I created Rays Works's raid farm () on my 1.15.2 paper spigot server. Using this farm, it's essential that you kill the evokers before they have the opportunity to spawn vexes. What ends up happening on my server is that dying mobs block my sword and I can't kill the evokers before they can spawn vexes, which makes it so I can't safely afk at this farm. As far as I can tell the hitboxes of mobs should normally disappear right as they die, but in any world I start this doesn't happen. Nobody else who has made this farm (example ImpulseSV) seems to have had this problem, and for the life of me I can't figure out how to fix it. Can someone please help?
Plugins on the server are Dynmap, worldborder and minecart speed plus.
I created Rays Works's raid farm () on my 1.15.2 paper spigot server. Using this farm, it's essential that you kill the evokers before they have the opportunity to spawn vexes. What ends up happening on my server is that dying mobs block my sword and I can't kill the evokers before they can spawn vexes, which makes it so I can't safely afk at this farm. As far as I can tell the hitboxes of mobs should normally disappear right as they die, but in any world I start this doesn't happen. Nobody else who has made this farm (example ImpulseSV) seems to have had this problem, and for the life of me I can't figure out how to fix it. Can someone please help?
Plugins on the server are Dynmap, worldborder and minecart speed plus.
Impulse had the same problems, that's basic minecraft mechanic.