New: Added Hero Selection voice lines for when a hero’s full armor set is equipped
New: Added config option to change ability cooldowns
New: Added config option to change max ammo
New: Added config option to require mobs to be killed by players to drop tokens
New: Added Select button to the Minewatch Tab’s Hero Gallery that spawns in the armor and weapon(s) for a hero
Fix: Minewatch can no longer get stuck thinking you’re holding LMB after you release it
Fix: Lucio’s circle no longer fades in dark areas and no longer renders on liquids
Fix: Reinhardt’s Fire Strike hit particle no longer clips off/through blocks
Fix: Bastion can no longer shoot in turret mode instantly after reconfiguring
Fix: Widowmaker’s Mine now gives targets glowing properly
Fix: Hanzo’s Sonic Arrow’s glowing affect only shows for Hanzo’s allies
Fix: Fences no longer attach to Health Packs in 1.12
Fix: Sombra’s Transposer has a larger collision box and teleporting to it can fail if it would place the player inside blocks (cooldown will reset if it fails)
Fix: Minewatch armor no longer appears black when enchanted
Fix: Abilities and weapons can no longer be used in spectator mode
Fix: Zenyatta can no longer use his abilities on things like Widowmaker’s Mine, Junkrat’s Trap, etc.
Minewatch armor now renders red when the entity wearing it is damaged
Hero Mob spawn rates have been tweaked
Soldier: 76’s primary fire now has gradual spread
Mei’s secondary fire is now delayed
Genji’s primary fire now shoots three shuriken when clicked once
McCree’s Fan the Hammer now continues until he runs out of ammo
Fix: Fixed some strange bullet behavior when shot too close to entities
Fix: Genji’s Swift Strike cooldown now correctly resets when killing an entity
Fix: Reaper’s The Reaping now works properly
Fix: Ana and Widowmaker’s scopes can now be used when in the air
Fix: Other mods can no longer interfere with particle opacity
Entities holding weapons from the mod now have their bodies rotate to match their heads (so they shoot in the direction that they are looking, in 3rd person)
Changing to and from using 3D models for weapons no longer requires a restart
Knockback from exploding entities has been adjusted
Weapons and abilities no longer damage / hit entities on the same team
Weapon and entity models now have improved shading
Enemy Junkrat Traps now render partially in the ground
"sometimes genjis swift strike takes a few seconds before it activates" We have not experienced this other than when our test server is lagging. Check to make sure you do not have a cooldown active to prevent use of the strike. If you can get it to happen consistently when not lagging/on cooldown, let us know how, and we can look into it.
"mccrees roll should be redone, he moves way to far" I am getting about 11 blocks vs Overwatch's 6 m. Not too big of difference, but we can easily change it if we feel the need to.
"headshots. pls"
"hitscan should be worked on as well" You can vote on Furgl's new poll and suggest "Misc. things" for what we should work on more. http://www.strawpoll.me/14017326
wow! you guys are making major progress, this mod is going to turn out really well!
Thanks!
Do you plan on making hitscan work differently than projectile, instead of having a fast moving projectile?
It may be implemented in the future, but this is not currently being worked on.
Also, projectile effects are working properly now for me, so thats cool. A few bugs on the latest build, sometimes i see projectiles from the character im currently on randomly flying through the air in the distance, way up high, almost like a million shooting stars. Very weird.
That is weird. We have not encountered that before. If we do, we will try to fix it.
Also, can you remove the delay between using tracer blinks, and can you make it so when she blinks she doesn't loose any height.
We will not remove it completely, but we can reduce the cooldown and try to adjust so you do not lose height!
Frozen villagers can still be interacted with, so you cant shoot them with icicles at close distances.
This is not too big of an issue. You can just step back about two blocks and shoot them just fine without interacting.
Lastly, Hanzo shoots his arrows from left click, not right click, its a little confusing. Also wondering when passives like Genjis and Hanzo are coming.
