I've been designing a zombie pigman mob trap, and I'll like your feedback on whether you think it will work before I construct the thing.
The plan is to create an upside down negative space ziggurat. What the hell does that mean? It means I plan on making terraced cliffs like this.
It'll be pyramid shaped, except upside down and it'll be carved out of a netherrack mountain instead of being built up. It'll be a bunch of concentric squares, getting smaller the further down you go.
Each terrace will be one blocks wide, and 2 blocks higher than the one beneath it. The idea is that pigman can spawn anywhere in the ziggurat, but when they fall down one terrace they can't climb back up. Over time pigmen should steadily migrate towards the very center lowest level of the ziggurat.
The lowest level will be a small room with cacti bristling along the walls. Hopefully, pigmen spawn all over the ziggurat-trap, migrate down to the cacti room, jump around and bump the cacti until they die. Then I can go into the room through a door in one wall, and collect the piles of cooked porkchops that accumulate.
Top down view of lowest level:
The cobblestone would be the floor level, leaves are cacti rising two blocks up from the floor. The first terrace would be two blocks above the top of the cacti.
Obviously it's not as good as an Earth mob trap since I can't use water to transport mobs or items, but I think it should result in a steady stream of cooked porkchops.
Does that sound like it would work? Any ways I could improve the design?
Good idea. But when the cooked porkchop explodesd from its dead body, itll bump into the cacti and dissapear.
I recommend making a huge flat area of netherrack, then making that design that you made leading to a huge hole.
You could also add some lava help up by signs near the bottom if they fall fast enough. Extra damage! Careful. Lava slows them down so use it wisely. You could make the bottom of a hole a rooom so you could easily get the porkchop.
genius
how will you protect from ghasts whilst collecting?
It'll be entirely inside a mountain. And I won't carve out the entire upside down pyramid shape, just a few blocks above each terrace. So it won't be exposed to the outside, and there won't be a larger enough space inside the trap for a ghast to exist.
I think that items get destroyed when they touch cacti. Other than that, this is a great design!
I believe they do, but that's factored into the design. Some porkchops would get destroyed by falling on the cacti, but others would fall away. As long as the trap catches a steady stream of pigmen hopefully I'll get so many porkchops it won't matter that some are destroyed.
I can also reduce the number of cacti in the collection room if necessary. Theoretically just one cactus could do the trick, but it'd take longer for pigmen to die since they won't hit it as often. But that would make an overwhelming majority of the porkchops survive.
I could try different cacti placements and see what works best.
Maybe one of these two, I could see whether it works better with a cactus in the center or against a wall. In the center pigmen should bump into it more often, but against a wall porkchops are probably less likely to land on it.
expanding on your lava idea, take a look at this plan for the bottem layer
the lava is held up by signs, preventing it from flooding the whole bottom layer. Pigmen will initialy fall onto the lava when they drop into the bottom layer, and if that doesn't kill them, they will bump back into the lava again fro the bottom layer. Granted, some of the porkchops will still be burned by lava, but I think I lot less than would be destroyed by cacti.
expanding on your lava idea, take a look at this plan for the bottem layer
the lava is held up by signs, preventing it from flooding the whole bottom layer. Pigmen will initialy fall onto the lava when they drop into the bottom layer, and if that doesn't kill them, they will bump back into the lava again fro the bottom layer. Granted, some of the porkchops will still be burned by lava, but I think I lot less than would be destroyed by cacti.
Pigmen and ghasts don't take damage from lava, except for very rarely. Lava isn't an option here unfortunately.
Well,how about a falling trap? It would insta-kill the pigmen, and would lose 0% of the drops.
That would work, but it'd require a bigger trap. You'd just replace the cactus room with a 100 foot shaft (or however far a pigman has to fall to die), and the collection room would be at the very bottom. The downside is that the trap is less compact, and could be harder to conveniently incoporate into your base. You'd also need to find a big enough netherrack mountain (or build the giant structure yourself rather than carve it). But it's definitely more effective, just a little less convenient.
Good idea. But when the cooked porkchop explodesd from its dead body, itll bump into the cacti and dissapear.
I recommend making a huge flat area of netherrack, then making that design that you made leading to a huge hole.
You could also add some lava help up by signs near the bottom if they fall fast enough. Extra damage! Careful. Lava slows them down so use it wisely. You could make the bottom of a hole a rooom so you could easily get the porkchop.
Add a little window to kill any survivors.
I want to avoid using lava at all in the trap. It doesn't damage them quickly, and if they die in lava the porkchop will be destroyed.
That guy just read my post and stole my idea! Please. Read my first post?
Just make the shaft on top of your base and make a spawn room. Read my posts.
That's a good idea, putting the trap high above your base so items fall down to you. Much more convenient than your base being higher up and having to climb all the way up and down from the collection room.
The downside with the drop trap compared to the cactus trap is that it's taller. Much taller. So it's harder to find natural terrain in the nether where you can carve it, and also conveniently build your base by the collection room. That's not to say it can't be done. Of course it can be done. And you can always build whatever the nether doesn't provide. But it's just a slightly more challenging project.
The other downside is that the ziggurat is pretty steep, rising two blocks with every level. And the more vertical distance you devote to the shaft, the smaller the ziggurat has to be simply due to the maximum map height. Which means a smaller spawn area, and less mobs. That only matters if you ziggurat is really really big though, big enough for the map height limit to be a issue.
Wow your stupid. Go to wiki and do some research. If something is going fast enough, it will slip through the lava and the mob will be set on fire, eventually killing it faster.
Wow your stupid. Go to wiki and do some research. If something is going fast enough, it will slip through the lava and the mob will be set on fire, eventually killing it faster.
