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Aug 2, 2011Posted in: Resource Packs
DO NOT USE THE TEXTURES WITHIN THE TEXTURE PACK FOR YOUR OWN PERSONAL BENEFIT
Please support by downloading, posting comments/feedback and hitting the little 'plus' in the bottom right corner of this frame.
What is Machinima Craft? Its a Texture Pack that allows Minecraft video creators to use Green Screens and other stuff.
Blocks added: (post more suggestions below)
Blueprint Block - Sponge
Blue Screen - Light Blue Wool
Green Screen - Light Green Wool
Green and Blue Screen picture frames - Random Pictures
1.Download the file and click "Save"
2.Save the .zip file to your .minecraft Texture-Pack folder.
Please note Machinima Craft is NOT fully done and you can suggest ideas below.
Mar 29, 201104hockey posted a message on WorldPainter - graphical & interactive map creator/generatorThat looks awesome...I'll try it out sometime.Posted in: Minecraft Tools
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Jul 10, 2011Your enter button is lonely and would like you to press it more :sad.gif:Posted in: Suggestions
I like your idea a lot though. I was actually thinking about something similar to this. My only criticism is that computers and microchips don't really seem to match anything else in minecraft.
Jul 10, 2011Note that this is only an idea. If you have a suggestion/problem with this idea please give reasons why so that I can understand why you don't like it.Posted in: Suggestions
Basically, I was thinking about Minecraft on the computer, and how complicated the redstone can be. And, if not complicated, it can easily eat up a lot of free space. So, I thought of a solution. What if there was some sort of way to rewrite redstone circuits on something smaller to conserve space? Basically, the way this would work is that you would first craft a microchip out of whatever material. It would be a blank, green-plate like icon when not used. You would hold this chip and right click either a crafting table or a specific block of sorts and a image would come up. It would appear as a flat green grid, that you could drag to turn the view. On one side of the screen, they would have three icons. Redstone, a redstone torch, and a odd metallic block much like an iron block called a metal piece. You could drag these onto the grid and form circuits just like normal, and form inverters and such. This would easily compact circuits into a tiny item. Once you created the circuit, you would hit done and the icon would turn to the green plate but with multiple metal pieces on it. To use this, you would craft a computer, which would be a white block with a slot on the front. You would right click the computer, and drag a microchip into the slot in the center of the GUI that would come up. I'm not quite sure how you could determine which way it took the current, however it would automatically take in a lit redstone current and conduct it, and the circuit on the microchip in the computer would act as if you built it in the actual minecraft world. This could be used to compact piston elevators, allow easy puzzles, make very simple clocks etc. I think that this wouldn't add much to the game itself, however it would save alot of time and space that would normally be spent on expansive redstone circuits. Again this is just an idea, but I would love some comments on it. Thanks!
Jul 7, 2011My idea here is pretty much the opposite of a furnace.Posted in: Suggestions
It runs on snowballs, ice cubes (or ice ingots), or ice blocks.
A snowball would freeze 2 items, an ice cube would freeze 4, and an ice block would freeze 8.
Freezing a bucket of water would give you an ice cube. It would essentially look like an ingot or brick, but clear and blue.
It would also have it's own special crafting table. Putting 4 ice cubes in it and having it freeze would freeze the ice cubes into an ice block, which can be used around your house, in ice rinks, or to clean up the rough spots in an ice lake. It could also be used as blue stained-glass.
Ah, now you say that freezing buckets would be a really tedious task. But here's my solution:
Stackable buckets. Yes, this could work out easily, if understood.
You have a stack of 64 empty buckets. You go to a body of water and scoop up water. One of those buckets leaves the stack of 64, leaving 63 empty buckets, and one water bucket. Continuing further could give you 54 empty buckets and 10 water buckets. Same thing goes with the rest of the liquids. When emptied, it would go into a spot of empty buckets that is not yet a stack, and leave the water bucket stack. Hopefully you understand.
Iron is a good conductor of temperature. When some of the metal is hot, the rest quickly gets hot. Same with cold, apparently. The cold from the snowball or ice cube or ice block would conduct to the item you want to freeze, making iron ingots a reasonable item to use for making freezers.
I have always wanted to work with ice blocks, and this gives me the chance to do so without hacking or modding.
May 3, 2011Posted in: SuggestionsLarge Modular Ship Implementation.
PreFace . We have had many ideas proposed about the nature of building large and better ships, whether they be sea or air based. Many of these options include the introduction of separate block entity systems to allow many of these ideas to be made possible. Notch has stated that he would like to eventually have separate block entities of a 16^3 meter nature, but there is no telling when or if these will ever be implemented. especially ones that will allow players to design them and dictate their own function
