• 2

    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    v3.11 is out!


    I forgot to update this post for v3.9 and v3.10. The main addition was Doomfist and his abilities in v3.10.


    3.11 Changelog:


    New: Added Roadhog


    New: Added abilities:

    Doomfist’s The Best Defense…

    Roadhog’s Primary Fire

    Roadhog’s Secondary Fire

    Roadhog’s Take a Breather

    Roadhog’s Chain Hook


    New: Added custom health per hero

    Health is provided by Minewatch armor

    Minewatch armor now has no damage reduction by default

    Health bars render above heroes

    New: Added Death Block

    Kills mobs and players (in survival or adventure mode) that touch it

    Can be used to mimic falling off the map


    New: Added config options:

    options for hiding parts of the gui

    option for changing scoped sensitivity

    option for step assist (being able to walk up full blocks)

    option to disable aim assist on the client


    New: Added/Updated skins:

    Sombra’s Incendio Skin by MeoWero

    Sombra’s Cidro Skin by MeoWero

    Sombra’s Noche Skin by MeoWero

    Sombra’s Mar Skin by MeoWero

    Soldier: 76’s Strike Commander Skin by Sargu

    Updated Sombra’s Glitch Skin by MeoWero

    Updated Ana’s Corsair Skin by MeoWero

    Doomfist’s Blackhand Skin by MeoWero

    McCree’s Blackwatch Skin by Sargu

    Reaper’s Hellfire Skin by nathanman213

    Reaper’s Blood Skin by Aegeah edited by MeoWero

    Reaper’s Midnight Skin by Aegeah edited by MeoWero

    Reaper’s Moss Skin by Aegeah edited by MeoWero

    Reaper’s Royal Skin by Aegeah edited by MeoWero

    Reaper’s Shiver Skin by Aegeah edited by MeoWero

    Reaper’s Wight Skin by Aegeah edited by MeoWero

    Reaper’s Hellfire Skin by Aegeah edited by MeoWero

    Roadhog’s Classic Skin by Drzzter

    Roadhog’s Ice Fisherman Skin by MeoWero

    Roadhog’s Junkenstein’s Monster Skin by MeoWero

    Roadhog’s Sharkbait Skin by gab51299

    Roadhog’s Rudolph Skin by Enderlord2560

    Widowmaker’s Kerrigan Skin by MeoWero

    Tracer’s Seoul Dynasty Skin by MeoWero

    Updated Ana’s Philadelphia Fusion Skin by MeoWero

    Mercy’s Houston Outlaws Skin by MeoWero


    New: Updated translations:

    German translation by KonradCrafter

    Catalan translation by Sargu

    Russian translation by MeoWero


    New: Hero selection can now be accessed while respawning if the Team Spawn you are respawning at allows it

    New: Team Spawns can now be configured to allow healing / changing hero in their gui

    New: Team Spawns now provide invulnerability while within their range and healing is enabled

    New: Multiple team spawns can now be active at a time: players/mobs will spawn at a random one

    New: Connecting to a server in the Minewatch tab will now add it to your multiplayer server list if it is not already there

    New: Minewatch attacks now obey team’s allowFriendlyFire rule

    New: /lobby now respawns at the nearest active Team Spawn

    Fix: Genji’s Deflect is now much more consistent

    Fix: Projectile falloff damage has been adjusted

    Fix: Hanzo’s Sonic Arrow particles now only show to teammates

    Fix: Heroes can now heal themselves properly with the Allow Healing Outside Team option disabled

    Fix: Ender Dragon can now be hurt by Minewatch weapons again

    Fix: Death spectating overlay now scales properly with the gui scale

    Fix: Reaper’s teleport location has been tweaked

    Fix: Mei’s Cryo-freeze now has collision

    Fix: Hanzo’s Sonic arrow effect will now appear consistently

    Fix: Hanzo and Genji can no longer wall climb on barrier blocks

    Fix: Enemy Sombra no longer have a shadow while invisible

    Fix: Team Spawn now remembers the player’s game mode before dying

    Fix: “You were eliminated by” text now shows when killed by a hero mob

    Fix: Collision detection for Doomfist’s Rocket Punch and Reinhardt’s Charge has been improved


    Posted in: Minecraft Mods
  • 2

    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!
    v3.8 is out!

