Hey guys, I created this page for KILLER CHIEF. The idea of this page is to give KILLER CHIEF suggestions into his Halocraft 1.7.10 mod. On this thread, you may wish to do this when suggesting items/weapons/tools/structures:
Here is where I will put down suggestions:
My most wanted things for the mod:
Easiest
Armour:
-Elite Armour
-Arbiter Armour
-Brute Armour
Blocks:
-More UNSC blocks
-Covenant blocks
-Flood infested blocks?
-Bubble Shield?[this 1 could be hard to do]
Weapons:
-Ammo For Needler, Spiker, Flamethrower, Carbine
-Turrets
-Gravity Hammer[this 1 could be hard to do]
-Sentinel Beams
-Dual Weilding
Mobs:
-Different coloured/types of Elites, Grunts
-Jackals
-Brutes
-Hunters[this 1 could be hard to do]
-Humans
-Flood
-Gravemind[This 1 is a joke]
-343 Guilty Spark[this 1 is probably hard to do+for lols]
-Arbiter [Thel 'Vadam]
-Master Chief [John]
-Sentinels
Structures:
-UNSC/Covenant Bases/Outposts
-Forerunner Ruins [Some that are flood infested
Vehicles:
-Banshee
-Wraith[this 1 is probably hard to do]
-Scorpion[this 1 is probably hard to do]
-Scarab?[this 1 is probably the hardest to do]
-Pelican?[this 1 is probably hard to do]
-Hornet[this 1 is probably hard to do]
-Phantoms[this 1 is probably hard to do]
(This is all I could think of)
Hardest
I was messing around with mods In the screenshot.
In the screenshot, I dug up the Pelican and made it a little base.
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As far as I know, there is no problem with doing either scorpions or ghosts. Hassen? Has a similar mod that has them both. I have to agree with the adding ammunition for more weapons and more blocks - particularly Covenant blocks. Or at least update the official texture pack. I doubt that there will be more structures other than player-created, these I have heard from modders such as the creators of the Lord of the Rings mod are hard to do. Dual Wielding I think is unlikely, unless Killer Chief gets help/permission from an existing dual wield modder. Bubble shield would be near impossible to do, have both a block that players can walk through but only bullet entities cannot pass through would take lots and lots of time and would be so huge in memory space as to be a separate mod in size alone. Banshees are not likely either - having a vehicle that flies causes all sorts of problems. For one, players might still be flying when they exit the vehicle. Also, how do you stop the vehicle, especially in a shooter game where the driver could die? Take MC Helicopter for example. Players can be shot out of the planes and helicopters it contains, and they just keep flying. Also, oftentimes they go through certain numbers of blocks until the bottoms hit ground. This means they could fly through invisible barriers and cause problems. Hunters are possible, but first a Fuel Rod Cannon would have to be added so that they would have something to shoot. I have created some rather good Flood, Humans, and Brutes by using the mod in conjunction with Custom NPCs, I'm still tweaking their health and shooting capabilities but they look good. I've also created Hunters, which have actually by luck managed to create with near-perfect combat skills and health, but they look like crap. Really it would be easy for him or someone else to provide the Custom NPC people, if that is still being maintained, with Brute, Flood, and Hunter skins for normal people. From there we can easily create the mobs and decide how commonly we want them to spawn, place mob spawners, and all the other benefits that come with Custom NPCs. It is possible, in fact, that if he were to provide Custom NPCs with the weapons, and the entities he has, they could create entire entities for covenant and flood races and provide them in their standard mod, which they could then provide Killer Chief. But that's a little out there.
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"Spartans Never Die, Jorge. They're just missing in action." - Carter A-259
Hey guys, I created this page for KILLER CHIEF. The idea of this page is to give KILLER CHIEF suggestions into his Halocraft 1.7.10 mod.
On this thread, you may wish to do this when suggesting items/weapons/tools/structures:
Here is where I will put down suggestions:
My most wanted things for the mod:
Easiest
Armour:
-Elite Armour
-Arbiter Armour
-Brute Armour
Blocks:
-More UNSC blocks
-Covenant blocks
-Flood infested blocks?
-Bubble Shield?[this 1 could be hard to do]
Weapons:
-Ammo For Needler, Spiker, Flamethrower, Carbine
-Turrets
-Gravity Hammer[this 1 could be hard to do]
-Sentinel Beams
-Dual Weilding
Mobs:
-Different coloured/types of Elites, Grunts
-Jackals
-Brutes
-Hunters[this 1 could be hard to do]
-Humans
-Flood
-Gravemind[This 1 is a joke]
-343 Guilty Spark[this 1 is probably hard to do+for lols]
-Arbiter [Thel 'Vadam]
-Master Chief [John]
-Sentinels
Structures:
-UNSC/Covenant Bases/Outposts
-Forerunner Ruins [Some that are flood infested
Vehicles:
-Banshee
-Wraith[this 1 is probably hard to do]
-Scorpion[this 1 is probably hard to do]
-Scarab?[this 1 is probably the hardest to do]
-Pelican?[this 1 is probably hard to do]
-Hornet[this 1 is probably hard to do]
-Phantoms[this 1 is probably hard to do]
(This is all I could think of)
Hardest
I was messing around with mods In the screenshot.
In the screenshot, I dug up the Pelican and made it a little base.
Add the scorpion already!
As far as I know, there is no problem with doing either scorpions or ghosts. Hassen? Has a similar mod that has them both. I have to agree with the adding ammunition for more weapons and more blocks - particularly Covenant blocks. Or at least update the official texture pack. I doubt that there will be more structures other than player-created, these I have heard from modders such as the creators of the Lord of the Rings mod are hard to do. Dual Wielding I think is unlikely, unless Killer Chief gets help/permission from an existing dual wield modder. Bubble shield would be near impossible to do, have both a block that players can walk through but only bullet entities cannot pass through would take lots and lots of time and would be so huge in memory space as to be a separate mod in size alone. Banshees are not likely either - having a vehicle that flies causes all sorts of problems. For one, players might still be flying when they exit the vehicle. Also, how do you stop the vehicle, especially in a shooter game where the driver could die? Take MC Helicopter for example. Players can be shot out of the planes and helicopters it contains, and they just keep flying. Also, oftentimes they go through certain numbers of blocks until the bottoms hit ground. This means they could fly through invisible barriers and cause problems. Hunters are possible, but first a Fuel Rod Cannon would have to be added so that they would have something to shoot. I have created some rather good Flood, Humans, and Brutes by using the mod in conjunction with Custom NPCs, I'm still tweaking their health and shooting capabilities but they look good. I've also created Hunters, which have actually by luck managed to create with near-perfect combat skills and health, but they look like crap. Really it would be easy for him or someone else to provide the Custom NPC people, if that is still being maintained, with Brute, Flood, and Hunter skins for normal people. From there we can easily create the mobs and decide how commonly we want them to spawn, place mob spawners, and all the other benefits that come with Custom NPCs. It is possible, in fact, that if he were to provide Custom NPCs with the weapons, and the entities he has, they could create entire entities for covenant and flood races and provide them in their standard mod, which they could then provide Killer Chief. But that's a little out there.
"Spartans Never Die, Jorge. They're just missing in action." - Carter A-259