What we do have is entities that are bigger then the 1^3 nature, (IE: the bed) if such entities can be built, then they certainly be a much better solution, and after using the airship mod for a few days, i can certainly attest to the fact that such entities will not only be a good compromise for the time being, but also make a wonderful intermediary even when full fledged block entities do exist.
But, hasn't ships been suggested before?
simple answer yes. So what makes mine different then the others? first off there have been many suggested features, some of which I will build upon, but most suggestions fall into one of two categories.
1) block entities that the player can build and would be hand crafted one block at a time.
2) taking the small boat we currently have and making, and adding limited features.
My system is just an evolution of the small boat crafting system, giving a huge breadth of options and craft-ables. these modular designs will make it so that a hand full of pieces can craft literally dozens of different ships, each tailored to the needs of the player. And I will of course expand upon each aspect of the idea, giving recipes and other insights. I do apologize for lack of images, but I hope I can still express my ideas with out having to open up and art program and create every single aspect.
Table of contents
1) Ship types
2) Crafting implements
5) The ships
6) Mobs to increase excitement
7) Advantages to making ships this way
Section 1: Ship Types
there would be classes of ships. Sea, air, and submarine.
Seams simple enough, but lets look into why each would be a welcomed and desired part of minecraft.
boats are just that, sea faring vessels ranging from the really small one man craft we have today, to large multi-decked Galleons we have watched in pirate and old naval movies. They float over the water, either bringing weapons or cargo. they are versatile, and the best means of traveling over the oceans and water. This is the main one every one seems to want in mine craft, and there is no reasons needed to justify their implementation.
that's right, crafts that were designed to move beneath the surface of the water. This will probably have the smallest selection of crafts, it does serve one of the greatest and most thought after purposes in mine craft. the ability to travel and work under the water to build and explore the depths of the oceans that are currently there.
But aren't submarines a bit to modern for Mine craft? submarines in their current incarnation are. U-boats and nuclear submarines would just not fit with the setting. However small under water crafts and Jules Verne styled crafts do fit in. We have had submarine technology as far back as the revolutionary war, and it wouldn't take a genius to see that primitive forms could be easily made with the components of Minecraft, plus a bit of steam punk to spice things up.
But why would we want this? well people have been asking for a way to breath under the water, coming up with diving suits and scuba gear. I think that might be the wrong direction to head in. Remember that technology starts out bulky and not efficient and later iteration make it so. turning the idea of the scuba suit into a small one man craft would fill in nicely with out having to tinker around with such suits. plus crafts make a perfect excuse for extended or infinite are supply under water.
and the most hotly debated craft of all, the mighty airships. These are boat like vessels designs with a form of lighter then air conveyance, most notably hot air balloons and zeppelins, to keep it in the air. these would allow a player to fly over the land and travel from base to base.
But aren't airships out of place? Not really. we have magical stone ore that can power contraptions, computers the size of Arizona, and portals to the nether (hell) planes. in context of a fantasy, these ships would fit in just nicely. As far as a game play breaking. they would also fit in. Like I mentioned before, I have played around with the airship mod, and found that it increased my enjoyment of actually venturing out, and scouting new places to build. It would be foolish to assume that Notch will never implement any form of air mob, as people have not only been suggesting such things, and asking for it in quite a large volume, and it would give Notch another reason to make people fear mobs entering their bases and castles they have constructed. I would also propose that there are airships, as well as sea, and under water vessels manned by hostiles. they would pose some threat to ground, but the biggest threat to those who start to fly in their territory.
But why would we want this? Isn't walking more exciting? Currently, players start their worlds and don't venture too far out. limitations of both resources and traveling distances present barriers for expansions far out into the wilderness. The mine cart system is great for connecting places, but with high resource consumption just to connect locations over short distances, many players don't venture to far away. With worlds 8X the size of earth, most of the maps are essentially going to waste. Airships make for a great late game mode of traveling and exploration that doesn't restrict a player based on distance. It also adds levels of depth and excitement for MSP servers who allow them to be built. While you can explore, you would still need to go down and explore caves and other sights of interest on foot, landing the craft to do so. All these would do, is allow for much farther reaches to ones exploration and navigation.
Section 2: Crafting implements
So what would we need to craft such crafts? Well, a new crafting table for starters. I'm thinking a 3X2X1 table that would give a player a crafting section of 6X12 units to craft in. The reason this would be so big, is fairly straight forward, you're crafting ships and components that can get as big as 16 meters in any direction. the recipe for this table would be as such.
  
