Cherry is a mod I'm developing as a means of using all the old code I wrote for mods I never released. Some of the code being integrated is part of an existing release, but most will be rewritten to work well in a full-scale mod. I'm combining both incomplete mods and small mods I released into one mod.
The code I'm currently working with includes the following mods and features:
This mod is very early in development, if you think I should merge any of my existing (or unreleased, some videos on my YouTube channel) mods, tell me. The source is available on GitHub if you're interested in reading into my progress.
Some updates on the features being added to the mod, I have now migrated all the tools and items from Tools Done Right into this mod (written in a much better way, too). Here's a screenie:
On top of the features which were already in TDR, I have added a system to upgrade any tool to any other tool of the same type by replacing the sticks in its recipe by the other tool. An example, upgrading an emerald pick to diamond:
This system should work with all tools which have a regular recipe (just the resource and sticks in the normal shape), including items from other mods. I haven't tested it yet, but I'm hoping!
The other new feature is a cool use for sponge (also sponge will generate in patches underwater):
Few new features to talk about, I have added heart crystals from the mod of the same name and crafting recipes carried over from Craft Convenience. I also have a generic recipe for double slabs, so you only have to right-click once to place two at once - just two slabs in a crafting grid, shapeless because the vanilla game already uses the slab+slab recipe for chiseled sandstone. Working now on building blocks, just reimplemented the code from Snow+, which was my first ever mod. Ah, nostalgia...
This looks really cool, but the scratch-like programming is what really caught my eye. Would that be used to like, control a robot, or similar to command blocks?
This looks really cool, but the scratch-like programming is what really caught my eye. Would that be used to like, control a robot, or similar to command blocks?
I'm not sure yet. A long time ago I wrote an interface that felt pretty solid, but never got around to the world interaction. Maybe I/O terminals and machines could be linked up over some network, I'd love to hear any community ideas in that vein of things!
EDIT: Here's a mockup image I made at the time, which I remember fairly well. The concept is based around discs, which you could mount on a compatible machine. I also have some bundled cable textures, which may have been linked in. One of the biggest challenges with a project like this is remembering where the old components were going!
I'm not sure yet. A long time ago I wrote an interface that felt pretty solid, but never got around to the world interaction. Maybe I/O terminals and machines could be linked up over some network, I'd love to hear any community ideas in that vein of things!
EDIT: Here's a mockup image I made at the time, which I remember fairly well. The concept is based around discs, which you could mount on a compatible machine. I also have some bundled cable textures, which may have been linked in. One of the biggest challenges with a project like this is remembering where the old components were going!
That looks very interesting. I think a whole set up to control maybe different modules would be very interesting and original. Like, for example, you have a robot interface, that could be programmed to break trees or mine, and then you have a chest interface, that could be programmed to sort items, a minecart terminal interface, to make more functional railways, cools things like that, but much easier for someone random person to get the hang of and have fun with.
Cherry
Cherry is a mod I'm developing as a means of using all the old code I wrote for mods I never released. Some of the code being integrated is part of an existing release, but most will be rewritten to work well in a full-scale mod. I'm combining both incomplete mods and small mods I released into one mod.
The code I'm currently working with includes the following mods and features:
This mod is very early in development, if you think I should merge any of my existing (or unreleased, some videos on my YouTube channel) mods, tell me. The source is available on GitHub if you're interested in reading into my progress.
Some updates on the features being added to the mod, I have now migrated all the tools and items from Tools Done Right into this mod (written in a much better way, too). Here's a screenie:
On top of the features which were already in TDR, I have added a system to upgrade any tool to any other tool of the same type by replacing the sticks in its recipe by the other tool. An example, upgrading an emerald pick to diamond:
This system should work with all tools which have a regular recipe (just the resource and sticks in the normal shape), including items from other mods. I haven't tested it yet, but I'm hoping!
The other new feature is a cool use for sponge (also sponge will generate in patches underwater):
Few new features to talk about, I have added heart crystals from the mod of the same name and crafting recipes carried over from Craft Convenience. I also have a generic recipe for double slabs, so you only have to right-click once to place two at once - just two slabs in a crafting grid, shapeless because the vanilla game already uses the slab+slab recipe for chiseled sandstone. Working now on building blocks, just reimplemented the code from Snow+, which was my first ever mod. Ah, nostalgia...
This looks really cool, but the scratch-like programming is what really caught my eye. Would that be used to like, control a robot, or similar to command blocks?
I'm not sure yet. A long time ago I wrote an interface that felt pretty solid, but never got around to the world interaction. Maybe I/O terminals and machines could be linked up over some network, I'd love to hear any community ideas in that vein of things!
EDIT: Here's a mockup image I made at the time, which I remember fairly well. The concept is based around discs, which you could mount on a compatible machine. I also have some bundled cable textures, which may have been linked in. One of the biggest challenges with a project like this is remembering where the old components were going!
That looks very interesting. I think a whole set up to control maybe different modules would be very interesting and original. Like, for example, you have a robot interface, that could be programmed to break trees or mine, and then you have a chest interface, that could be programmed to sort items, a minecart terminal interface, to make more functional railways, cools things like that, but much easier for someone random person to get the hang of and have fun with.