ok, I have worked out how to change the inventory image, but now I need to know how to move the slots so you can place stuff in the new inventory slots. Plus I had to move the crafting bit across so I need to change where its slots are as well. So can anyone help?
He is the new inventory image
Well you're gonna first have to edit the player inventory gui so it has those 4 extra slots, I've been having this same problem too, but I know you first need to do that.
Yeah I figured that part out but how do I get the 4 extra slots on the other side to armor
Still need help with editing the standard GUI that has the 2x2 crafting grid. I just need to add four extra slots for a gps, bag, map, compass.
Then I need those items to be able to know there in one of the slots (Like armor) and change somethings. Like the bag would allow the player to press 'b' and a new bag GUI would pop up, but only if the bag was in the slot in the inventory screen.
Thanks in advance
Well, here is a pretty complex way to generate structures but it works, but unfortunately you have to work blindly. Here is the code:
public WorldGenCustomVillage() {
}
public boolean generate(World world, Random random, int x, int y, int z) {
if(world.getBlockId(x, y, z)!=Block.grass.blockID) {
return false;
}
int stone = Block.stone.blockID;
//Now we begin actually generating the structure
world.setBlockWithNotify(x, y, z, stone);
world.setBlockWithNotify(x, y + 1, z, stone);
world.setBlockWithNotify(x, y + 2, z, stone);
world.setBlockWithNotify(x, y + 3, z, stone);
world.setBlockWithNotify(x, y + 4, z, stone);
world.setBlockWithNotify(x, y + 5, z, stone);
This generates a 6 block high pillar made of stone. X, Y, Z with nothing added onto them will be your origin point(Were the structure begins). X is left and right, Y is up and down, and Z is depth(Forward and back). This is incredibly time consuming and really easy to screw up. If you are going to generate a whole village using this, you are going to be working on it for a while
Thanks, I think I worked it out myself anyway. I just copied and pasted all village files and renamed them. Now im in the process of changing the structures being generated and making the new towns look good
Ok, basically my current problems are: Village Generation
Is there an easy way to make a group of structures spawn together but randomly like a village, but with different stone as a road and different buildings. There needs to also be a random building amount, but with a total amount possible.
Me and my friend can both help. Our coding is pretty sketchy, but we've made private, unpublished mods. However, I am pretty decent at texturing, and my friend isn't too bad either. Email me at [email protected] to give me a list of stuff I can do to help out. Really want to.
-Noah
I'll send you a list of stuff you could do too help out
This mod looks epic! I have a question are you planning to add a backpack model for the characters?
Also If you need help with creating models (like mobs or models for items n stuff) let me know!
I have some of my work posted on my PMC account just as a reference of what I can make.
Yeah sure you can help model, I don't think I'm to good at modeling so any better models are appreciated.
If you can make some models of the player but with a backpack on that would be cool
I have an important question.
Is there going to be a prone button where you lie on the ground? Also, are the weapons gonna have an ironsight, and finally, is there going to be a HUD like the actual one?
By the way, this looks like it'll be a good mod. ^^
There will most likely be all pf the above things, except the hud may be a bit different in this version
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He is the new inventory image
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Yeah I figured that part out but how do I get the 4 extra slots on the other side to armor
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Then I need those items to be able to know there in one of the slots (Like armor) and change somethings. Like the bag would allow the player to press 'b' and a new bag GUI would pop up, but only if the bag was in the slot in the inventory screen.
Thanks in advance
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Thanks, I think I worked it out myself anyway. I just copied and pasted all village files and renamed them. Now im in the process of changing the structures being generated and making the new towns look good
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Village Generation
Is there an easy way to make a group of structures spawn together but randomly like a village, but with different stone as a road and different buildings. There needs to also be a random building amount, but with a total amount possible.
Thanks in advance for any help
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Thanks I will use it looks great, however I can't download it so can you send me the file
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I'll send you a list of stuff you could do too help out
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Thats cool, good luck to you too
Perhaps in the future, our mods will come together
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Yeah sure you can help model, I don't think I'm to good at modeling so any better models are appreciated.
If you can make some models of the player but with a backpack on that would be cool
There will most likely be all pf the above things, except the hud may be a bit different in this version
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Currently there is no server version of the mod, but this will happen most likely in the future
Thanks I might use it as the initial GPS item texture
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The forum topic: http://www.minecraftforum.net/topic/1297943-wip125-minecraft-dayz-mod-first-release/