    New: Added Moira


    New: Added Abilities

    • Moira’s Biotic Grasp - Heal
    • Moira’s Biotic Grasp - Damage
    • Moira’s Biotic Orb
    • Moira’s Fade
    • Bastion’s Self-Repair

    New: Added Skins:

    New: Added Maps:

    New: Added Translations:

    • Italian translation by Anto1980
    • Spanish translation by Epic Genji
    • Catalan translation by !

    New: Added Hero Mob Moira


    New: Added Hero Selection voice lines for when a hero’s full armor set is equipped


    New: Added config option to change ability cooldowns

    New: Added config option to change max ammo

    New: Added config option to require mobs to be killed by players to drop tokens

    New: Added Select button to the Minewatch Tab’s Hero Gallery that spawns in the armor and weapon(s) for a hero


    Fix: Minewatch can no longer get stuck thinking you’re holding LMB after you release it

    Fix: Lucio’s circle no longer fades in dark areas and no longer renders on liquids

    Fix: Reinhardt’s Fire Strike hit particle no longer clips off/through blocks

    Fix: Bastion can no longer shoot in turret mode instantly after reconfiguring

    Fix: Widowmaker’s Mine now gives targets glowing properly

    Fix: Hanzo’s Sonic Arrow’s glowing affect only shows for Hanzo’s allies

    Fix: Fences no longer attach to Health Packs in 1.12

    Fix: Sombra’s Transposer has a larger collision box and teleporting to it can fail if it would place the player inside blocks (cooldown will reset if it fails)

    Fix: Minewatch armor no longer appears black when enchanted

    Fix: Abilities and weapons can no longer be used in spectator mode

    Fix: Zenyatta can no longer use his abilities on things like Widowmaker’s Mine, Junkrat’s Trap, etc.


    Minewatch armor now renders red when the entity wearing it is damaged

    Hero Mob spawn rates have been tweaked

    Soldier: 76’s primary fire now has gradual spread

    Mei’s secondary fire is now delayed

    Genji’s primary fire now shoots three shuriken when clicked once

    McCree’s Fan the Hammer now continues until he runs out of ammo


    Posted in: Minecraft Mods
  • 0

    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    v3.7 is out!



    New: Added Zenyatta


    New: Added Abilities:

    Zenyatta’s Orb of Harmony

    Zenyatta’s Orb of Discord


    New: Added Skins:

    Zenyatta’s Original skin by Kill3rCreeper

    Zenyatta’s Nutcracker skin by Drzzter

    Zenyatta’s Ifrit skin by brainman

    Zenyatta’s Djinnyatta skin by brainman

    Zenyatta’s Ascendant skin by brainman

    Zenyatta’s Cultist skin by XxLucarioTheNinjaxX


    New: Added the Team Stick

    Teams made easy

    RMB: Open Team Stick GUI

    RMB+Entity: Remove team

    RMB+Entity+Sneak: Clear selected team

    LMB+Entity: Assign Team

    LMB+Entity+Sneak: Copy team


    New: Added Health Packs

    Including the Large Health Pack and Small Health Pack

    They are creative-only, indestructible blocks

    Their healing amount and respawn timers can be changed in the config


    Fix: Mercy’s regeneration passive can no longer cause a crash in very rare cases

    Fix: Lucio’s passive speed / regen now only works while wearing the full Lucio armor set

    Fix: Projectile particles should no longer spawn past their target (assuming no lag)

    Fix: Sombra’s invisibility ability now plays the correct sounds

    Tweaked Reinhardt’s primary attack aoe target finding

    Hero Mobs will now move to nearby Health Packs if they are low on health

    Added healing particles

    Server-Side config options are now synced from the server when logging in on a server

