No one is nice on this server my friend gave me armor but someone stole it
thegraystorm, bashing a server because of a personal issue is immature to the extreme, and considering your In Game Name matches your forum profile, you probably shouldn't do anything that would get you punished on the server that you still continue to play on.
Ever since I updated from 2.1.2 I've been having massive problems with wild battles.
Regardless of how the fight starts, aggro or my pokeball, my pokemon seem to faint at the wrong times.
Example fight happened when I threw my first pokemon at an Arbok. Ivysaur is sent out, I use tackle, arbok uses (some attack, dont remember) ivysaur tackles again, and arbok faints it with some attack, nothing unusual. I am then prompted to choose my next pokemon. I choose Eevee. Eevee is sent out, and I am Instantly told that Eevee fainted, and prompted to choose my next pokemon. I choose Aerodactyl, and the 2 pokemon fight normally. Aerodactyl faints, and I choose haunter. Instant faint, choose another pokemon. This continues until arbok beats my whole team.
I saw this happen in 2 wild battles before coming here, I am running pixelmon 2.2.1 on client and server, on mcpc+ build 539, which is forge version 7.8.0.734, and I can list my plugins if needed. There are no other Forge Mods run alongside pixelmon. I saw 1 other report of this on the 2.2.1 release thread on pixelmon forum before the site was brought down as well.
Thank you for reading, and good luck with further development.
I'm applying for the server, I've run a server which has had RC on it for about 5 months, donated a hefty amount shortly after I added it because I loved it so much. My server has been forced to limit the usage of certain runes because we don't allow any changes to the main map, so I don't have much experience with such runes as TopsyTurvy, Faith, and the like. However, for all the runes we do allow access to, I'm pretty much the authority on my server, and always dreaming up new ways to amaze my player base with the things they didn't realize they could do.
I can't think of any 'projects' off the top of my head, most of my desire to join comes from an eagerness to learn more tricks and see what veterans of Runecraft have done, as well as checking out pre-released builds and seeing the decision making process as it gets developed.
As always, great work on the plugin/mod, and I hope to see the world soon.
Its a bit old, I only ever saw ctri respond to it, and no information if I need to change it, or it just got overlooked. Thank you for any input!
If you're talking about the web server / forum, I already know.
If you're talking about the minecraft server, I beg to differ.
Now that I think about it though, the Website IP may be broken while the site transfer is happening.
If that is the case, the Numbered IP will have to suffice. Sadly I don't know it off the top of my head, but it should be on the Original Post. Ends in .211
I can not get on this side message shows up I do not know what is mean or is getting at but in Red it shows 1.4.7 and a X on the bar. Please help me I want to play.
It means you updated to 1.5, while we did not because CraftBukkit isn't 1.5 yet.
You'll either have to wait, or use a downgrading method.
Am I the only one for which Mineshaft rune isn't working?
Craftbukkit 1.4.7 R1.0, Runecraft 2.15 (not 100% sure which version, I'll look for that after I post, and edit it in)
I have op and all permissions, and when the aether accepts my mineshaft, the rune disappears, and nothing happens.
I'm applying for the server, I've run a server which has had RC on it for about 5 months, donated a hefty amount shortly after I added it because I loved it so much. My server has been forced to limit the usage of certain runes because we don't allow any changes to the main map, so I don't have much experience with such runes as TopsyTurvy, Faith, and the like. However, for all the runes we do allow access to, I'm pretty much the authority on my server, and always dreaming up new ways to amaze my player base with the things they didn't realize they could do.
I can't think of any 'projects' off the top of my head, most of my desire to join comes from an eagerness to learn more tricks and see what veterans of Runecraft have done, as well as checking out pre-released builds and seeing the decision making process as it gets developed.
As always, great work on the plugin/mod, and I hope to see the world soon.
2.14e, I had an idea to create a god-bow, so I enchanted a bow with Power, Flame, Punch, Infinity, no problem. Then I added a tier 7 (beacon) multishot.
However, when I wanted to use an engraver, the rune was removed from the bow. An identifier rune confirmed this.
I tried again with a normal bow and Multishot_7, but it appears the engraver is a De-Rune-er.
Also, if someone would tell me how to make the crafting-grid-looking pictures in the minecraftWiki, I would happily add the new runes that I've seen in Ctri's 2.14 videos, to the best of my ability and knowledge.
I don't remember if it checked in previous versions, my players were never very active with RC before.
However, 2.14e doesn't seem to check if a player has permission to break a block (in this case, worldguard regions) before the Uncrafter Rune gives the drops it normally does. In some cases, it doesn't even break the block, and simply gives the drops, a major duplication problem. I've Judgemented it until fixed/addressed. Thank you for any input.
CraftBukkit 2586, I believe Runecraft 2.14d, I just used the "latest" download link on the site today.
Ok, just reread that post above mine, its probably 2.14e...
A player with runecraft.runes.multishot permission built the multishot rune with mossyCobble as the tier, and is spending 1 arrow, and then able to collect all of the multiplied arrows when they land, effectively duplicating them. Thought you ought to know, and I hope this wasn't intended.
