• 0

    posted a message on Nostalgia

    My nostalgia is in how multiplayer used to be... I think that players tended to be more creative back in older years. They weren't afraid to build things even if they weren't perfect, or if it didn't look like a "professional builder" made it. The focus was on players being unique and driving the fun in the game, rather than features keeping everyone interested (As seen in servers with a ton of rewards, npcs, crates etc... and as seen in the latest updates to the game). I see a lot of players doing the exact same things today, and the focus seems to have moved towards finding strong items from adventuring (Like elytra, shulkers, and totems of undying) rather than grouping up to build and do cool things together. This is how I've seen public multiplayer become anyway- you may disagree that it's not like that in your local friend group.

    Posted in: Discussion
  • 0

    posted a message on For those of you who Mod

    I took an intro to Java programming class in 2015, and since have learned more about Java from not only classes but also Minecraft modding. Most of the modding I do is meant to be server-side only, as in players don't need to download it. These are called "plugins" in case anyone reading hadn't known. At first I was working on plugins that could improve the factions-pvp type of environment- I added a betting system for PvP, called PvPLootbags, specially crafted compasses that could point to factions bases, etc.


    But now, for quite a while I have been focused on plugins that can help improve Minecraft as a whole. These can range from fixing hacks and exploits to changing large mechanics of the game, or adding custom items for fun. The problem is that many players have very different ideas and wants, and I often get caught up in asking myself at what point most players would like something. So I've slowed down on publishing mods and plugins, not because I've gotten worse at programming, but because I worry about if players will like it, or if they will use mechanics in a way that is bad for gameplay. When many people talk about their nostalgia for the game, they talk about the features of very old versions like alpha or beta, but I don't miss them too much directly. I mainly miss how people used to play the game, but that's pretty hard to encourage... and even with exploits alone, there's a lot that can be fixed.

    Posted in: Discussion
  • 0

    posted a message on is minecraft forge harmful for my pc?

    If it said virus detected that makes it seem like your antivirus detected a known virus, not just “running this program could potentially lead to malware”. I would try doing further research about what the message means with your antivirus just to make sure.


    Oh, and don’t ever go to minecraftdl, I myself got malware from that site that posed as a mod + adventure map installer.

    Posted in: Discussion
  • 0

    posted a message on What happened to classic Hunger Games servers (like mcpvp)?

    Thinking two years later... yeah, the old hunger games really was good quality. There were exploding eggs, occasionally the ability to break wild melon blocks and that was about it; otherwise it was just pure, raw hunger games with the items you got from chests. On one server I remember you’d gain tribute points for each game you won, and could also explore spawn but would eventually starve.


    There aren’t really much populated hunger games servers out there that still are like the originals, and mineplex & hypixel’s versions (survival games) are focused on kits, and don’t quite have the same raw, wild feel of the Hunger Games. I think one server is closer to the original though, it’s address was something like hungry.games.

    Posted in: Discussion
  • 0

    posted a message on Looking for lost minigame. Anyone else remember?

    I think this may have been Wizards on Mineplex. You can try searching that on YouTube.

    Posted in: Discussion
  • 0

    posted a message on What was this Minecraft server?!

    Dwarves vs. Zombies was awesome.. I miss more of the minigames with a unique idea yet not being too complex.

    Posted in: Discussion
  • 0

    posted a message on Do Minecraft lost its design integrity?

    For a while I was thinking that there needed to be more threads like this; all I could find were people disagreeing about 1.9's changes years after it passed, but no-one spoke about the game losing integrity with all of the new additions.


    I do think that the recent additions do have some negative effects on gameplay. Particularly, I think the endgame items give endgame players a greater advantage, and also causes some players to hunt for them more than building houses or cool projects. Honestly, the totem of undying is basically a 1-up, shulker boxes are basically backpacks, and it's very hard to run from an endgame player with elytra. And as I've said in another thread, 1.13 and 1.14 overall feels like a modpack to me, which is not something I'd like to be the case with vanilla. I enjoy when extra modlike stuff is optional, but right now, you prettymuch have to play in 1.14 sometimes unless you want to be limited to a smaller range of servers.


    I personally mainly just play multiplayer, and I'd say the game's integrity loss is larger there. There's a wide variety lot of server types, but I don't see very many of them resembling the classic survival gamemodes we used to have. Some are heavy on plugins (crates, holograms, lifeless NPCs that purely lead you to a GUI), some are about afking for powerful items through an economy, many are in 1.13 or 1.14 (which as I said, feels too modded to me), occasionally (but not always) there are landclaim servers where players might act as hermits in their invincible bases, not interacting much with you... I could probably go on about many types that are different from traditional survival, but you get the idea.

    Quote from ZaffreAqua»

    Now get on Minecarts and reverting 1.7 biome and cave gen k thx.




    I know you put this in tiny text, but I agree with you about 1.7 and minecarts. 1.7 added a lot of new biomes, but I've noticed less unique and random terrain for the actual base generation. Minecarts are also an example of a fun and simple-feeling mechanic that they could fix and make useful again. Since 1.8 furnace minecarts can't travel in a north-south east-west direction different from when they started without being depowered, although I did make a server plugin that fixes this.