    Mercys now checks a larger range for entities to heal / empower / fly to

    Hero Mob spawn rates and default accuracy have been reduced

    Hit detection with projectiles has been slightly improved

    Split the Minewatch tab into a Minewatch Armor & Weapons tab and Minewatch Map-Making Tools tab

    Added the ‘Survival Inventory Tab’ to the creative tab menu; it’s now known as the ‘Minewatch Tab’




    Posted in: Minecraft Mods
  • 1

    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    v3.6 is out!


    New: Added Hero Mobs!

    Monsters that wear and use Heroes’ equipment, attacks, and abilities

    There are MANY customizable options added for them in the config

    New: Added Lucio


    New: Added New Abilities:

    Lucio’s Soundwave

    Lucio’s Crossfade

    Lucio’s Amp It Up

    Bastion’s IronClad

    New: Added New Skins:

    Lucio’s Classic skin by Drazile

    Lucio’s Roxo skin by electricgeek

    Lucio’s Andes skin by Stuphie

    Lucio’s HippityHop skin by Drzzter

    Lucio’s Ribbit skin by DoctorMacaroni

    Lucio’s Slapshot skin by BoyBow

    Lucio’s Jazzy skin by Noire_

    Mei’s Mei-rry skin by KevinAguirre2, edited from oEffy’s skin

    Mei’s Luna skin by nikita505n

    Mei’s Jiangshi skin by KevinAguirre2, edited from oEffy’s skin

    Reinhardt’s Coldhardt skin by jay_zx_jc

    New: Added New Maps:

    Castillo by Isak20

    New: Added config option to disable healing other mobs

    Fix: Junkrat’s grenades can no longer get stuck bouncing indefinitely

    Fix: Mei’s freezing effect now recolors other entities’ Minewatch armor properly again

    Fix: Fixed a crash in 1.10.2 while left clicking with a Minewatch weapon in just the offhand

    Fix: Other entities running with Soldier: 76’s gun now block with the gun properly

    Fix: Sombra’s Translocator no longer goes on cooldown at incorrect times

    Fix: Reinhardt’s primary attack only hits targets that he can see

    Fix: Mercy’s power beam no longer requires her to be wearing a full set of armor to work

    Added Portuguese translation by ProTFDSYT

    Added German translation by KonradCrafter

    The player’s hurt time (what causes the screen to shake) when hit has been limited when wearing a full set of Minewatch armor

    The explosions you create using abilities will now knock you back while in creative mode

    Genji’s deflect should now work against any projectiles within 180 degrees of where Genji is looking

    The right and left click tracking now uses Minecraft’s Use Item/Place Block and Attack/Destroy keybinds



    Posted in: Minecraft Mods
  • 0

    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    v3.5 is out!


    New: Added Sombra


    New: Added abilities:
    Sombra’s Opportunist

    Sombra’s Thermoptic Camo

    Sombra’s Translocator

    Widowmaker’s Venom Mine

    Junkrat’s Concussion Mine

    Bastion’s Reconfigure

    Mei’s Cryo-Freeze

    Reinhardt’s Fire Strike

    New: Added Skins:
    Sombra’s Classic skin by Nutellah

    Sombra’s Classic skin by Orbiter

    Sombra’s Mar skin by XxbalintgamerxX

    Sombra’s Augmented skin by Grinshire

    Sombra’s Cyberspace skin by oophelia

    Sombra’s Tulum skin by Elec

    Junkrat’s Classic skin by _Phantom


    New: Added a Maps option to the survival inventory tab to show off Overwatch maps from the community