Bows shoot via right click in Minecraft. I am with FlashHUN on that. We could change this, but I think anyone used to bows in Minecraft would rather it stick with right click rather than having one random bow try to use left click (particularly for players who do not play Overwatch to know that it uses left click). As for the passives, they will be later.
Please take a look at the gamepedia wiki for overwatch, it gives everything from exact damage values, projectile speeds, projectile types, firerates, etc etc, it will probably be very useful when your finished all the characters and go into perfecting them, adding abilities etc.
Are headshots going to implemented, dealing double damage like ingame? If you adjust the damage values to follow minecrafts base 20 health = overwatchs 200 health then it wouldnt be very hard, just making hitboxes for everything i guess could be difficult.
We have thought about this a bit before. It might be somewhat easy to implement for bipeds, but it will likely be a bit before we can figure out something that works for any entity.
also for some reason the animations for the weapons arent working, only anas has the beam, every other one the projectile freezes in air after shot, but the hits and damage still register.
We have encountered this before as well. We believe it may be the forge version you are using, as we have had different results from testing compiled/dev environments and could not seem to reproduce easily. If you could give us your client information (MC version, mod version, forge version, etc), that would help us keep track of when it is an issue!
Please, please, please, make weapons not do knockback.
Yeah, we noticed this to be an issue in one of our latest testing segments. We plan to try to at least reduce it if not remove knockback from being shot at.
Please make the armor render like its a skin on the player, instead of big and bulky, except for heroes like reinhard and bastion, parts of reapers, etc.
This will likely require a custom armor model, and that would likely be a little more time consuming than it is worth for a cosmetic change. This might be a while before we bother with it.
its very difficult to understand when ana is doing healing or not, if she can do healing at all that is.
I can try to explain it with pictures of how we have it setup.
Ana's weapon GUI shows the gun with bullets, a plus to the right, and underneath is "Sneak + Scroll Mouse Wheel." If the bullets are white and plus is grayed-out, Ana is on damage mode. If you sneak and scroll, you can switch Ana to heal mode, which looks like this:
Then Ana's plus will be white, while the bullets will be grayed-out. You will then heal anything you shoot. A little confusing at first, but it is better than my original implementation of healing.
Custom crosshairs? There's already a mod out there that does this, but you could probably team up with the person who made it so that you can have Hanzo's default crosshair and different crosshairs set up for each hero (saved in a config file)[/i]
[i]H[/i]ero defaults have already been implemented for the next version. As far as completely custom crosshairs like in Overwatch, that might be a little too much, but it seems doable.
If custom crosshairs don't work out for you as you wanted it, you could try to team up with the people who did the custom crosshairs mod. Also, there should be a toggleable option for the default crosshairs on each hero, so it either uses the default ones or the original Minecraft crosshair.
We will consider the option to switch between having the default Minecraft crosshair or using the mod crosshair.
Skins, emotes, voice lines (Loot boxes? Community skins and skins from the game)[/i]
Alternative "skins" are already a possibility. If we have more than one for a character, it can be changed in the config. Additional "skins" will be added if others want to create the armor textures for them, and then we will add them.
Will it be possible to have server side skins? I mean that they can be installed on a server and everybody else on that server can see them. Instead of changing them in the config, I think a GUI would do the job better, where it also showcases the skin you're looking at. Also, is it already implemented or going to get implemented if possible, that when someone picks a skin for their hero, everybody else on the server can see them in that skin, but someone else who is using the same hero but has another skin set for themself can be seen in the skin that they picked. Basically how it works in Overwatch, so that people can have differing skins and those showing up for other players.
The ability to have each player with a different skin is planned.
I have a few ideas for the mod (for me the most important stuff is at the top and the least important is at the bottom):
Most of these ideas are from Overwatch itself.
Reload animations if possible
This would take much longer to do than the benefit of having the small cosmetic effect, at least with our current understanding. This likely will not be added unless we find/figure out a way to do them easily.
