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    posted a message on Testfor armor stand holding something help?

    OK, so I tried out the command after using the /summon you gave me, and I found two things: first, you don't need the Count: bit, 2nd: that is technically not the ID of a potato, it is actually minecraft:potato because all ID names actually have "minecraft:" before them, though commands usually don't care, but since this is in the data of an entity everything has to be typed out perfectly how it actually appears in the game's code.

    So the new command is this:

    /testfor @e[Type=ArmorStand,CustomName=Cooker,r=1] {HandItems:[{id:minecraft:potato}]}



    I hope that made sense :P

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Why can't we talk about cracked minecraft?
    Quote from Beringtom»

    In the USA, you really should tip the waiter as it is the only way they can earn money, but it is not part of the law. However, pretty much everywhere else in the world, tipping the waiter is basically unheard of outside of TV, as the restaurant pays them for every hour of work.
    I heard a story about someone who came to New Zealand who didn't know this, so she left some money on the table of the cafe and then left, but then a waitress ran after her saying "You left your change behind!" because tipping is just some weird foreign concept here.
    Posted in: Discussion
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    posted a message on Why can't we talk about cracked minecraft?
    Quote from Sloop»

    109AN is the MPAA confirmed.

    Exactly what I was thinking when I thought about my reply XD
    Posted in: Discussion
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    posted a message on Testfor armor stand holding something help?
    Quote from Sat716»

    that didnt work, i got this error instead: [15:06:16] Data tag parsing failed: Encountered multiple top tags, only one expected but thanks for the help anyways! :)


    Really? I tried it and it worked for me. I think you might've accidentally copied part of the formatting of the text, as I just noticed that the [/i] bit was visible, even though it was a bit of code which should've been invisible...

    Try this:
    /testfor @e[Type=ArmorStand,CustomName=Cooker] {HandItems:[{id:"potato",Count:1b}]}
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Why can't we talk about cracked minecraft?

    Using cracked Minecraft is exactly the same as stealing a brand-new car.
    It is still the full thing, it is 100% what you would've got what you have paid for it, but you STOLE it. You stole it for free when they needed money for the hard work they put into making the car/game.

    Posted in: Discussion
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    posted a message on Need help for a scoreboard command

    Try using RootVehicle:{Entity:{id:Skeleton}} rather than Riding.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Testfor armor stand holding something help?

    You forgot to add the selector (the bit that is either a player's name or something like @p) Also, there are spaces between things, not commas (,) Also, at the HandItems: tag, the brackets are unbalanced.
    Try this:

    /testfor @e[Type=ArmorStand,CustomName=Cooker] {HandItems:[{id:"potato",Count:1b}]}

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How can I give a paper with selector name?

    I don't think item names work for anything else but plain text.

    Posted in: Discussion
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    posted a message on Structureless Superflat World
    Quote from Endy123»

    Been doing some testing and have found that Zombies can utilize the Frost Walker boots. Could potentially be used for remotely stopping water flow.


    Or, more usefully, so can armor stands. But then again, you'd need pistons to make them move...
    Posted in: Survival Mode
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    posted a message on [Function] (1.10): Spawn Chunks (Void World/Schematic Downloads)

    Thanks! And this is actually much better in 1.10 as well, with the new F3+G ;)

    Posted in: Maps
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    posted a message on [Function] (1.10): Spawn Chunks (Void World/Schematic Downloads)

    Do you have any advice for finding the exact spawn chunk boundaries in singleplayer survival? Also, you might want to update the tag at the top of the page; it still says 1.9.4 ;)

    Posted in: Maps
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    posted a message on It's Not Right.
    Quote from Hexalobular»

    Did you mean 1.10.1 ?
    We have no idea when 1.11 will be released.

    No, he didn't mean 1.10.1, and yes, we don't have any idea when 1.11 will be released. Not even Mojang does. It will be released when it's ready, and jeb_ thinks that the spawn egg variants will be added back in 1.11 or 1.12
    Posted in: Discussion
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    posted a message on Mob AI Changes - Not a generic buff.

    I think the early-game is hard enough as it is. No support.

    "But what about the late game!?" you may think. Well you do realise that both early and late-game players face the same mobs! (that is overworld mobs. Early-game players shouldn't be in the nether or end yet.)


    Also, remember that there are a lot of people that already suck at PvE combat, and Minecraft is an all-ages game about placing and breaking blocks, not about being Dark Souls: Sandbox Edition.

    Posted in: Suggestions
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    posted a message on Structureless Superflat World

    Haha, that fossil looks brilliant! Love it!

    Posted in: Survival Mode
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    posted a message on 1.10 Rushed




    How about you show me an official article that says what you're trying to prove. Just because a newspaper says something doesn't mean the writer told the truth, whether on purpose or accidental. So give me an official resource about the matter, and please don't force people to register on a random website just to prove a po--

    Posted in: Recent Updates and Snapshots
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