• 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from gus33000

    Exalm was just waiting for a stable MCP release for 1.7, but since the release of an stable release, he hasn't posted on the forum, but he is still reading the forum.

    Edit : Also he was having a forum bug, that caused the notification to not show up, I wonder if he still has that bug since the forum update.




    No, the snpashot are not updated to 1.7, you have to wait for Exalm to port the mod to 1.7.10, but right now he is not very active.

    I'm not sure, because I'm getting notifications about this forum thread.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Is it any way possible to install this with a forge modded minecraft or is it just incompatible with everything?

    It's incompatible with almost everything, because of it's forge incompatibility.
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Noob Test!
    Image Removed

    Umm... just because I play on peaceful the majority of the time, and started after the game was officially released (1.0.0).

    Edit: Plus, I think this test is outdated.
    Posted in: Discussion
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from _kcx

    That's normal because in indev leaves used metadata for decaying.

    And the logs too?

    Edit: Also, 0.31 never had leaf decay.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    I found this mod API called Magic Mojo Mod Loader, I wonder if it could be considered for this mod's loader?

    Link:

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1446050-magic-mojo-mod-loader-a-mod-loader-for-advanced
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Bug: You can't port Indev worlds anymore, when one shows up in the select world screen, the game crashes.
    You have to use MCedit to port .mclevel worlds into the current version of the game.
    Also, I tried to port a 0.31 world made by the patched version into an Infdev 4.15 world made by this mod using MCedit, and this is what happened:





    I fixed this btw, but it took me FOREVER to do in MCedit.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from emokid1999
    Help me please.

    ---- Minecraft Crash Report ----
    // This doesn't make any sense!

    Time: 7/14/14 2:16 AM
    Description: Updating screen events

    java.lang.NullPointerException
    at atv.startWorldSSP(Minecraft.java:2652)
    at avb.a(GuiCreateWorld.java:279)
    at awe.a(GuiScreen.java:169)
    at avb.a(GuiCreateWorld.java:442)
    at awe.d(GuiScreen.java:260)
    at awe.m(GuiScreen.java:232)
    at atv.k(Minecraft.java:1559)
    at atv.S(Minecraft.java:861)
    at atv.d(Minecraft.java:794)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:273)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:363)
    at org.multimc.EntryPoint.listen(EntryPoint.java:165)
    at org.multimc.EntryPoint.main(EntryPoint.java:54)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at atv.startWorldSSP(Minecraft.java:2652)
    at avb.a(GuiCreateWorld.java:279)
    at awe.a(GuiScreen.java:169)
    at avb.a(GuiCreateWorld.java:442)
    at awe.d(GuiScreen.java:260)
    at awe.m(GuiScreen.java:232)

    -- Affected screen --
    Details:
    Screen name: blt
    Stacktrace:
    at atv.k(Minecraft.java:1559)
    at atv.S(Minecraft.java:861)
    at atv.d(Minecraft.java:794)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:273)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:363)
    at org.multimc.EntryPoint.listen(EntryPoint.java:165)
    at org.multimc.EntryPoint.main(EntryPoint.java:54)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_60, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 615413888 bytes (586 MB) / 650641408 bytes (620 MB) up to 954728448 bytes (910 MB)
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: OldDaysModule, ODNBXlite, RenderEnderman2, ...[nbxlite.RenderGhast2, RenderSheep2, RenderPainting2, ...], [nbxlite.blocks.BlockGear], [nbxlite.chunkproviders.ChunkProviderGenerate2, ChunkProviderBaseInfinite, ChunkProviderGenerateInfdev227, ...], [nbxlite.format.SaveConverterMcRegion], [nbxlite.mapgens.OldWorldGenTallGrass, BiomeDecorator2, OldWorldGenTrees, ...], [nbxlite.noise.NoiseGeneratorOctaves2, NoiseGenerator2, InfdevOldNoiseGeneratorOctaves, ...], [nbxlite.oldbiomes.OldBiomeGenBase, OldBiomeGenRainforest, OldBiomeGenSwamp, ...], [nbxlite.spawners.SpawnListEntryBeta], [org.multimc.EntryPoint, ParseException, Launcher, ...], [org.multimc.onesix.OneSixLauncher], [org.simplericity.macify.eawt.Application, DefaultApplication], [ssp.FakeServer, FakeServerPlayerList, WorldSSP, ...]
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.6.4
    LWJGL: 2.9.1
    OpenGL: Intel(R) G45/G43 Express Chipset GL version 2.1.0 - Build 8.15.10.2302, Intel
    Is Modded: Definitely; Client brand changed to 'SSP 3.1 for 1.6.4'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null


    What did you install, and in what order?
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from _xAlekthenDx_
    This mod sucks because its not forge. I want to install a good forge mod and now u made it ModLoader mod? Oh seriously...


    Some things i wish you to do:

    Forge comptatitable (and usually, to work for forge-only users...i mean people who only use forge)

    Make the lime green grass a biome named Alpha (or Indev if user is on indev world)

    More to be added in this list or maybe...


    This mod is so big and edits so many base classes that forge compatibility is practically impossible, (compatibility with anything is practically impossible). But you should just hate the mod altogether because it's not compatible with forge, you should give a chance.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Some suggestions based off of the 0.31 version that _kcx posted:
    -0.31 setting in the Indev generator
    -Tools not taking durability (I know, OP)
    -Being able to break stone and ores with your fist (I know, also OP)
    -Trees growing faster
    -Old torch placing mechanics
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Book of World Records
    Quote from TheMasterCaver

    I previously mentioned what I've done; here is an update on the same world that I mentioned previously, shortly after I started it, which is starting to rival my first main world:













    In addition, here's a full-size map of my world at layer 20 in Minutor:

    In all, I've probably explored over a thousand miles of caves (the 1,000+ miles I've covered in my current world includes going through the same caves more than once), made/placed over a quarter million torches and mined over half a million ore (if you include Fortune, more than half a million pieces of coal in my first world and my current world alone; I also have two other worlds which together are about equivalent to my current world).

    (I wonder how many people have even gotten nearly 50,000 iron from iron farms, much less from mining; same for the 6,000 gold)

    I did the math, and you could make a minecart rail is, wait for it... OVER 131 km long!!!!!! And I thought my 5.3 km rail was long.
    Posted in: Survival Mode
  • 0

    posted a message on Hey, what 4 letters best describe minecraft?
    DMND - (Diamond)
    Posted in: Discussion
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from gus33000

    News :
    MCP will soon be released for 1.7.10 pre4 in an final version. https://twitter.com/...488585494528000


    I will repost the fix for the world saving problem here so peoples don't have to search 100 pages for it :

    Warning : This fix is not supported, since it remove a security feature that avoid saves corruptions. Use at your own risk

    http://olddays.gus33000.netii.net

    YES!!! Now we can finally have 1.7 Olddays, yes!
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from emokid1999

    can somebody please try to get this to work with the latest dev build of multimc 5? it supports version editing now, and multimc is SO MUCH BETTER than the vanilla launcher...

    Uh, I never used the modding feature from multiMC before, I just did it manually; you could try just manually installing the mods into the .jar file, I think that will work, (however, I haven't used multiMC with 1.6 yet, so I'm not sure).
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Bug (I think): If you generate a seed with the Infdev 4.20 generator with generate new ores off, then you generate another world with the EXACT same features (generator, seed, flags, etc.) except for having generate new ores on, the tree generation is different between worlds.
    Posted in: Minecraft Mods
  • 1

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Dmac9244

    I really love what this mod offers, but if it is THAT incompatible with all the mods... I might just have to let it pass by. Unfortunately, I prefer modded Minecraft to vanilla, so I guess I'll have to live with the default mobs and sounds (ugh.) Thanks though.

    I mean, I think it might be possible, but I'm no modder; I'm just a fellow guy on this thread who likes to do the best he can to help people with their Olddays problems.
    Posted in: Minecraft Mods
  • To post a comment, please .