    New: Added a Submit a Skin/Map option to the survival inventory tab

    New: /minewatch hero <hero> now supports adding a target selector to the end

    New: Added config option to toggle fall damage when wearing a full set of armor

    New: Added partial Chinese translation by Mrkwtkr

    Fix: Fixed some strange bullet behavior when shot too close to entities

    Fix: Genji’s Swift Strike cooldown now correctly resets when killing an entity

    Fix: Reaper’s The Reaping now works properly

    Fix: Ana and Widowmaker’s scopes can now be used when in the air

    Fix: Other mods can no longer interfere with particle opacity

    Entities holding weapons from the mod now have their bodies rotate to match their heads (so they shoot in the direction that they are looking, in 3rd person)

    Changing to and from using 3D models for weapons no longer requires a restart

    Knockback from exploding entities has been adjusted

    Weapons and abilities no longer damage / hit entities on the same team

    Weapon and entity models now have improved shading

    Enemy Junkrat Traps now render partially in the ground


    Posted in: Minecraft Mods
  • 2

    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    v3.4 is out!


    New: Added Junkrat


    New: Added abilities:

    Junkrat’s Total Mayhem

    Junkrat’s Steel Trap

    Mercy’s Guardian Angel

    New: Added skins:

    Junkrat’s Classic skin by Ringoster

    Junkrat’s Scarecrow skin by -CenturianDoctor-

    Junkrat’s Junkenstein skin by Nudle

    McCree’s Lifeguard skin by OP_Beast

    Genji’s Oni skin by DaDerpNarwhal

    Reaper’s Dracula skin by DaDerpNarwhal

    Soldier: 76’s Classic skin by Knap

    Reaper’s Classic skin by Cayde - 6

    Widowmaker’s Classic skin by KAWAI_Murderer

    Ana’s Classic skin by Orbiter

    New: Projectile speed and damage is now accurate to Overwatch (1 meter in Overwatch = 1 block in Minecraft), including hitscanning!

    New: Projectiles are now aimed properly at the entity/block that is being looked at while shooting

    New: Projectiles now spawn at the correct positions in first person consistently

    New: Added a Wild Card Token that can be converted to other tokens

    New: Added a command and button in the inventory tab to sync your config to the server’s config (on multiplayer servers)

    Fix: Weapons will now damage the Ender Dragon properly

    Fix: Weapons in the gui no longer look like white blobs…

    Fix: Kill messages can now persist after death / reconnect

    Fix: Most abilities can now be properly used while reloading

    Fix: Genji’s Deflect should work more consistently with projectiles from the mod

    Fix: Soldier: 76’s Helix Rockets now rotate cleanly

    Fix: Mei’s frozen effect now recolors Minewatch armor

    Muzzle flash particles now spawn consistently and follow the player

    Mouse sensitivity is now reduced while scoping with Widowmaker or Ana

    Ana’s primary fire has been updated with better particles and a damage-over-time effect

    Ana’s primary fire uses different color particles depending on whether it will heal or damage

    Ana and Mercy’s health particle texture has been updated and now only displays when an entity is below half health

    Ana and Widowmakers’ scope textures have been improved

    Mei’s Icicles now stick in blocks similar to arrows

    Kill messages will now only display for entities that were damaged less than 10 seconds ago by the player

    The default gui scale has been decreased

    Reaper now levels his head and crosses his arms while teleporting



    Posted in: Minecraft Mods
  • 0

    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!



    "sometimes genjis swift strike takes a few seconds before it activates"
    We have not experienced this other than when our test server is lagging. Check to make sure you do not have a cooldown active to prevent use of the strike. If you can get it to happen consistently when not lagging/on cooldown, let us know how, and we can look into it.

    "mccrees roll should be redone, he moves way to far"
    I am getting about 11 blocks vs Overwatch's 6 m. Not too big of difference, but we can easily change it if we feel the need to.

    "headshots. pls"
    "hitscan should be worked on as well"
    You can vote on Furgl's new poll and suggest "Misc. things" for what we should work on more.
    http://www.strawpoll.me/14017326
    Posted in: Minecraft Mods
  • 0

    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    v3.3 is out!


