M4th (Math) Things is my first mod with any substance. It currently doesn't add much, but there are plans in the works. The end goal for this mod is to be a utility mod that is compatible with many other mods, sometimes helping two or mods work together in a way you hadn't thought of before. I do plan on adding some completely unique content as well.
The first things that M4th Things adds are three different sizes of Quantum Tanks, which are fluid tanks with no quantum properties whatsoever. The tanks are constructed using only glass and gold plated iron (which is crafted from iron ingots and gold nuggets).
The three tanks have sizes of 1x1, 3x3, and the monstrous 9x9. The tank volume is configurable, but it defaults to 8 buckets in the small tank, 800 in the medium, and 80,000 in the large. The tanks can only have fluid inserted/extracted via the top and bottom of the tanks (where there is a visible connection) or by right clicking the tank with empty/filled buckets any fluid that implements the Forge Fluid system. Small tanks now keep their inventory when broken.
If the multi-block structure of the medium and large tanks is broken, but the controller remains intact, the structure can be reformed without losing any of the internal fluid inventory. There are two alternate Tank Valves that can be used in construction: the Import Valve will only accept fluid and the Export Valve will always try to push the tank's contents into any adjacent tanks/pipes. These valves can be mixed and matched as many ways as possible in the multi-block structure to fit your needs.
Most of the graphical effects of the tanks can be toggled on/off via configuration settings. WAILA and NEI integration exist, but neither mod is necessary to install this mod. NEI is recommended, though, to see the recipes for the items and blocks.
The 0.1.0 beta release brought with it passive water generation and some early-game RF generation as well.
The "Aquam Accio", when placed over an infinite source of water will try to keep any adjacent tanks filled with water. The "Magnum Aquam Accio" is an upgraded version which is able to keep any tanks in a 5x3x5 (XxYxZ) area centered on itself filled with water. Note that neither of these blocks will keep the medium or large Quantum tanks filled.
The "Photon Collector", when filled with water and having a clear view of the sun, will slowly generate Solar Water (water infused with sunlight) and attempt to push this fluid into any adjacent tanks or pipes. Solar Water is a fluid which will emit a little light and will have many more uses moving forward in the mod. Currently, its only use is in the next block.
The "Photon Extractor", when it has at least 1000mb (1 bucket) of Solar Water in its internal buffer, will generate 30RF/t. It will store up to 30K RF in its internal buffer, but will push any and all RF it can into adjacent conduits/capacitors/etc. It is to be noted that one "Photon Collector" is not enough to keep one "Photon Extractor" running constantly.
I created a video showcasing the tanks. Pardon my awkwardness; I'm not the best "public" speaker. :-)
The video was made for the 0.0.1 release. Quite a bit has changed. If anyone would like to make a spotlight/showcase for any of the updates, please let me know. I would like to see it before it goes public, if possible to make sure there is no erroneous information in it. :-)
Pack Permissions:
You're free to use this mod in any mod pack as long as you let me know it's being used! :-)
Suggestions, comments, and constructive criticism are always welcome and encouraged! I would like to both make this mod useful and visually appealing. Please let me know what I can do to make this mod amazing!
On the to-do list:
Fluid transportation system (long and short distance)
Embedding my old mod, Dye Seeds, into M4th Things (will be in the next update)
RF transport/storage
Cobblestone compression (when Extra Utilities is enabled)
Or, if you must, report the issue below. If a crash occurred, please submit the crash report (I would prefer a link to Pastebin or something along those lines, but if you must post it in the thread, please use spoilers.)
I will most likely update the project on Curse more often than on this thread, so please check there for more frequent updates. I will try to put all the major update news here as well.
M4th Things
M4th (Math) Things is my first mod with any substance. It currently doesn't add much, but there are plans in the works. The end goal for this mod is to be a utility mod that is compatible with many other mods, sometimes helping two or mods work together in a way you hadn't thought of before. I do plan on adding some completely unique content as well.
The first things that M4th Things adds are three different sizes of Quantum Tanks, which are fluid tanks with no quantum properties whatsoever. The tanks are constructed using only glass and gold plated iron (which is crafted from iron ingots and gold nuggets).
The three tanks have sizes of 1x1, 3x3, and the monstrous 9x9. The tank volume is configurable, but it defaults to 8 buckets in the small tank, 800 in the medium, and 80,000 in the large. The tanks can only have fluid inserted/extracted via the top and bottom of the tanks (where there is a visible connection) or by right clicking the tank with empty/filled buckets any fluid that implements the Forge Fluid system. Small tanks now keep their inventory when broken.
If the multi-block structure of the medium and large tanks is broken, but the controller remains intact, the structure can be reformed without losing any of the internal fluid inventory. There are two alternate Tank Valves that can be used in construction: the Import Valve will only accept fluid and the Export Valve will always try to push the tank's contents into any adjacent tanks/pipes. These valves can be mixed and matched as many ways as possible in the multi-block structure to fit your needs.
Most of the graphical effects of the tanks can be toggled on/off via configuration settings. WAILA and NEI integration exist, but neither mod is necessary to install this mod. NEI is recommended, though, to see the recipes for the items and blocks.
The 0.1.0 beta release brought with it passive water generation and some early-game RF generation as well.
The "Aquam Accio", when placed over an infinite source of water will try to keep any adjacent tanks filled with water. The "Magnum Aquam Accio" is an upgraded version which is able to keep any tanks in a 5x3x5 (XxYxZ) area centered on itself filled with water. Note that neither of these blocks will keep the medium or large Quantum tanks filled.
The "Photon Collector", when filled with water and having a clear view of the sun, will slowly generate Solar Water (water infused with sunlight) and attempt to push this fluid into any adjacent tanks or pipes. Solar Water is a fluid which will emit a little light and will have many more uses moving forward in the mod. Currently, its only use is in the next block.
The "Photon Extractor", when it has at least 1000mb (1 bucket) of Solar Water in its internal buffer, will generate 30RF/t. It will store up to 30K RF in its internal buffer, but will push any and all RF it can into adjacent conduits/capacitors/etc. It is to be noted that one "Photon Collector" is not enough to keep one "Photon Extractor" running constantly.
I created a video showcasing the tanks. Pardon my awkwardness; I'm not the best "public" speaker. :-)
The video was made for the 0.0.1 release. Quite a bit has changed. If anyone would like to make a spotlight/showcase for any of the updates, please let me know. I would like to see it before it goes public, if possible to make sure there is no erroneous information in it. :-)
Pack Permissions:
You're free to use this mod in any mod pack as long as you let me know it's being used! :-)
Suggestions, comments, and constructive criticism are always welcome and encouraged! I would like to both make this mod useful and visually appealing. Please let me know what I can do to make this mod amazing!
On the to-do list:
Embedding my old mod, Dye Seeds, into M4th Things(will be in the next update)Please report bugs on my Github repository: https://github.com/M4thG33k/M4thThings
Or, if you must, report the issue below. If a crash occurred, please submit the crash report (I would prefer a link to Pastebin or something along those lines, but if you must post it in the thread, please use spoilers.)
Download: Please download from the curse page: http://minecraft.curseforge.com/mc-mods/232078-m4th-things
Note that this mod does require Forge to work.
I will most likely update the project on Curse more often than on this thread, so please check there for more frequent updates. I will try to put all the major update news here as well.
Able to differentiate the difference of a sum and an integral.