Millénaire forums for more in-depth discussions than here:
Millénaire 7.0 open beta! Millénaire 7.0 introduces two great new features: a reworked Norman culture and the construction of a massive, end-game marvel: Notre Dame of the New World! Head to the beta page for all the details and the download link.
Millénaire 6.2 for Minecraft 1.12 available!
Millénaire is now officially updated to 1.12.2. Download the new version on www.millenaire.org!
Millénaire is a single- and multi-player mod for Minecraft. It aims to fill the "emptyness" of single-player worlds by adding NPC villages to it, with loose 11th-century Norman, North Indian and Mayans themes and additional cultures planned.
Villages are populated with men, women and children of various kinds, who perform tasks such as trading with the player, expending current buildings or improving existing ones, cultivating crops such as wheat in Norman villages and rice in Indian ones, crafting tools and powerful amulets, etc. As the village expends, the number of villagers increases as couples have children who grow up into new adults.
Help villages grow by trading with them and be rewarded with unique items such as Normand and Indian food or statues and tapestries to decorate your house with. And if they start liking you enough, they might even build you a house of your own.
Millénaire is available in the following languages: French, English, German, Russian, Polish, Spanish, Czech, Swedish, Dutch, Portuguese, Slovenian, Hungarian, Chinese, Arab, Estonian, Norwegian, Ukrainian (more coming!)
Download Millénaire on Millenaire.org.
Want to know more first? Check the overview.
For more information, including a FAQ, known compatibility with other mods, and common install issues, you can check the Millénaire Wiki:
Millénaire Library of user-created content to extend the mod:
Millénaire forum for more in-depth discussions:
Come across small villages while exploring, such as this Norman settlement...
Millénaire review by CGzCinema showing the mod's main features
... or this Japanese one, centred on a rice paddy.
Updates
6.2.10 - 08/09/2019
- It is now possible to donate goods to villages for a big reputation boost
- Added two new advancements, Amateur Architect and Medieval Metropolis
- The keys for the Millénaire menu, the village list and the escort toggle are now set using the standard Millénaire UI
- Players' data is now linked to UUID not player name, enabling players to change their player name without losing their Millénaire progress
- Added two new commands, one to teleport players to a village and one to change a player's reputation with a village
- Fixed a bug where Millénaire stairs and slabs would have display issues when smooth lighting was off
- Fixed a bug where paths could be built over mud bricks
- Fixed a bug where the number of nights spent by a merchant in a village would reset when reloading the world
- Fixed a bug where sub-buildings would appear on the village map, hiding the main building
- Fixed a bug where middle-clicking a full path block in creative would give you a path slab
- Fixed a bug in the handling of Byzantine textures
- Content Creation improvements:
-- New format for buildings' text data, much easier to read than the old one
For older releases, check the wiki page: Millénaire Updates
Or discover a mysterious Mayan pyramid, abandoned in the jungle. (Texture pack: Soartex FanVer with Millénaire HD blocks)
FAQ
Check the FAQ page on the Millénaire wiki: http://millenaire.or...ki/Category:FAQ
Credits
- MinerMiah for the Mayan culture (including skins)
- Minepower for the Japanese culture
- Rasseru for the updates to the Japanese culture
- Ticlon for the Byzantine culture and some of the lone buildings
- SMP for all the Indian skins. Great and fast job! Check also his texture pack that includes a full reskinning of Minecraft itself, Millénaire, and many other mods as well!
- johnlmonkey, Razulra, cubex3 and TheDoctorMouse for skins
- Nandonalt and karahan : some buildings
- joeyjam: icons for the Norman armour
- minami26: graphics for the Norman armour and icons for the Norman tools
- The MCP team, without whose work I would not have attempted this mod
- The #risucraft and #mcp-modding channels, and specifically _303, ZeuX and ProfMobius, for saving me a lot of time with timely help
- MineColony and Builders, for inspiration and useful examples of modding Minecraft
Listen to the villagers discussing their job, life or simply the weather.
Making new cultures
Since Millénaire 1.4, the bulk of a new culture can be made without code (not just buildings and village types like before, but new NPCs as well). As such I'm interested in player-made cultures to integrate in the main game, provided they fit the general theme of Millénaire of "real" cultures from around the 11th century. Players interested in producing one for Millénaire should PM-me about it. If we agree on the idea, I'll provide support in the form of help on how to mod Millénaire and in the form of whatever new code might be needed (for new items, blocks or good productions), though likely not with the buildings and NPCs themselves. I reserve the right to change anything I might not like in a culture I'm shipping with the mod itself, but in practice I intend to leave as much of a free hand as possible to culture designers.Contribution welcome, it helps make Millénaire a rich game!
See what they are doing and what they need in the villages' centres.
