• 1

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Quote from reyak

    Yes, yes, I assumed as much... Did you not read my post? I've worked with plenty of mods, I know the basics. THIS mod isn't working. Can someone be more specific? I'm using MultiMC, so I never open the .jar at all. When I add the mod in MultiMC it automatically ends up in the Mods folder.


    So your hierarchy looks like .../mods/mod_fossil/<folders and class files>?






    Regarding an update, I spent last night trying to update to 1.4.6. I was a little bewildered at first since Forge reorganized everything, but I've got it working within my Eclipse environment but I'm running into issues when packaging it into a regular mod scenario. Hopefully I can resolve that sometime tonight or tomorrow.
    Posted in: Minecraft Mods
  • 0

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Permalink to my original post. http://www.minecraft...0#entry19538750


    Download link for 1.4.2. Almost the same thing as the 1.4.5 version.
    http://goo.gl/zGI3D (mod_Fossil_7.0a_1.4.2.zip)

    Below is an explanation this update. Nothing has changed much. I'm trying my best to address current bugs. D:

    December 16 2012 - Someone had asked for a 1.4.2 compile, so I did. Nothing much is different than the one for 1.4.5. I didn't realize a silly mistake I made with the latest release for 1.4.5, which was me forgetting to set the time needed for an egg to hatch back to normal (I was using instant hatching for debugging, I know, bad practice. :X).

    Some thoughts towards my next update:
    I'm trying to work out the reason ferns aren't growing, the code makes sense, and if you plant it on tilled dirt it works, so.... I dunno lol.

    Slightly increased the size of the T-Rex to make it more of the average height of a real T-Rex, and it also helps in the clipping that's happening when trying to hit it with a sword.

    Also adding a chance for feathers to drop from Velociraptors since recently there's been evidence of them having feathers (and I think raptors with feathers is cool).

    Also looking into the block breaking with large dinosaurs, and my idea would be to make it so normally the Tyrannosaurus wouldn't break any blocks, unless it is angry or charging, where it would then break blocks up to hardness 2, and probably wooden doors and maybe chests. It would also be nice to see them be able to climb up 1 block heigh areas. :)

    Oh, and my name isn't Garrett. Seriously, cut that ­out. :|

    Posted in: Minecraft Mods
  • 0

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Quote from MohawkyMagoo

    I would love to get this working, but it crashes when I place the folder from the zip in the mods folder. What version of Forge are you using?


    Forge 6.4.1.411, FML 4.5.2.459.
    Posted in: Minecraft Mods
  • 0

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    I updated my previous files to fix some bugs. :)

    http://goo.gl/y0NZ1 (mod_Fossil_7.0a_1.4.5.zip, links to dropbox)


    Updates:
    No longer crashes when shift+right clicking in F/A containers.
    No longer displays two instances of item names in the Feeder block.
    The invisible item with no name in the inventory seems to be a Whip item, so I've added an icon and updated the English language file to include it. Functionality seems to be the same as a carrot on a stick.
    Also changed the version to "7.0a Unofficial", because I'm lousy with version numbers and don't know what to call it. :S

    Anything else that's broken or incomplete I probably don't have the skills to do anything about, but I'll look into it anyways since I'll probably have fun trying. :D


    Since this is an open source project, sometime this weekend I'll open a fork on Github. Or something.
    Posted in: Minecraft Mods
  • 0

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Did you extract the .zip to your mods folder?

    So it would be, /mods/mod_Fossil/<class files>

    And then delete the .zip from the /mods folder as well.
    Posted in: Minecraft Mods
  • 1

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    January 2 2013 - Small update for 1.4.6.


    - Ferns work again. :)
    - Turned off the block breaking for dinosaurs by default for now.
    - T-Rex will kill mobs it runs into and fill its hunger if its current hunger is below 250.
    - Conditions to get T-Rex has been altered for now. Artificially growing one with Chicken Essence will still put it in a weakened state.


