Daytime Beds can be used to set a players spawn point without having to sleep in it
Chat names are labeled with a players current faction
ACS
Set of admin-only commands for ensuring server security
These tools are not meant to deal with "griefing" only to ensure that players are not cheating and to debug other features
PolyZones
Zone protection mod that includes clientside hooks, which allows for a more immersive 'protection' mod.
Explosion, firespreading, and mob protection!
Meant for use only in fundamentally important server locations.
Zone generation takes a long time when first created, but calculations are lightning fast afterwards.
Not designed for "average user" usage. Primarily for protecting admin-created structures that make up a servers "setting."
Height
Moves the render height for clouds from 128 to 196. It really is that basic.
Factions
Adds a road block that you can run faster on!
Joinable, editable, manageable factions
Commandable Warrior Pigmen NPC's- can be equipped with armor/weapons
Outlands
Prevents the player from moving outside the map boundaries (temporary)
Upcoming features are listed in order of priority, and the list will be updated (probably) infrequently. The list itself is subject to change pretty much whenever I want to change it. Sorry guys, such is the curse of being a casual developer.
Roads that boost player movespeed when moving on them Done!
Skill tree overhaul- branching options, no rigidity
Guard NPC's that can defend territory
Limiting player inventory to just the hotbar except when wearing a backpack that slows players down
Inter-player trading GUIDone!
Ideal server map, including 4 large guildhalls, a grid of claimable territories, player-controlled armies for disputing territories, and NPC territory defenders (from other players and NPCs as well)
Add the Outlands, where, after a certain distance away from the center of the map, hostile mobs become more numerous, dangerous, and unpredictable the further out you go. Expeditions past this distance are extremely deadly, but the rewards are equally precious.
Admin Tower, an extradimensional place of mindgames and nightmares where, if a player passes all of the puzzles and trials, they will be granted a wish.
More player classes, other interesting stuff? Community suggestions?
Also, why "LoMaS"? It's an in-joke with my group of friends, and it just kinda stuck eventually.
For anyone interested, I've started hosting an Alpha server for LoMaS that's running the latest version. It's very barebones at the moment, but hopefully we can start filtering in and exploring.
Added road blocks today! Fairly simple stuff. When you stand on a road block, your movement speed is increased by a flat amount. Note that block, slab, and stairs versions of the road have all been added. They are crafted using a mix of Cobblestone, Gravel, and Andesite. Above the road is a gravel and cobblestone block for visual clarification.
If that doesn't make it obvious, I'm going to be releasing Alpha versions of the LoMaS mod jar, updated for 1.8.9. In good news, I fixed the horrendous performance bug that was plaguing the old version, and now I have a public server up and running for testing! To prevent anonymous destruction, if you want the IP for the LoMaS Alpha Server, send me a PM and I'll get back to you with the IP asap.
The admin commands should work in singleplayer if you have cheats enabled. I probably should have listed how to use them!
The base command types are as follows:
/acs (admin control systems, minimal functionality atm)
/pz (polyzones, fully functional)
/ccs (chat control)
/scm (can be used to 'cheat' your class exp and level)
If you follow up any of those four base commands with ' help' then it will give you a list of their applicable uses.
As for the carpet, thanks! One of the mods that adjusts what can-and-can't be breakable with certain tools is probably interfering with that. I'll look into it!
Rollback Post to RevisionRollBack
Have a modding question? PM me and hopefully I'll be able to help.
Sorry for the very delayed reply, I normally get email alerts when there is a reply, but not this time, it seems...
To answer your question- I'm not sure when the next update will be coming out. I'm still committed to finishing this eventually, but since it's playable at the moment and hasn't had the best reception, I've started working on a different project.
However I do want to emphasize that LoMaS WILL be completed eventually- I'm just not working on it at the moment.
Rollback Post to RevisionRollBack
Have a modding question? PM me and hopefully I'll be able to help.
I saw your comment on reddit today and I checked out your mod. It seems pretty interesting so far, but I don't really know how to play it. Is there information somewhere to help my unknowingness? (Also, how do I PM you to get the server IP? ) Thanks in advance!
