This post pisses me off because of how much joeyjam helps in this thread and how many times he has made the effort to educate people on this point. protip: If you are not familiar with what is going on in a thread, don't come in and try to play thread cop, it makes you look dumb. Sorry, it's true.
Props joeyjam, and thanks for all your contributions to this thread.
Also thanks to NeilZar, Rytho, King Korihor and any others I didn't notice or forgot.
And of course, just because it has been a while, thanks Kinniken for your great mod.
dktr4bob23, Please read the OP. Mod creator is on vacation.
Kinniken, the author of this mod, is on holiday. This mod will not be updated until he returns. Please stop requesting an update for 1.7.2, as IT WILL NOT HAPPEN YET.
Another result of the clone bug is that the clones can not be harmed. I can not hit them. I can only damage the original. Can someone else confirm this?
I am getting CPU spikes no matter how far away I get from the village. I guess that further suggests that the village always being active is a possibility? I hope I don't find multiple villages. :tongue.gif:
btw, great job maintaining patience with the last "patch storm".
Nice testing :smile.gif: Yep, looks like they are really active. That is bad news performance-wise. I hope Notch fixes it soon.
I am getting CPU spikes no matter how far away I get from the village. I guess that further suggests that the village always being active is a possibility? I hope I don't find multiple villages. :tongue.gif:
Congratulations on not only creating this mod, but devoting so much time and energy on updating it. Thanks bro.
Could you speak on the pathfinding in Millénaire? Specifically the slowdown that occurs? It's driving me insane. :tongue.gif: I am curious on what exactly the problem is. Are you using Minecraft's pathfinding or did you write your own? Why does the native AI work just fine but Millénaire AI sucks up CPU? Are you calling the pathfinding function too often?
I know your really busy putting out updates, but could you give a technical breakdown of the pathfinding issue? It's like an itch I can't reach. it's driving me nuts. I want to know whhyyyy!
Great job on the mod so far. You have made a fan out of me.
Hrm. Based on that response, I would venture to guess that obtaining hell blocks is more difficult than crafting lanterns? Maybe? It would be odd (venture I say game breaking?) if hell blocks became the new torches.
This is hilarious. MrTorus(OP) is essentially trying to conjure up a change log before the update is even written. When he can't predict the future of the game properly, people get mad at him. it is like some nerdy masochistic witchcraft.
I imagine him as being surrounded by a torch wielding mob, desperately trying to keep them at bay by screaming his red colored disclaimer text at them.
Rabid Minecraft players ftw.
Seriously though, thanks for maintaining this thread MrTorus. It's good stuff.
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I couldn't say enough kind words... Thanks. (again) Your mod is great.
I will play through 1.0b, and see if I can get you some feedback
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dktr4bob23, Please read the OP. Mod creator is on vacation.
:tongue.gif:
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joeyjam, ffs read the OP! The mod creator is on holiday!
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What are you trying to say... ?
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( This bug is hilarious btw :happy.gif: )
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Default.
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Similar to the earlier screenshot someone posted of the crowd of lumberjacks.
EDIT:
Here are some screenshots: http://imgur.com/a/ZyXha#rcvhl Everyone in my village has been duplicated several times.
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btw, great job maintaining patience with the last "patch storm".
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I am getting CPU spikes no matter how far away I get from the village. I guess that further suggests that the village always being active is a possibility? I hope I don't find multiple villages. :tongue.gif:
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Congratulations on not only creating this mod, but devoting so much time and energy on updating it. Thanks bro.
Could you speak on the pathfinding in Millénaire? Specifically the slowdown that occurs? It's driving me insane. :tongue.gif: I am curious on what exactly the problem is. Are you using Minecraft's pathfinding or did you write your own? Why does the native AI work just fine but Millénaire AI sucks up CPU? Are you calling the pathfinding function too often?
I know your really busy putting out updates, but could you give a technical breakdown of the pathfinding issue? It's like an itch I can't reach. it's driving me nuts. I want to know whhyyyy!
Great job on the mod so far. You have made a fan out of me.
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I imagine him as being surrounded by a torch wielding mob, desperately trying to keep them at bay by screaming his red colored disclaimer text at them.
Rabid Minecraft players ftw.
Seriously though, thanks for maintaining this thread MrTorus. It's good stuff.