Help Wanted
- There is a lot of content to fill up in the Millénaire Wiki, feel free to help: http://millenaire.org/wiki/
- Female and children sounds
- It would be very useful if people who have been playing for a while could post detailed accounts of how they play Millénaire, what they like/don't like, what their goals are when playing, etc. I need more comprehensive feedback, not just small reactions to individual features.
- New lone buildings: the more different kind of lone buildings (or variations of the same kind), the better. People wanting to do lone buildings in the same style as the existing ones are welcomed. You can post your creation in the thread, preferably with a screenshot. I'll add those I think fit in Millénaire.
Trade with them, to help their villages grow and gain unique blocks, foods and items.
Download
Downloads are available from millenaire.org.
Thread for posters to discuss custom building plans in: http://www.minecraft...f=1039&t=253387
Wiki page with adapted texture packs: http://millenaire.or...i/Texture_Packs
Feel like paying me a cider? . Otherwise, I'm always looking for more SugarSync referrals (similar to DropBox but more generous free quotas). Note that you have to install the app, not just sign-in online, for me to get a quota bump.
See their villages develop in prosperous communities...
Reference
For more information, help, known bugs, etc., check the new Millénaire Wiki: http://millenaire.org/wiki/. Feel free to contribute!
...or massive fortresses surrounded by desert.
But be wary in your travels, for hostile bandits and soldiers can be waiting deep in the woods!
Encourage villages to trade with one another, or push them to war and see their men battling while the women and children
take shelter!
And when the pull of adventure becomes too strong, seek out the mysterious Sadhu in the forest to start a great quest on the origins of the world.
Who knows, you might even come across the mysterious Panthéon, the massive structure where the contributors and donors to Millénaire are immortalised.
Note to modpack makers: Millénaire can be freely added to modpacks provided you credit me and provide a pro-eminent link to millenaire.org.
Extras
Signatures by minami26 - now with dynamic version info:
This mod is Copyright (2011) and is my intellectual property. Only minecraftforum.net is allowed to host any of my material without my consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Descriptions or other content on the mod (for example, reviews) are allowed as long as the download links provided point to this thread or to the Millénaire Wiki. Works derived from this mod in any significant way, for instance by re-using the mod's source code, are forbidden without written permission.
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Furniture. What would I give for good furniture in vanilla. More ores, more uses for leather, now that its easily obtainable. An End that's as complete as the nether. Easier use for redstone. (Its a pain, really, makes pistons so pointless) Npcs at least on the state of millenaire (if you add a function a mod already offers, it has to be worth at least the same as the mod)
More building blocks (What about cobble mixed with gold ore to make shiny blocks?) im tired of always having to make a house of wood or dirt at the start.
Trap doors at the top of a block and not at the bottom, why is it at the bottom? More kinds of trees, also with different wood.
Most important:
A reason to build. You can survive by digging 2x down putting dirt above you and it's just as safe as building a house. There has to be a reason why you need to build your house bigger then for furnance, workbench, bed and a chest. Terraria did it with Npcs. I don't know, its just that after expanding your house so much that every room looks the same, the only huge things you can do are building dragons out of blocks, or other stuff, just something where its nice to look at. But I want a use for my room! I don't wanna build a huge underground castle when the only thing you can do there is going to the furnance for taking the clean cobblestone out or going to the chests for fences or something. There lacks a reason to build.
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And you sir, missed completly the point. This game will be released in 1 month. The game is evolved now, it's pretty much done. Well, that should be the case. In one month hopefully wont be any bugs left (Because well, they take 1 full month for that)
And yes, there is a firm release date. Minecon. They made it, and it seems they are struggling now and can't deliver a complete RELEASED game. I've seen a lot of tries of other people earlier, short after announce of minecon, to show that it's impossible to finish the game soon enough. They all got the response "Beta /thread". But now, that argument is....not good anymore, to say it as gentle as possible. We're not talking about a normal game anymore, its minecraft, 4 million copies sold, made an older genre more popular (infiniminer)
They put so much money into minecon way too early, if the product doesnt get finished it will fail. Is that not a dead line? No one can tell me that its not. Dead Island got so much negative reputation because of a failed release, no, it was not a beta anymore. That argument is so abused, its invalid. If the beta was free, I could understand that.
Does anyone read the general terms and conditions when he starts playing a game? No. Guess no one does. But it's a protection for the developers, taking nearly every right the customer has to avoid further trouble. A bit the same for the beta, huh?
Now we're in a state where we exactly now how the finished product will look like. Not good.
Also, the soapbox is a really bad comparison, due to the fact that most people care for the game, not for the fame they get when they post in one of the biggest threads in 1.9 discussions atm.
Edit: The post above me is full of win, 100% agreement!
1
If there was no Skyrim, maybe the release date would have been pushed back. I think notch doesn't take his job serious enough. After beta, the price of minecraft is a lot higher then any normal indie game. Really few games get an own convention and to be honest, why should a normal consumer care for that? Really, I liked how the game had no deadline, and now Notch does one for himself. WHY? The fact that everybody wanted the minecon in other places then vegas and notch still does it there shows how much he cares about that little convention.
