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Mar 5, 2013Completely unrelated to everything else in this thread, but while testing iron doors I discovered an interesting fact: Villager children can fit through the space between a fence and an iron door. They run around so much that they're almost guaranteed to escape a small area before growing.Posted in: Maps
Pair that with a 2-high dropoff and you can effectively sort children from a pair of breeders who are separated from the main trading group.
Mar 5, 20135thHorseman posted a message on Another Snaphot, You Say? 13w10a Ready For TestingPosted in: Minecraft NewsQuote from devilquak
Not you or anyone can say that with certainty. Who's to say that in 3 day's time we won't receive a snapshot that adds exactly this new lighting engine? You're most likely right, but don't act like you know everything.
I'm not acting like I know everything. I'm acting like I know this fact, because I do. They will not release a lighting update now to go into 1.5, unless they also postpone 1.5 at least another week or two to let it go through the bugfinding/fixing cycle a couple times.
I know you want it really really bad, but wanting it isn't enough. It has to be possible, too.
Mar 5, 2013Posted in: Maps
Ok, it is massively impractical (3 sticky pistons, 7 redstone, plus a repeater), but I have a design that doesn't encroach onto the front area, has a voluntary release, and leaves room for the overhead killing piston:
Hmm, I'm wondering if we allow the release switch to be in different places, whether we could get a much more efficient setup using two tiling A/B versions...
Nicely done! Can you put the left switch on top, instead of the side, and still reach it?
Mar 4, 20135thHorseman posted a message on Another Snaphot, You Say? 13w10a Ready For TestingPosted in: Minecraft NewsQuote from ELF
Since when could you move rails with pistons without breaking the rails?
I don't remember them ever not doing that. The rail will break if it can't go the new spot (like a dropoff) but otherwise it'll just slide on over. It'll even be nice and connect to any rails in the new location.
Quote from jlp1528
Mojang is completely rewriting the lighting engine for this update.
I hate to burst your bubble, but this update will NOT have a lighting fix. If it did, that fix would be in the snapshots already.
Mar 4, 2013Posted in: Maps
Could you still trade with the villager? Hmmm....
But that's really not any better than the piston block, you'd still have to figure out a mechanism to de-power that door to get it back to the "closed" position and release the villager...
If you could get that door attached to an AND gate instead of the pressure plate, but then you have the same one I'm having: That you don't have the room to make one.
Will a villager close a door that's already opened, if he can't go through it? Once the open wooden door is hlding him in, will it even occur to him to try to close it in order to get out?
Mar 4, 2013Posted in: Maps
Maybe there is some combination of top-half slabs that could make it still work with a fence gate, I will have to fiddle tonight...
I didn't consider slabs. It's possible maybe but you'd still have to solve the problem that powering the gate opens it.
So are there any scenarios that a tripwire or something else would be more useful as part than a pressure plate?
Tripwire takes up too much space. you need at least 3 blocks - one for each hook and one for the middle wire. I've not been able to find a way to get it to work.
Wait, are we being dense here?
I can't speak for you, but I'm fairly sure I'm perpetually in that state
Would just a pressure plate and a fence gate work (no piston, redstone, etc)? Auto-lock them in, release them manually if desired.
It *would* work, but you need room to have the gate powered by default, and have the pressure plate set it to be unpowered. That is impossible if the plate is next to the gate.
Mar 4, 2013Posted in: Maps
So if a piston can push a fence gate, can't you just use our original bottom piston design, and push a fence gate up instead?
Nope. The pressure plate powers it and opens it. :/
Also, fence gates (like fences) are 1.5 tall, so the villagers can't walk over them to get in the 1x2 cubbyhole.
Mar 4, 2013Posted in: Maps
Eh, just break the block of sand, let him out, then replace it
Where's the fun in THAT!?
After a little work, I got it, at least a version 1.0. It's ugly but it works. Here's 4 pics, the only thing not shown is 3 redstone wire on the very top, to run power from the lever to the back piston.
Holding a villager:
Killing a villager:
After the villager's dead:
To free the villager(s), just open the gate. They wander out and the trap resets perfectly. You have to flip the switch to reset the trap if you kill them instead.
EDIT: It also works if you remove the two rightmost top blocks, and put the lever on the remaining topmost block. It looks a *little* less ugly, but not much
Mar 4, 2013Posted in: MapsQuote from AylaAsperger
I am very curious how you are planning to solve that.
I am as well
I tried various things but I couldn't get it to work. The idea is to have a switch in front of the piston that you leave in the ON state, that leads into an AND gate. When the villager steps on the pressure plate, the signal goes to that same AND gate, which (because both inputs are now ON) turns on, lifting the piston. To free the villager, just flip the switch and he'll wander out eventually. On your next trip by, you flip the switch again when you notice nobody's in the cell (or if a new villager is in there, so you can trap him).
The main problem is getting the redstone signals down into the AND gate, and then up from that AND gate into the trap piston, in the one-wide corridor available. I think it's solvable, but I don't yet know how to solve it.
Mar 3, 2013Posted in: Maps
PM me if you want a second pair of eyes on either map before you go live.
I may do that, though my test has been fine so far. It's very close to the current OceanBlock and I have fully tested the changes part, so I don't expect any issues. That said, it's the unexpected issues you need to be worried about
Speaking of which, I did some testing and research, then built a tree farm with an automated sapling retrieval system
Looks very cool! An automated (sapling collection in my) tree farm is high on my list of things to do.
So, on a different topic, I really need to find some music I can play during portions of my videos (during fast-forwarded sections, and the intro and end). How do I go about finding something I can use? Is there a certain license type I need to look for?
You want to look for stuff that is CC/BY/SA. It's one of the more common Creative Commons licenses.
I'm a podcaster, so I get all my music from MusicAlley or (up until very recently) Ioda Promonet. That has become The Orchard and I don't know anything about it. As long as you do a very simple attribution step, you can use any of that music in a show. I am counting my YouTube videos as "shows" and nobody's complained.
Quote from AylaAsperger
Cool, looking forward to MC 1.5 and OceanBlock 4.1. As soon as both are live I'm gonna restart my OceanBlock project. This time with a new and better 6x6 chunk plan, which has room for more farms and some bigger farms.
I'm thinking along similar lines. I'm probably going to take this opportunity to reboot my OceanBlock video series. I just have no desire to continue it now that I've got this new map, which is funny because I had the opposite feeling with 4.0.
On it I've included a supervillage based on MegaTrains idea, which fits entirely in a 2x2 chunk area.
Very cool. I've got my own version of the MegaVillage planned. I still think I can set it up so there's a release lever along with the catch lever. We'll find out when I finally try it
Mar 3, 2013Just a quick update, I've a (hopefully) finished copy of OceanBlock 4.1 and my new map, version 1.0. They both seem to be complete but I'm playtesting them now. OceanBlock is essentially this map with quartz, more soul sand, and a few little changes to make things that are unnecessarily difficult, easier. In particular it's on another 2x2 block of slime chunks AND the swamp biome is larger.Posted in: Maps
The new map is a totally different experience and I'm really jazzed about it.
Mar 2, 2013Posted in: MapsQuote from BlueThunder99
this isss so cool but when i download the map it only has one bucket of lava and one iceblock so can u please fixx that ASAP but all up skyblock is the best thing ive everseen
You have exactly what you need to get started.
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