Ability for map makers to make a "Spawn room" for both teams (makes use of scoreboard? For example when you place down the spawn room block it shows a box that can be made bigger or smaller in all directions, that will be the healing/hero changing room, and you have to link it to a scoreboard team through a command or a GUI. Also, GUI for hero changing that can only be used in the spawn room?)
Furgl has an idea for this. When it will be attempted is not known.
Mcree's rightclick should have a random spread
This has been adjusted for the next version.
Custom crosshairs? There's already a mod out there that does this, but you could probably team up with the person who made it so that you can have Hanzo's default crosshair and different crosshairs set up for each hero (saved in a config file)
Hero defaults have already been implemented for the next version. As far as completely custom crosshairs like in Overwatch, that might be a little too much, but it seems doable.
GUI for the menu that shows things like "Hello", "I need healing", "Thanks", voice lines, emotes, etc...
Emotes are likely a no-go altogether, with the exception of maybe the "Hello" wave; other mods can be used for emotes. We may add a few voice lines, but I doubt many. It might only be like our favorite voice for each character and "Hello" or "Thanks." As for the messages displayed in chat, we would likely implement a large/customize-able cooldown to use them in chat, since some larger servers would get very annoying if 20+ players spamming messages.
Skins, emotes, voice lines (Loot boxes? Community skins and skins from the game)
Alternative "skins" are already a possibility. If we have more than one for a character, it can be changed in the config. Additional "skins" will be added if others want to create the armor textures for them, and then we will add them.
Since you've added the hero icons, could you make use of XP levels?
The icon was added to show which hero armor you are wearing (in case you forget when you go to choose a weapon). Unless we implement our own system for OW XP, we likely will not work with XP levels, since you can auto-farm MC XP in modded very easily.
Fix: Reequip animations now play consistently when weapons do not have full durability
Fix: Weapons can no longer get stuck attacking after releasing the mouse
Fix: Soldier76’s bullets are now mapped to their texture properly
3D models have been optimized and have a much smaller impact on performance
Reinhardt now continues to swing when left click is held down and attacks in the area in front of him regardless of if he directly hits an entity or not
Added proper sounds for hurting and healing entities with weapons and attacking with Reinhardt’s Hammer
Particles have been added to projectiles and Tracer’s Chestplate
Left click no longer punches while using a weapon
Projectile lifetimes have been adjusted
Projectiles now spawn closer to the hand that they were shot from (in most cases)
Projectiles no longer have client-server syncing issues at high velocities
Projectiles will now hit targets that are up close properly
Hanzo’s arrows have been retextured
The file size of the mod has been drastically reduced
2
v3.11 is out!
I forgot to update this post for v3.9 and v3.10. The main addition was Doomfist and his abilities in v3.10.
