I'm going to put this out there, it really isn't that hard to survive in survival minecraft. Once you've been playing Minecraft for any reasonable amount of time, learning to set up a simple foundation for shelter and food will sustain you for the rest of the game. Sure, with the addition of the hunger bar and whatnot the game does get a little more survival orientated...for the first 10 minutes.
Personally, the only time I actually worry about if I'll make it through the night is when I've just kicked up a hardcore world, and my wheat is still growing. Solution? Find 2 pigs to get you through the night, wait for wheat to grow, job done.
So to actually take this thought train somewhere, how do you guys see "survival"? Are there any popular, functioning mods for increasing the experience of actual survival in the wilderness that you know of?
Survival mode isn't supposed to be survival oriented.
OT: If you want harder survival, try the TerraFirma (or something) Craft mod, it completly changes how survival works. And yeah, in the beggining survival is a bit challanging but once you get use to the game it becomes easy. Solution is to keep making challanges for yourself. For example, pack a few wooden swords and nothing else and you have to make it to x:10000, you can only kill animals for food, can't have more then 5 food in your inventory and it musn't be cooked. Something like that, something that you feel could be challanging.
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Mobs are supposed to be the most challenging aspect of survival, if you shelter yourself off from them of course it's going to be easy. Go out and get some action.
Surviving as a rustic hermit is allowed, but it's not really the goal of Survival. Assuming you need a goal at all, you're supposed to build an awesome castle, have diamond enchanted armor, weapons, and tools, conquer the Nether, brew potions, and ultimately slay the Ender Dragon. And Survive while doing so.
Also, Hardcore FTW. Respawning is for the timid and weak!
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"Sometimes, I just wanna give up, say 'I'm done with this mess' and go to bed. But you know what; you can't shrug off your responsibilities. You got to pull yourself up and meet the challenges head on. That's the only way you're gonna get ahead in life."
It depends on how you play. I personally like Minecraft the most for the building aspect, so survival is surviving in that way because I have to gather the building materials, keep myself fed, and be able to react quickly to unexpected mob attacks
Minecraft is a sandbox game and always will be. It was created so the player can build and have fun. Survival mode was meant to add a survival aspect to the game, yes, but the point of Minecraft is still to build and have fun. Of course, Mojang is trying to make Survival more like... well, Survival, but even then it won't be very difficult, especially for a veteran player. Play on Hardcore mode or use mods if you want survival.
It depends. Once you know how to make a house, get a stable source of food, and craft tools/armor, Minecraft ceases to be a challenge and you no longer need to put in any effort to survive.
Minecraft is like any game, the longer you've played it, the easier it gets. We are homo sapiens, we are good at problem solving and when you've been in the Minecraft world for a while, you develop a strategy.
Agreed.
Born Hundreds of years ago, You had to work to survive.
Hardcore mode is pretty much just added fake difficulty. It pretty much just says "oh, you died because a creeper blew up and knocked you off the edge of a ravine? too bad, no world for you".
It IS possible to make survival in Minecraft much more difficult. Take MineZ for an example: the sheer amount of zombies (and douchebags) trying to kill you means that you don't survive long enough for food to become a big enough concern (or you ignore both and you have no food and starve), and if you actually DO manage to evade both players and zombies and get enough food you have to worry about the more experienced players in the northern areas killing you, or large groups of weaker bandits ganging up on you, or the random idiot sprinting through the forest directly at you with 30 (no exaggeration) buffed-to-heck zombies on their tail dying at your feet, and having to deal with 30 zombies that are very nearly as fast as a sprint-jumping player (and they WILL catch you). The thing that REALLY makes MineZ difficult to survive is the scarcity of resources; no resource in Vanilla minecraft is more scarce than in there (i'd say that a piece of near-dead iron armor in MineZ is equivalent to a diamond in Vanilla)
You have done it before, its not hard if you know it already
A new player, with some guidance, could survive easily after a few days of training. You just need to tell them how to smelt iron and make iron armor (which is easy to get since iron isn't very rare) and teach them some mob-fighting and basic survival techniques. Congratulations, that player can now survive most Minecraft situations.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Hardcore mode is pretty much just added fake difficulty. It pretty much just says "oh, you died because a creeper blew up and knocked you off the edge of a ravine? too bad, no world for you".
Hardcore adds difficulty; just not the right kind. It is essentially Survival locked on hard mode, but once you die you don't come back (duh).
To a newer person to Minecraft, this would be interesting. You are less experienced, so you die from more normal causes. When you die, you realize your mistake, so you improve upon it and you start a new world, and you make sure you don't make the same mistake. This is surviving more than fake difficulty.
When you are more experienced, you never or almost never die from normal reasons, so the few times you do die are from those random derp things, like you get knocked off a ledge by a creeper and die or you accidentally let go of shift and fall off a cliff and die, or you randomly stop sprinting despite having enough food and you miss a jump over a ravine and fall and die, et cetera. This isn't fun; it's just annoying.
The problem is, the more favorable "newbie" phase only lasts a week or so because surviving is too easy. It needs to be improved.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
How many of this kind of posts do people have to make? Yes, Minnecraft can be survived in by living in a hut 24/7. does that mean it should be a harder game? No! If someone is saying the game is to hard and living in his dirt fortress of solitude, so be it. not only is he sheltering himself from any danger, he is sheltering himself from any fun. so be it. that does not mean that the rest of the community does that! a good percentage go on nightly monster hunts! So if you agree with this guy, or someone that put up a similar topic, get out of your hut, stop focusing on survival, and do something fun! make a cake! shoot a ghast! kill a spider jockey by smacking him to peices with a book! Stop trying your measly attempts at survival, and LIVE!
