I don't know if it will help. I hope it does and I hope you can get a server up!
Hi AJPirate,
No, unfortunately I have already set up the server, that is not the problem, the problem is the connection to the server from the outside world.
Thanks for your help though!
Hi AJPirate,
No, unfortunately I have already set up the server, that is not the problem, the problem is the connection to the server from the outside world.
Thanks for your help though!
If you are inclined. Might try setting up a server for another game on a different port, for the sake of testing the same process but with different software.
I believe Starmade is still free to download. Just run the launcher, let it download the game, and click the "dedicated server" button. And forward port 4242.
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Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
I have just tried creating a server with Star Made, and get the same results as MC server, which are that I can connect via internal ip address but when I tried to use the external, it just got stuck on "connecting to ..."
It seems minecraft is not to blame, so do you think there's an issue with my computer?
I have just tried creating a server with Star Made, and get the same results as MC server, which are that I can connect via internal ip address but when I tried to use the external, it just got stuck on "connecting to ..."
It seems minecraft is not to blame, so do you think there's an issue with my computer?
Hi! Alas, I haven't been able to set up a server for Starmade, or anything else for that matter, I tried doing a Civilization 5 Pitboss server, but I need someone why plays CIV 5
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Hi, I completely understand that you don't want to spend money, but it would be a lot simpler if you would just buy a plan off and Hosting company. No more of the Port forwarding or anything like that.
I have finally set up successfully my new Minecraft Server!
It took me a very long time, but I recently discovered the problem with my previous attempts...
Which was that I had multiple routers (specifically 3 + the new router/modem combo), so the incoming connection didn't know where to go (or something like that I not 100% sure lol).
I fixed this problem by getting a new Modem/Router combo in one, and this was to help in an easier set up of a LAN-LAN network.
It would be easier because my house is already hard-wired, so I could simply connect the Ethernet from the wall to a LAN port (not the WAN which is usually a different color or labeled "Internet") instead of connecting the LAN of the Modem to the WAN of first router then connecting a LAN from the first router to a LAN of the second router (by running down a hallway, through a room and down some stairs) and so on. If you don't want to do this I think you can port forward by cascading like mentioned here: http://portforward.com/help/doublerouterportforwarding.htm but I couldn't get it to work and needed a new Modem anyway so I went a different way.
By doing this, all the three extra routers simply function as access points or like a switch with wireless capabilities meaning they don't assign IP address but rather leave that to my Modem/Router. Also I change the SSID (name) of each router to the same thing so it only appears as one network but connected wireless devices will automatically "roam" from one access point to another if it is closer and the device supports it (works great on my iPhone 6/6+ and probably most newer devices).
Just realized I made a mistake below, the correct way is the new one underneath.
Once the LAN-LAN network was set up, I then logged into the Modem/Router (a Motorola SBG6580) and forwarded port 25655 to the IP I assigned the first router (the one that my computer hosting the server would connect to) and then I logged into my first router (not counting the Modem/Router) and forwarded port 25565 to the IP my computer which I set up to be as static.
Once the LAN-LAN network is set up all you have to do is port forward Minecraft to you computer on the very first router assigning IP addresses, which is the Motorola SBG6580 Modem/Router in my case, and because the Modem/Router and the first router are connected through LAN, the Modem/Router can still see my computer that is connected through the "first" router (not counting the Modem/Router).
Thanks everyone for trying to help me set up a server, I am very excited to finally have it working, and if anyone has specific questions about my setup feel free to ask.
I don't know if it will help. I hope it does and I hope you can get a server up!
My avatar is not made by ThePiDay, but I'm too lazy to remove this link so it can stay he
Hi AJPirate,
No, unfortunately I have already set up the server, that is not the problem, the problem is the connection to the server from the outside world.
Thanks for your help though!
If you are inclined. Might try setting up a server for another game on a different port, for the sake of testing the same process but with different software.
I believe Starmade is still free to download. Just run the launcher, let it download the game, and click the "dedicated server" button. And forward port 4242.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
It seems minecraft is not to blame, so do you think there's an issue with my computer?
Hi! Alas, I haven't been able to set up a server for Starmade, or anything else for that matter, I tried doing a Civilization 5 Pitboss server, but I need someone why plays CIV 5
YES!!! SUCCESS!!!
http://www.tomshardware.com/answers/id-1824468/connecting-routers-modem.html
Just realized I made a mistake below, the correct way is the new one underneath.
Once the LAN-LAN network was set up, I then logged into the Modem/Router (a Motorola SBG6580) and forwarded port 25655 to the IP I assigned the first router (the one that my computer hosting the server would connect to) and then I logged into my first router (not counting the Modem/Router) and forwarded port 25565 to the IP my computer which I set up to be as static.