• 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from Ireee

    It can be done without colaboration, from PR's side only.
    Check out the "IO expander" logic tile from this mod.


    I'm using the 1.5.2 version, was this added in a newer revision?

    EDIT: I checked the GitHub Releases and I saw where it was added in the latest release, the one migrated to ForgeMultiPart and only on 1.6.2 :( Oh well! I'm stuck with 1.5 for now due to all the mods I use. Glad it's there once I can update!
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Do you plan to have the bundled cables be compatible with ComputerCraft at any point? If they are already, I can't get them to work for the life of me. I know this would likely require a collaboration between you and dan200, but (IMO) the bundled cables are one of the key features of the wiring, and controlling each color manually is a pain when wiring control systgems. Otherwise, this mod works exactly like the logic, wiring and lighting of RP2, it's almost like you ported it! (Not accusing anything here) Anyways, thanks! I'd been waiting for a good replacement and this has been perfect!
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    When I maximize the window, NEI stops rendering most items and blocks, and there are missing GUI buttons.

    Screenshot


    FML Log

    http://pastebin.com/5up9hy4P
    Made post too long when pasting it directly.

    Using MC 1.5.1 with MinecraftForge-1.5.1-7.7.0.605, CodeChickenCore 0.8.5.1 and NotEnoughItems 1.5.2.7.

    Other mods
    • Optifine 1.5.1 HD_U_A8
    • CJB API
    • CJB Xray Core
    • CJB Xray
    • CJB QuickCraft
    • CJB MoreInfo
    • ReiMinimap_v3.3_04
    All CJB mods are the latest possible download.

    Will try eliminating mods one by one and edit this later.


    (Later) Removing Optifine fixes this and gets rid of all the stack errors. Too bad, I really like NEI but absolutely need Optifine. :(


    (Even later) Updating Optifine to HD_U_B1 fixes this :D
    Posted in: Minecraft Mods
  • 0

    posted a message on {1.5.2} Carcere Correction Facility Prison Server! {Prison Server}{Factions}{Events}{Plots}{99%Uptime}
    Quote from WizWeed

    FirstRepublic is SUCH A ­ING ABUSER. HE JAILED EVERYONE ON THE SERVER AND JAILED HIM SELF TOO LAST AND WAS LIKE "OMG WHO DID THIS". Hes using cursive language towards C's and B's and yelling at guards. Hes getting Tr.Kits and suiciding and is like "FREE STUFF".

    PICTURES: HE IS DONE.

















    I confirm all this happened. It's gone too far and action needs to be taken.
    Posted in: PC Servers
  • 0

    posted a message on {1.5.2} Carcere Correction Facility Prison Server! {Prison Server}{Factions}{Events}{Plots}{99%Uptime}
    Accidentally clicked B-rank upgrade sign after already being B-Block. Lost 10k, rockstar7887 is paying me with his own money. Very nice of him. :D
    Its a bit hard to see but its the green name at the bottom of chat, read up a bit.
    Posted in: PC Servers
  • 0

    posted a message on Faithful 64x64
    Quote from Hikeman

    the current water texture is just plain blue. I think it would have been nice to see a little bit of texture on it, also the same for the grass, maybe some "grassy" texture on it ?? :)
    anyway thanks a lot for the pack mate,, appreciate your work ! I don't wanna sound like I am complaining, cuz I can replace the textures myself, I am just sharing my opinion.
    p.s. pleas release the 1.4.2 update for the texture pack as soon as possible :)
    Quote from ImOnel

    HITEEN PLEASE HELP I LOVE FAITHFUL64 BUT THE WATER IS JUST PLANE BLUE AND THE LAVA IS THE SAME AS USUAL BUT A LITTLE MORE TEXTURED THIS IS WHAT I WANT MINE TO LOOK LIKE PLS CLICK THE LINK TO SEE IT ON YOUTUBE ---->



