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    posted a message on [Creation] The Earth (Updated - Final)
    Quote from salexp »

    Different spawns - Will do


    All ya have to do is back it up, and use MCEdit, to change the spawn point, then save it, copy the back up, us the backup, saving the other changed spawn point, then repeat, for all the spawn points XD
    Posted in: Maps
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    posted a message on [ADV] Elemental Pyramids
    my end score was 36, i wish i would have known about that last pyramid before... anyways it would have been easier, nice trick there XD eh, anyways, overall, a good map, i think this is one of a very limited number, that actually plays best on peaceful 0.o maybe make a sequel, with a few more pyramids (Or change the theme to maybe a forgetten cave system, and change the pyramids to Crypts?) anyways, maybe base the new 'pyramids' on each aggressive monster, plus pigmen, maybe excluding ghasts, because you can't predict what they will destroy, so it would be hard find a way to make sure they can get out after they kill them, and claim the prize, unless you coat the walls in double thick obsidian, and give them a diamond pick somewhere along the road. the pigmen would be easy, unless they changed, but afaik, anytime one gets damaged by a not-mob/player, they will think it was the player, so to aggro them all, all ya have to do it rig some TNT at the entrance, in a controlled explosion, and make sure it hits a pigman, then they should all blitzkreig the player XD skeletonpyramid imo, should just be a very difficult version of the earth and air pyramids, snipers trying to shoot ya out of the sky XD zombies... well ya, still have no clue about them, unless you place them in pits, and have the player have to go through them all, spiders, maybe a harder version of the dark pyramid, with chambers of spiders in key areas. and lastly, creepers XD you should make the creepers on a more strategic one, as in, you try to avoid being blasted to kingdom come XD

    Just my little ideas for any possible sequel, hope to see one out soon XD
    Posted in: Maps
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    posted a message on [Shop] Official Map List {Closed}
    Hm, no maps are just normal maps, like not a challenge, survival, or puzzle, just like, a castle with a large mine, or a mansion on top of a dungeon re-fitted to be a mob farmer, or a quite cottage with a large farm, etc. i think a few people might enjoy such types of maps, may i request a catagory to be made for them? maybe then people will make some to submit XD
    Posted in: Maps
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    posted a message on [V1.6] Xie's Farming Mod v1.4
    I highly doubt i am the first one to think of this, but seriously, you have all the stuff to make BLT's XD mmm, dead pig, leaves, and blood bags....
    Posted in: Minecraft Mods
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    posted a message on [MAP] Criswelvania v1.3.0 - UPDATED!
    Absolutely Epic...

    I only have 2 small complaints:

    1 - Useful items are so numerous, you never have to buy anything, i have 2-3 stacks of torches, a couple lightstone *blocks* diamond sword, some slime balls, almost a stack of iron, almost a quater stack of gold, and enough paintings and books for well... a few blocks of diamonds.... And i still have no clue how far i am in the adventure, which brings...

    2 - No clear definition of which way is the 'main road' i really do think the line between main roads, and side roads should be slightly blurred, so your always guessing, 'Am i *sure* i am going the right way' but seriously, i took a side route to the first farm, played around, but when i first got there i was like: Um... I just missed something didn't i? Now, this could mainly be due to, in minecraft, i am a explorer, so i will almost always be side-tracked, but in some cases, i thought i was going the right way... now was i supposed to go the the castle before the swamps? if so, i failed, my next thing is a:

    <spoiler>
    Okay, this is a serious question, but can spoil some things, in one of the towns, there is a shop area with a counter, is it unlawful-ish, to just jump behind the counter, go into the back room (The customer side has a iron door, only open-able from the other side, behind counter is wood door) and just steal there stuff?
    </spoiler>

    Other than those two small things, it was very good, the architecture was simply amazing.
    :DBlock: :DBlock: :DBlock: :DBlock: :DBlock: :DBlock: :DBlock: :DBlock: << For your future progress, we all need diamonds, you know you want them XD
    Posted in: Mods Discussion
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    posted a message on [Question] How to make a new possible realm?
    Don't forget to check the class file for the portal blocks to get to this new realm XD
    Posted in: Mods Discussion
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    posted a message on [Map]Treasure Island - Path 1
    just the walking through and completing any thing you are able to collecting everything from chests, the score would be 4, from by observations, just a tid-bit of info XD

    My path 1 score: 6
    Posted in: Mods Discussion
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    posted a message on [1.5_01]Pwned's Mod's(Updating, New Planter Pot Mod)
    Quote from pwned »

    The first one is allowing glass to have have a tint of color without changing the alpha levels to 100%
    like so


    It is for only the default class, or are there now more new items glass + dye = stained glass? i want more new items to be honest, i always wanted colored glass.... but not only 1 color :/
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Battle Towers - Chicken Gliding - KODAICHI classics
    Quote from toradrow777 »
    Is there a Battle Tower mod compatible with Beta 1.2_01?


    any mod compatible with 1.2 is compatible with 1.2_01, 1.2_02 unless the specifics of the bug fixes break the mod, only in new versions (1.3, 1.4, 1.5, etc) will all mods be broken, the '_01, _02, etc' are just bug fixes, basically, it is just patches, nothing mod broken in general. Someone else basically said this exact same ting, but i forgot, probably Seronis....
    Posted in: Minecraft Mods
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    posted a message on [IDEA] Chandelier
    this would be extremely easy, even someone without java knowledge could do it, i will probably do it tomorow if no one else takes it up. [Almost sleepy time lol, gotta some stuff to do tomorow.]
    Posted in: Mods Discussion
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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from therescrapinmyhat »
    i support this idea! :iapprove:
    i do stuffs in ps and such if someone needs something :Pig:


    May i ask what 'ps' is? Photoshop? maybe make some skins for the bosses, and artifacts...