Claivoyant? If you have to be one to see that they never get Mc done till November, I am one. If I see now that Notch is able to code a nearly fully functionating dragon in one week, it saddens me. It took them 1 month for wolves. Oh and cookies.
Now when I think about it, what's up with achievements? Haven't seen someone mentioning this and I read nearly the full thread and they are not done yet. And new achievements were 100% promised.
Why are Npcs even there? They have worse AI then pigs, because they don't run when they get hit. Its the main point why Mc can't get released yet. 1 month fast coding, and maybe that feature is done.
Sidenote for admins (because I saw that the thread would have nearly get closed earlier on):
Don't close this thread please, there are so many valid arguments in here, it's not even funny.
Oh and don't worry folks, if you get bored of minecraft, there's still notchs twitter with easily 35 tweets a day /sarcasm
Just my 2 cents
Oh and edit: I saw the "got my money's worth out of it" argument a hundret times already. There was a good comparison to cars on site 3 or something. (If your car gets broken and if you cant do a better one, gtfo)
A car (beta model) gets sold 4 million times. He doesn't work perfect but its comfortable. Now the creators wanna do a convention about it and release him completly, yet hes not finished.
Would you stop complain?
2
I agree with everything OP said.
1
1
I think the main problem is that they're neutral until you directly look at them. Notch wanted to make them scary so he invented this mechanism. But - that's a huge nerf in general, due to the fact of being able to avoid them completly if you dont want to fight them. Thats the fact, but now in general, its not a big deal to kill them without any kind of weapon.
Chances of getting attacked by an enderman when you dont want it are pretty low. So he should actually be very hard to kill, thats the only way to make him scary. But right now, its like a little child that's getting angry when you look at him (and drowns in water ; is avoidable with pumpkins (Ok, to be fair those are pretty rare))
If I have to compare it to the other mobs...way easier to kill then Creepers and something between zombies and skelettons. Thats okay, IF he would be angry all the time and not only when you "hit" him with your tiny white thing in the middle of your screen.
As I read, Notch plans to remove the ability of enderman picking up blocks. That's a great thing, I hated that ability too, but now I think they should get a pretty high attack + defence buff instead.
I think 5-6 hearts per attack without gear is not too much, because let's face it: creatures that only get angry at you when you point directly at them should actually be a monster that can kill you easily. Not to mention that killing it without gear should be extremly difficult (So his vulnerance to water could actually be useful)
I guess everybody was happy first that notch revealed that enderman are avoidable by wearing pumpkins, but did you really had the urge to put on one to avoid them since 1.8? No, but thats what they should do. Scare you in a way where you want to avoid them! You dont want to face them, that's why you get a possibility not to make them angry other then running away! Hunting enderpearls should only be able to be done with good gear (lets say at least iron) You shouldn't want to make them angry just for the lulz. That's what im talking about.
1
Some months ago I ran out of stuff to do and I guessed lots of new stuff would be added if I came back half a year later.
Now, 29 june this year, 1.7 was released. The update took 1 month and it was just one of those patches where nearly nothing has been added (Believe me, even I could have scripted that in fewer time) Now I guessed (tbh I was completly sure) that notch already put lots of effort in the 1.8 cause he planned to release pistons and adventure at the same time.
It was ok for me, even as he said he had to release it because adventure was nowhere done.(So my first thought about adventure already being in work was wrong.)
Now 2 months passed and I saw this footage of the upcoming stuff. New generated worlds, Enderman (Seems a little overrated, I like him but he is just getting hyped like the creeper was) fully working Npc villages (Actually I like millenaire a lot, they could have taken ideas out of it), completly integrated exp bar (With being able to skill mining, woodcutting archery, meele and stuff), and the other smaller improvements.
But now to hear that it may take a little (1-2 weeks) longer was okay for me first.
But then hearing it would even be splitted was a huge dissapointment (I mean really? 2 Months time and a really small update at that time was not enough time to programm that update?)
Npc village makes _absolutely_ no sence without Npc's and having no use for Skill points (and only getting them by fighting) is ridicolous.
Dont get me wrong, Enderman, new terrain (+ dungeons) the bow mechanics, the new food mechanics (this way food got nerfed a lot, totally needed) and the Building mode are great, but really few things if you look at how much time they had.
1.9 is surely going to take 1-2 months too (I expect it to be released just days before minecon)
The reason why I feel dissapointment is cause it probably is the last big update mc gets before it fully releases. And as you know, there is a small chance that new big updates may cost more money (And if not, they surely will take double time cause they will be focusing on Scrolls) so its just not what I expected. I already don't see this game in beta anymore, cause I know now what the full version will look like.
Your thoughts on the update?