= (the carpenters table)
you would need to make sure you have room to place the item down, as you would with the bed, and it should look like it has large tools and other things on it.
other tools that would be need to operate and maintain said crafts would be the wrench. (I'm sure I don;t have to post an image of it. think monkey wrench in shape.) it's uses would be two fold, the first is when wielded would be to allow you to break down your craft back into a place-able item, instead of destroying it, allowing you to pack up your craft and take it with you when you need to. This will not decrease the durability of the item. the second use would be to to place it in your crafting table along with the craft to restore the ships durability to max. you would get about 3-5 uses out of it max, before it disappears, meaning it is not consumed in the repairing of the craft.
it would be craft as such
 = (wrench)
anything else that isn't used in the craft itself is considered apart of the components and will be covered in a later section. These would include ship moorings, docks, and small craft rigging.
Section 3: Hulls
SO now it's time to get down the nitty gritty of the system. Ships are built using hulls and components. Components are structures like a cargo hold, cannons, and the like that will give your craft a purpose, but it is the hull that will be essential in defining the size and movement of your craft. all hulls with the exception the the basic small one and long boat, can not be placed by them selves. (it's easy to figure out why.)
so to start here are the hulls:
dimensions given in length x width x hieght.
  
 = small boat (current version in game) (1x1x1)
    
   = long boat (2x1x1)
   
= Skimmer (6x2x2)
     
= Frigate (8x4x5)
       
 = Galleon (12x8x9)
  
    
Section 4: Components
So now that we got our hulls, we need some components to make them run, to store them, to make them useful, and give them diversity. these components are what give the whole system a modular design structure.
starting out, some basic movement components. these are the bare essentials of the craft determining how it operates, how it moves, and how the player interacts with it.
first off. the rudder. used for many off the designs.
 = rudder
Balloon. used to give air ships their ability to fly.
 = balloon.
Engine: Used to propel submarines and airship.
Ballast: used to submerge a submarines.
Helm. used to drive the much larger craft that allow you to walk on board.
 = helm, this includes a chair to sit in for the final piece, and would technically be a 2x1x1 object
Sail: used to move boats that rely on wind to travel, like galleons.
now for the components that aren't quite as necessary,
mooring: this is a place-able device that allows you to tie down a vessel to the terrain, preventing it from floating away. As many have seen with the small boat, with out some form of device like this, our vessels could easily be sent away, and we would have to hunt them down. this can also be built into large ships to anchor them down the ground. Right click it to activate. right click again on a different block to attach a rope to that block and keep the ship anchored there.
  