    New: Added Mercy


    New: Added abilities:

    Mercy’s passive regeneration

    Mercy’s Angelic Descent

    Genji/Hanzo’s wall climb

    Genji’s double jump

    Genji’s Deflect

    Genji’s Swift Strike

    McCree’s Combat Roll

    Reaper’s Wraith Form

    Ana’s Sleep Dart


    New: Armor size has been adjusted to match the player model, so heroes will look less bulky

    New: Added an survival inventory tab to easily change hero skins and mod options

    New: Added LOTS of new skins

    New: Skins are now client-dependent (each player can use different skins)

    New: Added a damage and kill indicator overlay over the crosshair

    New: Added in kill and multi-kill sound effects and kill messages

    New: Added a config option to control if projectiles should cause knockback

    Fix: Damage from Hanzo’s arrows has now been limited properly

    Fix: Restricting item usage to prevent dual wielding with weapons that don’t have offhands now works properly

    Fix: Reinhardt’s Rocket Hammer now swings consistently

    Fix: Reinhardt’s Rocket Hammer AOE now hits other players properly

    Fix: Players can no longer fly while using Reaper’s teleport (for real this time)

    Fix: Fast projectiles now stop at the correct position after hitting an entity

    Fix: Weapon ammo can no longer get mixed up when quickly switching between weapons

    Reaper now becomes transparent as he teleports

    Mei’s freezing effect now interrupts active abilities

    Genji now has jump boost and reduced fall damage while wearing the full armor set

    The camera has been zoomed out more and can be moved around during Reaper’s teleport

    The config has been reorganized into Client-Side and Server-Side categories


    Posted in: Minecraft Mods
  • 2

    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!
    Quote from RayneMC»

    Hey! Awesome mod! Can't believe I didn't see it sooner!


    I made a mod showcase! :D


    Thanks, Rayne! And it did crash when shooting a painting. That should be fixed in the latest patch!
    Posted in: Minecraft Mods
  • 0

    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!


    wow! you guys are making major progress, this mod is going to turn out really well!

    Thanks!


    Do you plan on making hitscan work differently than projectile, instead of having a fast moving projectile?


    It may be implemented in the future, but this is not currently being worked on.



    Also, projectile effects are working properly now for me, so thats cool. A few bugs on the latest build, sometimes i see projectiles from the character im currently on randomly flying through the air in the distance, way up high, almost like a million shooting stars. Very weird.

    That is weird. We have not encountered that before. If we do, we will try to fix it.


    Also, can you remove the delay between using tracer blinks, and can you make it so when she blinks she doesn't loose any height.

    We will not remove it completely, but we can reduce the cooldown and try to adjust so you do not lose height!


    Frozen villagers can still be interacted with, so you cant shoot them with icicles at close distances.

    This is not too big of an issue. You can just step back about two blocks and shoot them just fine without interacting.


    Lastly, Hanzo shoots his arrows from left click, not right click, its a little confusing. Also wondering when passives like Genjis and Hanzo are coming.

    Bows shoot via right click in Minecraft. I am with FlashHUN on that. We could change this, but I think anyone used to bows in Minecraft would rather it stick with right click rather than having one random bow try to use left click (particularly for players who do not play Overwatch to know that it uses left click). As for the passives, they will be later.


    Please take a look at the gamepedia wiki for overwatch, it gives everything from exact damage values, projectile speeds, projectile types, firerates, etc etc, it will probably be very useful when your finished all the characters and go into perfecting them, adding abilities etc.

    We are already doing this. :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    v3.2 is out!

