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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from strasburg»
    Started working on a strasburg railroad map. It needs a lot of work.

    looks good you actully gave me the idea to make a map of the old santa fe depot in the town i live in
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from anicet74»

    nothing exept a new train and it's tender,a logging cart,new rails...
    yeah,strictly nothing... :D

    is this version availible with completed models because the new train in the development version is ether not complete or buged because when i place this new train it does not render a train well not a complete one at least all it renders are buffers and a pair of wheels and one axle but i love this mod keep up the good work
    Posted in: WIP Mods
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    posted a message on [1.7.2] Better Mining Mod
    a way to do controled blasting while mining like how they do it in real mines useing anfo and long electric controled detenation
    Posted in: Minecraft Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    is the 232 model finshed because when i spawn it it is only one wheel and two buffers if it is finished when will you fix it

    i added a photo
    Posted in: WIP Mods
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    posted a message on Secret Agent Craft (Now Server Compatible!)
    Maybe Also You Can Make A Silenced Version of the handguns
    Posted in: Minecraft Mods
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    posted a message on Secret Agent Craft (Now Server Compatible!)
    I got a sugestion maybe you can add little nellie (a helicopter) from 007 you only live twice that would be really cool or somthing simular to little nellie is fine

    Edit Added A Picture Of Litlle Nellie So You Can Get an Idea On Modleing
    Posted in: Minecraft Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Naiten»

    The process would be much more fun if I developing the mod gave me any profit, in that case I'd spend August on resting and coding, not on working whole day long almost without holidays.

    This manner of coding is more efficient for me. When having a little time, focusing on only one thing will be squandering. Instead I follow my inspiration, solving the problem that can be solved faster at that particular moment.

    Have no particular plans on that. It's too early for machinery yet.

    Do you really think I'm not aware about Alco 4000-class locomotives?

    I want to swear, but decency won't allow me.

    As I can conclude, this is not a big deal, but my conclusion is speculative.


    Quote from Naiten»

    The process would be much more fun if I developing the mod gave me any profit, in that case I'd spend August on resting and coding, not on working whole day long almost without holidays.

    This manner of coding is more efficient for me. When having a little time, focusing on only one thing will be squandering. Instead I follow my inspiration, solving the problem that can be solved faster at that particular moment.

    Have no particular plans on that. It's too early for machinery yet.

    Do you really think I'm not aware about Alco 4000-class locomotives?

    I want to swear, but decency won't allow me.

    As I can conclude, this is not a big deal, but my conclusion is speculative.

    Im sorry if i offended you i just wanted to help
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from monklp45»
    My new Rails of War Bridge

    You Gave Me An Idea For A Brigde Heres A screenshot
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    but wahat about the PRR GG1 its not as big and is from an older time period around the same time period as the big boy locomotive it was also fetured in some movies i just read this on wikipidia also the model -4-8-4- model steam locomotive its prety clasic and theres also was a stream lined version made would this be good to add (edit picture added of a PRR GG1)
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Dibujaron»
    Not quite- the C & O's Allegheny locomotive was slightly larger and holds the record for steam locmotives. Source.

    As far as adding either engine, I'm fairly certain it won't happen. Generally RoW has focused on very small engines so far- switch engines and such. According to this site the big boy's absolute minimum curve was a 20 degree curve, which, according to this page, would translate to roughly 240 feet. 240 feet = 73 meters = 73 blocks, which means that even RoW's largest curve is still too large to realistically portray a big boy locomotive.

    Also- the time to model that would be enormous.

    Also- the number of polygons on a model like that would be absolutely enormous, causing extreme amounts of lag.

    Thank you that was verry helpfull and even if he added taling aboutlag made me realize it would crash my minecraft because my computer is 32 bit so that was very helpfull:)
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    I Have A Sugestion for a steam train to add the union pacific bigboy locomotive its the bigest steam locomotive in the world



    Edit Added A Photo Of A Big Boy locomotive I Think
    Posted in: WIP Mods
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    posted a message on [1.7.10 - 1.20.1] Richard's Coffee And Tea Mod - Thanks for over 10k downloads!
    maybe espresso and espresso macine i think is a good idea
    Posted in: Minecraft Mods
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    posted a message on 1.7.2 Excellent seed! NPC Village/Desert Temples and Horses at spawn.
    I Found another villige at x=772 y=71 z=771 and a small roofed forest biome next to it
    Posted in: Seeds
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    posted a message on How to Create Your Own Superflat Preset!(Basic)
    how can i have all decorators and a jungle biome and whats the id for stone
    Posted in: Discussion
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    posted a message on Snapshot Double-Feature: 1.7.10 Pre-Release, 14w25a Ready for Testing!
    i like how they added underwater temples and deep oceans it adds real world feel to Minecraft same with the new rocks
    Posted in: Minecraft News
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