On another note, thank you loads for delivering 1.4.6 compatibility, I've been literally dreaming of the day I could reinstall it.
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I just logged in (finally)
Its on a 1.7.2 dev build (not beta) and OpenInv is broken, but otherwise, nothing seems wrong with it, uptime wise.
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thegraystorm, bashing a server because of a personal issue is immature to the extreme, and considering your In Game Name matches your forum profile, you probably shouldn't do anything that would get you punished on the server that you still continue to play on.
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what, what madness is this
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Regardless of how the fight starts, aggro or my pokeball, my pokemon seem to faint at the wrong times.
Example fight happened when I threw my first pokemon at an Arbok. Ivysaur is sent out, I use tackle, arbok uses (some attack, dont remember) ivysaur tackles again, and arbok faints it with some attack, nothing unusual. I am then prompted to choose my next pokemon. I choose Eevee. Eevee is sent out, and I am Instantly told that Eevee fainted, and prompted to choose my next pokemon. I choose Aerodactyl, and the 2 pokemon fight normally. Aerodactyl faints, and I choose haunter. Instant faint, choose another pokemon. This continues until arbok beats my whole team.
I saw this happen in 2 wild battles before coming here, I am running pixelmon 2.2.1 on client and server, on mcpc+ build 539, which is forge version 7.8.0.734, and I can list my plugins if needed. There are no other Forge Mods run alongside pixelmon. I saw 1 other report of this on the 2.2.1 release thread on pixelmon forum before the site was brought down as well.
Thank you for reading, and good luck with further development.
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Its a bit old, I only ever saw ctri respond to it, and no information if I need to change it, or it just got overlooked. Thank you for any input!
0
If you're talking about the minecraft server, I beg to differ.
Now that I think about it though, the Website IP may be broken while the site transfer is happening.
If that is the case, the Numbered IP will have to suffice. Sadly I don't know it off the top of my head, but it should be on the Original Post. Ends in .211
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It means you updated to 1.5, while we did not because CraftBukkit isn't 1.5 yet.
You'll either have to wait, or use a downgrading method.
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Craftbukkit 1.4.7 R1.0, Runecraft 2.15 (not 100% sure which version, I'll look for that after I post, and edit it in)
I have op and all permissions, and when the aether accepts my mineshaft, the rune disappears, and nothing happens.
2013-02-25 09:12:52 [INFO] [Runecraft] Enabling Runecraft v0.12
2013-02-25 09:12:52 [INFO] [Runecraft] Rune blacklist with 7 runes loaded.
2013-02-25 09:12:52 [INFO] [Runecraft] Loading magic.dat file, version [11]
---
2013-02-25 09:12:53 [INFO] [Runecraft] Runecraft 2.15 c initialized.
Also found this while digging in the server.log, unrelated
http://pastie.org/6338192
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Only premium, not hamachi.
It's less than 30 dollars to buy a premium minecraft account, and that's all we can say for you, and other offline players.
As for the rest, you are all accepted of course, feel free to join @ play.pokemonserver.net
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I'm applying for the server, I've run a server which has had RC on it for about 5 months, donated a hefty amount shortly after I added it because I loved it so much. My server has been forced to limit the usage of certain runes because we don't allow any changes to the main map, so I don't have much experience with such runes as TopsyTurvy, Faith, and the like. However, for all the runes we do allow access to, I'm pretty much the authority on my server, and always dreaming up new ways to amaze my player base with the things they didn't realize they could do.
I can't think of any 'projects' off the top of my head, most of my desire to join comes from an eagerness to learn more tricks and see what veterans of Runecraft have done, as well as checking out pre-released builds and seeing the decision making process as it gets developed.
As always, great work on the plugin/mod, and I hope to see the world soon.
0
However, when I wanted to use an engraver, the rune was removed from the bow. An identifier rune confirmed this.
I tried again with a normal bow and Multishot_7, but it appears the engraver is a De-Rune-er.
Also, if someone would tell me how to make the crafting-grid-looking pictures in the minecraftWiki, I would happily add the new runes that I've seen in Ctri's 2.14 videos, to the best of my ability and knowledge.
0
However, 2.14e doesn't seem to check if a player has permission to break a block (in this case, worldguard regions) before the Uncrafter Rune gives the drops it normally does. In some cases, it doesn't even break the block, and simply gives the drops, a major duplication problem. I've Judgemented it until fixed/addressed. Thank you for any input.
0
Ok, just reread that post above mine, its probably 2.14e...
A player with runecraft.runes.multishot permission built the multishot rune with mossyCobble as the tier, and is spending 1 arrow, and then able to collect all of the multiplied arrows when they land, effectively duplicating them. Thought you ought to know, and I hope this wasn't intended.
On another note, thank you loads for delivering 1.4.6 compatibility, I've been literally dreaming of the day I could reinstall it.
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You could stay on this page. Hyperbole doesn't help, nor does sarcasm. 6 posts above your first one was his statement on the situation.
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Thank you, and we hope it one day will support such a thing.