I've seen this a lot too. Old multiplayer was more like 15 people building stuff but now it's like 160 people trying to get the highest vote reward streak.
- 0ct0ber
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Member for 9 years, 10 months, and 6 days
Last active Fri, Dec, 13 2019 15:53:14
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ZaffreAqua posted a message on Do Minecraft lost its design integrity?Posted in: DiscussionEh, this topic arises every now and then. I mean, from my point of view I definitely think it lost its identity for a while.
That is in no way masked frustration with Mojang trying to fix things that aren't broken whilst leaving things that are broken to rot whilst erasing the remaining character the game had.Over time, something is going to change. It is inevitable. Were it to stay the same it may not have reached the popularity it has today. Though I'm still salty over the new textures and 1.4+ sounds. Nobody asked for them to change a legacy. There have been many improvements throughout the years. Lots of quality of life changes, some performance enhancements, and oh yeah: FIXED BOATS AND ACTUAL AQUATIC CONTENT. TOOK YOU LONG ENOUGH MOJANG. Now get on Minecarts and reverting 1.7 biome and cave gen k thx.
Out of genuine curiosity, as it varies from individual to individual, what are these sort of changes of which you speak? [Forget the 1.9 combat changes, those are almost universally detested in some form lol] -
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yoshiari_mc posted a message on is minecraft making a comeback or is it the opposite?Posted in: DiscussionMinecraft's playerbase has been shifting from adult nerds to five-year-olds in the recent years which is why the community is so different. the main thing that caused this change is PE which allowed for people who are inexperienced with tech to easily play the game.
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2000l0gi posted a message on old minecraft video series — need help finding.Posted in: DiscussionI got introduced to minecraft through a youtube channel who made a video about some quest for a golden apple (2010-2011 timeframe). It was an animation channel, frequently animated like two british girls (?) but I can’t for the life of me find it. Any help would be appreciated!
edit - actually i don’t think it was a quest for a golden apple, I think the golden apple changed the pitch of their voice. sorry for the incorrect info
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BardBun posted a message on So, the forum is being closed for new messages, where do we go instead?Posted in: Forum Discussion & InfoDiscord is not a viable option for anything other than random chatting.
It doesn't have the structure of a real forum and doesn't allow for proper discussion.
It's just an MSN Messenger + Skype on steriods, but nowhere as good as a forum.
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CannonFoddr posted a message on So, the forum is being closed for new messages, where do we go instead?Posted in: Forum Discussion & InfoQuote from h_iminecraft»
Yeah the problem with most other minecraft forums is that they are all either not very easy to use or bare bones. Curseforge is pretty mush just a modding community and Reddit isn't really set up to be a forum, you would have to be able to organize all of the forums on one page with a reasonable amount of people joined to them all. I think that Planet Minecraft forums might be a good alternative, though in my opinion it isn't as intuitive as this one.
Discord is kind of on the reddit side too, any questions can easily get buried in other questions unanswered.
so yeah this forum is the best one sadly
Here's my pennies worth...
....IF I understand right Curse 'brought out' MinecraftForums a while back...
....Curse also has their own forum 'CurseForge' - which in your words is 'mush'
....If Curse already owns this forum - they must already have all our logon/registration details
So how about this...
......Why not create all the different MinecraftForum Sections that are here onto the CurseForge Forum - starting afresh with clean forums,allowing more 'up to date' help to be posted
.... Transfer all the 'active' members that have posted here (let's say those who have posted in the last 6-12 months) & transfer those members details onto CurseForge (since they both use Twitch logon)
......Also add a 'new' Forum section for 'Top 100 MinecraftForum Posts' - members can post links to popular posts that are on here (for reference etc) - then Curse can add some form of voting system. Other members can then vote on the posts/links & the links with the least votes get removed from that section (a bit like Reddit)
What do other people think ?? -
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scorrp10 posted a message on Does anyone else feel like Minecraft is getting too mod-like?Posted in: DiscussionMC as I know it has offered great freedom in the manner of how one played it. The changes/additions over various versions were generally of the type that you had to go looking for if you wanted to experience them. I.e. If I wanted to fight Illagers/Evokers I needed to find me a mansion. If I wanted some aquatic warfare, I could go for an ocean monument.
Any changes that bring the adversity to beat on my head whether I want it or not are a major turn off in my book, and are reason I am not likely to go past version 12 anytime in the forseeable future.
Up to me, I would implement things this way:
Drowned: similar to Guardians, appear only around certain underwater structures (sunken ships?) which generate far from spawn area. No drowned in my backyard pool because I made it a block too deep.
Illager raids? Within 1000 blocks of a mansion, sure. Not in the village next to my base. And yeah, no phantoms, please.
