hi there, i'm currently 1000000 blocks out in the overworld on my survival world, any quick ways to get back to spawn? dying isn't an option as i have 170 levels which i'd like to keep.
You could divide the distance by 8 if you had a safe way of travelling through the nether (elytra + fire resistance?). There are no faster methods in vanilla that I'm aware of.
If this were a world without phantoms you could build a flying machine and AFK on it, but you are using 1.16 so that won't work.
Phantoms do not spawn when there's a non-transparent roof over your head, even if because of your sleeping time they should be spawning. Just incorporate a 3x3 or 5x5 platform both for you to stand on as well as to maintain a travelling roof above you and you won't have to worry about phantoms.
Usually fast flying machines move at around 3.3 blocks per second, or a bit over 10,000 blocks per hour. Naturally it'd be quite a long journey back, even on flying machine. (Around 3 overnight afk sessions)
You might consider enchanting some items and sending them back with Ender Chest, and getting the experience back through grindstone.
It's rather wasteful though.
Elytra flight through the nether is one (albeit risky) way alive, AFK slimeblock flying machine with roof in the Overworld is another.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
It's been a few days since the first post, What have you decided to do If anything?
You want it done:
A ) slowly and actively;
B ) very slowly AFKing effortlessly;
C ) very quickly, but losing a part of your exp and probably gear?
If A, elytra through the Nether.
Problem: Unbreaking III variant can travel 48k blocks, so you will have to repair it over 20 times to get there. And it's still quite a lot of flying. In hazardous environment.
If B, put a slimeblock machine somewhere in the air, get in the boat inside, and let the machine do its job.
Problem: If your construction can move outstandingly fast, that is 5 blocks per second, you will be there in 55 hours or so.
If C, pack your most important assets into Ender Chest, preferably condensed in Shulker Boxes, and enchant as much stuff you can on high level, die, and disenchant the assets you enchanted on grindstone to get a fraction of exp back. Remember bundles can help you keep stackable assets of various types more compressed (for example, make 10 Netherite Blocks, 3 Netherite Ingots, 50 Diamonds and 1 Beacon take only one slot worth of space instead of four)
Problem: Enchanting-disenchanting process wastes some exp in process, it's not 100% conversion, and you might not have enough space.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
If C, pack your most important assets into Ender Chest, preferably condensed in Shulker Boxes, and enchant as much stuff you can on high level, die, and disenchant the assets you enchanted on grindstone to get a fraction of exp back.
This is all but useless in this situation - 170 levels is 104645 XP while you'll be lucky to get even 1% of that back, maybe not even enough to reach level 30 (I don't have exact figures but according to this thread they went from level 17 to 20 after disenchanting 6 items, which is only 156 XP - for comparison, spending 18 levels to enchant 6 items at level 30 when you are at level 170 will cost 23157 XP so you'll lose over 99.3% of the XP). Remember that the XP cost per level increases exponentially (reaching level 30 requires only 1395 XP despite being 17.6% of the way to 170 in terms of levels).
Personally, I consider XP to be nearly meaningless in 1.9 and later after you've reached the point of having full Mending gear (combining enchanted books that I find in loot chests to their maximum levels is about the only use I can think of, and even then I only do that to conserve space. Otherwise, reaching level 170 without using XP farms (which IMO make reaching 170 levels even less meaningful) is unheard of in 1.6.4 since I have to regularly spend levels to repair items; today I hit level 70 only to spend nearly all of it on repairing my pickaxe and boots and level 70 is much easier to reach in 1.6.4 due to lower leveling costs).
Of course, I could see somebody wanting to keep their "score", as much as it can be displayed through levels (spending levels will decrease the displayed level but not the internal score value, which only increases until death) - I even modded the game so dying won't reset the score I display in the inventory screen, which is separate from what the death screen shows.
hi there, i'm currently 1000000 blocks out in the overworld on my survival world, any quick ways to get back to spawn? dying isn't an option as i have 170 levels which i'd like to keep.