    New: Added Widowmaker


    New: Added 3 abilities:

    Reaper’s Shadow Step

    Reaper’s The Reaping

    Tracer’s Blink


    New: Added Mei’s secondary attack

    New: Hero crosshairs have been added (can be disabled in config)

    New: Added config option to control weapon damage scale

    New: Added config option to control GUI/overlay scale

    New: Added config option to choose to restrict weapon usage or not

    New: Added config options to control how weapon and armor durability work

    Fix: Projectile location syncing should now be much better on servers

    Fix: You can no longer fly while frozen

    Fix: Mei’s freezing no longer affects creative players

    Hanzo’s bow can now be fired when the bow isn’t pulled back much

    Ana now holds up her gun while looking into the scope and no longer scopes while reloading

    McCree’s secondary fire now has more random variation and has recoil

    The ability overlay icons have been cleaned up

    Added sound effects for abilities recharging and for when abilities are selected but are not able to be used

    Hurt sound effects no longer play when hitting an already dead entity and are now only played to the player that caused them

    Ability cooldowns now reset when switching worlds, switching hero sets, or when respawning

    Changed shooting angles to be more inward


    Posted in: Minecraft Mods
  • 0

    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!
    Quote from EmperourPenguin >>

    Are headshots going to implemented, dealing double damage like ingame? If you adjust the damage values to follow minecrafts base 20 health = overwatchs 200 health then it wouldnt be very hard, just making hitboxes for everything i guess could be difficult.


    We have thought about this a bit before. It might be somewhat easy to implement for bipeds, but it will likely be a bit before we can figure out something that works for any entity.



    also for some reason the animations for the weapons arent working, only anas has the beam, every other one the projectile freezes in air after shot, but the hits and damage still register.


    We have encountered this before as well. We believe it may be the forge version you are using, as we have had different results from testing compiled/dev environments and could not seem to reproduce easily. If you could give us your client information (MC version, mod version, forge version, etc), that would help us keep track of when it is an issue!



    Please, please, please, make weapons not do knockback.

    Yeah, we noticed this to be an issue in one of our latest testing segments. We plan to try to at least reduce it if not remove knockback from being shot at.


    Please make the armor render like its a skin on the player, instead of big and bulky, except for heroes like reinhard and bastion, parts of reapers, etc.

    This will likely require a custom armor model, and that would likely be a little more time consuming than it is worth for a cosmetic change. This might be a while before we bother with it.


    its very difficult to understand when ana is doing healing or not, if she can do healing at all that is.


    I can try to explain it with pictures of how we have it setup.


    Ana's weapon GUI shows the gun with bullets, a plus to the right, and underneath is "Sneak + Scroll Mouse Wheel." If the bullets are white and plus is grayed-out, Ana is on damage mode. If you sneak and scroll, you can switch Ana to heal mode, which looks like this:


    Then Ana's plus will be white, while the bullets will be grayed-out. You will then heal anything you shoot. A little confusing at first, but it is better than my original implementation of healing.
    Posted in: Minecraft Mods
  • 0

    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!
    Quote from FlashHUN»



        • Custom crosshairs? There's already a mod out there that does this, but you could probably team up with the person who made it so that you can have Hanzo's default crosshair and different crosshairs set up for each hero (saved in a config file)[/i]
          • [i]H[/i]ero defaults have already been implemented for the next version. As far as completely custom crosshairs like in Overwatch, that might be a little too much, but it seems doable.
          • If custom crosshairs don't work out for you as you wanted it, you could try to team up with the people who did the custom crosshairs mod. Also, there should be a toggleable option for the default crosshairs on each hero, so it either uses the default ones or the original Minecraft crosshair.
          • We will consider the option to switch between having the default Minecraft crosshair or using the mod crosshair.