No need to flame sir. But making something over-complicated isn't always necessary. A simple gravity trap would work without lava at all. Plus it (and fire) only damages nether creatures extremely slowly and cactus would work better.
Will the mobs even walk off the ledge? Normal mobs don't walk off ledges of more than 1 block high. Also the chance of pigmen spawning in your trap seems extremely small 'cause pigmen can spawn almost everywhere..
Really? I've never noticed that. A 2 block fall isn't even high enough to deal damage (which is part of the reason for this design, I don't want mobs to take damage and die anywhere in the trap but the collection room).
As for how many pigmen this would spawn, that's why this should be inside a mountain. The idea is that there shouldn't be anywhere else for pigman to spawn nearby but inside the ttrap. Or even if there is, the ziggurat should have a very large surface area so it can spawn mobs quickly enough.
The plan is to create an upside down negative space ziggurat. What the hell does that mean? It means I plan on making terraced cliffs like this.
It'll be pyramid shaped, except upside down and it'll be carved out of a netherrack mountain instead of being built up. It'll be a bunch of concentric squares, getting smaller the further down you go.
Each terrace will be one blocks wide, and 2 blocks higher than the one beneath it. The idea is that pigman can spawn anywhere in the ziggurat, but when they fall down one terrace they can't climb back up. Over time pigmen should steadily migrate towards the very center lowest level of the ziggurat.
The lowest level will be a small room with cacti bristling along the walls. Hopefully, pigmen spawn all over the ziggurat-trap, migrate down to the cacti room, jump around and bump the cacti until they die. Then I can go into the room through a door in one wall, and collect the piles of cooked porkchops that accumulate.
Top down view of lowest level:
The cobblestone would be the floor level, leaves are cacti rising two blocks up from the floor. The first terrace would be two blocks above the top of the cacti.
Obviously it's not as good as an Earth mob trap since I can't use water to transport mobs or items, but I think it should result in a steady stream of cooked porkchops.
Does that sound like it would work? Any ways I could improve the design?
I recommend making a huge flat area of netherrack, then making that design that you made leading to a huge hole.
You could also add some lava help up by signs near the bottom if they fall fast enough. Extra damage! Careful. Lava slows them down so use it wisely. You could make the bottom of a hole a rooom so you could easily get the porkchop.
Add a little window to kill any survivors.
It'll be entirely inside a mountain. And I won't carve out the entire upside down pyramid shape, just a few blocks above each terrace. So it won't be exposed to the outside, and there won't be a larger enough space inside the trap for a ghast to exist.
I believe they do, but that's factored into the design. Some porkchops would get destroyed by falling on the cacti, but others would fall away. As long as the trap catches a steady stream of pigmen hopefully I'll get so many porkchops it won't matter that some are destroyed.
I can also reduce the number of cacti in the collection room if necessary. Theoretically just one cactus could do the trick, but it'd take longer for pigmen to die since they won't hit it as often. But that would make an overwhelming majority of the porkchops survive.
I could try different cacti placements and see what works best.
Maybe one of these two, I could see whether it works better with a cactus in the center or against a wall. In the center pigmen should bump into it more often, but against a wall porkchops are probably less likely to land on it.
the lava is held up by signs, preventing it from flooding the whole bottom layer. Pigmen will initialy fall onto the lava when they drop into the bottom layer, and if that doesn't kill them, they will bump back into the lava again fro the bottom layer. Granted, some of the porkchops will still be burned by lava, but I think I lot less than would be destroyed by cacti.
Pigmen and ghasts don't take damage from lava, except for very rarely. Lava isn't an option here unfortunately.
That would work, but it'd require a bigger trap. You'd just replace the cactus room with a 100 foot shaft (or however far a pigman has to fall to die), and the collection room would be at the very bottom. The downside is that the trap is less compact, and could be harder to conveniently incoporate into your base. You'd also need to find a big enough netherrack mountain (or build the giant structure yourself rather than carve it). But it's definitely more effective, just a little less convenient.
I want to avoid using lava at all in the trap. It doesn't damage them quickly, and if they die in lava the porkchop will be destroyed.
That guy just read my post and stole my idea! Please. Read my first post?
Just make the shaft on top of your base and make a spawn room. Read my posts.
That's a good idea, putting the trap high above your base so items fall down to you. Much more convenient than your base being higher up and having to climb all the way up and down from the collection room.
The downside with the drop trap compared to the cactus trap is that it's taller. Much taller. So it's harder to find natural terrain in the nether where you can carve it, and also conveniently build your base by the collection room. That's not to say it can't be done. Of course it can be done. And you can always build whatever the nether doesn't provide. But it's just a slightly more challenging project.
The other downside is that the ziggurat is pretty steep, rising two blocks with every level. And the more vertical distance you devote to the shaft, the smaller the ziggurat has to be simply due to the maximum map height. Which means a smaller spawn area, and less mobs. That only matters if you ziggurat is really really big though, big enough for the map height limit to be a issue.
I proposed JUST a falling trap, not with lava. That way no drops are lost. If it was high enough, they would always die anyways.
No need to flame sir. But making something over-complicated isn't always necessary. A simple gravity trap would work without lava at all. Plus it (and fire) only damages nether creatures extremely slowly and cactus would work better.
Really? I've never noticed that. A 2 block fall isn't even high enough to deal damage (which is part of the reason for this design, I don't want mobs to take damage and die anywhere in the trap but the collection room).
As for how many pigmen this would spawn, that's why this should be inside a mountain. The idea is that there shouldn't be anywhere else for pigman to spawn nearby but inside the ttrap. Or even if there is, the ziggurat should have a very large surface area so it can spawn mobs quickly enough.
I think this post solves every problem.