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partiallybatty posted a message on Minecraft is now running at 1 FPS (1.13.2)Posted in: Java Edition SupportWould like to know how I was able to play Minecraft just fine a few months ago then, since it was on the same computer
And even then, if the requirements for Minecraft have changed, would you be so kind as to actually go into detail as to why it no longer meets the requirements.
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godlymarshi posted a message on What kind of server do people want? + ideas for a new server typePosted in: DiscussionHowdy, I am fairly new here. I came here searching for answers about a single question. I just rented a fairly powerful Minecraft server, but I'm stumped on what the theme should be. Oh, and if this isn't the right place to ask this, please guide me. I already have two or three ideas in the books, but I wonder if I could develop something unique to the multiplayer world because I want a server that's fun and has a chance to grow ALOT. I might as well list them below so someone can tell me if they want a server like that. And I know I'm gonna sound like a complete nerd but im not i promise lol
First, I was thinking of a Sandbox Survival experience. It's like a creative world, but you get access to /i (with limitations, of course), /spawner, and a few other commands, all while staying in survival. I know, it sounds overpowered, which it is, but I feel with the right restrictions and plugins, it can actually turn out fun...
Second, I was thinking of just a basic vanilla-esque server. You'll still have Essentials and all that, but no crates or drops or anything. Just a simple server where you play the game like it was meant.
Third, I was thinking of some kind of Mob Invasion type of server, but not zombies. There wouldn't be much difference between it and your average server nowadays, but only that mob would spawn, and lots of them. It sounds basic but I 'm not that creative...
I just want some feedback before I begin the core development process. I want to know what people want in a server, because Im tryna make a big community. oh and congrats if you made it this far lol
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allyourbasesaregone posted a message on Minecraft 1.14 Update Opinion ThreadPosted in: Recent Updates and Snapshots
I've never seen someone launch nine potions at once.
Quote from Blues_Life»
I'm of mixed opinion on 18w45a, the new blocks are most welcome. The new crafting items really intrigue me as well.
The pillagers though.... I feel they are over the top OP. I play mostly single survivor mode, and because of the pillagers, normal difficulty has become a real challenge. Hardcore is simply out of the question to even survive the first few days. It's like I'm a fugitive on the run from a Posse'. They seen to be quite intelligent and literally track me down when I try to hide. It forces me underground quickly, often before I can gather enough wool for a bed. They will then camp the barricaded entrance (they break down doors) for days until the phantasms start to come. I wouldn't mind the pillagers later in game, and would welcome the challenge, but they need to be seriously Nerfed until certain achievements are met. Running for your life from multiple groups of 4 crossbow wielding AI's with a battle beasts when you are naked with wooden tools is no fun.
I think it's interesting as a challenge, but it's just not Minecraft, you know what I mean? Minecraft is the story of the player(s) in a fantasy/ happy-post-apocalyptic world with strange rules, and how the player(s) learn(s) to build their own rules and society around this place they call home.
Centering it so much on testificates, while cool in the Clash-of-Clans style, removes a lot of the mysterious feeling and the feeling of an alien innocence, an untouched world. It makes the world seem taken over by humans, just a variety with longer heads.
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r/Minecraft seems to be largely players showing off creations and screenshots, not so much discussion, yet at the same time they have silly guidelines such as don't post a picture of a surprising mob outside a window, of a cake day, and don't debate which versions are better (actually, that's.. kind of tied to criticism of the game... which needs to be spoken).
I'm interested in there being a more open, third-party place for discussing Minecraft, perhaps that also encourages a decent and interesting community. One that doesn't ban criticism of the game, mentioning of the name Notch, or screenshots of crafting cake.
If you're interested too, and would like to discuss this with me or have any ideas, add me on discord: 0ct0ber#6230. I might host a new subreddit and/or discord server for discussion, but would probably need some moderators.
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I've gotten used to just the shields and attack cooldowns, and to me it isn't huge compared to everything else... but the sum of the rest of the features in 1.13/1.14 are what I find estranging- the tridents, the ocean changes, the massive texture change, the overall feel. Honestly I wish more people appreciated the simplicity of the game before 1.13/1.14, and liked it rather than just wanting 1.14 with attack cooldowns disabled.
As for 1.8, I like a balanced amount of PvP, but the multiplayer community there seems very centered around it and Factions, often even OPFactions... and there isn't a whole lot else I can find. So I'm in a bit of an odd place, playing on 1.12 for community reasons, though the playerbase has shrunk as people have switched to 1.13/1.14.
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I personally feel that in the latest updates, the game is more complex, and like a lot of mods were added. I've felt this way gradually more and more with each update, ever since 1.10. It's not just that more stuff has been added in the updates; some of the features actually feel weird, like they aren't a part of vanilla (even though they are)... How do you guys feel about Minecraft in its current state? Does it feel like the old days? Or does it feel too mod-like to you?