If you go to the end and back you'll end up at your bed, if you don't have your bed you'll end up at spawn. Just find a stronghold out there somewhere
i thought of that too. https://minecraft.gamepedia.com/File:Strongholds_1.9.png
real shame.
hm use elytra :kekw:
You could divide the distance by 8 if you had a safe way of travelling through the nether (elytra + fire resistance?). There are no faster methods in vanilla that I'm aware of.
If this were a world without phantoms you could build a flying machine and AFK on it, but you are using 1.16 so that won't work.
Phantoms do not spawn when there's a non-transparent roof over your head, even if because of your sleeping time they should be spawning. Just incorporate a 3x3 or 5x5 platform both for you to stand on as well as to maintain a travelling roof above you and you won't have to worry about phantoms.
Usually fast flying machines move at around 3.3 blocks per second, or a bit over 10,000 blocks per hour. Naturally it'd be quite a long journey back, even on flying machine. (Around 3 overnight afk sessions)
but now you can also build a small roof at your flying machine, this works now, so the phantoms can not attack you anymore
You might consider enchanting some items and sending them back with Ender Chest, and getting the experience back through grindstone.
It's rather wasteful though.
Elytra flight through the nether is one (albeit risky) way alive, AFK slimeblock flying machine with roof in the Overworld is another.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
It's been a few days since the first post, What have you decided to do If anything?
Signature removed by popular demand.
You want it done:
A ) slowly and actively;
B ) very slowly AFKing effortlessly;
C ) very quickly, but losing a part of your exp and probably gear?
If A, elytra through the Nether.
Problem: Unbreaking III variant can travel 48k blocks, so you will have to repair it over 20 times to get there. And it's still quite a lot of flying. In hazardous environment.
If B, put a slimeblock machine somewhere in the air, get in the boat inside, and let the machine do its job.
Problem: If your construction can move outstandingly fast, that is 5 blocks per second, you will be there in 55 hours or so.
If C, pack your most important assets into Ender Chest, preferably condensed in Shulker Boxes, and enchant as much stuff you can on high level, die, and disenchant the assets you enchanted on grindstone to get a fraction of exp back. Remember bundles can help you keep stackable assets of various types more compressed (for example, make 10 Netherite Blocks, 3 Netherite Ingots, 50 Diamonds and 1 Beacon take only one slot worth of space instead of four)
Problem: Enchanting-disenchanting process wastes some exp in process, it's not 100% conversion, and you might not have enough space.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
This is all but useless in this situation - 170 levels is 104645 XP while you'll be lucky to get even 1% of that back, maybe not even enough to reach level 30 (I don't have exact figures but according to this thread they went from level 17 to 20 after disenchanting 6 items, which is only 156 XP - for comparison, spending 18 levels to enchant 6 items at level 30 when you are at level 170 will cost 23157 XP so you'll lose over 99.3% of the XP). Remember that the XP cost per level increases exponentially (reaching level 30 requires only 1395 XP despite being 17.6% of the way to 170 in terms of levels).
Personally, I consider XP to be nearly meaningless in 1.9 and later after you've reached the point of having full Mending gear (combining enchanted books that I find in loot chests to their maximum levels is about the only use I can think of, and even then I only do that to conserve space. Otherwise, reaching level 170 without using XP farms (which IMO make reaching 170 levels even less meaningful) is unheard of in 1.6.4 since I have to regularly spend levels to repair items; today I hit level 70 only to spend nearly all of it on repairing my pickaxe and boots and level 70 is much easier to reach in 1.6.4 due to lower leveling costs).
Of course, I could see somebody wanting to keep their "score", as much as it can be displayed through levels (spending levels will decrease the displayed level but not the internal score value, which only increases until death) - I even modded the game so dying won't reset the score I display in the inventory screen, which is separate from what the death screen shows.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?