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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    I have f problem with my fusion reactor: the fusion plasma doesn't cirle inside my toroid magnets. I have four van de graff generators, my solenoid magnet is routing 65536NM on spedd 8192 r/sec, I built my reactor by tocamac controller and all toroid magnets are facing to the center. What did I do wrong?


    You need liquid nitrogen in the toroids.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from TooDAMNMuch»

    who plays vanilla? regardless, pretty sure it's the same as trees, just needs multiples.

    then explain to me what purpose dragonapi has to be over riding sugar cane? fairly positive i see in the console log when the server starts up that it is, also reika accepted this change as his last time i asked but refused resolution.

    third, it also seems to put their growth on a linear speed which is scaled by the biome, which makes watering cans also useless.


    [edit] if this is harvescraft (supposedly) which makes no sense, then well, okay fine, i'll just say it BS, where's that entry in the harvestcraft.cfg? i've just now looked three times and saw nothing of the sort, please do point it out though if you manage to find it:

    http://paste.ubuntu.com/11885907/[/edit]


    Nope, read the vMC wiki. Bonemeal does not work on it. I have no clue why it overrides sugarcane, but I suspect it is the same thing as cauldrons, where it looks different, but is the same thing. Also, it was either Pam's or hunger overhaul, but one of them makes all crops have a best growing temp and humidity, based on the biome. Watering can applies the same sort of effect as bonemeal, so that is invalid. EDIT: read what @zemerik13 had to say. It looks like this is completly unfounded.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from TooDAMNMuch»

    you nerf sugar cane to grow at a biome dependent speed and ignore bonemeal, this isn't the first time i've asked you to fix this intolerable nerf.


    Um, they ignore bonemeal in Vanilla, and the biomes sounds like Pam's Harvestcraft. Neither of which anything to do with Reika.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    So, I and vcordie from IRC are making a semiprivate pack together. We would like to use these mods in it:

    Rotarycraft, Reactorcraft, Electricraft, and Chromaticraft.

    We agree that:

    1. The users of the pack will not reupload or redistribute the pack.

    2. We will not extract the mods from the pack and rehost them under any circumstances.

    3. We will not, under any circumstances, disable parts of, modify, edit, or any other synonym thereof, your mods in any way.

    4. We will not sell, gate behind paywalls, or in any way make money off of your mods.

    5. We will not claim to have owned, created, helped with, or made any contributions to your mods in any way, shape, or form.


    This sound good? ;]

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    http://i.imgur.com/YGJL5Pt.png

    http://i.imgur.com/DkrZsnu.png


    PRETTY! And functional.

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    I sense a boatload of overjoyed server admins incoming...

    Posted in: Minecraft Mods
  • 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»


    In the last year or so, the bar has dramatically been lowered on both what is expected of players and the difficulty/danger of most mods, and players have become largely complacent.


    TE is largely - though rather unintentionally - responsible for this, as are many of the other RF-family mods, in particular BigReactors.


    I think you mean "Big magical cubes that make power magically from cheese ingots." (The ingots really do look like cheese, or is that just me?)

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    [quote=Starfang42;../../../members/Starfang42;1291655-reikas-mods-tech-worldgen-civilization-and-more?comment=21486]

    MDiyo's apparently retired from modding and the lead dev for TConstruct is now Boni. I'll mention it in that topic, see if they can figure out something on their end.

    Not true. MDiyo has retreated from the public view, but is still the main developer. Boni is basically the PR guy.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    *cue image of a dragon holding a bunch of wiring in its mouth, looking satisfied with itself*


    :P


    Cue 1Matt laughing while he boots up his 5th fusion reactor... ;P

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from joshuaw491»

    I, joshuaw491 a.k.a swortmj491, as the mod-pack owner do agree to your five rules. I will also ensure that my players adhere to your terms and conditions.


    You have to actually repost and agree to each separate rule.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Zsashas»

    So I understand that changing mod recipes is not ok, but what about using items or materials from your mods in OTHER mod recipes? For example, using Chromaticraft stuff for Botania or Thaumcraft? Just making sure that it wouldn't make the mod think it's being altered.


    Nope, that is perfectly fine. Using HSLA gears for machine frames for example would be perfectly fine. EDIT: or, energy crystals instead of ordered crystals.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from drageuth»

    You can't blame me for that! Fricken thing's made of plasticine, it shatters if you so much as breathe on it too hard!


    Hmm...I guess my sneezing would destroy it pretty quickly.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from drageuth»

    Funny thing... This time it didn't crash, but it DID break the second law of thermodynamics!


    This is my current test. The shaft junction up there is in split mode at 50:50 ratio. I spun it up to full speed with an industrial coil, and then replaced the coil with a shaft before the flywheel could slow down.


    It's... been running like that for close to 10 minutes now, with no dropoff in power. I put that grinder on the end to make sure it was indeed outputting valid power, and it's chewing through a stack of canola just fine.


    And now I can't get it to crash the game, despite this being the exact setup that DID crash before.... mph. Anyway, here is the crashlog from when it did crash. Sorry about the dropbox link, but it was throwing crazy recursive errors that made the log too big for pastebin.


    Edit: I tried saving and reloading, and it was still running no problem. Then I tried hitting the flywheel with an angular transducer, and THAT caused the shaft junction to blow up, the chat reported the interraction as:


    Congratulations, you broke the universe!

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    17GW into one bedrock breaker!?! :o


    Holy schnitzel...That's a lot of power...

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from UnsoughtGaming»

    Hey just letting you know we will be using Chromaita craft in our okamicraft pirvate ftb pack


    You have to repost and agree to all of the rules in the original post of this thread, as well as linking the pack and pack name. Thank you!

    Posted in: Minecraft Mods
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