I am currently starting to build a new storage room. I'm wondering if anyone has any ideas for an efficient and organized design. If you have a storage room you want to show off feel free to post pictures as any insight helps.
_Thanks, Fr3shCactus
The room is 15x15x4 (walls and ceiling are included in this, but not the floor). You need 4 blocks of vertical space because you need half slabs above the top chests, so make sure you account for it.
Each side holds 15 double chests, and provides plenty of columns to label your chests. I enter the room from above, but you could remove a column of chests to create an actual doorway if you want.
You can also remove chests to put furnaces in easily.
Mines not the most efficient but I can find what I need easily.
That's very nice. Efficient wasn't probably the right word for what I meant. I think I meant that it would just not be unneccesarily huge. And that there is some kind of method to the madness of where everything's located. i.e. in numerical block i.d. values etc.
If you have a home already built and not enough room, you could probably make a simpler storage room. Have small chests for valuable items, large chests for blocks that may come to be useful later, and small chests for variations of stone.
The room is 15x15x4 (walls and ceiling are included in this, but not the floor). You need 4 blocks of vertical space because you need half slabs above the top chests, so make sure you account for it.
Each side holds 15 double chests, and provides plenty of columns to label your chests. I enter the room from above, but you could remove a column of chests to create an actual doorway if you want.
You can also remove chests to put furnaces in easily.
I like it. It would be perfect for a smaller base.
If you have a home already built and not enough room, you could probably make a simpler storage room. Have small chests for valuable items, large chests for blocks that may come to be useful later, and small chests for variations of stone.
Well yes, but I have an abundance of space in my mountain that I call home
I rarely use signs any more. I place the actual block it contains next to the chest. Really easy to see in a glance. If the item can't be placed then I use a representation. For instance, in the kitchen area I put sandstone next to the egg box. The furnaces containing meat ready to cook (til I get more fuel) are marked with colored wool. Red for beef, pink for pork, white for chicken and cyan for fish. Sorry, this is the best pic I can get - in a new world, er cave right now. I've seen this idea done really well before.
I rarely use signs any more. I place the actual block it contains next to the chest. Really easy to see in a glance. If the item can't be placed then I use a representation. For instance, in the kitchen area I put sandstone next to the egg box. The furnaces containing meat ready to cook (til I get more fuel) are marked with colored wool. Red for beef, pink for pork, white for chicken and cyan for fish. Sorry, this is the best pic I can get - in a new world, er cave right now. I've seen this idea done really well before.
So long as it's located deep enough to be able to expand in any direction without immediate space concerns, I prefer a four-wing storage basement because it offers (theoretically) unlimited expansion space.
I start with a square hole going into the basement (below, it's shown 3x3 using , but the hole can be bigger). I'll be hopping down this hole to get into the basement (so I don't make it deep enough to incur fall damage). Ladders will be used to get back up; you can place them in any number of places. I also show a center column ( ) that could be a ladder-bearing column, a floating workbench within reach of both first-floor or basement occupants, or whatever.
Top view:
From here, I expand the basement into four wings divided from each other using optional walls ( ). Each wing represents a different theme of items (I do something like construction blocks, food/gardening, tools/goodies, wood/decor). I give each wing a different floor material to help me keep them straight (signs notwithstanding). Example:
In my designs, I leave a low ceiling in the basement everywhere except the original 3x3 (or whatever size) hole, and that doubles as my first-floor, um, floor. For quicker exits, you can place ladders at each of the four wall edges ( ) closest to the central hole, unless you have signs there to mark the wings.
Within each wing, I'll bury chests in the floor, arranged in rows that have similar contents. For example, in my wing that contains building blocks, I'll surely have a row for cobblestone. I stagger them as single-chests for reasons shown below, but you're free to try to space them more efficiently. My cobblestone row might look like this, with a sign saying "Cobblestone" on the wall in front of the first chest (that'd be "above the first chest" from the point of view of this diagram).
Now I add other rows for whatever else I need lots of chests for (let's say dirt, if I'm a dirt hoarder). Below, the diagram happens to show 3 chests in a vertical row for cobblestone and 2 (to the immediate left) of dirt. Staggering them diagonally is the best way I've figured out to cram in a bunch of chests so close together.