3.11 Changelog:
New: Added Roadhog
New: Added abilities:
Doomfist’s The Best Defense…
Roadhog’s Primary Fire
Roadhog’s Secondary Fire
Roadhog’s Take a Breather
Roadhog’s Chain Hook
New: Added custom health per hero
Health is provided by Minewatch armor
Minewatch armor now has no damage reduction by default
Health bars render above heroes
New: Added Death Block
Kills mobs and players (in survival or adventure mode) that touch it
Can be used to mimic falling off the map
New: Added config options:
options for hiding parts of the gui
option for changing scoped sensitivity
option for step assist (being able to walk up full blocks)
option to disable aim assist on the client
New: Added/Updated skins:
Sombra’s Incendio Skin by MeoWero
Sombra’s Cidro Skin by MeoWero
Sombra’s Noche Skin by MeoWero
Sombra’s Mar Skin by MeoWero
Soldier: 76’s Strike Commander Skin by Sargu
Updated Sombra’s Glitch Skin by MeoWero
Updated Ana’s Corsair Skin by MeoWero
Doomfist’s Blackhand Skin by MeoWero
McCree’s Blackwatch Skin by Sargu
Reaper’s Hellfire Skin by nathanman213
Reaper’s Blood Skin by Aegeah edited by MeoWero
Reaper’s Midnight Skin by Aegeah edited by MeoWero
Reaper’s Moss Skin by Aegeah edited by MeoWero
Reaper’s Royal Skin by Aegeah edited by MeoWero
Reaper’s Shiver Skin by Aegeah edited by MeoWero
Reaper’s Wight Skin by Aegeah edited by MeoWero
Reaper’s Hellfire Skin by Aegeah edited by MeoWero
Roadhog’s Classic Skin by Drzzter
Roadhog’s Ice Fisherman Skin by MeoWero
Roadhog’s Junkenstein’s Monster Skin by MeoWero
Roadhog’s Sharkbait Skin by gab51299
Roadhog’s Rudolph Skin by Enderlord2560
Widowmaker’s Kerrigan Skin by MeoWero
Tracer’s Seoul Dynasty Skin by MeoWero
Updated Ana’s Philadelphia Fusion Skin by MeoWero
Mercy’s Houston Outlaws Skin by MeoWero
New: Updated translations:
German translation by KonradCrafter
Catalan translation by Sargu
Russian translation by MeoWero
New: Hero selection can now be accessed while respawning if the Team Spawn you are respawning at allows it
New: Team Spawns can now be configured to allow healing / changing hero in their gui
New: Team Spawns now provide invulnerability while within their range and healing is enabled
New: Multiple team spawns can now be active at a time: players/mobs will spawn at a random one
New: Connecting to a server in the Minewatch tab will now add it to your multiplayer server list if it is not already there
New: Minewatch attacks now obey team’s allowFriendlyFire rule
New: /lobby now respawns at the nearest active Team Spawn
Fix: Genji’s Deflect is now much more consistent
Fix: Projectile falloff damage has been adjusted
Fix: Hanzo’s Sonic Arrow particles now only show to teammates
Fix: Heroes can now heal themselves properly with the Allow Healing Outside Team option disabled
Fix: Ender Dragon can now be hurt by Minewatch weapons again
Fix: Death spectating overlay now scales properly with the gui scale
Fix: Reaper’s teleport location has been tweaked
Fix: Mei’s Cryo-freeze now has collision
Fix: Hanzo’s Sonic arrow effect will now appear consistently
Fix: Hanzo and Genji can no longer wall climb on barrier blocks
Fix: Enemy Sombra no longer have a shadow while invisible
Fix: Team Spawn now remembers the player’s game mode before dying
Fix: “You were eliminated by” text now shows when killed by a hero mob
Fix: Collision detection for Doomfist’s Rocket Punch and Reinhardt’s Charge has been improved
2
New: Added Moira
New: Added Abilities
New: Added Skins:
New: Added Maps:
New: Added Translations:
New: Added Hero Mob Moira
New: Added Hero Selection voice lines for when a hero’s full armor set is equipped
New: Added config option to change ability cooldowns
New: Added config option to change max ammo
New: Added config option to require mobs to be killed by players to drop tokens
New: Added Select button to the Minewatch Tab’s Hero Gallery that spawns in the armor and weapon(s) for a hero
Fix: Minewatch can no longer get stuck thinking you’re holding LMB after you release it
Fix: Lucio’s circle no longer fades in dark areas and no longer renders on liquids
Fix: Reinhardt’s Fire Strike hit particle no longer clips off/through blocks
Fix: Bastion can no longer shoot in turret mode instantly after reconfiguring
Fix: Widowmaker’s Mine now gives targets glowing properly
Fix: Hanzo’s Sonic Arrow’s glowing affect only shows for Hanzo’s allies
Fix: Fences no longer attach to Health Packs in 1.12
Fix: Sombra’s Transposer has a larger collision box and teleporting to it can fail if it would place the player inside blocks (cooldown will reset if it fails)
Fix: Minewatch armor no longer appears black when enchanted
Fix: Abilities and weapons can no longer be used in spectator mode
Fix: Zenyatta can no longer use his abilities on things like Widowmaker’s Mine, Junkrat’s Trap, etc.