        • Skins, emotes, voice lines (Loot boxes? Community skins and skins from the game)[/i]
          • Alternative "skins" are already a possibility. If we have more than one for a character, it can be changed in the config. Additional "skins" will be added if others want to create the armor textures for them, and then we will add them.
          • Will it be possible to have server side skins? I mean that they can be installed on a server and everybody else on that server can see them. Instead of changing them in the config, I think a GUI would do the job better, where it also showcases the skin you're looking at. Also, is it already implemented or going to get implemented if possible, that when someone picks a skin for their hero, everybody else on the server can see them in that skin, but someone else who is using the same hero but has another skin set for themself can be seen in the skin that they picked. Basically how it works in Overwatch, so that people can have differing skins and those showing up for other players.
          • The ability to have each player with a different skin is planned.
    Posted in: Minecraft Mods
  • 0

    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!
    Quote from FlashHUN>>

    I have a few ideas for the mod (for me the most important stuff is at the top and the least important is at the bottom):

    • Most of these ideas are from Overwatch itself.
    • Reload animations if possible
      • This would take much longer to do than the benefit of having the small cosmetic effect, at least with our current understanding. This likely will not be added unless we find/figure out a way to do them easily.

    • Ability for map makers to make a "Spawn room" for both teams (makes use of scoreboard? For example when you place down the spawn room block it shows a box that can be made bigger or smaller in all directions, that will be the healing/hero changing room, and you have to link it to a scoreboard team through a command or a GUI. Also, GUI for hero changing that can only be used in the spawn room?)
      • Furgl has an idea for this. When it will be attempted is not known.

    • Mcree's rightclick should have a random spread
      • This has been adjusted for the next version.

    • Custom crosshairs? There's already a mod out there that does this, but you could probably team up with the person who made it so that you can have Hanzo's default crosshair and different crosshairs set up for each hero (saved in a config file)
      • Hero defaults have already been implemented for the next version. As far as completely custom crosshairs like in Overwatch, that might be a little too much, but it seems doable.

    • GUI for the menu that shows things like "Hello", "I need healing", "Thanks", voice lines, emotes, etc...
      • Emotes are likely a no-go altogether, with the exception of maybe the "Hello" wave; other mods can be used for emotes. We may add a few voice lines, but I doubt many. It might only be like our favorite voice for each character and "Hello" or "Thanks." As for the messages displayed in chat, we would likely implement a large/customize-able cooldown to use them in chat, since some larger servers would get very annoying if 20+ players spamming messages.

    • Skins, emotes, voice lines (Loot boxes? Community skins and skins from the game)
      • Alternative "skins" are already a possibility. If we have more than one for a character, it can be changed in the config. Additional "skins" will be added if others want to create the armor textures for them, and then we will add them.

    • Since you've added the hero icons, could you make use of XP levels?
      • The icon was added to show which hero armor you are wearing (in case you forget when you go to choose a weapon). Unless we implement our own system for OW XP, we likely will not work with XP levels, since you can auto-farm MC XP in modded very easily.

    Posted in: Minecraft Mods
  • 0

    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    v3.1 is out!


    New heroes have been added

    • Bastion
    • Mei

    New abilities have been added:

    • Soldier76’s Sprint
    • Soldier76’s Helix Rocket
    • Hanzo’s Sonic Arrow
    • Hanzo’s Scatter Arrow

    • New: Added support for choosing alternate hero textures in the config. Let us know if you have a skin that you want us to add as a hero texture!
    • Added a Reaper skin by _Phantom
    • Fix: Reequip animations now play consistently when weapons do not have full durability
    • Fix: Weapons can no longer get stuck attacking after releasing the mouse
    • Fix: Soldier76’s bullets are now mapped to their texture properly
    • 3D models have been optimized and have a much smaller impact on performance
    • Reinhardt now continues to swing when left click is held down and attacks in the area in front of him regardless of if he directly hits an entity or not
    • Added proper sounds for hurting and healing entities with weapons and attacking with Reinhardt’s Hammer
    • Particles have been added to projectiles and Tracer’s Chestplate
    • Left click no longer punches while using a weapon
    • Projectile lifetimes have been adjusted
    • Projectiles now spawn closer to the hand that they were shot from (in most cases)
    • Projectiles no longer have client-server syncing issues at high velocities
    • Projectiles will now hit targets that are up close properly
    • Hanzo’s arrows have been retextured
    • The file size of the mod has been drastically reduced

    Posted in: Minecraft Mods
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