I have been strip mining for an hour and a half now and still have no diamonds. Could it be possible that no diamonds were spawned in my world or something? I have also tried going into caves but all of them end up being dead ends before going to the diamond level. How am I supposed to progress any further in my world if I can't find a single diamond after 3 days worth of searching? I strip mine by going 4 blocks forward and then digging as far as i can to the sides so that I can see as most as possible, and I am at Y: 10 which is supposed to have the most diamonds. I attached a screenshot, you can't even see the end of my mine from how long I have been mining for.
Man, that really sucks. All I can tell you is to either keep mining, go to another location and keep mining, etc. You actually don't necessarily need to find diamonds underground to get diamond tools. If you know of any villages nearby, you could try using this: to get a ton of villagers, and then sort out the ones who sell diamond tools and armor. It can be a tedious process, but you can get every tool and armor piece, and all of the enchantments, if you stick the course and find the right villagers. Also, could you give the seed of your world and the location you're using? I would like to look and see if there are actually no diamonds to be found in that area. If you would like, I could keep the locations a secret for you.
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"When life gives you lemons, don't make lemonade! Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons! I'm gonna get my engineers to invent a combustible lemon that'll burn your house down!"
Based on your description, you should be in the correct range for diamonds, if you are on a standard world. If you generated a Custom world, it's entirely possible that the spawn rates or locations for diamonds have been altered from the defaults, or even disabled completely.
I personally mine at Y=12 so I have less lava to deal with, but Y=10 should be fine, if possibly a bit slower. In any case, unless you are unusually slow at mining, an hour and a half of branch mining at that level with no diamonds would be pretty bad luck indeed, but not unheard of. As for your technique, I can't tell exactly what you're doing, but it sounds like you're on the right track, so any optimizations there would result in small improvements, at best.
If you're sure you're between bedrock and Y=16 (confirm with F3 screen), and if you're sure your world wasn't customized (or at least the diamond options were left at defaults), then keep digging! You'll find them.
Based on your description, you should be in the correct range for diamonds, if you are on a standard world. If you generated a Custom world, it's entirely possible that the spawn rates or locations for diamonds have been altered from the defaults, or even disabled completely.
I personally mine at Y=12 so I have less lava to deal with, but Y=10 should be fine, if possibly a bit slower. In any case, unless you are unusually slow at mining, an hour and a half of branch mining at that level with no diamonds would be pretty bad luck indeed, but not unheard of. As for your technique, I can't tell exactly what you're doing, but it sounds like you're on the right track, so any optimizations there would result in small improvements, at best.
If you're sure you're between bedrock and Y=16 (confirm with F3 screen), and if you're sure your world wasn't customized (or at least the diamond options were left at defaults), then keep digging! You'll find them.
I suspect that the bolded part is the problem; in particular, I've seen somebody with this same issue before - then they said they set the spawn size of diamond to 2 - which results in nothing generating; even the minimum practical size of 3 results in an average of about 0.5 ore per chunk (assuming no ore is overwritten or generated in bedrock, which removes about a third of the diamond in a regular world); for the same amount of ore as normal you'd need to increase the spawn count to 7-8. Smaller veins are also harder to find since your tunnel is less likely to intersect them (for a typical 2 block wide vein you can intersect it across four blocks, including two blocks to the sides, which will expose it in the walls).
Also, y=16 is too high to find diamonds, which generate very rarely at y=15 (the floor you are standing on); for avoiding lava y=11 is the best since you are still above it (assuming you didn't mean your eye position). Also, as shown in the link the per-layer difference in ore concentration between y=5-12 is negligible (referring to the OP saying that y=10 has the most diamonds).
Finally after another hour of mining I am finding diamonds. I guess it was just my spawn didnt have many diamonds nearby but when I dug a ways away I am getting them now. Thanks for the help everyone.
There are diamonds all over, you just have to keep searching. It's great that you finally found diamonds xD I'll bet if you kept searching in spawn you'd find diamonds there, strip mining is a great strategy but it's also a game of luck... well, unless you use xray.
I took a peek under the hood while making Minecraft mods and I can tell you that Minecraft will attempt to spawn a single cluster of diamonds in every single chunk. So a chunk that has no lava or caves at Y < 16 is guarenteed to have diamonds in it. When I get desperate for diamonds, I go to a chunk boundary (X and Z are multiples of 16) and mine a series of 16x1x2 horizontal shafts, spaced 3 blocks apart, at Y=12 and again at Y=7. If you do this in a mountain biome, you will also find a good number of emeralds (and a few silverfish, so bring a sword).
