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    posted a message on Please read THIS before making a suggestion.
    Quote from 0_Zippy

    Don't you guys love it when people post a suggestion, receive calm but negative reception, then the OP suddenly screams "omg these are just ideas calm down you guys aauugh these aren't in da game these are just suggestions omg guys!!!"

    Not everyone in the world is gonna be 100% in love with your idea, so please don't embarrass yourself and explode like an idiot over one tiny negative post.

    It's annoying, but it's even worse when someone else does it. I understand the logic behind inexperienced posters defending themselves against criticism, they are new to this environment, but I'll never understand long-time members jumping in to help.
    Posted in: Suggestions
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    posted a message on ... How rare is this?
    I've seen it before a couple of times, I'm not sure how rare it is, but it's certainly not common.
    Posted in: Discussion
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    posted a message on Sonic2.exe
    I actually bothered to read this all the way through, and I can't say I'm impressed. The original Sonic.exe was a genuinely creepy short; this just reads like a bad episode of Regular Show.
    Posted in: User Creations & Requests
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    posted a message on Nether coffee shops
    Quote from CodenameDuchess

    -snip-

    Wouldn't the obvious mob be a zombie pigman? It's already neutral and has a far more human appearance than wither skeletons. Apart from semantics though, you seem to have the same idea here as I do. This suggestion's mechanics are fine, but the method of implementation is completely out of place. About location, though, i touched on this briefly in my first post on this thread, but I think they should spawn deep in caves rather than out in the open. If someone was going to make their home in the Nether they'd want to do it away from all the monsters, and that'd still be quite hard to reach since I don't think most people tend to explore caves in the Nether. Also, they should be found in some kind of campsite, not a modern-style building.
    Quote from Ryik7

    NPC villages, if you want a direct example.

    The fact that there is a society of sapient beings in minecraft breaks the games atmosphere of being lost alone and having to create the world around you.

    Well, thanks for finally giving a direct example, now I actually know what I'm arguing against. The difference here is the implementation. First of all, the inhabitants aren't an existing hostile mob, they're an original mob unique to villages (witches, having been added much later, don't counter this idea). The villages themselves are made to look like Medieval-era villages, the sorts of things you'd find in the wilderness, made of local materials and not particularly durable, rather than being modern-ish in design. Then there's the villagers' community, which isolates the player from all but the most basic of actions (they acknowledge you exist, they let you live there and they're willing to trade with you, but nothing else), so you're still alone in the Minecraft world, but even before villages dungeons still showed that sapient beings at least did exist in the Minecraft world.
    Quote from Ryik7

    Make sense within the minecraft world. Really, withers inexplicable liking coffee and being civil enough to perform transactions in regards to it is bizarre, but in a game where villagers have inexplicably large noses, there are abandoned strongholds with no explanation of its origin, destructive green kamikazes are afraid of harmless cats, and zombie pigmen exist, it just seems to match.

    None of these things are on the same level, though. All of them can be found in much more serious, lore-heavy games. Virtually every fantasy has abandoned strongholds with no origin at least at first, and even if they do give explanations over time the better one's will still leave it quite mysterious (the lore of Elder Scrolls is intentionally vague and sometimes contradictory for this very reason). Creepers afraid of Cats? Real life shows examples of this. Humans are a highly advanced species that have tailored much of the world to their liking, killing many other species in the process; humans have done things that no other known species has the cognitive functions to even dream of, and yet what are a large amount of them afraid of? Tiny, harmless spiders. As for zombie pigmen, resurrect an orc in an Elder Scrolls game, zombie pigmen in a serious fantasy. Big noses? How are they any different to the big ears seen in so many games?
    Like I already said, simply change the type of shop and mob and I probably would support this. Actually, I would even support a zombie pigman merchant living in a tent in a cave having coffee as one of its trades. Minor, rarely-seen joke items do appear in the game, but a modern-style shop run by a usually hostile mob is too far.
    Posted in: Suggestions
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    posted a message on [Adv] Stroneheim (Inspired by The Elder Scrolls Series)
    Just started playing, I'm up to the part where you have to go to the Red Fortress, it's pretty good so far.
    Posted in: Maps
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    posted a message on I hate this game right now

    Haven't played in a while. Decided to get on and tame a horse. My server doesn't exist. So I get on another. Someone gives me a saddle, I tame a horse, it's a really great horse with a lot of hearts and fast, collect a bunch of materials, ride around, fall in a hole, try to dig a hole to ride horse out of, suffocate, die, have no idea where horse is.