    Quote from DuhDerp»

    Given a miles-long version history, it's probably best not to boast about being one of the original beta testers...you guys missed a whole heck of a lot of stuff over the years, some of it only now just getting fixed. :D



    I don't think he's boasting, rather simply stating this. Also, if anything, I'd think the beta testers have missed less than players who only joined in 2016... and being a beta tester doesn't mean you stopped playing entirely after beta. Not everything about veteran players has to be negative, you know.

    Posted in: Discussion
  • 0

    posted a message on NEW MINECRAFT LAUNCHER ??? 😱

    Nope, I can see it too... I really like the main picture (very classic), and also like the overall look & layout of the new launcher.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on is minecraft making a comeback or is it the opposite?

    I don’t think the game has decreased in player count significantly in Java Edition. However I’ve been thinking for years that it’s decreased in quality, especially on the multiplayer community side of things. There’s still dozens of overcomplicated and/or pay to win servers selling 100 dollar ranks to kids (for advantages over everyone else). There’s a lack of servers running core gameplay. And many players, myself included, don’t really stick around on smaller servers to form a playerbase as often. There used to be less servers overall, but each server had more players and a tighter knit community. I don’t think there’s much less players overall, but they’re more spread out in multiplayer, and so you see servers with smaller player counts.

    Posted in: Discussion
  • 0

    posted a message on Good specs for a 100 slot server?

    As a world gets bigger, its file size increases. But when you're playing in-game, any chunks outside of your radius will unload. So an old world shouldn't have more memory (RAM) impact than a new one.


    Edit: I also wouldn't pay for the server to withstand 100 players online at once until it really gets to that point- particularly since most servers don't start with that much. The money could be saved instead for a longer server lifetime.

    Posted in: Discussion
  • 0

    posted a message on How can I make a survival server more fun & engaging?

    The title mostly explains. Some survival servers are fairly fun, with players doing interesting things with you... while on others, people sit in a solo base and only interact through the chat. How could I make a survival server more engaging and fun for players? Is there a way I could encourage them to interact with eachother more?

    Posted in: Discussion
  • 0

    posted a message on what kind of server do you want to see?

    Might be kind of ironic if you just asked a kid to run a server for 40 year olds...


    I'd like to see a survival server, but where people actually do a lot of fun stuff together. Be it survival projects, player shops, spleef, or something else.

    Posted in: Discussion
  • 1

    posted a message on So, the forum is being closed for new messages, where do we go instead?

    r/Minecraft seems to be largely players showing off creations and screenshots, not so much discussion, yet at the same time they have silly guidelines such as don't post a picture of a surprising mob outside a window, of a cake day, and don't debate which versions are better (actually, that's.. kind of tied to criticism of the game... which needs to be spoken).


    I'm interested in there being a more open, third-party place for discussing Minecraft, perhaps that also encourages a decent and interesting community. One that doesn't ban criticism of the game, mentioning of the name Notch, or screenshots of crafting cake.


    If you're interested too, and would like to discuss this with me or have any ideas, add me on discord: 0ct0ber#6230. I might host a new subreddit and/or discord server for discussion, but would probably need some moderators.

    Posted in: Forum Discussion & Info
  • 1

    posted a message on Does anyone else feel like Minecraft is getting too mod-like?
    Quote from SuperCore»

    Same. In 1.8 when I started out everything had the theme of 'ancient'. The game felt like very tool and every block was from the ancient times. But now, things get more and more complicated. What's the point of socialization and self-discovery if you add the recipe book? There are many other examples.

    Seems like the only way to keep yourself to the standard Minecraft that people used to know is to play an older version. This is not beneficial, as many servers are moving away to the newer versions.

    It has all started in 1.9 in my opinion. The PVP thing sucked. 80% of the community will agree on me.

    Then stuff got added in 1.12, 1.13, and now 1.14 with the fletching table, cartography table etc.

    Wish Minecraft would keep this 'ancient'-based feeeling.




    I've gotten used to just the shields and attack cooldowns, and to me it isn't huge compared to everything else... but the sum of the rest of the features in 1.13/1.14 are what I find estranging- the tridents, the ocean changes, the massive texture change, the overall feel. Honestly I wish more people appreciated the simplicity of the game before 1.13/1.14, and liked it rather than just wanting 1.14 with attack cooldowns disabled.


    As for 1.8, I like a balanced amount of PvP, but the multiplayer community there seems very centered around it and Factions, often even OPFactions... and there isn't a whole lot else I can find. So I'm in a bit of an odd place, playing on 1.12 for community reasons, though the playerbase has shrunk as people have switched to 1.13/1.14.

    Posted in: Discussion
  • 1

    posted a message on Does anyone else feel like Minecraft is getting too mod-like?

    I personally feel that in the latest updates, the game is more complex, and like a lot of mods were added. I've felt this way gradually more and more with each update, ever since 1.10. It's not just that more stuff has been added in the updates; some of the features actually feel weird, like they aren't a part of vanilla (even though they are)... How do you guys feel about Minecraft in its current state? Does it feel like the old days? Or does it feel too mod-like to you?

    Posted in: Discussion
  • To post a comment, please or register a new account.