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My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
There's some kind of law of probability that uncommon events are more irregular. So it's natural that one person should find 0 diamonds and another one should find 20, doing the same thing.
I took a peek under the hood while making Minecraft mods and I can tell you that Minecraft will attempt to spawn a single cluster of diamonds in every single chunk. So a chunk that has no lava or caves at Y < 16 is guarenteed to have diamonds in it. When I get desperate for diamonds, I go to a chunk boundary (X and Z are multiples of 16) and mine a series of 16x1x2 horizontal shafts, spaced 3 blocks apart, at Y=12 and again at Y=7. If you do this in a mountain biome, you will also find a good number of emeralds (and a few silverfish, so bring a sword).
Not quite - the game can try to generate diamonds below y=0, which obviously results in no diamonds; in fact, diamond ore should be more common than lapis based on the slightly larger vein size, and generating beforehand (ores only replace stone, so anything that displaces stone, even dirt and gravel, will reduce the amount of ores; the exception is the new stone variants as only the block ID (stone) is checked). in particular, ores only generate below their starting y position, which is why they are only found up to y=15 (the max is indicated to be 16 but random.nextInt(16) returns 16 values from 0 to 15; to get 16 you'd need to add one to this) and why the upper few layers have much less ore (y=12 or below have the same amount on a per-stone basis, veins can extend across up to 4 layers so veins as high as y=15 extend down to y=12).
Also, there is no correlation between chunk boundaries and diamond distribution - it is uniformly distributed horizontally, plus the game adds an offset of 8 to the location of veins as with other features generated during chunk population (this is why you may have noticed a half-chunk wide strip on the edges of generated chunks, as shown here; note that there are no ores, trees (excluding overlap, but the center is never in the outer half chunk), snow, or anything else other than terrain and caves, the latter generated with the terrain unlike most other features; it is actually incorrect to say that caves cut through structures and other features, strongholds for example simply don't replace air when placing the walls). The Wiki even mentions this:
Also, because of the way chunks are populated the vein "belonging" to a chunk can actually be generated in a neighboring chunk leading to some chunks with two or more veins and others with none.
From the Talk page:
After more research, it appears that the "1 diamond vein per chunk" theory isn't exactly right, as confirmed by other sources using mcedit, etc. Check out this link: http://voxelwiki.com/minecraft/Elites_of_Minecraft:_The_Miner. According to this, "The x and z locations are evenly distributed in that chunk, and then 8 is added to both - i.e. the boundary is offset. ... The offsets place diamond very effectively at random, so you cannot 'avoid' mining an area because you found diamond near it already." Any comments on this? Because the offsets could move diamond veins into other chunks, that makes chunk mining for diamonds much less effective, if not useless, am I wrong on this?
(this is not quite clear from looking at the code (in BiomeDecorator); the offset of 8 is added in WorldGenMinable, unlike most other features which add this beforehand).
I have been strip mining for an hour and a half now and still have no diamonds. Could it be possible that no diamonds were spawned in my world or something? I have also tried going into caves but all of them end up being dead ends before going to the diamond level. How am I supposed to progress any further in my world if I can't find a single diamond after 3 days worth of searching? I strip mine by going 4 blocks forward and then digging as far as i can to the sides so that I can see as most as possible, and I am at Y: 10 which is supposed to have the most diamonds. I attached a screenshot, you can't even see the end of my mine from how long I have been mining for.
It could be the seed but i'm no expert in mining.
Bad luck maybe? There are always diamonds, if you keep searching.
Go here. It will help.
http://www.wikihow.com/Find-and-Mine-Diamonds-Fast-on-Minecraft
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Man, that really sucks. All I can tell you is to either keep mining, go to another location and keep mining, etc. You actually don't necessarily need to find diamonds underground to get diamond tools. If you know of any villages nearby, you could try using this: to get a ton of villagers, and then sort out the ones who sell diamond tools and armor. It can be a tedious process, but you can get every tool and armor piece, and all of the enchantments, if you stick the course and find the right villagers. Also, could you give the seed of your world and the location you're using? I would like to look and see if there are actually no diamonds to be found in that area. If you would like, I could keep the locations a secret for you.
"When life gives you lemons, don't make lemonade! Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons! I'm gonna get my engineers to invent a combustible lemon that'll burn your house down!"
-Cave Johnson
Based on your description, you should be in the correct range for diamonds, if you are on a standard world. If you generated a Custom world, it's entirely possible that the spawn rates or locations for diamonds have been altered from the defaults, or even disabled completely.