    Maybe you should add this to the OP?
    Posted in: Discussion
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    posted a message on Your Music is not Superior Because it's More Emotional
    Quote from DismalAmoeba

    What about if a song generates feelings of rage to shoot the guy who made the song because it is so awful?

    Making a song that bad takes real talent, so... um, sort of, I guess.
    Quote from Govna

    But that's purely subjective. It's not like there's one sure-fire way to get everyone to 'feel'. What make you cream yourself might just make someone else bored.
    The whole point of what he's saying is to keep in mind that your personal tastes or opinions hold no ground when it comes to another individual. There's no such thing as 'objective' taste.

    I know this, this has already been said. I know art is subjective, but that doesn't mean something can't be praised a subjective trait, no assessment of a song is ever right; what one person considers great composition might be terrible to another, so why is this any different?
    Posted in: Culture, Media & Arts
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    posted a message on Traveler houses

    Ghasts should also be able to attack them because they are humans.
    Support

    Why would ghasts be attacking them? They're in the Overworld.
    Posted in: Suggestions
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    posted a message on Nether coffee shops
    Quote from Ryik7

    Originally, the suggestion was cookie-clicker inspired, meaning that the wither skeletons were collecting currency to perform a summoning ritual to summon a boss mob by the name of Willow. It was generally agreed upon that that was taking a step too far away from minecraft, and I agreed that wither skeletons did not need a diabolical ulterior motive to sell coffee.
    And I'm glad that part was removed, the idea is, admittedly, better without it, but it's still a step too far away even without it.

    The minecraft world has no rules, and if it did, the Nether and the end prove that they'll just be broken.
    How so? Minecraft was already a fantasy game long before either of those dimensions were added, what with zombies and skeletons, I don't see how either dimension breaks the game's theme.

    Endermen aside, Creepers can't destroy your structural defenses if you aren't hugging your walls at all times. You are perfectly safe in the overworld while in an enclosed, lit area. They are only necessary because they are at this point iconic of minecraft.
    You're right, they can't destroy your defenses once you've protected your defenses from... that's because at that point you've protected your defenses from them. At that point virtually no mob can hurt you, anyway, but they are still necessary; to not have a destructive enemy in a game about environmental manipulation would be a huge waste of potential, it'd be like not having an airborne enemy in a game about flying.

    Defying the established world and the fact that it makes no sense whatsoever is one of the reasons it fits minecraft. I'd hate to evoke "Notch would have", but it seems like his style, no? Which brings us back to creepers. It was a random, exploding phallic mob. Why would he put it in the game at all?
    I touched on this at the end of my post where you basically dodged the question, but I'll reiterate: can you give some examples of existing features that drastically break the game's atmosphere? I can't think of any barring joke features that were removed the next week, and I've already explained in detail in my first post and in this one why creepers aren't a good example, so don't use them.

    You don't need to have a working society to sell coffee. All you need is a determination and aspiration.
    No, but you do need sentience, and wither skeletons don't seem to have that.

    Who says wither skeletons don't dream of becoming baristas? Maybe they swoon at the thought of owning their very own coffee shop? Maybe they've always been there, hoping to have a customer try out their divine brews. Alas, as nothing in the nether drinks coffee, they've been waiting there for years and years and years. When a customer comes along, they won't care if you're of a different species. They just want you to appreciate their creations. Way to crush poor wither skeleton dreams.
    Are you really trying to use emotional appeal? Really? It's a line of code assigned to a model, it doesn't have dreams. Yes, I get that that was a joke, but it's annoying and tacky to read through. Anyway, what would honestly make you think that's their dream? Yes, it might be, there might also be a giant, naturally formed teacup orbiting the Sun as well, but there's no reason to assume it. This justification of it being their lifelong dream is like a brooding antihero in a bad action movie suddenly running happily through a field of flowers in one scene, for no reason, and then never bringing it up again.
    Like I said in my first post, I could get behind this if it was a pigman selling potions in a cave or tent, that would fit with the theme, since pigmen have sentience and considering the environment anything bigger would be too hard for them to set up.

    Blaze ranches.
    Minecraft.
    I'm really not sure what the point of these two statements are. I know we're talking about Minecraft, you don't have to remind me.