    This is usually a patcher error. Instead of using MCPatcher, try Optifine. I've found it works better and even boosts your FPS to boot. If that doesn't work either, it might be a compatibility issue with your graphics card or chipset. Try updating drivers, and anything else that could need updating. But it is definitely worth the extra time because the water and lava are BEAUTIFUL.
    Posted in: Resource Packs
  • 0

    posted a message on --- GrenCraft.com --- [WagerDuels] [Custom-Plugins] [RPG Progression] [PVP] [Griefing] [Stealing] [Survival]
    When will the server be back up??? I haven't been able to play all week, and when I finally have some time, it's down!
    Posted in: PC Servers
  • 0

    posted a message on Faithful 64x64
    When can we expect an update for 1.4.2? This is the best texture pack I've ever used!
    Posted in: Resource Packs
  • 0

    posted a message on [1.4.4] Auto-Reconnect Client Mod
    This is nice, I'll use this. Just a recommendation for future or for this mod, ALWAYS try not to edit built-in classes, ModLoader can load it on the side without messing with any original files. It's a bit of extra work but it can save a lot of hassle with compatibility.
    Posted in: Minecraft Mods
  • 0

    posted a message on WarthogPVP Server [24/7] [Griefing]
    We kinda need the IP to join man.
    Posted in: PC Servers
  • 0

    posted a message on --- GrenCraft.com --- [WagerDuels] [Custom-Plugins] [RPG Progression] [PVP] [Griefing] [Stealing] [Survival]

    Yeah, right now the server's been down for about 14 hours I think. Everyone's been having trouble joining. It's up for a little while, then a bunch of lag, then its down for a long time.



    That sucks. Sblystone makes the best servers man....
    Posted in: PC Servers
  • 0

    posted a message on --- GrenCraft.com --- [WagerDuels] [Custom-Plugins] [RPG Progression] [PVP] [Griefing] [Stealing] [Survival]
    Is anyone else having problems joining the server? I can't seem to get in. It just gives me "read timed out" or "recv failed"
    Posted in: PC Servers
  • 0

    posted a message on TechGuy's Modding Tutorials
    Tech, I'm making a new weapon and recompiling throws out these errors.
    == ERRORS FOUND ==

    src\minecraft\net\minecraft\src\mod_Ninja.java:12: error: '}' expected
    ModLoader.addRecipe(new ItemStack(sword, 1), new Object [] {" #" " #" "% " Char
    acter.valueOf('#'), Item.ingotIron, Character.valueOf('%'), Item.stick});
    ^

    src\minecraft\net\minecraft\src\mod_Ninja.java:12: error: ';' expected
    ModLoader.addRecipe(new ItemStack(sword, 1), new Object [] {" #" " #" "% " Char
    acter.valueOf('#'), Item.ingotIron, Character.valueOf('%'), Item.stick});
    ^

    src\minecraft\net\minecraft\src\mod_Ninja.java:12: error: ';' expected
    ModLoader.addRecipe(new ItemStack(sword, 1), new Object [] {" #" " #" "% " Char
    acter.valueOf('#'), Item.ingotIron, Character.valueOf('%'), Item.stick});

    ^

    src\minecraft\net\minecraft\src\mod_Ninja.java:12: error: not a statement
    ModLoader.addRecipe(new ItemStack(sword, 1), new Object [] {" #" " #" "% " Char
    acter.valueOf('#'), Item.ingotIron, Character.valueOf('%'), Item.stick});

    ^

    src\minecraft\net\minecraft\src\mod_Ninja.java:12: error: ';' expected
    ModLoader.addRecipe(new ItemStack(sword, 1), new Object [] {" #" " #" "% " Char
    acter.valueOf('#'), Item.ingotIron, Character.valueOf('%'), Item.stick});

    ^

    src\minecraft\net\minecraft\src\mod_Ninja.java:12: error: ';' expected
    ModLoader.addRecipe(new ItemStack(sword, 1), new Object [] {" #" " #" "% " Char
    acter.valueOf('#'), Item.ingotIron, Character.valueOf('%'), Item.stick});

    ^

    src\minecraft\net\minecraft\src\mod_Ninja.java:12: error: not a statement
    ModLoader.addRecipe(new ItemStack(sword, 1), new Object [] {" #" " #" "% " Char
    acter.valueOf('#'), Item.ingotIron, Character.valueOf('%'), Item.stick});

    ^

    src\minecraft\net\minecraft\src\mod_Ninja.java:12: error: ';' expected
    ModLoader.addRecipe(new ItemStack(sword, 1), new Object [] {" #" " #" "% " Char
    acter.valueOf('#'), Item.ingotIron, Character.valueOf('%'), Item.stick});

    ^

    src\minecraft\net\minecraft\src\mod_Ninja.java:12: error: illegal start of type
    ModLoader.addRecipe(new ItemStack(sword, 1), new Object [] {" #" " #" "% " Char
    acter.valueOf('#'), Item.ingotIron, Character.valueOf('%'), Item.stick});