I personally mine at Y=12 so I have less lava to deal with, but Y=10 should be fine, if possibly a bit slower. In any case, unless you are unusually slow at mining, an hour and a half of branch mining at that level with no diamonds would be pretty bad luck indeed, but not unheard of. As for your technique, I can't tell exactly what you're doing, but it sounds like you're on the right track, so any optimizations there would result in small improvements, at best.
If you're sure you're between bedrock and Y=16 (confirm with F3 screen), and if you're sure your world wasn't customized (or at least the diamond options were left at defaults), then keep digging! You'll find them.
that shouldnt happen!
I suspect that the bolded part is the problem; in particular, I've seen somebody with this same issue before - then they said they set the spawn size of diamond to 2 - which results in nothing generating; even the minimum practical size of 3 results in an average of about 0.5 ore per chunk (assuming no ore is overwritten or generated in bedrock, which removes about a third of the diamond in a regular world); for the same amount of ore as normal you'd need to increase the spawn count to 7-8. Smaller veins are also harder to find since your tunnel is less likely to intersect them (for a typical 2 block wide vein you can intersect it across four blocks, including two blocks to the sides, which will expose it in the walls).
Also, y=16 is too high to find diamonds, which generate very rarely at y=15 (the floor you are standing on); for avoiding lava y=11 is the best since you are still above it (assuming you didn't mean your eye position). Also, as shown in the link the per-layer difference in ore concentration between y=5-12 is negligible (referring to the OP saying that y=10 has the most diamonds).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Finally after another hour of mining I am finding diamonds. I guess it was just my spawn didnt have many diamonds nearby but when I dug a ways away I am getting them now. Thanks for the help everyone.
IT'S ABOUT TIME THAT MINE A DIAMOND! Lol. I'm sure you're feeling just like this song!
There are diamonds all over, you just have to keep searching. It's great that you finally found diamonds xD I'll bet if you kept searching in spawn you'd find diamonds there, strip mining is a great strategy but it's also a game of luck... well, unless you use xray.
That is just... wow. Love the ending lol
@ Cookiez It's one of those songs you just can't seem to get out of your head! Lol
That song just gave me a headache thanks...
Mining with tnt is great, though it can be dangerous and not efficient. Nonetheless, I would recommend you to start creeper hunting.
Just go deep down to the bottom when u reach bedrock just mine around bedrocks .
With this method i get 8 diamonds per 5 mins.
Its awesome
I took a peek under the hood while making Minecraft mods and I can tell you that Minecraft will attempt to spawn a single cluster of diamonds in every single chunk. So a chunk that has no lava or caves at Y < 16 is guarenteed to have diamonds in it. When I get desperate for diamonds, I go to a chunk boundary (X and Z are multiples of 16) and mine a series of 16x1x2 horizontal shafts, spaced 3 blocks apart, at Y=12 and again at Y=7. If you do this in a mountain biome, you will also find a good number of emeralds (and a few silverfish, so bring a sword).
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
There's some kind of law of probability that uncommon events are more irregular. So it's natural that one person should find 0 diamonds and another one should find 20, doing the same thing.
Not quite - the game can try to generate diamonds below y=0, which obviously results in no diamonds; in fact, diamond ore should be more common than lapis based on the slightly larger vein size, and generating beforehand (ores only replace stone, so anything that displaces stone, even dirt and gravel, will reduce the amount of ores; the exception is the new stone variants as only the block ID (stone) is checked). in particular, ores only generate below their starting y position, which is why they are only found up to y=15 (the max is indicated to be 16 but random.nextInt(16) returns 16 values from 0 to 15; to get 16 you'd need to add one to this) and why the upper few layers have much less ore (y=12 or below have the same amount on a per-stone basis, veins can extend across up to 4 layers so veins as high as y=15 extend down to y=12).
Also, there is no correlation between chunk boundaries and diamond distribution - it is uniformly distributed horizontally, plus the game adds an offset of 8 to the location of veins as with other features generated during chunk population (this is why you may have noticed a half-chunk wide strip on the edges of generated chunks, as shown here; note that there are no ores, trees (excluding overlap, but the center is never in the outer half chunk), snow, or anything else other than terrain and caves, the latter generated with the terrain unlike most other features; it is actually incorrect to say that caves cut through structures and other features, strongholds for example simply don't replace air when placing the walls). The Wiki even mentions this:
From the Talk page:
(this is not quite clear from looking at the code (in BiomeDecorator); the offset of 8 is added in WorldGenMinable, unlike most other features which add this beforehand).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?