The premise here is that if I need more room for a particular category of something (say, more cobblestone chests), I'd be expanding the yellow area downward so that row can stretch longer. If I need more room for additional rows (maybe I started out with a row for sand and its byproducts mixed but now I want them separate, or maybe I found a new type of material), I'd expand the yellow area leftward. If you do this with all four wings, it eventually looks like this:
...and notwithstanding random obstacles such as cave systems or lava lakes, you theoretically have unlimited expansion space: in each wing, one axis will always let you add more category rows, and the other will always let you add more chests per row.
I rarely use signs any more. I place the actual block it contains next to the chest. Really easy to see in a glance. If the item can't be placed then I use a representation. For instance, in the kitchen area I put sandstone next to the egg box. The furnaces containing meat ready to cook (til I get more fuel) are marked with colored wool. Red for beef, pink for pork, white for chicken and cyan for fish. Sorry, this is the best pic I can get - in a new world, er cave right now. I've seen this idea done really well before.
Yes this was my ideal setup, but alas, because not all items are also in the terrain.png, i get a little ocd that each block placed does not represent itself exactly so I will most likely use signs.
So long as it's located deep enough to be able to expand in any direction without immediate space concerns, I prefer a four-wing storage basement because it offers (theoretically) unlimited expansion space.
I start with a square hole going into the basement (below, it's shown 3x3 using , but the hole can be bigger). I'll be hopping down this hole to get into the basement (so I don't make it deep enough to incur fall damage). Ladders will be used to get back up; you can place them in any number of places. I also show a center column ( ) that could be a ladder-bearing column, a floating workbench within reach of both first-floor or basement occupants, or whatever.
Top view:
From here, I expand the basement into four wings divided from each other using optional walls ( ). Each wing represents a different theme of items (I do something like construction blocks, food/gardening, tools/goodies, wood/decor). I give each wing a different floor material to help me keep them straight (signs notwithstanding). Example:
In my designs, I leave a low ceiling in the basement everywhere except the original 3x3 (or whatever size) hole, and that doubles as my first-floor, um, floor. For quicker exits, you can place ladders at each of the four wall edges ( ) closest to the central hole, unless you have signs there to mark the wings.
Within each wing, I'll bury chests in the floor, arranged in rows that have similar contents. For example, in my wing that contains building blocks, I'll surely have a row for cobblestone. I stagger them as single-chests for reasons shown below, but you're free to try to space them more efficiently. My cobblestone row might look like this, with a sign saying "Cobblestone" on the wall in front of the first chest (that'd be "above the first chest" from the point of view of this diagram).
Now I add other rows for whatever else I need lots of chests for (let's say dirt, if I'm a dirt hoarder). Below, the diagram happens to show 3 chests in a vertical row for cobblestone and 2 (to the immediate left) of dirt. Staggering them diagonally is the best way I've figured out to cram in a bunch of chests so close together.
The premise here is that if I need more room for a particular category of something (say, more cobblestone chests), I'd be expanding the yellow area downward so that row can stretch longer. If I need more room for additional rows (maybe I started out with a row for sand and its byproducts mixed but now I want them separate, or maybe I found a new type of material), I'd expand the yellow area leftward. If you do this with all four wings, it eventually looks like this:
...and notwithstanding random obstacles such as cave systems or lava lakes, you theoretically have unlimited expansion space: in each wing, one axis will always let you add more category rows, and the other will always let you add more chests per row.
i like how this has the capability to expand almost unlimitedly, which you could double by placing chests in the roof as well. Unfortunately, I would prefer a design that did'nt need as much horizontal space so i will probably find a design that uses more chests either stacked or something else.
But anyways thank you for this detailed post it means a lot that you took the time to respond -Fr3shCactus
But anyways thank you for this detailed post it means a lot that you took the time to respond
Thanks for asking the question to begin with. And now that I think about it, next time I'm building one of these I'll probably change my plan to grow into a long rectangle; the plan I mentioned tends to grow into a windmill shape, since you eventually make the rows much longer than the quantity of rows you end up needing (the number of item types isn't unlimited, but the quantities are). So if you had the wings in parallel pairs rather than 90 degrees from each neighbor, then most of your expansion would be along a single axis rather than two axes. Maybe a bit more tolerable on the space demands that way?
So long as it's located deep enough to be able to expand in any direction without immediate space concerns, I prefer a four-wing storage basement because it offers (theoretically) unlimited expansion space.