    ^

    src\minecraft\net\minecraft\src\mod_Ninja.java:16: error: class, interface, or e
    num expected
    public String getVersion()
    ^

    src\minecraft\net\minecraft\src\mod_Ninja.java:19: error: class, interface, or e
    num expected
    }
    ^

    Here is the recipe I am shooting for
    Most of the errors are from the recipe but when I change to what it wants, more errors and it's not what your template looks like. a lot are also from the mod_Ninja file.
    Here's my code.

    mod_Ninja
    package net.minecraft.src;
    public class mod_Ninja extends BaseMod
    {
    public static final Item sword = new ItemKatana(2003, EnumToolMaterialIron.IRON).setItemName("Katana");

    public void load()
    {
    sword.iconIndex = ModLoader.addOverride("/gui/items.png", "/mods/Katana.png");

    ModLoader.addName(sword, "Katana");

    ModLoader.addRecipe(new ItemStack(sword, 1), new Object [] {" #" " #" "% " Character.valueOf('#'), Item.ingotIron, Character.valueOf('%'), Item.stick});

    }

    public String getVersion()
    {
    return "1.3.1";
    }
    }

    ItemKatana
    package net.minecraft.src;
    public class ItemKatana extends Item
    {
    private int weaponDamage;
    private final EnumToolMaterialIron toolMaterial;
    public ItemKatana(int par1, EnumToolMaterialIron par2EnumToolMaterialIron)
    {
    super(par1);
    toolMaterial = par2EnumToolMaterialIron;
    maxStackSize = 1;
    setMaxDamage(par2EnumToolMaterialIron.getMaxUses());
    weaponDamage = 6 + par2EnumToolMaterialIron.getDamageVsEntity();
    }
    /**
    * Returns the strength of the stack against a given block. 1.0F base, (Quality+1)*2 if correct blocktype, 1.5F if
    * sword
    */
    public float getStrVsBlock(ItemStack par1ItemStack, Block par2Block)
    {
    return par2Block.blockID != Block.web.blockID ? 1.5F : 15F;
    }
    /**
    * Current implementations of this method in foal classes do not use the entry argument beside ev. They just raise
    * the damage on the stack.
    */
    public boolean hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)
    {
    par1ItemStack.damageItem(1, par3EntityLiving);
    return true;
    }
    public boolean onBlockDestroyed(ItemStack par1ItemStack, int par2, int par3, int par4, int par5, EntityLiving par6EntityLiving)
    {
    par1ItemStack.damageItem(2, par6EntityLiving);
    return true;
    }
    /**
    * Returns the damage against a given entity.
    */
    public int getDamageVsEntity(Entity par1Entity)
    {
    return weaponDamage;
    }
    /**
    * Returns True is the item is renderer in full 3D when hold.
    */
    public boolean isFull3D()
    {
    return true;
    }
    /**
    * returns the action that specifies what animation to play when the items is being used
    */
    public EnumAction getItemUseAction(ItemStack par1ItemStack)
    {
    return EnumAction.block;
    }
    /**
    * How long it takes to use or consume an item
    */
    public int getMaxItemUseDuration(ItemStack par1ItemStack)
    {
    return 600;
    }
    /**
    * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
    */
    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
    par3EntityPlayer.setItemInUse(par1ItemStack, getMaxItemUseDuration(par1ItemStack));
    return par1ItemStack;
    }
    /**
    * Returns if the item (tool) can harvest results from the block type.
    */
    public boolean canHarvestBlock(Block par1Block)
    {
    return par1Block.blockID == Block.web.blockID;
    }
    /**
    * Return the enchantability factor of the item, most of the time is based on material.
    */
    public int getItemEnchantability()
    {
    return toolMaterial.getEnchantability();
    }
    public String func_77825_f()
    {
    return this.toolMaterial.toString();
    }
    }

    What do I put if I want the ToolMaterial to be iron? Thanks in advance.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [ABANDONED] [WIP] [MODLOADER] Ninja Mod
    Wow, totally forgot about this topic. :/ Decided to start it up again, just gonna start with basic weapons and throwables until better NPC templates come out. At least some armor too, but the mob itself will have to wait. Will release soon, although might have interference, school just started here.
    Posted in: WIP Mods
  • To post a comment, please or register a new account.