    Old stuff

    December 28 2012 - Updated for 1.4.6. Still a bunch of things broken, but with the 1.4.6 update I reorganized the source file into it's own package.

    - Fixed the instant spawning eggs.
    - Re-enabled the tyrannosaur to be in a "weak" state again so you can tame it. Means you can ride it. This is glitchy, caveat utilitor.

    December 16 2012 - Someone had asked for a 1.4.2 compile, so I did. Nothing much is different than the one for 1.4.5. I didn't realize a silly mistake I made with the latest release for 1.4.5, which was me forgetting to set the time needed for an egg to hatch back to normal (I was using instant hatching for debugging, I know, bad practice. :X).

    Some thoughts towards my next update:
    I'm trying to work out the reason ferns aren't growing, the code makes sense, and if you plant it on tilled dirt it works, so.... I dunno lol.

    Slightly increased the size of the T-Rex to make it more of the average height of a real T-Rex, and it also helps in the clipping that's happening when trying to hit it with a sword.

    Also adding a chance for feathers to drop from Velociraptors since recently there's been evidence of them having feathers (and I think raptors with feathers is cool).

    Also looking into the block breaking with large dinosaurs, and my idea would be to make it so normally the Tyrannosaurus wouldn't break any blocks, unless it is angry or charging, where it would then break blocks up to hardness 2, and probably wooden doors and maybe chests. It would also be nice to see them be able to climb up 1 block heigh areas. :)



    December 8 2012 - Updated this with some bug fixes and such.



    Updates:
    No longer crashes when shift+right clicking in F/A blocks.
    No longer displays two instances of item names in the Feeder block
    The invisible item with no name in the inventory seems to be a Whip item, so I've added a sprite and updated the English language file to include it. Functionality seems to be the same as a carrot on a stick.
    Also changed the version to "7.0a Unofficial", because I'm lousy with version numbers and don't know what to call it. :S

    Since this is now an open source project, sometime this weekend I'll open a fork on Github.




    ...

    Hey everyone. I went recompiled the source for 1.4.5 using the latest Forge. I'm not a programmer, so the extent of this was "Code compiled and did not crash Minecraft after testing for 5 minutes" which means it's probably filled with bugs and I can't fix 'em. :P I'm sure a proper update will come out, but for now I thought I'd give it a try. :S

    Old version, out of date.
    https://dl.dropbox.c..._Fossil-145.zip

    Installation is the same as before. Requires latest Forge.
    I added a simple GUI background for the Dinopedia, but other than that it's basically whats on Github. I never really played the last version of Fossils and Archeology so I don't really know what's broken/changed, but one thing I noticed was text in SMP appears blank.

    For 1.4.6, do not unzip mod_Fossil_7.1.0a_1.4.6.zip! Just drop the .zip file into the /mods folder and everything should work.

    DOWNLOAD LINKS:

    Current versions:
    http://goo.gl/QmkMo (mod_Fossil_7.2.0a_1.4.6.zip)
    http://goo.gl/y0NZ1 (mod_Fossil_7.0a_1.4.5.zip)
    http://goo.gl/zGI3D (mod_Fossil_7.0a_1.4.2.zip)

    Older versions:

    http://goo.gl/xB7Um (mod_Fossil_7.1.0a_1.4.6.zip)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from cyx7 »
    I use an ATI card, and I'm in the same boat as wild8900.

    Mod installs, world loads, but none of the filters apply. Also no black screen or crash after extended playtime.

    I'm not sure what to expect with the dungeon finder, but it sounds neat. :RFlower:


    I get this as well.

    Maybe it's because the class file?
    Posted in: Minecraft Mods
  • 0

    posted a message on Photoshop CS4 script: MCPrepareTiles
    Just ran the script and it works fine in CS5 with Windows. ^^
    Posted in: Resource Packs
  • To post a comment, please .