So if you agree with this guy, or someone that put up a similar topic, get out of your hut, stop focusing on survival, and do something fun! make a cake! shoot a ghast! kill a spider jockey by smacking him to peices with a book! Stop trying your measly attempts at survival, and LIVE!
I have.
Lots of times.
The thing is, the only thing capable of actually threatening the player is a player. Even themselves, because often times they will do stupid things.
It is very easy to do pretty much anything in the game in near-complete safety. I'll show you how:
1. Get 24 iron ingots.
2. Get your crafting table.
3. Craft iron armor.
4. Wear it.
5. Congrats, you're nearly invincible.
I like to play Minecraft without armor. It's fun. However, i'd still like to wear armor and be challenged by things. MineZ and Chocolate Quest do it very well (MineZ having fast mobs and scarce armor, Chocolate Quest having dungeons with mobs that deal TONS of damage).
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Doesn't matter how hard it is, it's called survival. So survive. Even if it is easy. I got all enchanted diamond tools and armor, but now I'm working on auto farms and whatnot. Step your game up. You haven't truely suffered until you have fallen in the end void with stacks of pistons on you, or a creeper blowing up some redstone, or an enderman taking a block you had redstone on, making you research your whole creation for the missing piece.
Your idea of survival is the expectation of a Super Hostile/CTM type map, in normal game. Not considering that there are tons of other players who are not as good as you. Take your expectations to a custom map. They're made for people like you. No mods, still survival. Lets see you call that "easy".
Personally, the only time I actually worry about if I'll make it through the night is when I've just kicked up a hardcore world, and my wheat is still growing. Solution? Find 2 pigs to get you through the night, wait for wheat to grow, job done.
So to actually take this thought train somewhere, how do you guys see "survival"? Are there any popular, functioning mods for increasing the experience of actual survival in the wilderness that you know of?
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OT: If you want harder survival, try the TerraFirma (or something) Craft mod, it completly changes how survival works. And yeah, in the beggining survival is a bit challanging but once you get use to the game it becomes easy. Solution is to keep making challanges for yourself. For example, pack a few wooden swords and nothing else and you have to make it to x:10000, you can only kill animals for food, can't have more then 5 food in your inventory and it musn't be cooked. Something like that, something that you feel could be challanging.
Also, Hardcore FTW. Respawning is for the timid and weak!
I am ninja'd far too often.
Agreed.
Born Hundreds of years ago, You had to work to survive.
Born today, You're home free.
Hardcore mode is pretty much just added fake difficulty. It pretty much just says "oh, you died because a creeper blew up and knocked you off the edge of a ravine? too bad, no world for you".
It IS possible to make survival in Minecraft much more difficult. Take MineZ for an example: the sheer amount of zombies (and douchebags) trying to kill you means that you don't survive long enough for food to become a big enough concern (or you ignore both and you have no food and starve), and if you actually DO manage to evade both players and zombies and get enough food you have to worry about the more experienced players in the northern areas killing you, or large groups of weaker bandits ganging up on you, or the random idiot sprinting through the forest directly at you with 30 (no exaggeration) buffed-to-heck zombies on their tail dying at your feet, and having to deal with 30 zombies that are very nearly as fast as a sprint-jumping player (and they WILL catch you). The thing that REALLY makes MineZ difficult to survive is the scarcity of resources; no resource in Vanilla minecraft is more scarce than in there (i'd say that a piece of near-dead iron armor in MineZ is equivalent to a diamond in Vanilla)
A new player, with some guidance, could survive easily after a few days of training. You just need to tell them how to smelt iron and make iron armor (which is easy to get since iron isn't very rare) and teach them some mob-fighting and basic survival techniques. Congratulations, that player can now survive most Minecraft situations.
I'll just say this again.
Hardcore adds difficulty; just not the right kind. It is essentially Survival locked on hard mode, but once you die you don't come back (duh).
To a newer person to Minecraft, this would be interesting. You are less experienced, so you die from more normal causes. When you die, you realize your mistake, so you improve upon it and you start a new world, and you make sure you don't make the same mistake. This is surviving more than fake difficulty.
When you are more experienced, you never or almost never die from normal reasons, so the few times you do die are from those random derp things, like you get knocked off a ledge by a creeper and die or you accidentally let go of shift and fall off a cliff and die, or you randomly stop sprinting despite having enough food and you miss a jump over a ravine and fall and die, et cetera. This isn't fun; it's just annoying.
The problem is, the more favorable "newbie" phase only lasts a week or so because surviving is too easy. It needs to be improved.
I have.
Lots of times.
The thing is, the only thing capable of actually threatening the player is a player. Even themselves, because often times they will do stupid things.
It is very easy to do pretty much anything in the game in near-complete safety. I'll show you how:
1. Get 24 iron ingots.
2. Get your crafting table.
3. Craft iron armor.
4. Wear it.
5. Congrats, you're nearly invincible.
I like to play Minecraft without armor. It's fun. However, i'd still like to wear armor and be challenged by things. MineZ and Chocolate Quest do it very well (MineZ having fast mobs and scarce armor, Chocolate Quest having dungeons with mobs that deal TONS of damage).
Your idea of survival is the expectation of a Super Hostile/CTM type map, in normal game. Not considering that there are tons of other players who are not as good as you. Take your expectations to a custom map. They're made for people like you. No mods, still survival. Lets see you call that "easy".
http://www.minecraftforum.net/topic/1330232-links-of-everything-im-building-in-my-survival-smp-castle/