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    posted a message on 1.8+ The Mo' Withers Mod: From 1 to sooo many Withers!
    Quote from RattlingAlien»

    bruh, when will you downgrade this gold to 1.7.10? The problem is it being very laggy in 1.8 to the point of being unplayable




    first off, the chance of them backporting this is effectively zero. they're much more likely to update it to more recent versions once they finish updating the Titans Mod.

    second, all of ender's mods are buggy; they're incredibly big and are effectively labyrinths of code. it'll take forever to update any mod they make due to how ambitious of a project these mods are in the first place.

    Posted in: WIP Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.6: Down below and up above!

    OK, so, uh
    The Mowzie's mobs logo
    I say it gets turned into a mob for the mod because why not
    It looks like a bat-like thing, with the Vertical sticks on the M looking like wings and the V shape looking like a face
    hmmm
    I'd think it's be a flying, batlike mob that moves incredibly fast horizontally but struggles to gain vertical height due to it's wing positioning
    i'd also think it'd dive at you in an attempt to either bite or impale you with that face
    edit: no, not like a phantom, i think it'd try to dive fast enough to where it'd get itself stuck in the floor if it missed.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.6: Down below and up above!

    1/1000 chance for ferrous to be retextured to a LoZ iron knuckle
    sorry i just don't have any genuine ideas
    also considering the sunbeam on ferrous is a mario reference, why not just go overboard and make it get two references

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.6: Down below and up above!

    So i decided to make another one, but instead of it being this big scary monster, i went ahead and vouched for a small, neutral mob that can be either a help or a hindrance while caving.
    Ibok
    a small, cubic creature where most of it's body is it's eye. it wanders the caves in small groups, scavenging on the various drops of the cave-dwellers that have fallen in combat using the small mouth located on the bottom of it's body. it defends itself by shooting singular small fire-charges out of it's eye, which deal no impact damage but inflict a small burn. if you hit one, all nearby Ibok will aggro onto you and start pelting you with weak fireballs from a safe distance away. they're also resistant to fire, but due to their low health pool, that doesn't really matter.

    Ibok can also climb walls using their tiny feet, and they look kinda cute doing it. (Foot movement animation would look a bit like a caterpillar's foot movement)

    Unique benefits: feed it anything that's both edible and found in caves (spider eyes, rotten flesh) and it might become temporarily "tamed" to you. it'll follow you around and ignite any enemies that aggro onto you, as well as draw aggro onto them instead of you, in which case they will try to run away so it isn't hit. they will leave after 10 minutes of assisting you.

    Drops: 1-2 Fire Charges, 1-2 Ibok Hide
    Ibok hide can be used to craft the Firewalker Boots, which give immunity magma blocks and act as if they have fire protection 1 already on them. they have the same durability as leather, however.

    Basically, it's less a lurking horror and more of a small ambient creature with a few neat side effects. it also gives you fire charges which are a pain to craft and basically useless, so that's nice.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.6: Down below and up above!
    Quote from BobMowzie»


    Also, why not have it just drop the enchanted paper? Or even just drop the book directly? The extra crafting steps seem pointless to me.



    Because the book explodes violently on death. also, early/easy enchanted books are not exactly a good thing. AFK fishing is hated for a reason.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.6: Down below and up above!

    NGL Mowzie, i wanna see how you would create a set of automatons...
    Anyways, time for a mob suggestion. this one's been done nearly to death and i know you won't do it, but i may as well drop my version of it here.
    Unbound Enchanted Books
    Spawn Rarely Underground
    Drops: 1-2 Enchanted Paper Shreds
    AI: A Pseudo-Flying Enchanted book that either attacks you at range or supports any nearby enemies. they can only contain one enchantment, and there is hardly any visual difference between them.
    Different Books:
    Binding
    Shoots a constant beam at you, locking you in place. can do this for 10 seconds before stopping and recharging for 20 seconds. if hit during this state. the binding automatically stops.
    Flame
    Shoots a small flaming projectile at you, setting you on fire.
    Punch
    Gives Skeletons, Crossbow Pillagers and Unarmed Melee enemies a temporary knockback buff.
    Sharpness
    Gives Melee-Weapon Enemies a temporary damage buff.
    Projectile Protection
    Gives all nearby enemies a temporary 50% Damage Reduction from Projectiles.

    All AIs: Will dash backwards if approached, and getting too close will have it produce a point-blank magic burst, sending you flying backwards.

    On Death: On death, the cover folds back (aimed at the ground), and the standard galactic alphabet (enchant particles) appear and flow rapidly into the pages book. after about 7 seconds, it will slam shut into a enchanted explosion, dealing no block damage and either performing a final buff to all nearby enemies, or debuffing players at full strength. (For example, binding would be on for 10 seconds and unable to be interrupted) this causes the book to explode into paper/leather debris.

    Enchanted Paper Shreds
    The only drop from Unbound Enchanted Books.
    Can be crafted into Enchanted Paper using 9 of them.
    Craft the Enchanted Paper into a book using leather and three Enchanted Paper for a random medium-tier enchanted book. can also be a blank enchanted book, which has high enchantability.

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    They changed their mind and are going to add a lightning dragon eventually but it will be very rare I think.


    hehe, whoops :P
    i joined the discord and saw that at the top of the list thing, yea that's entirely my bad

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from user-100241510»

    when will we get lightning dragon? also what are your projects besides that?


    They've confirmed Multiple times that there's only going to be ice and fire dragons, and i doubt they've changed that.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] More Fun Quicksand Mod - Adds 30 types of Quicksand!