    Actually I think creepers are more immersion breaking.
    No one said this is supposed to be real-life. As such, any addition that still follows minecraft physics (ie. not map-destroying nukes) does not break immersion in the context of the minecraft world.
    Not real life, but Notch himself said everything is supposed to make sense. Anyway, I'm yet to see some bizarre addition along these lines, and simply telling me Notch added some doesn't help. Provide examples, then maybe I'll see how this fits in, but simply asserting it does without explaining why, with evidence, doesn't prove anything.
    Posted in: Suggestions
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    posted a message on Please read THIS before making a suggestion.
    Quote from generalguy26

    That is a suggestion now lol

    Yeah, I saw that a little while ago; I was stunned by just how many supporters there were.
    Posted in: Suggestions
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    posted a message on Traveler houses
    That's actually pretty good. It should be a small, makeshift house, not something big like in villages, although, the same villager types should spawn in them.
    Posted in: Suggestions
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    posted a message on Black Diamond
    Quote from Masochrist

    If we're going through all this trouble, why not just add dyeable diamonds in every colour?

    Maybe change the default diamonds from blue to white (real diamonds are white, sort of), and then make them dyeable like leather armour.

    Hmm... that's a pretty good idea, I was going to support the OP's suggestion, but I actually like this better.
    Posted in: Suggestions
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    posted a message on The *Much Needed* Villager AI Update
    I generally agree with these, but I think some changes could be made for the better.

    Quote from DurzaMC

    -They will also run around in circles if they are on fire.
    I agree with the other two here, but for this one, they should run to the nearest body of water. You might say that this could trap them if the nearest body is in a hole or cave, but then you can always rescue them, and it's better they're trapped than dead.

    Villagers will stay out your way, and shrink back even farther if you are holding a weapon.
    Depending on popularity, yes. If your popularity is at the default point, then they should do this. If it gets too low they'll try to avoid you entirely. If it's high enough then they wont react to you having a weapon.

    Villagers will stay on the gravel road or the houses.
    I don't like this one. I quite like seeing villagers hanging out behind houses or on nearby hills, so I don't support this one. Although they should generally stay near the village.

    When there is danger, villagers will stay near iron golems.
    Fine by me.

    Villagers will stay away from fire, long falls, and other enviromental hazards.
    Fine by me.

    Open to suggestions.
    Posted in: Suggestions
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    posted a message on Nether coffee shops
    If this was something like a lone pigman selling broken tools and rotten food in a tent somewhere far away from the more dangerous nether mobs then I might be able to get behind it, but a coffee chain-store, run by wither skeletons, inside nether fortresses!? If I haven't made myself clear, no support for the current suggestion.
    Now, since I've seen a number of fallacious arguments used against the critics, I think I should explain why they don't work. Creepers are not a suitable justification for a coffee franchise; creepers don't break any established rules of the Minecraft world, this suggestion does. The Overworld is filled with flora, as well as roaming monsters; creepers are both of these things, as well as this creepers fill a niche role integral to combat in a survival-building game: destroying your structural defenses, no other mob does this, so creepers are a necessary part of the game.
    This suggestion on the other hand? The Nether is a wild and hellish place, with the only sings of civilization being long-since abandoned fortresses that are now filled with angry monsters. Coffee chains are an aspect of a highly active society that's ordered enough to be able to run a franchise; reason one why it defies the game's established world. Wither skeletons are the crazed, undead remnants of a dead society who kill any they see (or, at least they kill the player) and are ruled by (or, at least connected to) a three-headed, undead, flying monster that shoots eldritch skulls at any living being. This suggestion has them running a coffee chain, which requires them to barter with, rather than kill, the player and be at least somewhat friendly, as well as having a working society, which totally contradicts their current design. Nether fortresses are dark, abandoned and ruined fortresses of a long dead society, while their purpose is shrouded in mystery, most of their features point to military use, or some even more insidious purpose. This suggestion has the fortresses' inhabitants still functioning as a society and selling coffee!
    I also have to ask, what makes everyone think this is something Notch would add, when's he ever added something this immersion-breaking that didn't get removed a week later?
    Posted in: Suggestions
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    posted a message on Your Music is not Superior Because it's More Emotional
    Quote from pwntpants

    So to pretend music is objectively better because of your subjective taste in songs is not a valid assessment.

    Sorry, I wasn't saying emotional appeal is the only way to measure a song's quality, but just that it's one way, and a perfectly valid way. If a song manages to get an emotional response then that is an achievement for the musician. Though, even if this didn't come across in my first post, I do agree that this is far from the only way to judge music; a song being well constructed, original-sounding and simply being enjoyable to listen to are all equally valid measures of quality.
    Posted in: Culture, Media & Arts
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