Minewatch armor now renders red when the entity wearing it is damaged
Hero Mob spawn rates have been tweaked
Soldier: 76’s primary fire now has gradual spread
Mei’s secondary fire is now delayed
Genji’s primary fire now shoots three shuriken when clicked once
McCree’s Fan the Hammer now continues until he runs out of ammo
0
v3.7 is out!
New: Added Zenyatta
New: Added Abilities:
Zenyatta’s Orb of HarmonyZenyatta’s Orb of Discord
New: Added Skins:
Zenyatta’s Original skin by Kill3rCreeperZenyatta’s Nutcracker skin by Drzzter
Zenyatta’s Ifrit skin by brainman
Zenyatta’s Djinnyatta skin by brainman
Zenyatta’s Ascendant skin by brainman
Zenyatta’s Cultist skin by XxLucarioTheNinjaxX
New: Added the Team Stick
Teams made easy
RMB: Open Team Stick GUI
RMB+Entity: Remove team
RMB+Entity+Sneak: Clear selected team
LMB+Entity: Assign Team
LMB+Entity+Sneak: Copy team
New: Added Health Packs
Including the Large Health Pack and Small Health Pack
They are creative-only, indestructible blocks
Their healing amount and respawn timers can be changed in the config
Fix: Mercy’s regeneration passive can no longer cause a crash in very rare cases
Fix: Lucio’s passive speed / regen now only works while wearing the full Lucio armor set
Fix: Projectile particles should no longer spawn past their target (assuming no lag)
Fix: Sombra’s invisibility ability now plays the correct sounds
Tweaked Reinhardt’s primary attack aoe target finding
Hero Mobs will now move to nearby Health Packs if they are low on health
Added healing particles
Server-Side config options are now synced from the server when logging in on a server
Mercys now checks a larger range for entities to heal / empower / fly to
Hero Mob spawn rates and default accuracy have been reduced
Hit detection with projectiles has been slightly improved
Split the Minewatch tab into a Minewatch Armor & Weapons tab and Minewatch Map-Making Tools tab
Added the ‘Survival Inventory Tab’ to the creative tab menu; it’s now known as the ‘Minewatch Tab’
1
v3.6 is out!
New: Added Hero Mobs!
Monsters that wear and use Heroes’ equipment, attacks, and abilities
There are MANY customizable options added for them in the config
New: Added Lucio
New: Added New Abilities:
Lucio’s Soundwave
Lucio’s Crossfade
Lucio’s Amp It Up
Bastion’s IronClad
New: Added New Skins:
Lucio’s Classic skin by Drazile
Lucio’s Roxo skin by electricgeek
Lucio’s Andes skin by Stuphie
Lucio’s HippityHop skin by Drzzter
Lucio’s Ribbit skin by DoctorMacaroni
Lucio’s Slapshot skin by BoyBow
Lucio’s Jazzy skin by Noire_
Mei’s Mei-rry skin by KevinAguirre2, edited from oEffy’s skin
Mei’s Luna skin by nikita505n
Mei’s Jiangshi skin by KevinAguirre2, edited from oEffy’s skin
Reinhardt’s Coldhardt skin by jay_zx_jc
New: Added New Maps:
Castillo by Isak20
New: Added config option to disable healing other mobs
Fix: Junkrat’s grenades can no longer get stuck bouncing indefinitely
Fix: Mei’s freezing effect now recolors other entities’ Minewatch armor properly again
Fix: Fixed a crash in 1.10.2 while left clicking with a Minewatch weapon in just the offhand
Fix: Other entities running with Soldier: 76’s gun now block with the gun properly
Fix: Sombra’s Translocator no longer goes on cooldown at incorrect times
Fix: Reinhardt’s primary attack only hits targets that he can see
Fix: Mercy’s power beam no longer requires her to be wearing a full set of armor to work
Added Portuguese translation by ProTFDSYT
Added German translation by KonradCrafter
The player’s hurt time (what causes the screen to shake) when hit has been limited when wearing a full set of Minewatch armor
The explosions you create using abilities will now knock you back while in creative mode
Genji’s deflect should now work against any projectiles within 180 degrees of where Genji is looking
The right and left click tracking now uses Minecraft’s Use Item/Place Block and Attack/Destroy keybinds
0
v3.5 is out!