    My main post is one page 3, with the items that will need sprites, the link in the first post has some sprites for 4 of the items, i will probably use them, and the artifact sprite on that link is also good, but i am probably going to need to learn to do modeled in java coding, and figure out how to add stuff to map generation... and some of the items have some effects i am going to have to figure out how to achieve...
    Posted in: WIP Mods
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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    here one is, it is unfinished, but will give an idea of what one would look like, for the ones that have a Boss in it, the middle section is where the boss would spawn, and that part behind that is where the chest will be, that holds the Artifact, and maybe some other stuff...


    This one is a more of a overview of the entire dungeon:



    And this second one is of the center part, the widened area to the left is where the boss would spawn, then rised part to the right is where the chest would be.
    Posted in: WIP Mods
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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from avak8904 »
    Quote from Zer0Rebirth »
    Where is the boss? :sad.gif:

    no really, a boss(or multiple bosses) would be amazing.

    Perfect idea!
    The artifacts shouldn't just be that easy there should be a boss guarding them!


    Artifacts should have some sort of defense, but not bosses for all of them... maybe a mob spawner for a few, bosses for some others, and just puzzle type of things as others.. i am working on dungeons and stuff to show some examples of how they COULD look...
    Posted in: WIP Mods
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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from Seiseki »
    Quote from wolfie »
    although with your idea of crafting monuments, although it does seem very intriguing, i am worried about the ease of coding it, and also, the vagueness of your suggestion, could you please expand on that idea?


    Not sure how to clarify what I mean with monuments..
    You place an artifact somewhere outside, and "holographic blocks" appears in a certain shape around it, and you have to fill those "holoblocks" with actual blocks for the artifact to become active.
    There would be pre-defined structures that are random for each artifact.


    Where are these holographic blocks? near the artifact, above ground directly above the artifact? also, if it was implemented exactly how you said, then people would do this: find a holographic monument in the shape of a cross, it is 5 blocks long, 1 block wide, and 10 blocks high, they would build a wall 5x10x1, as in, they wouldn't build the cross, they would just fill every one of those blocks, and also every block under those blocks, at least that is what i would do, easy as pie. maybe make it so the shape/monument has to also be surrounded by air blocks? as in, nothing but the monument, no scaffolding remaining or anything....
    Posted in: WIP Mods
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    posted a message on Do you think mincraft needs somthing Big!!!!
    Quote from devilkingx2 »
    it needs

    - moar monsters(wolf, bear, werewolf, vampire, demon, troll, minotaur, mummy, different types of zombies, armored skeletons, ghosts that arnt in the nether, golems stone and otherwise, fire/earth/ice/water/lightning/air elementals, etc.)

    - more weapons

    - moar armor

    - moar places to explore and things to do(smithing anyone? how about more things to fish? non useless farming anyone?)

    - needs quests or atleast humans/other things to talk to

    - boss battles(maybe replace monster spawner in dungeons to something that spawns giant bosses)

    - longer day/night 2:30 minutes of dusk/dawn 15 minutes of day and 10 of night(the daylight always goes away so quickly and there isnt enough time to work on my house at night!)

    - more modes of transportation and easier transportation with powered minecarts

    - and moar i cant think of right now but if notch actually reads this particular post then i think he'll be busy with all these ideas so i'll have time to think of moar


    This isn't WoW -.-

    Ya, some things would be good, boss mobs, ya, but big boss + small dungeons = dead boss = no fun. there needs to be more variety to dungeons ya, and maybe some are very large and contain bosses, but eh... and on the day/night idea... ya both day AND night need to be a bit longer.. day doesn't last, and night needs more terrors... but longer day than night? makes absolutely no sense.. and if notch reads your post he won't be so busy with all the ideas you'll have time to think, he'll be to busy finding his iggy list -.- For your first post, next time actually think about what minecraft mostly is... a sandbox, all else remains second in most aspects... minecarts? ya they are mainly bugged, and annoying to work with, but with a bit of redstone and boosters, they are a quick form of travel, and it you want FASTER travel, take a walk in the nether. i am not a fan of MORE weapons, but i am a fan of more variety to weapons, via weapons with abilities, nothing like a fire sword that shoots ghast fireballs or anything, but enchanced items so to speak, quests ya, they would be pretty cool, but after a while, i would just trap the quest giver in a lava filled pit, and put a few skeleton spawners on top of him, and get a stopwatch to see how long he/she lasts.... or a dispenser + creeper spawner... hm i like this post now, i get loads of trap ideas...
    Posted in: Mods Discussion
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