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    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    I did the iron block.



    A while back, someone mentioned that my pack wasn't steampunk at all because it didn't have very many gears. Well, that's true, so i'm really trying to add more. There's a gear on every iron block.

    But that's not all. I plan to go back and edit all of my old textures to have more gears. I may have to push back the next release a bit, since i have to edit almost everything.

    Anyway, here's an updated donkey as well.

    Posted in: Resource Packs
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    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from Drazile12

    What about a pipe (for tobacco)?


    A pipe would definately work.

    Your avatar... it's so beautiful.
    Posted in: Resource Packs
  • 0

    posted a message on Minecraft Gets New Developer, Sells to EA
    Looking into this, it isn't all too bad.

    Some of the potential DLC i've found mentioned in other offsite articles looks nice.

    I'll definitely be getting the Fancy Blocks Pack. I mean, $9.99 is a bit much for so few new blocks, but the marble and obsidian tiles seem like they would be really nice for building.

    The Bird Bundle looks good too, although from everything i've read, the cassowaries seem a little over powered. I hope they reveal what the beaks will be used for soon.

    One question though, will i automatically get an Origin code for Minecraft once 1.8 comes around and the current launcher is phased out, or will i have to purchase it again if i want to continue playing? I mean, if i have to, i guess it's fair. I've had a good long run with minecraft as it is, so i guess i've gotten my money's worth.
    Posted in: Minecraft News
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    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from RustToRust

    Recognizable bits of furniture, maybe; the back half of a rocking chair for example, or a piece of staircase railing.
    Aside from that, I'm as dry as you. Sorry.


    I actually had planned a staircase railing. I completely forgot about it. I even have the rough shape saved in the .xcf. I should make something of that.
    Posted in: Resource Packs
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    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from RustToRust

    Ah, so just the technical reasons and none other? Makes sense I suppose.

    Still an amusing addition to the surreality of the whole thing.


    I could of course use a few ideas for more coal lumps, if you have any really good ones. Because i'm all out, and was thinking of just putting more boards in.
    Posted in: Resource Packs
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    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    There's no real reason for charcoal being that, aside from laziness i suppose. I really just didn't want to make it a shapeless lump, and didn't have any other ideas.
    Posted in: Resource Packs
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    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from RustToRust

    Whoop, I didn't see this!
    I'll go do like I said I would, sorry 'bout that.
    Also, coal COULD use more filler. There's a lot of it and it'll get repetitive with just a few. Somewhat related; on a technical level, I understand why charcoal is a chess knight head. On an in-universe level, I'm curious why.

    Also, four variants is totally enough for diamonds, and they look very nice.

    EDIT: And there it is. Hope that covered the warranty and shipping. I'd like to be credited as "Dusty" if you see this. Thanks again for your awesome texpack!

    EDIT AGAIN, BECAUSE I AM DUMB: Cobalt aluminate, indigo and copper pthalocyanine are all three solid blue dye materials; indigo in particular resembles a sort of lumpy blue rock. As far as the block... I have no real witty ideas for this.


    I've already added one more coal varient, which is just a burnt 2x4 with some nails sticking out. But i think you're right. Testing it ingame, the stuff is everywhere. It needs tons of variation. A good 2-3 more should to the trick. Now, it's just a matter of figuring out what would work well for it... As for the reason for the chess knight, there really isn't one. I suppose when it's embedded in the block, the size becomes appearent and it moreso resembles a carousel horse's head. I guess that's just one of the surreal aspects of my pack. Although, if you think about it, the perspicuus does resemble a chess knight in a way... The arched back, and the long head, specifically.

    Also, thank you so much for that :D It really helps.
    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union
    Quote from Cozzmy13

    An attempt to embed the diamonds into the stone:

    Any criticism is appreciated .


    Give it some shadows where the stone overlaps the diamond lumps. Giving the diamond some shape wouldn't hurt as well. Try adding some hard lines of highlights, not in any particular shape, but just to give them some sort of geometry.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Diamond ore is done.



