I'm having a problem with my Water Spirit Mob. It has the same code as ModelBlaze, of course with Name changes, but it assembles it as a biped. Here is what I mean:
Strength has an old, but great tutorial on structure generating found here. You can edit this to your whim, and better yet not edit any base classes. W00T! Don't forget to +1 if it helps.
Well, those are the obfuscated class names. In order to update it, you'll have to unobfuscate them. There are ways to do this automatically, but most of the time they fail. I usually just deobfuscate by hand.
How is obfuscating done by hand? I am aware of the reobfuscate etc. in MCP but how do you do it. I'm sure I can search for it though...
So, updating a mod to 1.3 I'm finding things like ym, bR, aai, wz, yr, xn in the code. I believe these refer to old classnames. Can somebody help me out it please? Thanks in advance.
A really easy way that works is to use MCPatcher found here. From there follow his steps on installing other mods. If you would like to you can also use this, Minecraft Jar Tool, found here. That page also has info. Anyway, you could also set up a folder for mods for organization. Whatever works. I am a fellow Mac User and had this problem at first as well.
I understand how to make a block smeltable, but not an Item. I have searched on google, and no results. I would appreciate it much if somebody could give me an idea of how this works. Thanks in advance,
~11204
Ah, Hello again everybody who was following this thread, at least if you still are. I am so sorry i let this thread die, and i am sorry for giving up for a while. I forgot I made this and with new updates including cats, it made many parts easier. I am back to coding this mod, but it may take a prolonged amount of time as it is such a big project. If any of the offers for the map makers are still here, I'd appreciate them. I finished the series as well which has a couple of new features in store. Peace. I'll try to update my progress more often! AND This time I will NOT let it die. and at least if i do ill give a warning.
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That is the chasis of th code. You then have to apply what uses it, like a creature, i.e
To apply to a block, you'd have to do something else. I'm not sure if this is what you meant, but I tried to help.
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Then you can just hit run and it test it out.
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Here is my modelWaterSpirit.java
And I don't believe it's needed so i won't post my mod_ file unless needed.
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EDIT:
There is still a problem. In this section of code:
The parts like entityplayer.o or world.a are throwing me errors, even after I replace them with proper names. The other parts work fine, however
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How is obfuscating done by hand? I am aware of the reobfuscate etc. in MCP but how do you do it. I'm sure I can search for it though...
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~11204
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and at least if i do ill give a warning.
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where is glowstone dust.