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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from MegaTrain

    So, I'm nearly through with my challenges, but hit this one:
    • Get a tool, weapon, or armor with at least 2 level-IV enchantments
    Am I missing a valid combination? Was this the intention of the challenge, or was this an oversight?


    It is very likely an oversight. That is a goal that has been passed down through every version of OceanBlock and Pancake Survival from ... version 2 I think, which came out the same time Enchanting came out. At the time I looked through the list on the wiki, saw several level-4 enchantments, and made the challenge. I never really looked to see if it was reasonable or even possible.

    I see no reason to not change it to "at least 2 level-3 enchantments" which is hard enough, really.
    Posted in: Maps
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    posted a message on [Surv] Skyblock
    Quote from TaT_TaT



    Good idea using potion on a Zombie Villager. But don't you also need netherwart for potions?


    Not for a weakness potion.
    Posted in: Maps
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    posted a message on [Surv] Skyblock
    Yeah it looks like skyblock.net is down. Just give it a little while and try again.
    Posted in: Maps
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    posted a message on [Surv] Skyblock
    Quote from zaphodikus

    Hi.
    is there a good reason that the download link is not only hard to get and when I eventually do download 2.1, the downloaded map just crashes my client anyway?


    Probably not a "good" reason, but I assume there's a reason. It works fine for me though I haven't downloaded it fresh in quite some time.
    Posted in: Maps
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    posted a message on [Surv] Skyblock
    Quote from Kriscj
    Since you can get leather by fishing (albeit very slowly), this means that it's once again possible to make books and still be completely within the map's rules.


    You could always get leather within the map's rules. Cows and all other passive animals will spawn on grass that's 25 or so blocks away from you, albeit slowly. I got a whole farm's worth of animals using that method even before the book recipe changed.
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    Actually the more I'm reading about 1.7 the more I think a redesign of OceanBlock is in order. New trees, new plants...
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    Once again MegaTrain comes through with some awesome villager analysis. Now to incorporate that into a MegaVillage 2.0!

    I don't think I've ever seen a librarian with a gold trade, either. I agree that it must not just be rare, but impossible. Makes them even easier to fully perfect.
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from MegaTrain

    If you have another reason to re-do the map, it might be cool to have the two villagers already named by tags at the start, though? Tweedledee and Tweedledumb? Tom and Jerry? Dumb and Dumber? Paper Guy and Restone Gal?


    I refer to them as "Pappy" and "Red" :)

    "perfect villagers"

    I've actually thought about this, but never did the legwork and research to see what is needed. The perfect librarian is probably the easiest to get done especially if you start with a guy who already has a gold trade. I'm surprised it's just 9 trades. That seems pretty easy though the last few have got to be a chore to get even if you do start with gold. I guess what would make them perfect in Oceanblock is a paper trade, but I'd be happy also with buying a bookshelf as the final trade. They're pretty cheap and at worst you can eventually break them down and sell the books back to him, likely for the exact number of emeralds you paid for the shelves. The perfect butcher wouldn't be too bad either, with any "buy cooked meat" trade last or (my favorite) buying (char)coal. Though with the probability of that one, I can't see expecting it to show up last very often.

    I'd assume the book enchant can change, but only if the cost is lower than the last one. It probably generates a random book enchant for a random cost, and then (like with any other trade) sees if there's already a book enchant for more money already there. I'd like to test it though and you need to test to see what happens when the cost is the same, as there's no way to know how they programmed that even by guessing.
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    Oh if they're in the game they're vanilla. I am not opposed to adding a chest full of them except it's such a small thing to add for a full update. The map update process is far from simple and anybody who's established in their map won't get the bonuses.

    I have no moral objections to hacking in a chestful of the things, either. :)
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    I thought about infinite trades, but Redstone trades are super common and it encourages you to make a big, structured village which is kinda the theme to the map. I also really like that those trades are "real" trades, and not something fake that I made up. Making them infinite makes them not be vanilla.

    I will admit I've not played Minecraft much in the past few months. What are name tags? I knew you could rename items, but villagers? And you need an item to do so? And you can't craft that item?
    Posted in: Maps
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    posted a message on [Surv] Skyblock
    Quote from lolmonsteraraar

    how do you make the netherportal if you only have one ­ing lava block?


    I assume you also found the 10 obsidian blocks.

    You don't need flint and steel to light the portal. Just get fire burning inside it. Not a block inside it on fire, but a bock next to it, with fire on the face of the block inside it. You have lava and wood, I'll let you figure the rest out.
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from Extreme_Squid

    This is a great map, and Ive had a lot of fun playing it so far. My only recommendation is that you put some kind of custom trade on the villagers, because to me it seems like you thought you were missing something and randomly spawned them in.


    It may seem that way, but those villagers have exactly the trades I want them to have. They're the best possible of each trade, and they are first the easiest way to get emeralds and second the only way to get redstone in the entire map (except other villagers with the exact same trade that may be born later, perhaps).

    Unless you let your villages die and had to make more. But that's of course not my fault ;)
    Posted in: Maps
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    posted a message on [Surv] Skyblock
    Quote from McKrally

    Thanks for the help! Oh, and do you know where to get gravel for the nether portal?

    You don't need flint and steel to start a fire. All you need is fire inside an otherwise empty portal frame. Put flammable stuff in front of and behind your portal and use the lava to set that stuff on fire.

    You may have to do it a few times but it'll light eventually.
    Posted in: Maps
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    posted a message on [Surv] Skyblock
    Quote from McKrally

    I'm playing Skyblock 2.1 and I can only find the sand island! Are there no other islands or am I not looking far enough? Also, I'm using normal render distance so I think I should've spotted them by now if they were there. Someone help please!


    There are no other islands in the normal world. There is one island in the Nether.
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from Keybounce

    Hmm...

    So, is it possible to get every passive animal anymore?

    Cows can come from mooshrooms.
    Chickens can come from eggs.

    That means you need to spawn ocelots, wolves, pigs, mooshrooms, horses, donkeys, sheep.

    7 pairs, right? So at count=12, you need to have something else spawn.

    Did I miss anyone? Can you get more passives to spawn at 12, or was the limit 11?


    Note that that limit is within a certain range. I don't know what it is off the top of my head but it's a manageable (though annoying) range, and it's a horizontal one (so no going up to the top of the map to get more animals to spawn).

    So once you get 4 or 5 pairs of animals, you may want to go 256 blocks away or so and do it again. Yes, it's a major pain to spread grass that far but ... sadly the limits of the engine won't allow for a better alternative. :(

    One thing, try to get a silk touch shovel to make spreading grass far easier.

    Also, once you tame a wolf and an ocelot, they *may* not count as a passive animal anymore. But I'm by no means sure of that.
    Posted in: Maps
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