    Vacuum tubes. 4 varients should be enough for something this rare, right?

    I exaggerated the shading a bit so they stand out more. You don't want to miss any diamonds.

    Also, i recently invested in music creator 6 on steam... yep, there will be custom music in my pack. Sounds too of course, but i've decided to get into making music. Now, i know nothing at all about music, but then i knew nothing at all about drawing or textures when i first started this pack, so like with everything else, i'll learn.

    Also, coal ore:


    Mostly burnt wooden stuff. There's actually a 5th varient that's just another burnt plank as well.
    Posted in: Resource Pack Discussion
  • 2

    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Diamond ore is done.



    Vacuum tubes. 4 varients should be enough for something this rare, right?

    I exaggerated the shading a bit so they stand out more. You don't want to miss any diamonds.

    Also, i recently invested in music creator 6 on steam... yep, there will be custom music in my pack. Sounds too of course, but i've decided to get into making music. Now, i know nothing at all about music, but then i knew nothing at all about drawing or textures when i first started this pack, so like with everything else, i'll learn.

    Also, i could use lapis ideas. I'm not so sure if keeping with the TARDIS idea would work... i mean, i'll almost definately keep it available as an addon, but in general i want it to be a viable building block.
    Posted in: Resource Packs
  • 1

    posted a message on Texture Artists' Union
    Taiine, is it possible to make the bottoms of the logs wider? Just where it connects to the ground... can you ctm models?
    Posted in: Resource Pack Discussion
  • 2

    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    My new mouse came!

    If anyone's interested (since this mouse is absolutely amazing for texture work), it's a Logitech g400s. It's just a new version of what i had before. It took me forever, and dozens of returned mice to find one that actually worked well for texturing, so It runs about $50. It's supposedly a gaming mouse, and it works fine for gaming, but really isn't anything special in that department. The feet make it special. It sort of glides like it's on wet ice, which is actually not so good for gaming because it makes fast movements inaccurate, which is what the mouse was intended for, but it makes it great for free hand drawing, because it's easier to control when moving slowly.

    I got the warranty this time though, so if this one dies as well (they use awful wires on these things) i'll get a new one pretty quick.

    Anyway, i did coal ore today!



    A chess knight head (like the item texture), a burnt bird skeleton, a tree branch, and some old floor boards... i suppose a little more variation for coal might not hurt. I might add in a few more broken planks and such as filler. Not sure if it needs it.
    Posted in: Resource Packs
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    posted a message on Texture Artists' Union
    Quote from SockthingGaming

    2nd version is absolutly better. Not quite finished though. This is harder than I thought.. Torch fire is soo easy to animate compared to this :P

    (x10 size)

    Anyway I also wanted to show you guys some textures I have been working on today for my pack.

    Biome specific "sugar canes": Swamp&River, Jungle, Plains



    First non organic blocks: Cobble and Mossy Cobble



    And added biome specific mossy cobble. The snow here is a bit blue and needs changing, but it shows for what feel I'm going for.


    I am using a color palette, as you can probably see :)
    Also loads of variations planned using connected and random textures!
    MCpatcher is just awesome!


    I really like the gritty shading style.
    Posted in: Resource Pack Discussion
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    posted a message on New graphics card, now Minecraft is super laggy
    Well, it looks like you aren't lacking 64 bit java, which was my first theory.

    I'm assuming you have 8gb of ram? If so, you seem to have given minecraft ALL of it, which may be your issue. I reccomend lowering it to around 1-2gb.

    Here's an example of how to change it:



    The number being changed in the gif is in gigabytes.
    Posted in: Java Edition Support
  • 0

    posted a message on New graphics card, now Minecraft is super laggy
    Go ingame, press f3, take a screenshot, then post it here.
    Posted in: Java Edition Support
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