= mooring 1x1x1
  
Rigging: not referring to the rigging on a sail, but to the device that holds small craft to larger ships. (like the ones seen for lifeboats) works the same as mooring, except that it will pull the Small boat, long boat, or submersible in. Holding shift while in the craft will drop it from the rigging.
]" title="-<->" /> = string
]" title="-<->" />
]" title="-<->" /> = rigging 1x2x2
Docking clamp: certain vessels, like submarines will have "airlocks" (which are essentially doors that are seal that you can enter and exit from). these airlocks can be placed on ships with this device, or you can place this device directly on the terrain to form the second half. when the ship and the Docking clamp align, it will pull the craft in and stop it from moving. either holding shift or space as you move forward will break the seal. this device will moor submarines and airships.
= red stone dust = iron door
= docking clamp 2x2x2
Ram: is used to make a ship have the ability to collide with an object and not receive damage. on submarines, this is the only weapon they actually have.
Ballista: A large crossbow used to hurl giant bolts at a target. these were just as popular as catapults during the medieval era as a siege weapon. this is a place-able object that you right click to enter. upon entering you will have a first person view with a cross hair, as well as a small Inventory slot where you can place your bolts. ballistas do not damage blocks, but do twice the damage of a bow, with the same range and arch.
this has a very difficult recipe, and when finished will take up a 2x2x1 block.
bolts (stone or iron) iron does one more point of damage.
  or  
    = 4 bolts
   
= (ballista base)
Ballista arms ]" title="-<->" /> = string
  = ballista arm
 ]" title="-<->" /> ]" title="-<->" />
Cannon: this wouldn't be the same with out a cannon, and so here it is. It works the same as the Balista, except that each shot would destroy block like TNT would, but with a much smaller radius. About 1/2 of that of TNT.
Cannon would be crafted like this.
= redstone dust = iron block
 = cannon
cannon balls: made of stone or iron (iron does one more damage then stone)
     
  or   = two cannon balls, ready to fire.
   
Section 5: the ships
now that we have our craft-able components, and our hulls, now we need to make the ships. This section will be very large, becasue it will include all the permutations that can be produced. so bear with me here. I will list the class, the recipe, and what it can do, as well as dimensions.
Sub section 1: Submarines
I did this section first, mainly because there were fewer permutations to deal with. using the (wasd) keys, and moves like a boat would. (space/shift) keys to move up and down, the submarines offer a 3d realm of movement.
a small single man craft that when entered will align the player side ways like the bed does. The player will have the ability to interact with the environment. becasue of this, right clicking on the craft will remove you from it, but right clicking in the environment won't. It comes with a small portable torch to light up what's in front of you. movement speed is that of a boat. the submersible looks like two air tanks with a glass dome on the front and a small propeller and fin in the back. A small lantern is mounted above one side of the glass. with the player in it. the arms dangle forward, while the legs hang out back. It's yellowish in color, and small. This craft can be picked up with rigging. removes breathing limitation underwater.
key: = small boat hull =ballast = rudder = engine
= submersible. 1x1x1
this is the large scale submarine. It has one deck, a metal bow near the front, an Airlock on either side of the craft. It's general shape is that of a hammer head shark. this craft offers no other weapons then the ram, and is intended for exploration purposes. it has fins on either side of the craft which also give it more of a shark look, but these are used to control the craft. It is as fast as a small boat, and has two full chest for cargo space, located in the back.
key: = frigate hull =ballast = rudder = engine = docking clamp = ram
     
  
= Hammer Head 8x6x5
  
     
the cargo sub is a large scale sub designed to be a sort of underwater hauler. it has a bay to store a submersible if desired, and cargo room. It is flatter , more squarish submarine. It is one deck tall, with a flat, glass like front. The ballast tanks are protruding from the top sides, and the engines are mounted on either side. It moves at 1/2 speed of a boat. it has two full chest in the back, near the rigging, and the rigging floor is open to the sea.
key: = frigate hull =ballast = rudder = engine = docking clamp
= Rigging. = helm
 = Cargo Sub 8x4x5
Subsection 2: Air Ships
Air ship move with the (wasd) keys, just like a boat would, while (space/shift) raises and lowers the airship, giving the air ship a full 3d realm of movement.
Hot Air Balloon
the hot air balloon is just that a balloon with a basket and two engines to provide forward and backwards movement. it sinks when not occupied, meaning it will stay on the ground, but will sink in water as well. won't lift out of water, so must be retrieved using the wrench tool. the balloon itself is a 3x3x3 square with the wooden boat underneath it. a small engine rest in side of it, and the two props are built on either side of the craft, with the blades facing rear wards. moves as fast as a boat.
key: = small boat = balloon ]" title="-<->" /> =string = engines
]" title="-<->" /> ]" title="-<->" />
 = Hot air Ballo0n >=< 3x3x5
]" title="-<->" /> ]" title="-<->" />
the skiff is a much large balloon airship that uses the hull of a long boat with a zeppelin like balloon to lift it. It has one chest in it, and moves at the speed of a boat. other then that, it looks like the hot air balloon.
key: = long boat = balloon ]" title="-<->" /> =string = engines
]" title="-<->" /> ]" title="-<->" />
 = Skiff >=< 5x3x5
]" title="-<->" /> ]" title="-<->" />
Spirit Of freedom
the Spirit of Freedom is a large Zeppelin styled airship that is massive and acts as a sort of mobile base. It is unarmed, and is made purely for exploration and transport. The overall look is that of two zeppelins mounted side by side with a structure in between fussing the whole in one seamless piece. Two engines are mounted on either side, and they are very large, with rudders right behind the propellers. there is an airlock on either side of the craft near the bottom. The craft is three stories tall. and accommodates a kitchen, Eight full size chest for storage in the bottom deck, a bedroom, and a helm. There are even two aft Rigging to store small boats in side the craft moves at 1/2 speed of boat.
= galleon = Balloon =Engine =rudder =Helm =rigging
=docking clamp = bed
         