    Ok, so i've watched the mod for a while, and i'm just gonna

    Dumb Idea
    Some form of Ender Goop that poses no direct threat- being quite visible as it literally glows purple- but when paired with the dragon's high knockback and the endless swarms of enderman, can catch you off guard. due to it being ender-based, i'd also think you aren't able to enderpearl out of it.

    Also, more carnivorous plants. those are always fun. i know it's not super simple, but couldn't you theoretically create reskins of the current man-eating plant with different petals and use those?

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.6: Down below and up above!
    Quote from boomphobia»

    I wasn't saying that a mob that drops quartz is bad, I was saying that a quartz version of a grottol is not so good. Grottols are already designed as a living diamond, adding more variations to it would ruin the uniqueness of the mob. Also adding mobs that drop resources, would ruin Minecraft's core mechanic of mining. The Grottol is an exception as diamonds are a rare mineral, but for something as common as quartz I don't see a reason to make a mob that drops it, just so the player can kill instead of mining to obtain a rather common mineral.


    1: unless you're a builder or big redstoner, quartz is useless (unless modding)
    2: it's not renewable, and people only skim the surface for the stuff due to naturally forming lava pools in the ground.
    i do agree, it shouldn't be a grottol. it could easily be a cousin to it though.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.6: Down below and up above!

    I have a suggestion. It's a simple variant of the Grottol.



    Mock-up texture


    (A mock-up texture I made for it)


    Meet the Quartz Grottol. He is very similar to his Overworld cousins, except for the fact that his shell has quartz on it, and that he is immune to fire.

    He'd drop Quartz(2-3 pieces?) instead of the one Diamond. That's it, it may not be a fancy new mob, but I personally think it could be a nice bit of variety.



    Quote from boomphobia»

    It wouldn't add much imo, just a grottol that drops quartz. Adding a re-textured grottol that drops something else would lose the uniqueness of the grottol, but that's just my opinion


    That's literally what it is, boomphobia. it's physically designed to be a quartz grottol. you'd be suprised how often people would rather not go exploring for the posh white stuff, and would rather just go kill something. alas, that isn't possible. something tells me this quartz boyo would be much more common than the diamond crab.

    Posted in: Minecraft Mods
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    posted a message on Remove AFK Fishing
    Quote from Agtrigormortis»





    As for skeleton spawners, a way to patch them would be to greatly reduce the number of drops they would leave if they were not killed by a player, meaning if people wanted to make an auto arrow and bone farm out of them they'd have to wait 10 to about 20 times the amount of time they do now. Encouraging players to actually get off their virtual backsides and kill the skeletons themselves to get them.






    Manual Kill Grinders are still heavily used for a reason.

    Quote from undefined »

    But you certainly shouldn't be allowed to hit a monster through a half slab hole. In addition if you kill a monster without their path finding on then it shouldn't drop anything, punishing players for attempting to get items from easy no risk kills by trapping the monsters that come out of their spawner and drop down a hole.



    so basically, what you're saying is "If you don't look a mob in the eyes when it dies, you're unable to skin its corpse and take whatever bits and bobs it may have had". that's Bullcrap, even for minecraft logic.

    Quote from Agtrigormortis»



    the existence of AFK fish farms actually defeats the point of luck of the sea enchantment. Why bother with it if you could get it for free by setting up a machine that auto grinds it for you?


    Personally I find that annoying, I don't like useless items in the game and unfortunately lure and luck of the sea have less value because of the auto farm mechanics that have been allowed up until now.




    LotS and Lure both work in AFK fish farms, which makes them more efficient. they're also used when free-fishing, which most people still do.
    oh and, even with a unenchanted rod, you'd get a enchanted book faster than half a day. LotS can shorten it to less than an hour, with a bit of luck.

    Posted in: Suggestions
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    posted a message on Remove AFK Fishing

    Ok, everyone. Stop thinking our world's logic/physics and the minecraft world's logic/physics are the same. they're quite obviously different.
    Minecraft's world has very little proper mass, it has infinite fish that occur out of nowhere. entities literally fabricate out of thin air, and the amount of time it takes for an animal to grow into an adult is less than two days.
    This is not our world. do not compare them.

    Posted in: Suggestions
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    posted a message on Remove AFK Fishing

    I'm just gonna stick this here: Mojang does intentionally keep some bugs; they did it before with quasi-connectivity. they could easily keep it, and due to the way a fish farm it set up, it'd take a lot more effort to remove the ability to make a working fish farm instead of just leaving it the way it is. besides, fishing loot isn't super good. it's all basic earlygame/midgame resources.

    Posted in: Suggestions
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.6: Down below and up above!

    • Right-clicking with an empty hand while not sprinting will throw a bubble projectile that will envelope the first mob it hits. The mob will then rise towards the surface at high speeds. When they emerge, they will float in the air for a few seconds, which is where the next ability comes into play.
    • Right-clicking with an empty hand while looking straight up will allow the player to shoot upwards, bursting from the water. While briefly hanging in the air, the player can right-click again when aiming at an enemy floating in a bubble to zoom towards them and unleash a devastating punch. The punch will knock the target far back, leaving the user to splash back down into the water.

    Thanks for reading, please give feedback!


    Edit: Mining speed could be increased in water, too.


    So basically, it's a base-building item combined with the playfulness of a dolphin? i'd definitely use it.

    Posted in: Minecraft Mods
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