The Meaning of Life, the Universe, and Everything.
Join Date:
7/25/2012
Posts:
57
Minecraft:
stapleshotz
Member Details
Hey!
So I've been puzzling out different ways to see how new players find my server (PMC, minecraft forums, etc.) that way I'll know where to put the most effort into promotion, but I haven't had much luck.
The only way I can think of is to set up several different URLs (PMC.myserver.com, mcf.myserver.com, blah.myserver.com) and somehow track which URL a player uses to connect. The only problem is I don't know if that's possible either as they just redirect to my servers numeric IP.
Ultimately, I just want to know where players find out about my server. Does anybody know how to accomplish this?
What I has to wonder is what so difficult about "mirroring" everything on different sites? It literally only took me 15 minutes to "mirror" my new banner I found from a banner maker. "regular" updates only about 5 minutes or so.
In short as a "typical" owner you shouldn't has to worry about tracking like that. Now if you were high rolling in players and such then I could understand the need to expand to such monitoring.
What I has to wonder is what so difficult about "mirroring" everything on different sites? It literally only took me 15 minutes to "mirror" my new banner I found from a banner maker. "regular" updates only about 5 minutes or so.
In short as a "typical" owner you shouldn't has to worry about tracking like that. Now if you were high rolling in players and such then I could understand the need to expand to such monitoring.
I'm not sure I understand what you're talking about with mirroring or how it relates to what I was asking. Could you explain a bit more?
Also, I'm not really concerned with whether or not my server is "high rolling" enough to need to worry about it. I'm interested, so I'd like to know.
I'm not sure I understand what you're talking about with mirroring or how it relates to what I was asking. Could you explain a bit more?
Also, I'm not really concerned with whether or not my server is "high rolling" enough to need to worry about it. I'm interested, so I'd like to know.
As the saying goes, it is advisable to keep your setup as simple as possible. You will thank me later about it when you run into many issues. As in that case the troubleshooting process is smoother.
Think of like that... You wouldn't have BungeeCord server if you only had one actual server running right?
Anyways what I meant is when you advertise your server updating doesn't usually take long if you just copy and paste. Especially since formatting TENDS to carries over.
In order to do this sort of setup, you would probably has to monitor how often the DOMAIN get a connection instead of the IP address itself. They do it on websites so I thinking there may be possible with Minecraft too.
So at the end of the day, unless there a real benefit for monitoring traffic sources (like advertisement budgeting to what site to pony up for a premium slot or something like that). Then this shouldn't be something to worry about.
You have an interesting use case for DNS resolution. Most people care about getting traffic to their server, rather than where they came from. It's a bit difficult to do this though, imo.
The only way I can think of is having your own DNS server log queries to your domain and check it every so often.
In nerd speak, you'll have to set up an authoritative DNS server for your domain and change your DNS registrar to point to that IP. That way during DNS resolution, your registrar will return the IP of the authoritative server i.e. 1.1.1.1. Then, whatever DNS server is configured for the system the Minecraft client is running on will ask 1.1.1.1 what's the IP of say, pmc.myserver.com. The authoritative server will finally respond with the IP address that's running Minecraft.
Then, you log that request query and then figure out the best way to pull and view the data.
You have an interesting use case for DNS resolution. Most people care about getting traffic to their server, rather than where they came from. It's a bit difficult to do this though, imo.
The only way I can think of is having your own DNS server log queries to your domain and check it every so often.
In nerd speak, you'll have to set up an authoritative DNS server for your domain and change your DNS registrar to point to that IP. That way during DNS resolution, your registrar will return the IP of the authoritative server i.e. 1.1.1.1. Then, whatever DNS server is configured for the system the Minecraft client is running on will ask 1.1.1.1 what's the IP of say, pmc.myserver.com. The authoritative server will finally respond with the IP address that's running Minecraft.
Then, you log that request query and then figure out the best way to pull and view the data.
Hopefully that makes sense.
One of the best ways to figure out how to increase traffic is to understand where it comes from and where your efforts are bearing the most fruit. Your explanation goes mostly over my head tech speak wise, but you've given me enough lingo and a good outline to start figuring it out. Thanks!
Hey!
So I've been puzzling out different ways to see how new players find my server (PMC, minecraft forums, etc.) that way I'll know where to put the most effort into promotion, but I haven't had much luck.
The only way I can think of is to set up several different URLs (PMC.myserver.com, mcf.myserver.com, blah.myserver.com) and somehow track which URL a player uses to connect. The only problem is I don't know if that's possible either as they just redirect to my servers numeric IP.
Ultimately, I just want to know where players find out about my server. Does anybody know how to accomplish this?
What I has to wonder is what so difficult about "mirroring" everything on different sites? It literally only took me 15 minutes to "mirror" my new banner I found from a banner maker. "regular" updates only about 5 minutes or so.
In short as a "typical" owner you shouldn't has to worry about tracking like that. Now if you were high rolling in players and such then I could understand the need to expand to such monitoring.
I'm not sure I understand what you're talking about with mirroring or how it relates to what I was asking. Could you explain a bit more?
Also, I'm not really concerned with whether or not my server is "high rolling" enough to need to worry about it. I'm interested, so I'd like to know.
As the saying goes, it is advisable to keep your setup as simple as possible. You will thank me later about it when you run into many issues. As in that case the troubleshooting process is smoother.
Think of like that... You wouldn't have BungeeCord server if you only had one actual server running right?
Anyways what I meant is when you advertise your server updating doesn't usually take long if you just copy and paste. Especially since formatting TENDS to carries over.
In order to do this sort of setup, you would probably has to monitor how often the DOMAIN get a connection instead of the IP address itself. They do it on websites so I thinking there may be possible with Minecraft too.
So at the end of the day, unless there a real benefit for monitoring traffic sources (like advertisement budgeting to what site to pony up for a premium slot or something like that). Then this shouldn't be something to worry about.
You have an interesting use case for DNS resolution. Most people care about getting traffic to their server, rather than where they came from. It's a bit difficult to do this though, imo.
The only way I can think of is having your own DNS server log queries to your domain and check it every so often.
In nerd speak, you'll have to set up an authoritative DNS server for your domain and change your DNS registrar to point to that IP. That way during DNS resolution, your registrar will return the IP of the authoritative server i.e. 1.1.1.1. Then, whatever DNS server is configured for the system the Minecraft client is running on will ask 1.1.1.1 what's the IP of say, pmc.myserver.com. The authoritative server will finally respond with the IP address that's running Minecraft.
Then, you log that request query and then figure out the best way to pull and view the data.
Hopefully that makes sense.
One of the best ways to figure out how to increase traffic is to understand where it comes from and where your efforts are bearing the most fruit. Your explanation goes mostly over my head tech speak wise, but you've given me enough lingo and a good outline to start figuring it out. Thanks!