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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    It's impossible, since it uses full block metadata (4 bits) and now only 1 bit is available for it, as 2 ones are taken by leaf type, and 1 is taken by this-block-is-player-placed flag.


    AWWWWWWW, I just wanted alpha shaped trees.


    EDIT: Anybody, how do you get rid of leaves in the Infdev 4.20 generator? I use :tnt: .
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    It's leaves decay. :D
    It's very different in 1.1.2_01, so it affects even newly generated normal trees. And it doesn't lag!


    Can you put in old leaf decay option, PLEASE?


    :Leaves: :Leaves: :Leaves:
    :Leaves: :Logs: :Leaves:
    :Leaves: :Leaves: :Logs: :Leaves: :Leaves: <----messed up tree
    :Leaves: :Logs: :Leaves:
    :Logs:
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    Just googled a screenshot:

    //I don't know why it says Cobblestone, and why it's Alpha. Maybe it's a WIP screenshot, as tooltips was added in Beta 1.0, and Alpha 1.2.6 is last Alpha.
    This black rectangle with white letters is tooltip. :D
    OldDays has an option to make them look like on this screenshot (They are different since some 1.9pre), or to disable them, like in Alpha/Infdev/Indev.

    Trees — screenshot?



    Googled screenshot:

    Look at the tree in the middle of the screenshot, that's what I'm talking about.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    Tooltips are what you see when you hover item stack in inventory.


    huh?





    Edit: I have a suggestion for you, in Alpha 1.1.2_01, the bottom layer of normal trees didn't have all the leaves on it, can you do that?
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    Only when I update sounds. For example, for r13 you should download new one, as I added old creeper sounds. But for r11->r12 update you should not.
    SPC should not conflict at all.
    TMI (And also MoreCreative, which is better in my opinion :D ) conflicts with OldDays. It will work if installed after OldDays, but you will lose old item tooltips.



    What do item tooltips do?


    Edit:How do I update the sounds.zip
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Exalm, do I need to download a new sounds zip when I update oldays and nbxlite but not updating versions?

    And, if I also have spc and tmi with your mods, whats the order to load them with the modloaders coming first?
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    Old recipes, pre-halloween creeper sound.
    I think that it's enough for release. I planned to release it after NBXlite (Which is delayed and delayed).


    Are we still going to have multicolored wood planks?
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Whats in store for olddays?
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    In that version leaves didn't decay too. However, added to todo.



    So you are going to put in an option for leaf decay?
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from EmporiumOfGaming

    You don't lag, but other people on this forum do. You already got your answer, it's a no
    And for your chest glitch with water should really be included. It was an awesome bug :D
    Incase you didn't see Exalm, it's like this :chestfront: :chestfront: :Water: = :chestfront: :chestfront: :chestfront: If you place a chest in water, next to a double chest, it will create a double chest! Please put this bug in



    I said OPTION!


    EDIT: I wrote Option like that so I could show emphasis
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Hey Exalm,

    can you put an option for Infdev 4.20 leaf decay, because I don't lag when a lot of big trees in other generators are decaying at once.

    PLEASE!!! :Leaves:


    EDIT: You didn't answer my edits! :steve_shocked:
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Hey Exalm,
    In olddays, when I have old chests turned on, the chest in storage mine carts are invisible :chestfront: , is that intended?

    And in NBXlite, the clouds in the Infdev 4.20 generator are 12 bocks too high (layers 120-124 as opposed to 108-112),
    And AGAIN in the Infdev 4.20 generator, no mater what, natural or not, leaves don't decay, which is very annoying because most of the trees are large trees :steve_rage: .

    If you can fix those, diamonds for you, :Diamond: :Diamond: :Diamond:


    EDIT: I forgot about all the lighting errors.

    Another EDIT: Can you put in an option where you have the extra large chest glitch where you can place three chests next to each other when one is in water :chestfront: :chestfront: :Water: --> :chestfront: :chestfront: :chestfront: ?
    Posted in: Minecraft Mods
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