= Spirit Of freedom
         
the Sky fortress is the ultimate weapon in the arsenal. Large, heavily armed, and durable. It moves at 1/2 the speed of a boat. the overall shape of the Sky fortress is one of two zeppelins mounted together by a super structure. turrets bristle on the top and bottom of the craft, and the top has a landing zone for other airships. includes two Air locks near the bottom as well as mooring in the top deck to secure other crafts to it's deck. The ship is three stories tall, but most of it is empty space designed to hold craft on. the main rooms include a storage room with four full sized chest, a helms room, an engine room, and a crafting room to. there is four engines with rudders mounted near the top and bottom of the craft.
= galleon = Balloon =Engine =rudder =Helm =rigging
=docking clamp = cannon =ballista = mooring
       
= Sky Fortress
       
the cloud steamer is an air ship form of the mighty iron clad. it's a medium sized craft that has iron covered zeppelins on either side of it's hull. the two deck is covered in an iron case, with a cannon on the front and back. The front of the craft has a ram on it so that it can ram other air ships. It moves at the same speed of a boat.
=frigate =Balloon =engine =rudder =helm =docking clamp
= Cloud Steamer 10x6x8
this is a frigate that has been modified with a balloon on top of it to fly around. It's a single deck ship that requires a helm to use and operate and has a full sized chest on it's deck. you can stand on the deck and move about with out worries of falling off. moves at boats speed.
= frigate =balloon ]" title="-<->" /> =string =engine =mooring =helm
]" title="-<->" /> ]" title="-<->" />
 ]" title="-<->" /> ]" title="-<->" />  = Sky frigate 8x6x8
  
Subsection 3: Boats
Now is the most robust section of this proposal. the Boats, the ones that sail over the sea. these use the (wasd) keys to move, just like the boat we currently have.
the small boat is our current craft for moving across the waters. It is fragile, and some what temperamental. it makes for a great water elevator as well as a small scout craft to move across shallow waters. it seats only one person and nothing else. can be used in rigging
  
 = small boat 1x1x1
the long boat is the work horse of the boats, small, agile, and versatile. It is longer then the small boat and can be crafted with in three layouts. only the basic and cargo ones can be used in rigging. The sail boat moves at 1.5x the speed of a boat, the other two move at the speed of a boat.
  
   = basic 2x1x1
  
  = cargo 2x1x1
  
  = sailboat 2x1x2
the skimmer is the medium class sailing ship designed to operate along shores and transport goods to remote places. With little battle application, it has found service in transport a few hardy warriors to their target. With one large sail and a helm in the back, this is work horse of all large scale ships in your service. moves at the same speed as a boat.
= skimmer =sail =helm =rudder ]" title="-<->" /> =string
 ]" title="-<->" /> 
 ]" title="-<->" /> = Skimmer 6x2x2
the frigate is a two story sailing ship designed to be used as a sort of deep waters exploration and cargo vessel. boasting a whooping two sail design, it's not hard to see what this ship brings to the table of naval operations. features include mooring to tie the raft down, helm and rudder to navigate by, a below deck cargo bay, which has four full sized chest to store item in.
= frigate =sail =helm =rudder =mooring ]" title="-<->" /> =string
 ]" title="-<->" /> 
]" title="-<->" />  ]" title="-<->" /> = Frigate 8x4x8
the steam runner is the cutting edge of powered boat technology. with two paddle wheels instead of sails, this boat functions like a powered version of the Frigate.
=frigate =engine =rudder =helm =mooring
   