New: Added Sombra
New: Added abilities:
Sombra’s Opportunist
Sombra’s Thermoptic Camo
Sombra’s Translocator
Widowmaker’s Venom Mine
Junkrat’s Concussion Mine
Bastion’s Reconfigure
Mei’s Cryo-Freeze
Reinhardt’s Fire Strike
New: Added Skins:
Sombra’s Classic skin by Nutellah
Sombra’s Classic skin by Orbiter
Sombra’s Mar skin by XxbalintgamerxX
Sombra’s Augmented skin by Grinshire
Sombra’s Cyberspace skin by oophelia
Sombra’s Tulum skin by Elec
Junkrat’s Classic skin by _Phantom
New: Added a Maps option to the survival inventory tab to show off Overwatch maps from the community
New: Added a Submit a Skin/Map option to the survival inventory tab
New: /minewatch hero <hero> now supports adding a target selector to the end
New: Added config option to toggle fall damage when wearing a full set of armor
New: Added partial Chinese translation by Mrkwtkr
Fix: Fixed some strange bullet behavior when shot too close to entities
Fix: Genji’s Swift Strike cooldown now correctly resets when killing an entity
Fix: Reaper’s The Reaping now works properly
Fix: Ana and Widowmaker’s scopes can now be used when in the air
Fix: Other mods can no longer interfere with particle opacity
Entities holding weapons from the mod now have their bodies rotate to match their heads (so they shoot in the direction that they are looking, in 3rd person)
Changing to and from using 3D models for weapons no longer requires a restart
Knockback from exploding entities has been adjusted
Weapons and abilities no longer damage / hit entities on the same team
Weapon and entity models now have improved shading
Enemy Junkrat Traps now render partially in the ground
2
v3.4 is out!
New: Added Junkrat
New: Added abilities:
Junkrat’s Total Mayhem
Junkrat’s Steel Trap
Mercy’s Guardian Angel
New: Added skins:
Junkrat’s Classic skin by Ringoster
Junkrat’s Scarecrow skin by -CenturianDoctor-
Junkrat’s Junkenstein skin by Nudle
McCree’s Lifeguard skin by OP_Beast
Genji’s Oni skin by DaDerpNarwhal
Reaper’s Dracula skin by DaDerpNarwhal
Soldier: 76’s Classic skin by Knap
Reaper’s Classic skin by Cayde - 6
Widowmaker’s Classic skin by KAWAI_Murderer
Ana’s Classic skin by Orbiter
New: Projectile speed and damage is now accurate to Overwatch (1 meter in Overwatch = 1 block in Minecraft), including hitscanning!