-snip-
Yes, interesting as well. This is one level. For a larger build, I'd make one whole quarter cobble, dirt and gravel each. Further categorization could be made by adding levels vertically.
The lesson I've learned from this thread is that I've really been overlooking vertical arrangement. Like, I actually didn't know you could stack chests above each other and still open them. (It still looks kinda weird to me when it opens, but it's good to know of other ways to do things.)
The lesson I've learned from this thread is that I've really been overlooking vertical arrangement. Like, I actually didn't know you could stack chests above each other and still open them. (It still looks kinda weird to me when it opens, but it's good to know of other ways to do things.)
You can also open chests with stairs on top of them :).
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_Thanks, Fr3shCactus
The room is 15x15x4 (walls and ceiling are included in this, but not the floor). You need 4 blocks of vertical space because you need half slabs above the top chests, so make sure you account for it.
Each side holds 15 double chests, and provides plenty of columns to label your chests. I enter the room from above, but you could remove a column of chests to create an actual doorway if you want.
You can also remove chests to put furnaces in easily.
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Mine are double chests. And yeah, I kind of just prefer the pillars because I can put signs on them.
I start with a square hole going into the basement (below, it's shown 3x3 using , but the hole can be bigger). I'll be hopping down this hole to get into the basement (so I don't make it deep enough to incur fall damage). Ladders will be used to get back up; you can place them in any number of places. I also show a center column ( ) that could be a ladder-bearing column, a floating workbench within reach of both first-floor or basement occupants, or whatever.
Top view:
From here, I expand the basement into four wings divided from each other using optional walls ( ). Each wing represents a different theme of items (I do something like construction blocks, food/gardening, tools/goodies, wood/decor). I give each wing a different floor material to help me keep them straight (signs notwithstanding). Example:
In my designs, I leave a low ceiling in the basement everywhere except the original 3x3 (or whatever size) hole, and that doubles as my first-floor, um, floor. For quicker exits, you can place ladders at each of the four wall edges ( ) closest to the central hole, unless you have signs there to mark the wings.
Within each wing, I'll bury chests in the floor, arranged in rows that have similar contents. For example, in my wing that contains building blocks, I'll surely have a row for cobblestone. I stagger them as single-chests for reasons shown below, but you're free to try to space them more efficiently. My cobblestone row might look like this, with a sign saying "Cobblestone" on the wall in front of the first chest (that'd be "above the first chest" from the point of view of this diagram).
Now I add other rows for whatever else I need lots of chests for (let's say dirt, if I'm a dirt hoarder). Below, the diagram happens to show 3 chests in a vertical row for cobblestone and 2 (to the immediate left) of dirt. Staggering them diagonally is the best way I've figured out to cram in a bunch of chests so close together.
The premise here is that if I need more room for a particular category of something (say, more cobblestone chests), I'd be expanding the yellow area downward so that row can stretch longer. If I need more room for additional rows (maybe I started out with a row for sand and its byproducts mixed but now I want them separate, or maybe I found a new type of material), I'd expand the yellow area leftward. If you do this with all four wings, it eventually looks like this:
...and notwithstanding random obstacles such as cave systems or lava lakes, you theoretically have unlimited expansion space: in each wing, one axis will always let you add more category rows, and the other will always let you add more chests per row.
But anyways thank you for this detailed post it means a lot that you took the time to respond -Fr3shCactus
Thanks for asking the question to begin with. And now that I think about it, next time I'm building one of these I'll probably change my plan to grow into a long rectangle; the plan I mentioned tends to grow into a windmill shape, since you eventually make the rows much longer than the quantity of rows you end up needing (the number of item types isn't unlimited, but the quantities are). So if you had the wings in parallel pairs rather than 90 degrees from each neighbor, then most of your expansion would be along a single axis rather than two axes. Maybe a bit more tolerable on the space demands that way?
Yes, interesting as well. This is one level. For a larger build, I'd make one whole quarter cobble, dirt and gravel each. Further categorization could be made by adding levels vertically.
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2nd floor (Raiding loot, private chests)
3rd floor (Raiding loot, private chests, extra chests)
Outside view of tower (There was one floor I didn't get a pic of)
All of the iron blocks are for MCMMO repairing.
This "design" isn't really mean't for small space; it's more for tons of extra space.
You can also open chests with stairs on top of them :).
I like it simple
ps.i upped the FOV so all of them are visable