Wait, I think I figured out how to do PMs, but I have more questions:
For some reason, it takes a large performance toll on my computer. Is there anything in this mod that affects performance?
Also, what does it mean when is says my data files are out of sync, then connected and unlocked? Does this have anything to do with my bad performance?
Sorry if I posted in the wrong way, I signed up for Curse to ask these questions.
1) There are a few things in LoMaS that affect performance- the most notable is that Leaves and Animals both tick infrequently in order to function properly, so if you're in an area with a lot of animals or leaves, that could be affecting your performance, but I would potentially need more details in order to pinpoint down what sort of issues you're experiencing.
2) Are you playing on a server? LoMaS has a 'PolyZones' module that dynamically sends/updates zones of protection via small coordinates- for consistency purposes (since LoMaS is designed as a multiplayer experience) players must successfully have the files before being allowed to move. Since you were connected and unlocked, you successfully received the files.
Rollback Post to RevisionRollBack
Have a modding question? PM me and hopefully I'll be able to help.
I've been playing it on a single player world, in a savanna biome with no animals in sight but a lot of savanna trees. I usually have around 45 fps, but the mod tanks my fps to ~0 and in between every time I move a few steps. Would my computer run it better if I were playing on a server? If this is true, I'd like to try out your server.
Note: I make changes pretty constantly so some of these pictures could easily be out of date.
LOOKING FOR FEEDBACK!
DOWNLOAD LINK IS AT THE BOTTOM OF THIS POST
Image Albums:
http://imgur.com/a/Tksew
http://imgur.com/a/bMb9N
Economy
Citizens
Specializations
Big-F
ACS
PolyZones
Height
Factions
Outlands
Upcoming features are listed in order of priority, and the list will be updated (probably) infrequently. The list itself is subject to change pretty much whenever I want to change it. Sorry guys, such is the curse of being a casual developer.
Roads that boost player movespeed when moving on themDone!Skill tree overhaul- branching options, no rigidityInter-player trading GUIDone!Also, why "LoMaS"? It's an in-joke with my group of friends, and it just kinda stuck eventually.
Here's the download link!
http://minecraft.curseforge.com/projects/lomas
Note: This mod is currently compatible with Forge 2043- so when installing Forge, be sure to use that version.
If you find any issues, use the Bitbucket to report them. It's easier that way.
https://bitbucket.org/bitevo/lomas/issues?status=new&status=open
==========================================================================================
For anyone interested, I've started hosting an Alpha server for LoMaS that's running the latest version. It's very barebones at the moment, but hopefully we can start filtering in and exploring.
The full server address is 167.114.116.145:26137
Have a modding question? PM me and hopefully I'll be able to help.
Check out my mod, LoMaS!
Added road blocks today! Fairly simple stuff. When you stand on a road block, your movement speed is increased by a flat amount. Note that block, slab, and stairs versions of the road have all been added. They are crafted using a mix of Cobblestone, Gravel, and Andesite. Above the road is a gravel and cobblestone block for visual clarification.
Here's a picture!
Have a modding question? PM me and hopefully I'll be able to help.
Check out my mod, LoMaS!
WELL THIS LOOKS GOOD
p.s i dont care about BUGS!
Update!
I have opened a public Issues page for the LoMaS mods: https://bitbucket.org/bitevo/lomas/issues?status=new&status=open
If that doesn't make it obvious, I'm going to be releasing Alpha versions of the LoMaS mod jar, updated for 1.8.9. In good news, I fixed the horrendous performance bug that was plaguing the old version, and now I have a public server up and running for testing! To prevent anonymous destruction, if you want the IP for the LoMaS Alpha Server, send me a PM and I'll get back to you with the IP asap.
Thanks!
Here's the download link!
http://minecraft.curseforge.com/projects/lomas
Have a modding question? PM me and hopefully I'll be able to help.
Check out my mod, LoMaS!
Still looking for feedback. I don't know what to improve unless you guys tell me what you like or don't like, after all!
Have a modding question? PM me and hopefully I'll be able to help.
Check out my mod, LoMaS!
Tried a bit of this, do the admin commands not work in sp? And I can't break carpet
The admin commands should work in singleplayer if you have cheats enabled. I probably should have listed how to use them!
The base command types are as follows:
/acs (admin control systems, minimal functionality atm)
/pz (polyzones, fully functional)
/ccs (chat control)
/scm (can be used to 'cheat' your class exp and level)
If you follow up any of those four base commands with ' help' then it will give you a list of their applicable uses.
As for the carpet, thanks! One of the mods that adjusts what can-and-can't be breakable with certain tools is probably interfering with that. I'll look into it!
Have a modding question? PM me and hopefully I'll be able to help.
Check out my mod, LoMaS!
An updated version of the LoMaS jar has been uploaded to CurseForge for downloading!
In this small release:
Have a modding question? PM me and hopefully I'll be able to help.
Check out my mod, LoMaS!
Love this mod. When is the next update planned?
Sorry for the very delayed reply, I normally get email alerts when there is a reply, but not this time, it seems...
To answer your question- I'm not sure when the next update will be coming out. I'm still committed to finishing this eventually, but since it's playable at the moment and hasn't had the best reception, I've started working on a different project.
However I do want to emphasize that LoMaS WILL be completed eventually- I'm just not working on it at the moment.
Have a modding question? PM me and hopefully I'll be able to help.
Check out my mod, LoMaS!
I saw your comment on reddit today and I checked out your mod. It seems pretty interesting so far, but I don't really know how to play it. Is there information somewhere to help my unknowingness? (Also, how do I PM you to get the server IP? ) Thanks in advance!
Wait, I think I figured out how to do PMs, but I have more questions:
For some reason, it takes a large performance toll on my computer. Is there anything in this mod that affects performance?
Also, what does it mean when is says my data files are out of sync, then connected and unlocked? Does this have anything to do with my bad performance?
Sorry if I posted in the wrong way, I signed up for Curse to ask these questions.
1) There are a few things in LoMaS that affect performance- the most notable is that Leaves and Animals both tick infrequently in order to function properly, so if you're in an area with a lot of animals or leaves, that could be affecting your performance, but I would potentially need more details in order to pinpoint down what sort of issues you're experiencing.
2) Are you playing on a server? LoMaS has a 'PolyZones' module that dynamically sends/updates zones of protection via small coordinates- for consistency purposes (since LoMaS is designed as a multiplayer experience) players must successfully have the files before being allowed to move. Since you were connected and unlocked, you successfully received the files.
Have a modding question? PM me and hopefully I'll be able to help.
Check out my mod, LoMaS!
I've been playing it on a single player world, in a savanna biome with no animals in sight but a lot of savanna trees. I usually have around 45 fps, but the mod tanks my fps to ~0 and in between every time I move a few steps. Would my computer run it better if I were playing on a server? If this is true, I'd like to try out your server.
For consistency, make sure you're running Forge 1.8.9, version 1764.
I've PM'd you the IP to the Test Server.
Have a modding question? PM me and hopefully I'll be able to help.
Check out my mod, LoMaS!
Hey it actually runs better on the server!
I'm very glad to hear that!
Have a modding question? PM me and hopefully I'll be able to help.
Check out my mod, LoMaS!
Two brief updates that are incredibly delayed:
1) I fixed a critical bug that caused fire to spread in PolyZones.
2) I'm updating LoMaS to 1.10.2.
It's a slow process, but the next release for LoMaS will be in 1.10.2.
Have a modding question? PM me and hopefully I'll be able to help.
Check out my mod, LoMaS!
Updated to 1.10.2! New link is at the Curse, like usual. No server running quite yet, but I need all the help I can get testing 1.10.2 for any bugs.
Thanks!
Have a modding question? PM me and hopefully I'll be able to help.
Check out my mod, LoMaS!
Found a bug on the 1.10.2 version.
Crash on load, crash log here
Using forge 12.18.1.2092