New: Projectiles are now aimed properly at the entity/block that is being looked at while shooting
New: Projectiles now spawn at the correct positions in first person consistently
New: Added a Wild Card Token that can be converted to other tokens
New: Added a command and button in the inventory tab to sync your config to the server’s config (on multiplayer servers)
Fix: Weapons will now damage the Ender Dragon properly
Fix: Weapons in the gui no longer look like white blobs…
Fix: Kill messages can now persist after death / reconnect
Fix: Most abilities can now be properly used while reloading
Fix: Genji’s Deflect should work more consistently with projectiles from the mod
Fix: Soldier: 76’s Helix Rockets now rotate cleanly
Fix: Mei’s frozen effect now recolors Minewatch armor
Muzzle flash particles now spawn consistently and follow the player
Mouse sensitivity is now reduced while scoping with Widowmaker or Ana
Ana’s primary fire has been updated with better particles and a damage-over-time effect
Ana’s primary fire uses different color particles depending on whether it will heal or damage
Ana and Mercy’s health particle texture has been updated and now only displays when an entity is below half health
Ana and Widowmakers’ scope textures have been improved
Mei’s Icicles now stick in blocks similar to arrows
Kill messages will now only display for entities that were damaged less than 10 seconds ago by the player
The default gui scale has been decreased
Reaper now levels his head and crosses his arms while teleporting
0
"sometimes genjis swift strike takes a few seconds before it activates"
We have not experienced this other than when our test server is lagging. Check to make sure you do not have a cooldown active to prevent use of the strike. If you can get it to happen consistently when not lagging/on cooldown, let us know how, and we can look into it.
"mccrees roll should be redone, he moves way to far"
I am getting about 11 blocks vs Overwatch's 6 m. Not too big of difference, but we can easily change it if we feel the need to.
"headshots. pls"
"hitscan should be worked on as well"
You can vote on Furgl's new poll and suggest "Misc. things" for what we should work on more.
http://www.strawpoll.me/14017326
0
v3.3 is out!
New: Added Mercy
New: Added abilities:
Mercy’s passive regeneration
Mercy’s Angelic Descent
Genji/Hanzo’s wall climb
Genji’s double jump
Genji’s Deflect
Genji’s Swift Strike
McCree’s Combat Roll
Reaper’s Wraith Form
Ana’s Sleep Dart
New: Armor size has been adjusted to match the player model, so heroes will look less bulky
New: Added an survival inventory tab to easily change hero skins and mod options
New: Added LOTS of new skins
New: Skins are now client-dependent (each player can use different skins)
New: Added a damage and kill indicator overlay over the crosshair
New: Added in kill and multi-kill sound effects and kill messages
New: Added a config option to control if projectiles should cause knockback
Fix: Damage from Hanzo’s arrows has now been limited properly
Fix: Restricting item usage to prevent dual wielding with weapons that don’t have offhands now works properly
Fix: Reinhardt’s Rocket Hammer now swings consistently
Fix: Reinhardt’s Rocket Hammer AOE now hits other players properly
Fix: Players can no longer fly while using Reaper’s teleport (for real this time)
Fix: Fast projectiles now stop at the correct position after hitting an entity
Fix: Weapon ammo can no longer get mixed up when quickly switching between weapons
Reaper now becomes transparent as he teleports
Mei’s freezing effect now interrupts active abilities
Genji now has jump boost and reduced fall damage while wearing the full armor set
The camera has been zoomed out more and can be moved around during Reaper’s teleport
The config has been reorganized into Client-Side and Server-Side categories
2
Thanks, Rayne! And it did crash when shooting a painting. That should be fixed in the latest patch!
0
wow! you guys are making major progress, this mod is going to turn out really well!
Thanks!
Do you plan on making hitscan work differently than projectile, instead of having a fast moving projectile?
It may be implemented in the future, but this is not currently being worked on.
Also, projectile effects are working properly now for me, so thats cool. A few bugs on the latest build, sometimes i see projectiles from the character im currently on randomly flying through the air in the distance, way up high, almost like a million shooting stars. Very weird.
That is weird. We have not encountered that before. If we do, we will try to fix it.
Also, can you remove the delay between using tracer blinks, and can you make it so when she blinks she doesn't loose any height.
We will not remove it completely, but we can reduce the cooldown and try to adjust so you do not lose height!
Frozen villagers can still be interacted with, so you cant shoot them with icicles at close distances.