 = steam runner 8x4x5
the iron clad is a small heavily armored ship designed to patrol the shores and attack other vessels. put to good use for the first time in the Civil war, these ship set the standard till the first true battle ship set sailed. these ships have either a cannon or ballista set in the front as well as a ram to crash into other ships. moorings and the battle hull are all above water, the rest is under water. two stories tall, though most of it is taken up by the engines or weapons.
= frigate =engine =rudder =ram =helm =weapon =mooring
  = iron clad 8x4x5
the galleon is the majestic ship of the line in any naval force, sitting three stories tall, with three majestic sails, and huge cargo spaces, this ship also includes a cabin to sleep in as well as several rigging to hold small ships on the side. this ship also has two weapon emplacements, one on either side of the main deck.
= galleon =sail =helm =rudder ]" title="-<->" /> =string =weapon =mooring
=rigging :White:= bed
 ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> 
]" title="-<->" />    
  = Galleon 16x8x12
the blockade runner is a steam powered cruiser that is armed with with either three cannons or three ballistas, one mounted forward and one on either side. this large vessel is two stories tall with a partial third story where rigging is located on the back. iron cladded to protect the upper deck it also has a ram.
= galleon =engine =helm =rudder ]" title="-<->" /> =string =weapon
=mooring =rigging =ram
   
 = Blockade Runner 12x6x8
Section 6: Mobs to increase excitement
So, what will there to make these forms of travel from being totally safe and removing the excitement? for starters terrain will pose a problem. As a ship takes damage, it's likely to break down into it's baser components, minus a few and with some extra "scraps" just like the boat does now. Ice would be one such obstacle. Aside from the terrain, you have mobs.
Obviously, notch wants to implement more ocean based mobs to expand the feel of the oceans and make them worth visiting. some suggested mobs to make boat and submarine travel harder is a sea based life form that rams the ship. these would be in deep waters and would be easy to spot as they would surface before running at a players ship. they would avoid shores and shallow water.
next would be pirates. both air and sea. they would be small vessels that would move about trying to shoot you with either bows or ballistas. Players on the ground could just move beneath the pirates as to avoid their shots. another could be an air mob that shoots ice at a player that is air borne. these would fly very high up. there are a plethora of other ideas that would made these ship voyages more exciting, but lets not forget about other players. MSP worlds would become very interesting as players wage wars with other players. Also, you might note that many of the larger, more powerful ships needs multiple crew to operate to it's fullest.
Section 7: Advantages of making ships this way
So, why should we make ships these ways verse the whole block entity way? What are the advantages of doing it this way? For starters, block entities have several problems. The first determining hit detection, even if we got everything to move like we wanted it to, the game would have to render a hit detection box, and calculate it for each block and the whole. With pre built entities that's not a problem, as their hit detection blocks are already built right in. The second is that the game doesn't have to figure out which blocks are attached and aren't attached to the main block. this means the game will have less to process and much less to have to deal with.
Now while you can't place anything on these ships, and they are one object, they will fill in the role of the larger boats just nicely, and when Notch does add block entities, these will still give players a bases to work with before the more complicated block entities, and allow more casual players access to these craft.
please leave suggestions that will improve these ideas, including new ship ideas, new components, and other things that will flesh out this suggestion. I don't want to see comments that belittle or are just plain negative, one it's not nice, two it's against the rules, and three it doesn't help this suggestion grow. If you disagree, fine, but be constructive in your disagreements.
I will try to add better images and art as I can, but if you want to, private message me, and I'll take a look. I'll try my best to keep this updated as much as I can.
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