Quote from TheKusari
Any one else want XBOX specific items / blocks? Im waiting on that. Something small that separates XBOX from PC in minecraft.
Why would that be necessary?
Quote from TheKusari
Any one else want XBOX specific items / blocks? Im waiting on that. Something small that separates XBOX from PC in minecraft.
Quote from _poison_skull_4
will minecraft still be here in 2017 or 2019 ?? 2020 ?? also when will it be australia getting minecon.
next year (2013) cool stuff is coming to australia. even old stuff we already have but you should get minecon in australia when our new prime minister comes not the one we have now SHEESH she lies
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Technically that makes sense seeing as zombies only care about eating living flesh (iron golems aren't alive, so zombies will disregard them).
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Also, if you use a puzzle/challenge that could likely kill you then it's best to have a way to store your items.
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Wrong thread.
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Haven't done that much research on the subject have you? The dev already said (in this thread, I might add) that Minecraft easily beats Fortresscraft for gameplay and adventure, the only thing he thinks Fortresscraft does better is building (and obviously graphics.
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Well, whatever its name is it reminds me of that city in LOTR.
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DO
-Make an interesting location, try to make it feel real and expansive so the player has to explore a bit.
-Make sure everything is do-able, if you don't know where certain resources are then chances are no-one else will either.
DON'T
-Cheat by just finding an island in an ocean and placing a tree and some reeds. You may still use an island, but make it interesting, otherwise players may as well just find an island seed.
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I gave you a +1 for that.
Anyone who thinks Minecraft has become an RPG clearly doesn't know what an RPG is.
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I guess Whiterun, mainly because it reminds me of Rohan (LOTR).
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Make improvements to spiders and zombies. Rename the thread 'Improvements to Agressive Mobs' and then have a terrifying list of improvements relating to every scary mob.
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Yes, the game had lots of glitches, but one really stood out. Basically, when you come to a loop, control is taken away from you and all you can do is tilt* the thumbstick to move forward. Now, here's the funny part: you have to move forwards, but it doesn't matter how fast you're going, so you can walk slowly up the loop without falling (you can even stop at the top!).
'Physics? What are those?'