This is not too big of an issue. You can just step back about two blocks and shoot them just fine without interacting.
Lastly, Hanzo shoots his arrows from left click, not right click, its a little confusing. Also wondering when passives like Genjis and Hanzo are coming.
Bows shoot via right click in Minecraft. I am with FlashHUN on that. We could change this, but I think anyone used to bows in Minecraft would rather it stick with right click rather than having one random bow try to use left click (particularly for players who do not play Overwatch to know that it uses left click). As for the passives, they will be later.
Please take a look at the gamepedia wiki for overwatch, it gives everything from exact damage values, projectile speeds, projectile types, firerates, etc etc, it will probably be very useful when your finished all the characters and go into perfecting them, adding abilities etc.
We are already doing this.
0
v3.2 is out!
New: Added Widowmaker
New: Added 3 abilities:
Reaper’s Shadow Step
Reaper’s The Reaping
Tracer’s Blink
New: Added Mei’s secondary attack
New: Hero crosshairs have been added (can be disabled in config)
New: Added config option to control weapon damage scale
New: Added config option to control GUI/overlay scale
New: Added config option to choose to restrict weapon usage or not
New: Added config options to control how weapon and armor durability work
Fix: Projectile location syncing should now be much better on servers
Fix: You can no longer fly while frozen
Fix: Mei’s freezing no longer affects creative players
Hanzo’s bow can now be fired when the bow isn’t pulled back much
Ana now holds up her gun while looking into the scope and no longer scopes while reloading
McCree’s secondary fire now has more random variation and has recoil
The ability overlay icons have been cleaned up
Added sound effects for abilities recharging and for when abilities are selected but are not able to be used
Hurt sound effects no longer play when hitting an already dead entity and are now only played to the player that caused them
Ability cooldowns now reset when switching worlds, switching hero sets, or when respawning
Changed shooting angles to be more inward
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Are headshots going to implemented, dealing double damage like ingame? If you adjust the damage values to follow minecrafts base 20 health = overwatchs 200 health then it wouldnt be very hard, just making hitboxes for everything i guess could be difficult.
We have thought about this a bit before. It might be somewhat easy to implement for bipeds, but it will likely be a bit before we can figure out something that works for any entity.
also for some reason the animations for the weapons arent working, only anas has the beam, every other one the projectile freezes in air after shot, but the hits and damage still register.
We have encountered this before as well. We believe it may be the forge version you are using, as we have had different results from testing compiled/dev environments and could not seem to reproduce easily. If you could give us your client information (MC version, mod version, forge version, etc), that would help us keep track of when it is an issue!
Please, please, please, make weapons not do knockback.
Yeah, we noticed this to be an issue in one of our latest testing segments. We plan to try to at least reduce it if not remove knockback from being shot at.
Please make the armor render like its a skin on the player, instead of big and bulky, except for heroes like reinhard and bastion, parts of reapers, etc.
This will likely require a custom armor model, and that would likely be a little more time consuming than it is worth for a cosmetic change. This might be a while before we bother with it.
its very difficult to understand when ana is doing healing or not, if she can do healing at all that is.
I can try to explain it with pictures of how we have it setup.
Ana's weapon GUI shows the gun with bullets, a plus to the right, and underneath is "Sneak + Scroll Mouse Wheel." If the bullets are white and plus is grayed-out, Ana is on damage mode. If you sneak and scroll, you can switch Ana to heal mode, which looks like this:
Then Ana's plus will be white, while the bullets will be grayed-out. You will then heal anything you shoot. A little confusing at first, but it is better than my original implementation of healing.
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emotes, voice lines(Loot boxes? Community skins and skins from the game)[/i]0
I have a few ideas for the mod (for me the most important stuff is at the top and the least important is at the bottom):
emotes, voice lines(Loot boxes? Community skins and skins from the game)0
v3.1 is out!
New heroes have been added
New abilities have been added: