So I made a map to build on, and I decided that it would be much better if I turned it into an adventure map. Although, I never was talented with making stories.
I need someone to come up with some sort of problem, and a resolution. Like every story needs.
Just make up a story off of this:
*Wakes up from a shipwreck*
*You have a quick look around, noticing that the crew has been killed in the accident.*
*You climb out from the wreckage, and see that the ship has been crashed up against some large, spiky rocks. You look up, and see a huge island off in the distance.*
-The island is heavily forested with a waterfall and a beautiful mountain.-
*You go to the island and wander through the woods until spotting a small village off in the distance*
*Not sure if hallucinating or not. Go towards it anyway.*
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So that's what I got so far. Of course I left out a lot of details for the sake of being quick about it but I feel that's a decent summary.
So if you have a good idea for a conflict, tell me.
The above idea is kind of ridiculous and seems like it's probably kind of a joke suggestion, but I do like the angle of there being something off-kilter about the main character's circumstances. So, the guy shipwrecks near the island, and obviously goes there to survive, thinking "I better swim to shore if I want to survive. I wonder what's on that island?". The middle part, the main conflict of the story, I'm not sure what that would be except that it should be related to the twist: the main character, for whatever reason, is stuck in some kind of metaphysical trap on the island (kind of like a Lost-type situation). That is, he's been here for a very long time, and has escaped multiple times. However, the island keeps bringing him back, and every time he forgets that he escaped in the first place, thinking he's been here for the first time.
The foreshadowing can be all over but subtle, and I would consider that one of the most fun aspects of creating the story. It just seems like the reveal would be an awesome gut-punch moment where everything in the story suddenly makes perfect sense.The adventure map could be the end of this cycle... or it could end with the main character thinking he's ended the cycle, escaping the island once and for all, going to bed in the cabin, only for him to wake up in another crash, climbing up the wreckage and seeing the island again, thinking, "I better swim to shore if I want to survive. I wonder what's on that island?". Boom. Adventure map over, thanks for playing.
I'd also probably go with his concept of it being a little horror-ish, with the crazed villagers. They could be other people trapped in the same situation who went crazy, or maybe they're people sort of possessed by the dark power of the island, in which case they may at first appear to be amicable to the main character but ultimately prove to be antagonistic. The latter idea I think is more interesting, since it can have a slow-simmering build-up. They send you on some fetch quests, early little challenges that keep you busy, until you discover some dark secrets, far from the whole story but enough to make you question what's happening and realizing their tasks are just wastes of your time. You confront the villagers, whose facades drop and you realize what a nightmarish situation you're in. Maybe they send the zombies after you.
Then something compels you to go deep into a mysterious cave, where you discover more and more of what's going on. I think it shouldn't be until shortly before the climax that you realize that you've been on the island for a century or longer, though, trapped in a Groundhogs Day-style loop. An interesting addition to the main character would be giving him somewhat of a back-story, having had a family back home who he now realizes is long dead, and it's a completely different world out there (so let's say he's from the 1700s, now it could be the late 1800s - so that the style of ship at the beginning makes sense). Again, there could be loads of foreshadowing. ("I just noticed the ship I've boarded all this time looks rather strange", "The crew is dressed in a peculiar manner" etc.)
You then confront the central power behind all of this, learning why this is all happening (which is something I can't think of at the moment, you'll have to come up with that) and then maybe it manifests as the Wither for a final boss fight. Then the main character escapes the cave to find that rescue has come (a possible way to do this is to have it be a ship not far from a shore area you can't access until you go through the main cave, on the other side of the boss battle 'arena'). Then you either let the main character finally escape, or have a last minute questioning of "If this force was so powerful, how come I could destroy it so easily?", followed by the ending of the beginning essentially happening again.
I think that sounds like a very interesting story, although it would be pretty difficult to do. Lots and lots of command block usage will be necessary, as well as some clever cheats of geography to hide the multiple boats required.
I need someone to come up with some sort of problem, and a resolution. Like every story needs.
Just make up a story off of this:
*Wakes up from a shipwreck*
*You have a quick look around, noticing that the crew has been killed in the accident.*
*You climb out from the wreckage, and see that the ship has been crashed up against some large, spiky rocks. You look up, and see a huge island off in the distance.*
-The island is heavily forested with a waterfall and a beautiful mountain.-
*You go to the island and wander through the woods until spotting a small village off in the distance*
*Not sure if hallucinating or not. Go towards it anyway.*
____________________________________________________________________
So that's what I got so far. Of course I left out a lot of details for the sake of being quick about it but I feel that's a decent summary.
So if you have a good idea for a conflict, tell me.
If you get the winning idea I will give credit in the map. Also will have a link to your Youtube Channel if you own one.
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Pictures in case they help:
http://i.imgur.com/wMnnIrg.png
http://i.imgur.com/IA1WwPq.png
http://i.imgur.com/bU7PqNl.png
The foreshadowing can be all over but subtle, and I would consider that one of the most fun aspects of creating the story. It just seems like the reveal would be an awesome gut-punch moment where everything in the story suddenly makes perfect sense.The adventure map could be the end of this cycle... or it could end with the main character thinking he's ended the cycle, escaping the island once and for all, going to bed in the cabin, only for him to wake up in another crash, climbing up the wreckage and seeing the island again, thinking, "I better swim to shore if I want to survive. I wonder what's on that island?". Boom. Adventure map over, thanks for playing.
I'd also probably go with his concept of it being a little horror-ish, with the crazed villagers. They could be other people trapped in the same situation who went crazy, or maybe they're people sort of possessed by the dark power of the island, in which case they may at first appear to be amicable to the main character but ultimately prove to be antagonistic. The latter idea I think is more interesting, since it can have a slow-simmering build-up. They send you on some fetch quests, early little challenges that keep you busy, until you discover some dark secrets, far from the whole story but enough to make you question what's happening and realizing their tasks are just wastes of your time. You confront the villagers, whose facades drop and you realize what a nightmarish situation you're in. Maybe they send the zombies after you.
Then something compels you to go deep into a mysterious cave, where you discover more and more of what's going on. I think it shouldn't be until shortly before the climax that you realize that you've been on the island for a century or longer, though, trapped in a Groundhogs Day-style loop. An interesting addition to the main character would be giving him somewhat of a back-story, having had a family back home who he now realizes is long dead, and it's a completely different world out there (so let's say he's from the 1700s, now it could be the late 1800s - so that the style of ship at the beginning makes sense). Again, there could be loads of foreshadowing. ("I just noticed the ship I've boarded all this time looks rather strange", "The crew is dressed in a peculiar manner" etc.)
You then confront the central power behind all of this, learning why this is all happening (which is something I can't think of at the moment, you'll have to come up with that) and then maybe it manifests as the Wither for a final boss fight. Then the main character escapes the cave to find that rescue has come (a possible way to do this is to have it be a ship not far from a shore area you can't access until you go through the main cave, on the other side of the boss battle 'arena'). Then you either let the main character finally escape, or have a last minute questioning of "If this force was so powerful, how come I could destroy it so easily?", followed by the ending of the beginning essentially happening again.
I think that sounds like a very interesting story, although it would be pretty difficult to do. Lots and lots of command block usage will be necessary, as well as some clever cheats of geography to hide the multiple boats required.