zoom in too close to you?

    I was thinking something similar to this:


    I'd just love to play Minecraft in 3rd person but can't due to how it's currently set up.
    Posted in: Requests / Ideas For Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from rottweiler95 »
    I recently stumbled upon this and I am amazed. Is it possible to sort of customize this? What I mean by this is installing only the mobs I want. Just a random example, I don't want to install the horses, is this possible?

    Awesome job though

    5 :Diamond: 's


    You don't want the best form of transportation this game will ever have? Ahaha..
    Well, if you really mean it, yes there is an menu that you can turn on/off mobs and change their numbers.

    Anyway, thanks for this great mod and I can't wait 'till it's updated. If the Dolphins and Fish are true, I look forward to the addition of water mobs very much!
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    Quote from Whiplashr »
    1) I don't like the big black line crosshairs on it. I prefer the clean style. However, I've figured out how to use the old .png file for that graphic, so it's not a big deal. I imagine I could also customize it for myself. It's just some feedback, I think the lines interfere with the view too much.


    If you want, you can try out my roundmap.png I made for this mod. I made the crosshair a bit lighter.

    Posted in: Minecraft Mods
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    Quote from 8BitGinno »
    Hey Lahwran.

    Lemme start by saying I'm loving the mini map. I've been customizing the look of it by editing the .png files.

    I was wondering though, why is it I'm not able to edit the compass.png? No matter what edits I do to it, it doesn't turn up in-game while the others, such as roundmap.png, does.


    I want to edit the compass directions so they'll fit the theme of the whole mini map. Any help would be nice.

    Posted in: Minecraft Mods
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    Hey Lahwran.

    Lemme start by saying I'm loving the mini map. I've been customizing the look of it by editing the .png files.

    I was wondering though, why is it I'm not able to edit the compass.png? No matter what edits I do to it, it doesn't turn up in-game while the others, such as roundmap.png, does.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for Forge
    I look forward to this being updated for 1.3

    I love it just as much as Mo's Creatures. :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on Crash when opening a chest after update
    Quote from AzainBaller21 »
    Did you have any mod items in that chest? Like shark's teeth from the Mo' creatures mod. That's what's causing it. I have the same problem except I made the mistake of using :tnt: to blow up my chest and now I'm stuck in an infinite loop. It's always open world, explosion, *crash*, open world, explosion, *crash*.


    Ouch.

    Glad you told me that. I was considering trying that.

    But yeah, I did have Shark Teeth and such in there. I think I could fix this if I could find a working Chest Inventory Editor, but I can't find one. They're all out dated.
    Posted in: Legacy Support
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    posted a message on Crash when opening a chest after update
    bump.

    Come on guys. At least is there a working Chest Inventory Editor I could use?
    Posted in: Legacy Support
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    posted a message on Crash when opening a chest after update
    So, my problem is my game crashes when I try to access my chest in-game.

    I did use mods before the update to 1.3, so I'm sure that's the problem. I had modded items like Shark Eggs and Horse Saddles and such.

    I've come to ask how can I fix this? Is there some way I can delete those modded items from the chest so I access it again?

    Thanks for any help.
    Posted in: Legacy Support
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    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Just wanted to say thanks man. This is my new favorite texture pack.

    Oh, and add in bed textures when you get the chance, will ya!? :iapprove:
    Posted in: Resource Packs
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