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It seems like you have good ideas. I think it's easy to make servers not-great today, by adding too many plugins and features that don't make the server better visually or gameplay wise- and just add clutter, and sometimes a reliance on the server for items. I often see servers with too many crates, rewards, kits, NPCs, GUIs, holograms and a sidebar on your screen 24/7 that tells you your hunger (which you can see already), health, money, and ping. I might make a guide for making better/not-bad servers with those sort of topics covered.
The first gamemode idea used to be more popular, and was called Freebuild, as you could get items from [Free] signs but were still in survival. I think it can be pretty fun with the right players.
One other gamemode idea is superflat survival- people would have to gather resources and saplings from villages, and then build up from the superflat. I played it once on a server, and it was pretty fun.
I also highly recommend getting the CoreProtect plugin, which helps you find who griefed and also roll it back (including WorldEdit griefing).
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My computer is new and runs at 60 FPS, even with high render distance in 1.12. 1.13 drops it to ~30-40 fps... there is definitely significant performance problems. I've also seen and heard that worlds and chunks take much longer to load.
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I think the new textures look neat, but they seem like a different game's style. This on top of all the recent updates makes it seem more like they're changing the game than simply updating it- and for me (and maybe some others) it makes the latest update seem more strange and unfamiliar. How will this affect adventure maps, builds, animations, and YouTube videos before and after the update? Will classic music videos of the game like Revenge end up looking outdated or unusual? Or will some players like the textures, some players dislike, and then there's less of a standard for videos?
Plus now some of the merchandise people bought won't match up with the actual game.
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I think there are two problems with these forums.
First, threads discussing updates are getting closed much too easily. This thread was someone's opinion and criticism about recent updates and changes to the game, but it got closed for being "too close" to "Is Minecraft Dying...?". They didn't mention the game dying or popularity declining anywhere, which is what that thread is declared as about. It seems any kind of criticism about how the game has changed recently is being lumped into the "Is Minecraft Dying...?" thread or the "1.13 Opinion Thread"; where they cannot be seen, and where their context becomes the game dying or specifically a problem with 1.13. This only stifles discussion and discourages- if not censors- the people who have a criticism on Minecraft's changes.
I get if the forum moderators are trying to prevent duplicate threads or a sea of criticism about changes filling up the Discussion section, but that's what the Recent Updates and Snapshots section is for; and only true duplicates should be closed, not threads that talk about something and make a comment about 1.13 on the side, or that discuss a single thing in an update.
Second, you're able to edit polls on your own thread. This makes little sense except if people picked two multiple choice answers that are not supposed to be picked together. People should not be able to alter polls to their favor to change what we think on the forums. I propose that we are not only able to see the now edited poll results, but also any votes that were removed.
Edit: I realized this might be the wrong place to post this, but I still think it pertains particularly to this forum section, since that is where the problems I am talking about mostly occur. You can move this to Forum Discussion & Info if need be.
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Personally I wouldn’t be interested in a server where you just focus on some grinding task. If the problem is keeping players when you have enough new people joining, you need to change this. You do not need to have a lot of ranks to get more members, and in most servers this isn’t even done (or a good idea). Try making the gamemode more fun in itself and shift the focus. Survival is a good example, it can be fun and player-driven, without many features or customizations set by the server.
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Sent you a PM with the IP.
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I have mixed feelings about this. I also feel like it’s a larger issue than just OPFactions. Servers and multiplayer has become quite polarized today, as more core and central forms of the game have decreased and polar opposites have increased. You could say that factions, semivanilla survival and creative have been replaced by landclaim servers and then overpowered factions along with similar grind or economy based gamemodes (prison and skyblock).
I support good server diversity, but I dislike this. First of all, peaceful survival with no threat of griefing has its place, and I can enjoy it, but some players including me may feel like it has no spice or challenge to it. There’s no competition from other players, and it’s similar to playing on single player in the sense that you have nothing besides mobs challenging you. I think it’s good many servers have this, but would also like to have a more challenging option, and basically the only other common option is to go to overpowered factions. Second of all, I think factions was much more than just raiding, griefing and grinding. To me, it was about organizing a team, dealing with trust, occasional battles between rivals, and also as a team ending up building some really cool stuff. Earlier factions was not too raiding heavy, and maybe had room for more types of players- and that’s why I think it was so popular. I also think this is why the oncoming of OPFactions has ended the common factions era, as it takes away much of that and players are instead encouraged to be expedient and use the quickest means of making money. Insanely competitive games that sacrifice other elements tend to be played less by the majority of people.
I don’t know of any good factions servers right now, but I am making a new survival server that won’t have landclaim or be too peaceful. If you want, you can join when it’s up or help. Also, how do you think factions can be made to be more appealing, with a realistic effort? I wonder if the most rotten players just being ruthless is in part what drives off many players.