Is it accidentally set to hardcore mode? Check that.
- Registered Member
Member for 9 years and 13 days
Last active Mon, Mar, 28 2016 21:11:52
- 1 Follower
- 955 Total Posts
- 25 Thanks
Feb 28, 2016Posted in: Minecraft Tools
I just started deobfuscating Infdev (April 15th). So far, most classes have been nonsense, but a few have been valuable. (Sorry if this is a little messy, it's late I can hear my dad snore and that always distracts me).
"net/minecraft/client/d.class" is about the text that's displayed in game (like: loading level, respawning, etc.); also about the %appdata% folder, and has something to do with the "terrain.png" file (it's referenced)
"net/minecraft/client/i.class" is about the sound resources; plus the link to download the sounds is listed
"net/minecraft/client/p.class" is about the default keybindings, and about the settings menu
"net/minecraft/client/q.class" is about the main menu
"net/minecraft/client/a/b.class" is about how the sky is rendered and somehow references the .png file responsible for the bubbles and smoke and stuff, (possibly "icons.png")
"net/minecraft/client/a/e.class" has to do with the "terrain.png" file, there's also a line of code that calls the "rain.png" file, despite rain being disabled in Infdev
"net/minecraft/client/a/g.class" also references the "terrain.png" file, plus it also calls the "water.png" file and "items.png" file
"net/minecraft/client/a/a/e.class" also references the "terrain.png" and "items.png" files
"net/minecraft/client/a/a/f.class" has a line about the "terrain.png" file, and also a line that references the "shadow.png" file, funny thing is, shadows didn't render in this version
"net/minecraft/client/a/a/g.class" has to do with armor
"net/minecraft/client/a/c/c.class" is about gears
"net/minecraft/client/c/b.class" is about the deleting worlds function
"net/minecraft/client/c/c.class" is what gets rendered when escape is pressed (options, change world, quit game, back to game)
"net/minecraft/client/c/e.class" is about the game over screen (game over, score &e(score))
"net/minecraft/client/c/j.class" is about the world create/select menu
"net/minecraft/client/c/n.class" is about the text in the debug menu
the "net/minecraft/client/c/a/" folder have classes that seem to have to do with guis
"net/minecraft/client/g/a.class" is about where to download skins
"net/minecraft/a/c/e.class" references entities, which are in classes in subfolders in the "net/minecraft/a/c" folder
-"a/a.class" is the giant model
-"a/b.class" is the spider model
-"a/c.class" is the skeleton model
-"a/d.class" is the creeper model
-"a/e.class" is the human mob model (not player)
-"a/f.class" is the zombie model
-"b/b.class" is the sheep model
-"b/c.class" is the pig model
-"c/a.class" and "c/b.class" have to do with TNT, ("a.class" I think is the primed variant, or something)
-"d/a.class" has something to do with arrows (most likely)
-"e/a.class" has to do with player logging in (found the line that basically says "if logged in as Notch, drop apple on death")
-"e/b.class" has to do with the inventory
"net/minecraft/a/c/f.class" has to do with the way the player is saved
"net/minecraft/a/a/e/c.class" is about making the level.dat file
"net/minecraft/a/a/e/d.class" is about the contents of "level.dat"
"net/minecraft/a/a/b/a/a.class" references chests and furnaces in some way
"net/minecraft/a/a/b/a/b.class" is about furnace contents
"net/minecraft/a/a/b/a/c.class" is about chest contents
"net/minecraft/a/a/c/a.class" is (I THINK) the world generator class (I recognized a value, "684.412"), editing this will most likely change how worlds are generated
That's all I have. I'll continue looking.
Feb 27, 2016Posted in: Discussion
Well, i started in 1.0.0 full, but back in 2014 and 2015, I played on this delightful Alpha 1.2.6 server. It was amazing. Survival, teamwork, griefers were the enemy, everyone was friendly (even the 10 year olds), and it was all about survival and building. Now, I admit there were plugins, but that was because the server needed them to basically run securely. Either way, that server died (crys) and now I'm stuck on singleplayer. However, that goes to show there are still good servers out there, you just have to look. =)
Feb 18, 2016314rft posted a message on [RELEASE] Ω Project Omega: Minecraft Classic Saving FixPosted in: Creative Mode
Is the official server for this still up?
Feb 17, 2016Posted in: Discussion
That does make sense considering that Norway is right next to Sweden, and we all know what ethnicity our beloved Notch is.
Feb 15, 2016314rft posted a message on Browsing Google Images for Old Minecraft ScreenshotsPosted in: Discussion
Though taken literally today, here's an image of Infdev that I took:
Jan 28, 2016314rft posted a message on What are some of the biggest cave systems you have explored?Posted in: Survival Mode
Well, I have no pics, but there are some seeds that allow for INFINITE length mineshafts. Look it up! =D
Apr 21, 2015314rft posted a message on Tall Worlds Mod - Raising the world height cap without causing lagPosted in: WIP Mods
Bug: Doors can't be placed outside of the vanilla height range.
Also, liquids take forever to update, and practically don't update outside of the vanilla range (they do update at y=256 though).
The clouds also partially follow you too.
- To post a comment, please login.